Dungeon Crawl Stone Soup version 0.33-a0-25-gb05a317584 (webtiles) character file. Game seed: 16909300714654953348 48 ra12345 the Conjurer (level 3, 0/24 HPs) Began as a Human Conjurer on Aug 26, 2024. Succumbed to a kobold's poison ... on level 2 of the Dungeon. The game lasted 00:07:25 (833 turns). ra12345 the Conjurer(Human Conjurer) Turns: 833, Time: 00:07:27 Health: 0/24 AC: 4 Str: 7 XL: 3 Next: 72% Magic: 4/6 EV: 4 Int: 20 God: Gold: 77 SH: 10 Dex: 11 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . g - +0 tower shield rNeg . . . a - +2 robe rPois . e - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (0 -> -5), very slightly contaminated A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 dagger (weapon) Armour a - a +2 robe (worn) e - a +0 hat (worn) g - a +0 tower shield (worn) Potions b - a potion of magic f - a potion of attraction {unknown} Skills: + Level 0.2 Short Blades + Level 2.5 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 95% 1 b - Searing Ray Conj 42% 2d6 99% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 100% 3 Flame Wave Conj/Fire 11% 2d6 100% 4 Fulminant Prism Conj/Alch 5% 3d7 100% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 100% 4 Sticky Flame Fire/Alch 2% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Okay, then. Casting: Searing Ray (astonishingly dangerous; 99% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You miss the kobold. The kobold hits you with a +1 whip of venom. You are poisoned. The kobold hits you with a +1 whip of venom. You are more poisoned. You miss the kobold. You feel very sick. The kobold barely misses you. x2 You barely miss the kobold. You feel very sick. The kobold hits you with a +1 whip of venom. * * * LOW HITPOINT WARNING * * * You block the kobold's attack. You hit the kobold but do no damage. You feel sick. The kobold closely misses you. Aiming: Magic Dart (safe; 95% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +1 whip of venom and quivering stones (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. You block the kobold's attack. Aiming: Magic Dart (safe; 95% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +1 whip of venom and quivering stones (100% to hit) You miscast Magic Dart. Nothing appears to happen. You feel sick. The kobold hits you with a +1 whip of venom. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The kobold hits you but does no damage. You are lethally poisoned! You start removing your armour. You continue removing your +0 tower shield. You die... ........... .. .......#..###.. ...# ...............# ..(#. ............##.# .... ............##.# #... ...............##..)# # .......K...#......#.##.. .......@†..#..##........ ...........##.##.......# ..[........$......###### .....#<......##.....# .......#.#...##...#.# .#..##............#.# ....................#### #####..._............... ... #...............#..... You could see a kobold. Vanquished Creatures An adder (D:2) 5 endoplasms A giant cockroach (D:1) 8 goblins 3 hobgoblins (D:1) 2 jackals (D:1) 2 quokkas (D:2) 2 ball pythons 3 bats (D:1) 2 kobolds 5 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 124 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 127 | D:1 | Learned a level 2 spell: Searing Ray 547 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 713 | D:2 | Found a blossoming altar of Fedhas. 833 | D:2 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic D:2: layout_rooms, basic_altar Action || total ---------------------------++------- Melee: Dagger || 39 Cast: Magic Dart || 28 Searing Ray || 11 Use: Scroll || 3 Potion || 1 Armour: Robe || 55 Dodge: Dodged || 42 Block: Tower shield || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 836 | 352 | 484 | 0 | 0 | 2 | 418.0 | Dungeon | 836 | 352 | 484 | 0 | 0 | 2 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 712 daAuts D:2: 124 daAuts