Dungeon Crawl Stone Soup version 0.33-a0-40-g6fe00ff5d4 (webtiles) character file. Game seed: 472540141980855658 14 ra12345 the Conjurer (level 2, -2/19 HPs) Began as a Human Conjurer on Aug 31, 2024. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (698 turns). ra12345 the Conjurer (Human Conjurer) Turns: 698, Time: 00:03:07 Health: -2/19 AC: 2 Str: 7 XL: 2 Next: 41% Magic: 0/5 EV: 11 Int: 18 God: Gold: 93 SH: 0 Dex: 11 Spells: 2/5 levels left rFire + . . d - +0 hand axe rCold x . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ g - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-2 -> -6) A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons d - a +0 hand axe (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of fire (left hand) Scrolls h - 2 scrolls of blinking {unknown} Potions b - a potion of magic c - a potion of enlightenment e - a potion of lignification f - a potion of degeneration {unknown} Skills: + Level 0.3 Fighting + Level 0.1 Short Blades + Level 0.1 Polearms + Level 0.2 Staves * Level 2.0 Dodging * Level 2.0 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations + Level 0.1 Hexes + Level 0.3 Translocations * Level 0.5 Invocations + Level 0.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The adder is severely wounded. (Press . to maintain the ray.) The searing ray misses the adder. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. You miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder closely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The adder bites you but does no damage. Your magical contamination has completely faded away. You hit the adder but do no damage. The adder is severely wounded. You feel very sick. The adder closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. You die... #P.###.......##.# #...##...##....... ###.................. #..##....#..###...... #................... #######......#..##...... ........##........>..... ........##.#####....... .....(.@...# ..... ........S### ..#.. .......?... .##. .......>..... .:..).......... .....$......... ............... ...$#.......... You could see an adder. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 4 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 2 bats A rat (D:2) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 342 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 345 | D:1 | Learned a level 2 spell: Searing Ray 404 | D:1 | Found a faded altar of an unknown god. 626 | D:1 | You fall into a shaft and drop 1 floor! 626 | D:2 | Found a hazy altar of Hepliaklqana. 698 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, chequers_ecumenical_altar_simple D:2: layout_rooms, basic_altar, cheibrodos_gnoll_hut Action || total ---------------------------++------- Melee: Hand axe || 7 Unarmed || 2 Cast: Magic Dart || 26 Searing Ray || 1 Use: Potion || 2 Armour: Robe || 16 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 698 | 585 | 113 | 0 | 458 | 2 | 349.0 | Dungeon | 698 | 585 | 113 | 0 | 458 | 2 | 349.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 625 daAuts D:2: 73 daAuts