Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 8448508027779004506 16 ra12345 the Conjurer (level 2, -3/19 HPs) Began as a Human Conjurer on Aug 30, 2024. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 1 of the Dungeon. The game lasted 00:03:42 (507 turns). ra12345 the Conjurer (Human Conjurer) Turns: 507, Time: 00:03:43 Health: -3/19 AC: 2 Str: 7 XL: 2 Next: 58% Magic: 0/5 EV: 11 Int: 18 God: Gold: 24 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . f - +2 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons d - a +0 short sword f - a +2 short sword of venom (weapon) Missiles h - 6 poisoned darts j - 3 curare-tipped darts Armour a - a +0 robe (worn) Talismans e - a beast talisman Scrolls c - a scroll of fear {unknown} g - 2 scrolls of identify {unknown} Potions b - a potion of magic i - a potion of attraction {unknown} Skills: + Level 0.1 Short Blades + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are frozen. You hit the endoplasm. The endoplasm is poisoned. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you. Your magical contamination has completely faded away. You hit the endoplasm. You kill the endoplasm! Found a stone staircase leading down. A kobold comes into view. It is wielding a +0 short sword. Found a knobbly glass ring. You see here 3 curare-tipped darts. j - 3 curare-tipped darts The kobold shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold but does no damage. A gnoll comes into view. It is wielding a +0 whip. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - kobold Aim: a kobold, wielding a +0 short sword (100% to hit) The magic dart hits the kobold. You kill the kobold! The gnoll shouts! You don't have enough magic to cast this spell. Unknown command. A goblin comes into view. It is wielding a +0 club. The gnoll hits you with a +0 whip! Ouch! That really hurt! You hit the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * A rat comes into view. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... ### ### #=. ..# ##.#######.# # ..........# ###.#####.# >#.##.### # r....)....##.#.#..... . .....g.g@....#....####### ............##........... ....#####...........##### ... #............# ## # #...........## #. #..†.........# #. ##.###.....#.# #. .......#.##..# #. ###......>..#.###. You could see a gnoll (very poisoned) and a goblin. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 307 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 310 | D:1 | Learned a level 2 spell: Searing Ray 507 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring Action || total ---------------------------++------- Melee: Short sword || 7 Cast: Magic Dart || 20 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 506 | 468 | 38 | 0 | 392 | 1 | 506.0 | Dungeon | 506 | 468 | 38 | 0 | 392 | 1 | 506.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 506 daAuts