Dungeon Sprint DCSS version bcrawl-1.42 (webtiles) character file. Game seed: 2181308900259644131 190507 ra12345 the Conjurer (level 3, -9/24 HPs) Began as a Human Conjurer on Dec 30, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:57 (42 turns). ra12345 the Conjurer (Human Conjurer) Turns: 42, Time: 00:00:58 Health: -9/24 AC: 2.0 Str: 8 XL: 3 Next: 15% Magic: 0/6 EV: 12.1 Int: 16 God: Gold: 0 SH: 0.0 Dex: 13 Spells: 3/6 levels left rFire . . . GDR: 25% j - +0 dagger (elec) rCold . . . SeeInvis . (no shield) rNeg . . . Gourm . a - +0 robe rPois . Faith . (no helmet) rElec . Spirit . (no cloak) rCorr . Reflect . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.14/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons j - a +0 dagger of electrocution (weapon) Missiles k - 267 sling bullets Armour a - a +0 robe (worn) Wands b - a wand of polymorph (6) Scrolls i - a scroll of blinking Potions c - 3 potions of magic d - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Comestibles e - a ration {!d} l - 3 chunks of flesh Skills: + Level 2.7 Dodging + Level 3.2 Stealth + Level 0.3 Unarmed Combat + Level 2.4 Spellcasting + Level 6.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###..... 1% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Iskenderun's Mystic Bla Conj ###..... 3% 3 ####... Fulminant Prism Conj/Hex ##........ 43% 4 ######. Irradiate Conj/Tmut ##........ 80% 5 ####### Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray misses the ogre. The searing ray hits the ogre! The ogre is almost dead. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.)O..# #..'.@#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ra12345 the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Noticed Ijyb 11 | D | Killed Ijyb 12 | D | Reached skill level 6 in Conjurations 12 | D | Reached XP level 2. HP: 19/19 MP: 5/5 12 | D | Reached XP level 3. HP: 24/24 MP: 6/6 21 | D | Noticed an ogre 37 | D | Learned a level 2 spell: Searing Ray 42 | D | Mangled by an ogre Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.2 Conjurations | 6 | 6.9 Dodging | | 2.7 Unarmed Combat | | 0.3 Spellcasting | | 2.4 Action || total -------------------------++------- Melee: Unarmed || 8 Cast: Searing Ray || 1 Stab: Sleeping || 1 Armor: Skin || 1 Dodge: Dodged || 2