Dungeon Sprint DCSS version 0.27.1 (webtiles) character file. Game seed: 7563576813721091198 0 radzia the Skirmisher (level 1, -12/19 HPs) Began as a Ghoul Fighter on Aug 21, 2021. Was an Initiate of Qazlal. Mangled by a +2 scimitar of freezing (22 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:57 (102 turns). radzia the Skirmisher (Ghoul Fighter) Turns: 102, Time: 00:00:57 Health: -12/19 AC: 26 Str: 31 XL: 1 Next: 0% Magic: 0/0 EV: 0 Int: 3 God: Qazlal [......] Gold: 0 SH: 27 Dex: 8 Spells: 0/0 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . H - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + + + Spirit . G - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoTele + (no boots) Stlth ..........NoCast + (no amulet) HPRegen 0.00/turn y - +6 ring of strength MPRegen 0.07/turn z - +6 ring of strength @: mighty, inhibited regen, hasted, very quick A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: Renounce Religion You were in the Dungeon. You worshipped Qazlal. Qazlal was noncommittal. You visited 1 branch Inventory: Hand Weapons D - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). E - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. F - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. I - the +14 obsidian axe {vorpal, Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. J - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. K - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. L - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. M - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. N - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. O - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. P - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. Q - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. R - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. S - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Armour a - a +0 scale mail b - a +0 kite shield i - a +3 tower shield j - a +3 kite shield k - a +3 buckler G - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. H - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery t - a ring of flight u - a +6 ring of dexterity v - a +6 ring of dexterity w - a +6 ring of intelligence x - a +6 ring of intelligence y - a +6 ring of strength (left claw) z - a +6 ring of strength (right claw) Wands A - a wand of mindburst (7) B - a wand of iceblast (7) C - a wand of acid (7) Scrolls h - 4 scrolls of blinking p - 4 scrolls of amnesia q - 7 scrolls of fog r - 5 scrolls of identify s - 2 scrolls of fear Potions c - 5 potions of might d - 10 potions of curing e - 10 potions of heal wounds f - 5 potions of haste g - 7 potions of magic l - 2 potions of brilliance m - 2 potions of invisibility n - 4 potions of resistance o - a potion of experience Skills: - Level 3.2 Fighting - Level 2.6 Armour - Level 2.6 Shields * Level 2.1 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History You start removing your armour. You continue taking off your +3 kite shield. x4 You finish taking off your +3 kite shield. You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x5 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. You feel stronger. y - a +6 ring of strength (left claw) You feel stronger. z - a +6 ring of strength (right claw) Okay, then. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. 2 dancing weapons come into view. There is a +2 dire flail of holy wrath. There is a +2 scimitar of freezing. Found the +0 leather armour "Suoqusa" {Contam Str+6} and a book of Vapours. You feel yourself speed up. The +2 scimitar of freezing hits you. You block the +2 dire flail of holy wrath's attack. GONNNNG! You feel very mighty all of a sudden. The +2 scimitar of freezing completely misses you. You block the +2 dire flail of holy wrath's attack. PANG! You closely miss the +2 scimitar of freezing. The +2 scimitar of freezing hits you. You block the +2 dire flail of holy wrath's attack. PTOANNNG! You scratch the +2 scimitar of freezing but do no damage. You block the +2 scimitar of freezing's attack. GONNNNG! You block the +2 dire flail of holy wrath's attack. GONNNNG! Your shield and Maxwell's patent armour prevent you from hitting the +2 scimitar of freezing. The +2 scimitar of freezing completely misses you. You block the +2 dire flail of holy wrath's attack. PTOANNNG! The +2 scimitar of freezing hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.[.▓ ▓.....▓ ▓.((..▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see 2 dancing weapons. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | radzia the Ghoul Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 1 | D | Found a transporter. 1 | D | Found a viscous altar of Jiyva. 1 | D | Found an ancient bone altar of Kikubaaqudgha. 1 | D | Found a hazy altar of Hepliaklqana. 1 | D | Found a corrupted altar of Lugonu. 1 | D | Found an opulent altar of Gozag. 1 | D | Found a burning altar of Makhleb. 8 | D | Found a shimmering blue altar of Sif Muna. 8 | D | Found a sacrificial altar of Ru. 8 | D | Found a bloodstained altar of Trog. 8 | D | Found a stormy altar of Qazlal. 8 | D | Found an iron altar of Okawaru. 8 | D | Found a sparkling altar of Nemelex Xobeh. 65 | D | Became a worshipper of Qazlal Stormbringer 97 | D | Entered arena 2. 97 | D | Noticed a +2 dire flail of holy wrath 97 | D | Noticed a +2 scimitar of freezing 97 | D | Found a transporter. 102 | D | Mangled by a +2 scimitar of freezing Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Unarmed || 3 Use: Potion || 2 Dodge: Dodged || 2 Block: Kite shield || 6