radzia the Dungeon [Shop] Nouts's Jewellery Shoppe the amulet of Liuc {Acrobat Regen+ Dex+3} (562 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. the amulet of the Air {Inacc Air Fly rElec RMsl} (488 gold) [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. the ring of Brilliance {Ice rPois Will++ Stlth+} (616 gold) [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. a ring of ice (325 gold) the ring of the Ancients {rC++ rCorr Str+6 Int-2 Stlth+} (1133 gold) [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (-2). rC: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the ring "Puamp" {rPois rF+ Str+2} (496 gold) [ring of poison resistance] Str: It affects your strength (+2). rF: It protects you from fire. rPois: It protects you from poison. [Shop] Jufoilots's Antique Armour Shoppe the +1 robe of Lilacs {Dex+4} (675 gold) Dex: It affects your dexterity (+4). the +3 salamander hide armour {Flames rF++ rC--} (1104 gold) It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. a +1 pair of gloves of archery (528 gold) the +5 scale mail of Kowiggy {rPois rC+ rN+ SInv} (1779 gold) rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. a +3 leather armour of cold resistance (768 gold) a +0 ring mail of fire resistance (352 gold) +2 ice dragon scales (2304 gold) the +3 leather armour of the Blind Marksman {MP+9 Str+3} (1574 gold) Str: It affects your strength (+3). MP: It affects your magic capacity (+9). the +1 leather armour of Parlour Games {Int+7} (918 gold) Int: It affects your intelligence (+7). the +4 chain mail of Going Fast {*Slow rCorr Str+8} (1545 gold) Str: It affects your strength (+8). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. [Shop] Fadoc's Magic Scroll Boutique a scroll of fear (63 gold) a scroll of amnesia (63 gold) a scroll of amnesia (63 gold) a scroll of fog (36 gold) a scroll of identify (36 gold) a scroll of identify (36 gold) a scroll of magic mapping (63 gold) a scroll of identify (36 gold) a scroll of fog (36 gold) [Shop] Veig's Antique Armour Emporium the +2 leather armour of Starshine {rN+ Stlth+} (806 gold) rN: It protects you from negative energy. Stlth: It makes you more stealthy. the +1 chain mail "Mealesch" {Str+6} (902 gold) Str: It affects your strength (+6). a +3 scale mail of willpower (806 gold) a +2 scale mail of fire resistance (651 gold) a +2 robe (393 gold) the +0 chain mail of Jeroys {rF+ Regen+} (573 gold) rF: It protects you from fire. Regen: It increases your rate of health regeneration. a +3 ring mail of poison resistance (713 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (4479 gold) Int: It affects your intelligence (+3). Clar: It protects you against confusion. the +2 plate armour "Hunefoh" {rElec Str+3 Dex+4} (1912 gold) Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a +0 plate armour of poison resistance (837 gold) [Shop] Urghunin's Armour Shoppe a +0 pair of boots of flying (172 gold) a +1 robe of fire resistance (190 gold) a +2 leather armour of poison resistance (240 gold) the +1 leather armour "Biatread" {Harm rF+ rCorr} (399 gold) rF: It protects you from fire. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. a +3 leather armour of fire resistance (360 gold) a +3 scale mail of poison resistance (345 gold) a +4 ring mail of cold resistance (465 gold) the +0 ring mail "Uskom" {rPois rF+ Int+4 Dex+3} (553 gold) Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rF: It protects you from fire. rPois: It protects you from poison. a +2 ring mail of cold resistance (315 gold) the +0 ring mail of Pan-Flutes {Fly Str-4 Dex+4} (196 gold) Str: It affects your strength (-4). Dex: It affects your dexterity (+4). Fly: It grants you flight. the +4 scale mail of Heresy {rF++ rC- Stlth+} (664 gold) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (10, 4, D) a lightning rod (4/4) (17, 9, D) a +0 dagger (17, 11, D) a +0 dagger (17, 26, D) 117 gold pieces (17, 27, D) 54 gold pieces (still there?) the +1 glaive "Kihavyix" {freeze, rF+ Str+4 Dex+4} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rF: It protects you from fire. a +0 leather armour (still there?) (17, 28, D) 81 gold pieces a +0 long sword a ring of poison resistance (18, 4, D) a +0 long sword (18, 10, D) a +0 scimitar a +0 long sword a +0 buckler a +0 short sword a +0 long sword (18, 11, D) a +0 longbow of freezing 27 arrows a +0 leather armour a +0 long sword a +0 leather armour (18, 26, D) 45 gold pieces (still there?) a +0 rapier (still there?) (18, 27, D) 63 gold pieces (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +4 ring of protection (still there?) (18, 29, D) 36 gold pieces a +0 rapier a +0 rapier a +0 leather armour a ring of willpower (19, 0, D) a box of beasts (19, 1, D) a +0 shortbow of flaming (19, 8, D) a +0 long sword a +0 short sword a +0 shortbow 22 arrows a +0 leather armour (19, 9, D) a +0 scimitar a +0 scale mail (19, 11, D) a +0 long sword a +0 shortbow 15 arrows a +0 ring mail (19, 29, D) 54 gold pieces (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) (20, 1, D) a +4 vorpal flail (20, 8, D) a +0 long sword a +0 scale mail an amulet of reflection a +1 rapier of electrocution (21, 0, D) a +0 scale mail of cold resistance (21, 1, D) a +2 scale mail of poison resistance (21, 7, D) a +0 dagger a +0 leather armour (21, 8, D) a +0 rapier (21, 9, D) a +0 long sword (23, 18, D) a +2 long sword of protection (24, 1, D) the +5 battleaxe of the World {pain, rCorr Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. (24, 18, D) a ring of see invisible (25, 0, D) a condenser vane (26, 0, D) a +4 scimitar of venom (26, 1, D) a +0 dagger (26, 2, D) a +0 pair of boots of stealth a +2 pair of boots of stealth a +2 pair of boots of rampaging the +6 hand crossbow "Hirotemo" {elec, Fly rN++ Int+4 Dex-4} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rN: It greatly protects you from negative energy. Fly: It grants you flight. the +10 trident of Karma {venom, Fly rPois} It poisons the flesh of those it strikes. rPois: It protects you from poison. Fly: It grants you flight. the +3 war axe of a Billion Brambles {flame, rPois} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rPois: It protects you from poison. the +3 flail "Qimapeyf" {vamp, rElec rCorr Str+2 Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. the +12 quarterstaff of the Illusory Blessings {vorpal, rPois Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rPois: It protects you from poison. the +7 whip of Spite {flame, rCorr} It burns those it strikes, dealing additional fire damage. rCorr: It protects you from acid and corrosion. (27, 0, D) a +0 long sword (27, 1, D) a +2 chain mail of cold resistance (28, 1, D) a condenser vane (29, 0, D) the +3 robe of Clouds {+Thunder rCloud rElec} It can be evoked to surround the wearer with storm clouds, with success rate depending on Evocations skill. rElec: It insulates you from electricity. the +2 robe "Kostromaa" {Regen+ Str+9 Stlth-} Str: It affects your strength (+9). Regen: It increases your rate of health regeneration. Stlth: It makes you less stealthy. (29, 1, D) a lightning rod (4/4) (33, 22, D) a +0 robe a +4 short sword a +0 robe a +0 scimitar a +0 robe a +2 leather armour of positive energy (33, 23, D) a +0 chain mail a +0 great mace (33, 24, D) a +2 vorpal great sword (34, 28, D) a book of Maledictions (35, 14, D) a +0 robe (35, 24, D) a +0 robe a +0 dagger a +2 eveningstar of distortion (35, 28, D) a +3 vampiric falchion (35, 29, D) a staff of cold (36, 14, D) a +0 spear (36, 24, D) a +0 robe a +0 spear (36, 28, D) the +10 great sword of Soft Conscience {venom, rC++} It poisons the flesh of those it strikes. rC: It greatly protects you from cold. (37, 28, D) the ring "Ceitupt" {rF+ Int+6 Stlth+} [ring of intelligence] Int: It affects your intelligence (+6). rF: It protects you from fire. Stlth: It makes you more stealthy. (37, 29, D) a +2 vorpal great sword (38, 0, D) a +0 flail (38, 1, D) a +2 dagger of draining (38, 15, D) a +5 whip (38, 28, D) a condenser vane (38, 29, D) a box of beasts (39, 1, D) a +0 halberd of flaming (39, 14, D) a +2 plate armour of fire resistance (39, 15, D) A Thorough Guide to Hermeneutics Spells Type Level Known a - Orb of Destruction Conjuration 7 yes b - Ozocubu's Refrigeration Ice 7 no (39, 28, D) the amulet "Nokexuol" {Reflect Harm rC+++ Dex-3 Slay-4 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rC: It renders you almost immune to cold. SH: It affects your SH (+5). Harm: It increases damage dealt and taken. (40, 0, D) an Inescapable Atlas (40, 1, D) an amulet of reflection (40, 14, D) a +3 falchion of holy wrath (40, 15, D) the +5 scale mail of Okawaru's Benevolence {Dex+6} Dex: It affects your dexterity (+6). (40, 28, D) the +1 leather armour of Gallantry {rElec rF- Int-2 Slay+5} Int: It affects your intelligence (-2). Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. (40, 29, D) the +0 leather armour of Piemiatz {Int+2 SInv} Int: It affects your intelligence (+2). SInv: It lets you see invisible. (41, 0, D) a +0 flail of protection (41, 1, D) a +2 glaive of flaming (41, 14, D) a box of beasts (41, 15, D) a +0 dagger (41, 29, D) a ring of fire (42, 0, D) a +0 robe (42, 1, D) a piece from Xom's chessboard (15/15) (42, 14, D) a +0 scimitar (42, 15, D) a +3 chain mail of poison resistance (42, 28, D) a +2 mace of protection (42, 29, D) the Reference Book on Shifting Calling Spells Type Level Known a - Summon Lightning Spire Summoning/Air 4 no b - Petrify Transmutation/Earth 4 yes c - Irradiate Conjuration/Transmutation 5 yes d - Blade Hands Transmutation 5 no (43, 6, D) a +2 vorpal halberd (43, 14, D) a staff of poison (43, 28, D) a lightning rod (4/4) (43, 29, D) a staff of fire (43, 35, D) a staff of conjuration a +0 trident (44, 9, D) a +0 great sword a +4 plate armour (44, 28, D) a ring of willpower (44, 32, D) a +0 trident (44, 37, D) a +3 scythe of venom (45, 6, D) a +0 halberd a +0 robe (45, 7, D) a +0 mace a +3 great sword a +0 chain mail (45, 8, D) a +2 short sword of freezing a staff of death a +2 leather armour of poison resistance (45, 9, D) a +0 whip of electrocution a +0 robe (45, 35, D) a +4 battleaxe a +0 plate armour (47, 7, D) a +2 vorpal scythe 450 gold pieces (47, 8, D) a +0 robe (still there?) a +3 scimitar (still there?) 63 gold pieces (still there?) (47, 17, D) a +2 vorpal quarterstaff (47, 43, D) a +0 robe a +0 dire flail a +3 vorpal scythe (48, 42, D) a +0 hand axe (49, 0, D) a +2 vampiric halberd (49, 1, D) a staff of poison (49, 9, D) 144 gold pieces (49, 24, D) a staff of fire (49, 36, D) a condenser vane (49, 37, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (49, 43, D) a +0 trident (50, 0, D) a +2 robe of fire resistance (50, 1, D) a condenser vane (50, 12, D) a staff of cold (50, 24, D) a ring of wizardry (50, 25, D) a +2 scale mail of willpower (50, 36, D) a staff of poison (50, 37, D) a +2 vampiric short sword (51, 1, D) a piece from Xom's chessboard (15/15) (51, 24, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. (51, 25, D) a phantom mirror (51, 36, D) the amulet of Ucloil {Faith *Corrode Fly rPois} [amulet of faith] It allows you to gain divine favour quickly. rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (51, 38, D) the +6 plate armour "Qevvihom" {+Inv Str-2 Int+6 Slay-3} Str: It affects your strength (-2). Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). +Inv: It lets you turn invisible. (52, 0, D) a staff of air (52, 1, D) a +4 quick blade (52, 2, D) the +0 pair of boots "Cacuagah" {*Slow +Inv rF++ Int+8 Dex-5} Int: It affects your intelligence (+8). Dex: It affects your dexterity (-5). rF: It greatly protects you from fire. +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. (52, 12, D) a +0 morningstar of holy wrath (52, 24, D) a +2 falchion of electrocution (52, 25, D) a staff of conjuration (52, 36, D) a scroll of holy word (53, 0, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (53, 24, D) a +4 vorpal arbalest (53, 25, D) a ring of flight (53, 37, D) a phantom mirror (54, 0, D) a +2 great sword of holy wrath (54, 12, D) a +2 vorpal flail (54, 24, D) a +1 hand axe of draining (54, 25, D) a +0 hunting sling of freezing (54, 39, D) the +8 great sword "Xeolazy" {freeze, rPois rC- Int+8 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+8). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. a +0 pair of boots of flying (55, 0, D) a phial of floods (55, 1, D) a +3 leather armour of poison resistance (55, 12, D) a condenser vane (55, 13, D) the +1 plate armour of Defence {Harm} Harm: It increases damage dealt and taken. a ring of protection from cold the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. a ring of protection from cold the +2 robe of the Ego {rN+} rN: It protects you from negative energy. a ring of protection from cold a ring of protection from fire (55, 15, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (56, 32, D) a +0 robe (56, 33, D) a +5 quarterstaff a +0 animal skin a +0 quarterstaff a +0 animal skin (57, 32, D) a +1 antimagic hand axe a +0 animal skin (59, 36, D) an amulet of the acrobat (60, 36, D) a staff of conjuration (60, 37, D) the +4 longbow of the Extremely Mad {venom, rN+ rCorr} Any ammunition fired from it poisons the flesh of those it strikes. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (61, 26, D) an amulet of reflection (61, 36, D) a +1 troll leather armour (61, 37, D) a staff of fire (62, 8, D) a staff of cold (62, 9, D) a +0 glaive of protection (62, 16, D) the +6 morningstar of Resumed Hostilities {vorpal, Dex+4 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. (62, 17, D) a staff of air (62, 27, D) a phantom mirror (62, 36, D) the +2 hunting sling "Jemein" {vorpal, rC+} Any ammunition fired from it inflicts extra damage upon your enemies. rC: It protects you from cold. (62, 37, D) a +1 shortbow of flaming (63, 8, D) a box of beasts (63, 16, D) the +7 short sword of Beyond {protect, rC++ Dex-2} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-2). rC: It greatly protects you from cold. (63, 17, D) a staff of conjuration (63, 26, D) a staff of cold (63, 27, D) a +2 trident of venom (64, 16, D) a ring of see invisible (64, 26, D) a staff of earth (67, 0, D) a piece from Xom's chessboard (15/15) (67, 41, D) a +0 great mace of protection a +0 chain mail (67, 42, D) a +0 great mace a +0 plate armour a +0 dire flail a +0 leather armour (67, 43, D) a +0 arbalest 12 bolts (68, 41, D) a +0 bardiche a +0 chain mail a +0 ring mail a +0 arbalest 11 bolts (68, 43, D) a +3 great sword of holy wrath a +0 plate armour (69, 0, D) a +4 trident of venom (69, 42, D) a +0 arbalest 17 bolts (70, 36, D) a staff of death (70, 37, D) a tin of tremorstones (2/2) (71, 8, D) a phial of floods (71, 16, D) a +1 ring mail of poison resistance (71, 17, D) a staff of death (71, 26, D) the +5 arbalest of Fury {penet, Fragile rPois Dex+4 SInv} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+4). rPois: It protects you from poison. SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. (71, 27, D) a +2 spear of freezing (71, 36, D) a ring of fire (72, 9, D) the +4 scale mail of the Land of Plenty {Harm rN+} rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (72, 18, D) a +3 buckler a +3 kite shield a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (72, 26, D) a +4 scale mail of fire resistance (72, 27, D) a lightning rod (4/4) (72, 37, D) a +3 plate armour of fire resistance (72, 39, D) an amulet of reflection an amulet of regeneration (73, 1, D) a ring of poison resistance (73, 16, D) a staff of death (73, 17, D) a +1 vorpal scimitar (73, 18, D) a +6 ring of strength (73, 27, D) the +10 scimitar of Okawaru's Grace {protect, Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+3). (73, 36, D) a staff of fire (73, 37, D) a scroll of brand weapon (74, 18, D) the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (75, 1, D) a +0 scimitar of protection (75, 19, D) a +6 ring of strength the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +6 ring of strength 10 potions of curing a +0 kite shield a +0 scale mail