Dungeon Crawl Stone Soup version 0.33-a0-41-gb3de7b944d (webtiles) character file. Game seed: 9335729786096670942 30 ra12345 the Conjurer (level 3, 0/25 HPs) Began as a Human Conjurer on Sept 1, 2024. Slain by a ribbon worm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:35 (941 turns). ra12345 the Conjurer (Human Conjurer) Turns: 941, Time: 00:03:36 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 18% Magic: 0/6 EV: 11 Int: 20 God: Gold: 84 SH: 0 Dex: 11 Spells: 0/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic f - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting + Level 0.0 Short Blades + Level 0.4 Polearms * Level 2.2 Dodging * Level 2.2 Stealth * Level 2.2 Spellcasting * Level 4.1 Conjurations + Level 0.4 Hexes + Level 0.2 Translocations * Level 0.3 Invocations + Level 0.1 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Swiftness Air 2% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Passwall Erth 2% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the kobold. The kobold is heavily wounded. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) The kobold closely misses you. There is an open door here. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you with a +0 whip. You hit the kobold but do no damage. The kobold is heavily wounded. The kobold hits you with a +0 whip. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The kobold hits you with a +0 whip. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (lightly wounded, catching its breath, 92% to hit) The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The kobold barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * You hit the ribbon worm but do no damage. The ribbon worm is heavily wounded. The ribbon worm barely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you. You die... # #.......# #.#.......# #.#...≈?..# # .'..≈≈≈..+ #.# ####♣ #...≈...# #.# #.... #.......# #.# #.##♣ #...K...# #.# #.### ##w# #.# #..# ###.@######.# ##.# #...........######.## #.######............# #. #.####.#.#.#). # #.# #.#....... #.# ##...##### #.# ##..# #.# #..# #.# #..# You could see a ribbon worm and a kobold. Vanquished Creatures A bat (D:1) 4 endoplasms A giant cockroach (D:1) 5 goblins (D:1) 4 hobgoblins 3 quokkas (D:1) A ball python (D:2) A frilled lizard (D:1) 3 kobolds (D:1) A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ra12345 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 294 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 298 | D:1 | Learned a level 2 spell: Searing Ray 637 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/6 874 | D:2 | Learned a level 3 spell: Swiftness 941 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, minmay_hexomino_r4 D:2: layout_loops_ring, serial_shops, shop_statue, shop, dreamdust_princess_corridor, kennysheep_generic_room_8 Action || total ---------------------------++------- Melee: Dagger || 16 Short sword || 6 Cast: Magic Dart || 44 Searing Ray || 4 Use: Scroll || 1 Armour: Robe || 14 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 939 | 883 | 56 | 0 | 742 | 2 | 469.5 | Dungeon | 939 | 883 | 56 | 0 | 742 | 2 | 469.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 787 daAuts D:2: 152 daAuts