Dungeon Crawl Stone Soup version 0.33-a0-9-g5a015b80b9 (webtiles) character file. Game seed: 15160801733169069373 19 ra12345 the Conjurer (level 2, -1/19 HPs) Began as a Human Conjurer on Aug 25, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:04:47 (358 turns). ra12345 the Conjurer(Human Conjurer) Turns: 358, Time: 00:04:47 Health: -1/19 AC: 2 Str: 7 XL: 2 Next: 75% Magic: 1/5 EV: 11 Int: 18 God: Gold: 17 SH: 0 Dex: 11 Spells: 1/5 levels left rFire . . . c - +0 long sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Hand Weapons c - a +0 long sword (weapon) Armour a - a +0 robe (worn) d - +0 fire dragon scales Potions b - a potion of magic Skills: + Level 0.1 Fighting + Level 0.2 Long Blades + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Soul Splinter Necr 4% N/A 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 1% N/A 47% 3 Ozocubu's Armour Ice 1% N/A 47% 3 Vampiric Draining Necr 1% 2d6 47% 3 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Martyr's Knell Necr/Summ 1% N/A 87% 4 Curse of Agony Necr 1% N/A 99% 5 Manifold Assault Tloc 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You closely miss the goblin. The goblin is heavily wounded. The hobgoblin barely misses you. The goblin hits you with a +0 dagger. The hobgoblin hits you. You closely miss the goblin. The goblin is heavily wounded. The goblin hits you but does no damage. The hobgoblin misses you. The goblin barely misses you. You closely miss the goblin. The goblin is moderately wounded. The hobgoblin hits you. The goblin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) The hobgoblin hits you. The goblin hits you but does no damage. Unknown command. The hobgoblin closely misses you. You barely miss the hobgoblin. The goblin barely misses you. The hobgoblin hits you but does no damage. The goblin misses you. You closely miss the goblin. The goblin is moderately wounded. The endoplasm quivers. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The goblin barely misses you. You hit the goblin. You kill the goblin! The hobgoblin barely misses you. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ##### #...# #...# ######...## ##....#..... #.....'....# ###############.....#..... ...)....J................. #..g@........##....#. #....#############....#. ....... #...... ....... #...... ......# ###+#.. ...... #.. ...... ### ...... ..... ####. You could see an endoplasm and a hobgoblin. Vanquished Creatures 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 4 bats (D:1) A kobold (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) 1 creature vanquished. Grand Total: 17 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 178 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 195 | D:1 | Learned a level 2 spell: Searing Ray 255 | D:1 | Learned a level 1 spell: Soul Splinter 358 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic Action || total ---------------------------++------- Melee: Long sword || 26 Cast: Magic Dart || 13 Soul Splinter || 4 Searing Ray || 2 Use: Scroll || 1 Armour: Fire dragon scale || 20 Robe || 14 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 367 | 154 | 213 | 0 | 0 | 1 | 367.0 | Dungeon | 367 | 154 | 213 | 0 | 0 | 1 | 367.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 367 daAuts