Dungeon Crawl Stone Soup version 0.33-a0-5-g34d56c8fa2 (webtiles) character file. Game seed: 11690187433905643621 158 ra12345 the Conjurer (level 5, -1/35 HPs) Began as a Human Conjurer on Aug 23, 2024. Was an Initiate of Ashenzari. Slain by a gnoll sergeant ... wielding a +0 spear (12 damage) ... on level 5 of the Dungeon. The game lasted 00:25:43 (2214 turns). ra12345 the Conjurer(Human Conjurer) Turns: 2214, Time: 00:25:43 Health: -1/35 AC: 5 Str: 8 XL: 5 Next: 39% Magic: 6/9 EV: 11 Int: 20 God: Ashenzari [......] Gold: 127 SH: 0 Dex: 11 Spells: 2/10 levels left rFire . . . r - +0 rapier rCold . . . u - orb {*channel} rNeg . . . o - +2 robe {Will+} rPois . (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will +.... p - amulet of the acrobat Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: acrobat, channel magic (20%) @: very slightly contaminated A: explore regen a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons d - a +0 club h - a +0 dagger i - a +1 short sword k - a +0 dagger r - a +0 rapier (weapon) Missiles g - 20 stones Armour a - a +1 robe n - a +0 pair of gloves (worn) o - a +2 robe of willpower (worn) u - an orb of energy (worn) Jewellery p - an amulet of the acrobat (around neck) Talismans l - a beast talisman Scrolls c - a scroll of amnesia f - a scroll of teleportation m - a scroll of enchant weapon v - a scroll of fog {unknown} Potions b - 2 potions of magic e - a potion of curing j - 2 potions of degeneration q - a potion of brilliance s - a potion of enlightenment {unknown} t - a potion of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 0.8 Short Blades + Level 2.5 Dodging + Level 2.4 Stealth + Level 0.1 Unarmed Combat + Level 3.0 Spellcasting + Level 5.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 7% 1 b - Searing Ray Conj 48% 2d6 9% 2 c - Foxfire Conj/Fire 52% 2x1d6 14% 1 d - Flame Wave Conj/Fire 13% 2d6 65% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 12% N/A 32% 1 Frozen Ramparts Ice 6% 1d1 61% 3 Fugue of the Fallen Necr 3% N/A 61% 3 Ozocubu's Armour Ice 3% N/A 61% 3 Fulminant Prism Conj/Alch 6% 3d6 65% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 65% 4 Anguish Hex/Necr 1% N/A 92% 4 Hoarfrost Cannonade Ice/Alch 1% 3d6/3d12 99% 5 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Summon Forest Summ/Tloc 1% N/A 99% 5 Summon Mana Viper Hex/Summ 3% N/A 99% 5 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Haunt Necr/Summ 1% N/A 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant barely misses you. The gnoll hits you from afar with a +0 halberd! Casting: Searing Ray (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (heavily wounded, 82% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll sergeant barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 3! The gnoll sergeant closely misses you. The gnoll barely misses you. The gnoll sergeant attacks as it pursues you! The gnoll sergeant misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The gnoll sergeant completely misses you. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line You miscast Searing Ray. Nothing appears to happen. Magical energy flows into your mind! The gnoll misses you. The gnoll sergeant hits you from afar with a +0 spear! You die... ###.........#... . #..........##.. .. #............<. ... #.###....#...##.... ........###..g).... ..##....##.g)....# ...#....#.gg###.... ..............## . ..........#@...# ..........#...## .........##.....# #.#.....####....... #####.... #...##.. ##... .:... . .... ...... .... ...... You could see a gnoll sergeant and 2 gnolls. Vanquished Creatures A bombardier beetle (D:3) 3 gnolls (D:5) 3 adders A dart slug (D:2) A ribbon worm (D:3) 5 bats 5 endoplasms A giant cockroach (D:1) 8 goblins 9 hobgoblins 5 jackals 6 kobolds 2 quokkas (D:2) 3 ball pythons 4 frilled lizards 5 rats 62 creatures vanquished. Vanquished Creatures (others) 7 foxfires 7 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 251 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 377 | D:1 | Got the Codex of the Catacomb and the Dragon 387 | D:1 | Got the Incunabulum of Enchantment 391 | D:1 | Learned a level 2 spell: Searing Ray 393 | D:1 | Learned a level 1 spell: Foxfire 687 | D:2 | Reached XP level 3. HP: 24/24 MP: 2/6 1124 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1840 | D:3 | Found a broken altar of Ashenzari. 1860 | D:3 | Reached skill level 5 in Conjurations 1927 | D:3 | Reached XP level 5. HP: 35/35 MP: 2/9 2147 | D:3 | Became a worshipper of Ashenzari the Shackled 2177 | D:4 | You fall into a shaft and drop 1 floor! 2177 | D:5 | Entered Level 5 of the Dungeon 2190 | D:5 | Learned a level 4 spell: Flame Wave 2214 | D:5 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_nine_rooms, layout_loops_ring D:2: layout_basic D:3: minmay_inner_zag, layout_basic, evilmike_ruin_ashenzari D:4: layout_basic, uniq_grinder, uniq_edmund, uniq_crazy_yiuf_cottage D:5: layout_cave_pools, gammafunk_ghost_split, chequers_serial_rivers_marsh Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.3 Spellcasting | 3 | 3.0 Fighting | | 0.1 Short Blades | | 0.8 Dodging | | 2.5 Stealth | | 2.4 Unarmed Combat | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Dagger | 2 | || 2 Short sword | 46 | 1 || 47 Rapier | | 2 || 2 Cast: Magic Dart | 65 | 35 || 100 Foxfire | 1 | 3 || 4 Searing Ray | 1 | 4 || 5 Use: Scroll | 6 | 4 || 10 Potion | | 1 || 1 Armour: Robe | 40 | 6 || 46 Dodge: Dodged | 58 | 12 || 70 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2211 | 653 | 1558 | 0 | 7 | 5 | 442.2 | Dungeon | 2211 | 653 | 1558 | 0 | 7 | 5 | 442.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 801 daAuts D:3: 690 daAuts D:1: 680 daAuts D:5: 36 daAuts D:4: 1 daAuts