Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11553480569574439841 51 r0dek the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Aug 16, 2025. Slain by Terence ... wielding a +0 flail (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1391 turns). r0dek the Conjurer (Deep Elf Conjurer) Turns: 1391, Time: 00:03:20 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 1/11 EV: 11 Int: 24 God: Gold: 26 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: brilliant A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) h - an orb of energy Jewellery e - a ring of ice g - an amulet of regeneration (worn) Scrolls d - a scroll of revelation Potions b - a potion of magic c - a potion of invisibility Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.8 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 52% 3d9 4% 2 Blink Tloc 16% N/A 14% 2 Lesser Beckoning Tloc 16% N/A 14% 2 Fulminant Prism Conj/Alch 13% 3d9 32% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 (+2d3 32% 4 Olgreb's Toxic Radiance Alch 8% N/A 65% 4 Ozocubu's Refrigeration Ice 4% 4d8 100% 7 Discord Hex 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Shops: D:2 : Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is moderately wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. You finish channelling your searing ray. Terence hits you with a +0 flail! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (moderately wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Okay, then. Okay, then. You feel clever all of a sudden. You stop channelling your searing ray. Terence screams, "I want to be left alone!" Terence hits you with a +0 flail. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 87% to hit) You feel a surge of power! You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #....?. #. .... ...... # .. #.#..# .# ##.#....##.# ........)..# #......# ### ##@# ##.## # #.@# ## ###### #...## #.#.## .. #..... .....## #.#.##.# ###.#### .>....# #......# #...# .....## ###.#### #.### #...## #...# ##.# ##.## #...# #..# ##..## #...# #.## ...#.## #...# #.##### You could see Terence. Vanquished Creatures A gnoll (D:1) An adder (D:2) 2 dart slugs (D:1) 5 hobgoblins A quokka (D:1) 6 ball pythons 2 bats 5 endoplasms (D:1) 2 frilled lizards 3 goblins 4 kobolds 2 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | r0dek the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 232 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:1 | Found a faded altar of an unknown god. 687 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/11 1085 | D:2 | Found Ydafeost's Book Boutique. 1237 | D:2 | Found a hazy altar of Hepliaklqana. 1379 | D:2 | Noticed Terence 1391 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_feature_with_door, layout_basic, shapermc_ecumenical_altar_acropolis, nicolae_grassy_gnolls D:2: layout_loops_cross, serial_shops, shop, nicolae_shop_targeted, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.9 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 12 Use: Scroll || 3 Potion || 4 Armour: Robe || 4 Dodge: Dodged || 4