radzia Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, 0, D:1) 24 stones (11, 4, D:1) a +0 dagger (19, -18, D:1) a +0 dagger (23, 13, D:1) 14 arrows (36, -14, D:1) a +0 scale mail (39, -19, D:1) a +0 club (40, -13, D:1) a +0 dagger (43, 18, D:1) a +0 ring mail (65, 15, D:1) a +0 kite shield Level 2 of the Dungeon (7, 26, D:2) a +0 ring mail (15, -1, D:2) a +0 dagger (15, 1, D:2) 27 sling bullets (17, 1, D:2) a +0 dagger 2 stones (17, 2, D:2) 20 sling bullets (18, 16, D:2) 17 stones (21, -20, D:2) a +0 short sword (30, 19, D:2) a +0 club (36, 27, D:2) a +0 club 4 stones (39, -2, D:2) a +0 hand axe (44, -7, D:2) 16 stones (47, -9, D:2) 16 arrows Level 3 of the Dungeon [Shop] Waawke's Book Shop a book of Fire (484 gold) a book of Lightning (396 gold) a Young Poisoner's Handbook (220 gold) the Unrestrained Analects (484 gold) a book of Maledictions (198 gold) Kasku's Disquisition on Ashen Companions (352 gold) Spells Type Level Known a - Call Imp Summoning 2 no b - Leda's Liquefaction Hexes/Earth 4 no c - Summon Hydra Summoning 7 yes a book of Winter (374 gold) an Everburning Encyclopedia (286 gold) (2, 1, D:3) a +0 club (7, 15, D:3) a +0 hand axe (11, 4, D:3) a +0 leather armour a +0 hand axe a +0 giant spiked club (11, 8, D:3) a +0 long sword (14, -13, D:3) 20 arrows (18, -24, D:3) a +0 dagger (18, -22, D:3) a +0 dagger (19, -24, D:3) a +0 club (19, -21, D:3) a +0 dagger (19, -13, D:3) a +0 halberd (20, -24, D:3) a +0 dagger a +0 dagger (23, -13, D:3) a +1 halberd of venom (24, -13, D:3) a +0 spear (26, -13, D:3) a +0 whip (28, -18, D:3) a +0 dagger a +0 hunting sling 11 sling bullets (40, -4, D:3) a +0 dagger (40, 8, D:3) a +0 club (46, 17, D:3) a +0 long sword (46, 21, D:3) a +0 robe (51, -4, D:3) a +0 club Level 4 of the Dungeon [Shop] Plog's Antique Weapon Shop a +0 dagger (64 gold) the +11 rapier of Boiph {protect, rElec rCorr Int+4} (2809 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +0 flail (112 gold) the +10 trident "Undertaker" {freeze, Str-4 Dex+4} (2025 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Dex: It affects your dexterity (+4). a +0 long sword (112 gold) a +2 quarterstaff of speed (768 gold) a +0 short sword (96 gold) a +5 vorpal war axe (1030 gold) a +0 falchion (96 gold) a +0 trident (112 gold) the +13 scythe of Curses {drain, Drain} (2560 gold) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. a +0 vorpal flail (230 gold) (0, 0, D:4) a +0 whip (6, 37, D:4) a +0 dagger of holy wrath (17, 6, D:4) a +0 club (21, 4, D:4) 27 bolts (24, 11, D:4) 6 sling bullets (24, 12, D:4) a +0 dagger (31, -1, D:4) 3 stones a +0 whip (31, 4, D:4) a +0 ring mail a +0 hand axe (35, 3, D:4) a lightning rod (4/4) (39, 6, D:4) a +0 short sword a +0 club (40, -9, D:4) a +0 falchion (41, 13, D:4) a +0 club (42, 8, D:4) a +0 hand axe 16 stones a +0 flail Level 5 of the Dungeon [Shop] Mareanoe's Firing Range 3 large rocks (29 gold) a +0 triple crossbow (140 gold) a +0 fustibalus (210 gold) a +0 hand crossbow (49 gold) a throwing net (42 gold) 2 large rocks (19 gold) a +0 shortbow (42 gold) a +0 hunting sling (21 gold) 3 large rocks (29 gold) 4 large rocks (39 gold) 3 boomerangs (21 gold) a +0 arbalest (63 gold) a throwing net (42 gold) (0, 0, D:5) a +0 dagger (4, 23, D:5) 11 stones (22, 42, D:5) a sling bullet (still there?) an arrow (still there?) (22, 43, D:5) an arrow (still there?) a sling bullet (still there?) (22, 44, D:5) a throwing net (24, 43, D:5) an arrow (25, 43, D:5) an arrow (26, 44, D:5) a bolt (27, 42, D:5) an arrow (32, 19, D:5) a +0 robe (33, 17, D:5) a +0 leather armour (36, 45, D:5) 26 stones (40, 5, D:5) a +0 short sword a +0 chain mail a +0 dagger a +0 leather armour (41, 5, D:5) a +0 short sword a +0 leather armour (42, 7, D:5) a +0 dagger a +0 chain mail (47, -1, D:5) a +0 giant club (47, 49, D:5) 13 arrows Level 6 of the Dungeon (0, 0, D:6) a +1 hand axe of holy wrath a +0 leather armour a +0 dagger of venom a +0 robe a +0 dagger a +0 robe (1, 0, D:6) a +0 dagger (1, 19, D:6) 24 arrows (3, -9, D:6) a +0 short sword (3, -2, D:6) a +0 rapier a +0 leather armour (5, -9, D:6) a +0 dagger a curare-tipped dart (7, -3, D:6) a +0 hand axe a +0 dagger a stone (8, -3, D:6) a +0 scimitar a +0 robe (25, 36, D:6) a +0 robe (26, 26, D:6) 2 stones a +0 club (26, 27, D:6) a +0 dagger a +0 short sword (27, 33, D:6) a +0 ring mail (30, 8, D:6) a +0 whip (32, 24, D:6) a +0 chain mail a +2 trident of freezing (34, 22, D:6) a +0 falchion (35, 27, D:6) 13 bolts (37, 4, D:6) 29 arrows (40, -9, D:6) a +0 robe (42, 20, D:6) a +0 short sword (47, 23, D:6) a +0 shortbow (47, 28, D:6) a +0 short sword (50, 12, D:6) a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (24, 6, D:7) a +0 leather armour (26, -36, D:7) a +0 shortbow 20 arrows (30, -21, D:7) a +0 mace (33, -8, D:7) 14 arrows (34, -22, D:7) a +0 flail (35, -21, D:7) a +0 flail (36, -21, D:7) a +0 robe a +0 dagger a +0 club (40, -28, D:7) a +0 ring mail (43, 2, D:7) a +0 quarterstaff a +0 hunting sling 30 sling bullets a +0 leather armour (44, 10, D:7) a +0 trident Level 8 of the Dungeon [Shop] Ruomeath's Jewellery Shop an amulet of faith (520 gold) a ring of wizardry (390 gold) a ring of flight (227 gold) the amulet of Muttu {Spirit rPois Slay+3} (699 gold) [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. a ring of ice (325 gold) an amulet of magic regeneration (390 gold) the amulet of Vitality {Regen+ HP+15} (1027 gold) [amulet of regeneration] HP: It affects your health (+15). Regen: It increases your rate of health regeneration. the ring of Greed {+Blink rElec Will+ Stlth-} (579 gold) [ring of willpower] rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. Stlth: It makes you less stealthy. a +4 ring of slaying (1014 gold) the ring "Qate" {rF+ MP+9} (442 gold) [ring of magical power] rF: It protects you from fire. MP: It affects your magic capacity (+9). an amulet of guardian spirit (390 gold) (2, 28, D:8) a +0 dagger (25, 44, D:8) a +0 chain mail (38, 28, D:8) a +0 flail a +0 dagger of venom (38, 29, D:8) a +0 dagger a +0 ring mail (39, 27, D:8) a +0 flail a +0 leather armour a +0 flail (39, 28, D:8) 13 bolts (40, 52, D:8) a +0 shortbow 3 arrows (47, 23, D:8) a +0 spear (49, 7, D:8) a +0 dagger a +3 dagger (49, 8, D:8) a +0 dagger 3 stones (49, 29, D:8) a +0 robe (50, 5, D:8) a +0 short sword (50, 6, D:8) a +0 dagger (50, 7, D:8) a +0 club a +0 dagger a curare-tipped dart a +0 club a +3 dagger (50, 13, D:8) 18 stones Level 9 of the Dungeon (0, 0, D:9) a +0 war axe (3, -5, D:9) a +0 trident (7, -7, D:9) a scroll of brand weapon the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of identify (3, 5, Lair:1) 22 gold pieces (13, -4, Lair:1) 16 stones