Dungeon Crawl Stone Soup version 0.33-a0-25-gb05a317584 (webtiles) character file. Game seed: 17042505685620479162 21 ra12345 the Conjurer (level 2, -3/19 HPs) Began as a Human Conjurer on Aug 26, 2024. Slain by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:47 (790 turns). ra12345 the Conjurer(Human Conjurer) Turns: 790, Time: 00:05:48 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 87% Magic: 0/5 EV: 11 Int: 18 God: Gold: 96 SH: 0 Dex: 11 Spells: 2/5 levels left rFire + . . i - +0 whip (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of fire HPRegen 0.23/turn k - ring of resist corrosion MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons h - a +0 dagger i - a +0 whip of electrocution (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of fire (left hand) k - a ring of resist corrosion (right hand) Scrolls e - a scroll of torment f - a scroll of poison g - a scroll of brand weapon Potions b - a potion of magic d - 4 potions of curing j - a potion of heal wounds {unknown} l - a potion of brilliance Skills: + Level 0.1 Fighting + Level 0.3 Maces & Flails + Level 2.2 Dodging + Level 2.0 Stealth + Level 2.2 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Natasha, Terence Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Aim: a hobgoblin (78% to hit) The searing ray hits the hobgoblin. The hobgoblin is lightly wounded. (Press . to maintain the ray.) The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin hits you. The searing ray hits the hobgoblin. You kill the hobgoblin! Found 15 gold pieces. Found a potion of curing. You now have 96 gold pieces (gained 15). Natasha and Terence come into view. Found a brass wand. Terence shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (81% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Natasha hisses angrily. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 mace. Natasha casts a spell. Terence hits you with a +0 mace. Terence screams, "Where's your power now?!" Okay, then. Read: 2 scrolls of torment Press: ? - help, Dir - look around, f - activate Look: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, susceptible) As you read the scroll of torment, it crumbles to dust. Your body is wracked with pain! Terence convulses! Natasha convulses! Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.##......... #########.##.#####.## #............# ###.## #.######.##..# #..... ######.#### #.##..# #.##.# #.........# #.##..# #.##.# #.####.##.###.##..# #.##†# #..........##..###.#.#. #.#.##@######.......### #.#.##@#./.###.###.#.# #......!.......# #.##.# ##...h....#.#..# #.# ## ................. ..# ###.........##..# ### #..............# ........#........ ##..#####...##. You could see Terence and Natasha. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins (D:2) A kobold (D:1) A quokka (D:2) A frilled lizard (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 682 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 685 | D:2 | Learned a level 2 spell: Searing Ray 785 | D:2 | Noticed Natasha 785 | D:2 | Noticed Terence 790 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic D:2: layout_loops_ring, uniq_natasha, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 15 Whip || 18 Cast: Magic Dart || 12 Searing Ray || 3 Use: Scroll || 4 Potion || 4 Armour: Robe || 25 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 789 | 153 | 636 | 0 | 0 | 2 | 394.5 | Dungeon | 789 | 153 | 636 | 0 | 0 | 2 | 394.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 678 daAuts D:2: 111 daAuts