radzia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of berserk rage (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a condenser vane (50, 36, D) a tin of tremorstones (2/2) (50, 37, D) a +1 plate armour of cold resistance (50, 40, D) a +0 dagger a +0 robe (50, 41, D) a +4 scimitar a +0 robe a ghoul corpse (51, 41, D) a +0 war axe (51, 42, D) a +0 great sword (still there?) a +0 robe (still there?) (51, 43, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 robe (still there?) a human corpse (still there?) (52, 36, D) a +5 vorpal hand crossbow (52, 37, D) a +6 mace of protection (53, 36, D) the +5 spear "Newtbane" {speed, *Slow Fly rPois Dex-4} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (-4). rPois: It protects you from poison. Fly: It grants you flight. *Slow: It may slow you when you take damage. (53, 37, D) the amulet "Eweenuk" {Reflect *Slow Str+2 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+2). *Slow: It may slow you when you take damage. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (54, 33, D) the +7 dagger "Xoenku" {protect, *Noise Fly Int+6} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+6). Fly: It grants you flight. *Noise: It may make noises in combat. a +0 robe (still there?) a spriggan corpse (still there?) (54, 36, D) a staff of air (57, 31, D) a staff of cold (still there?) a +0 robe (still there?) (57, 32, D) +0 storm dragon scales (still there?) a storm dragon corpse (still there?) (58, 44, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a yak corpse (still there?) (60, 19, D) a +3 vorpal halberd (60, 20, D) a +1 long sword of holy wrath (still there?) a +0 scale mail (still there?) an elf corpse (skeletalised by now) (still there?) (60, 36, D) a book of Air (60, 37, D) a +4 hand axe of freezing (60, 44, D) a water moccasin corpse (61, 8, D) a tin of tremorstones (2/2) (61, 16, D) a +1 buckler of fire resistance (61, 20, D) a +0 long sword a +2 long sword of holy wrath (61, 26, D) a book of Hexes (61, 36, D) an amulet of magic regeneration (61, 39, D) a +0 kite shield a +0 scale mail (62, 1, D) a +0 war axe the +11 hunting sling of Execution {freeze, rF+ Will+ Int+7} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+7). rF: It protects you from fire. Will: It increases your willpower. (62, 8, D) a staff of fire (62, 9, D) a +4 ring mail of fire resistance (62, 13, D) a +0 flail (62, 17, D) the +0 robe of Silly the Leaf {+Inv Will+ Regen+ Int-3} Int: It affects your intelligence (-3). +Inv: It lets you turn invisible. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (62, 20, D) a +0 dagger (still there?) an elf corpse (skeletalised by now) (still there?) (62, 37, D) a ring of see invisible (63, 0, D) a staff of death (63, 12, D) a +0 war axe (63, 16, D) a staff of poison (63, 17, D) a +2 vorpal arbalest (63, 21, D) a +0 long sword (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (63, 26, D) a +2 chain mail of cold resistance (63, 36, D) a staff of fire (64, 12, D) a +0 dagger (64, 16, D) a +1 leather armour of fire resistance (64, 17, D) a staff of fire (64, 27, D) a +0 long sword of electrocution (64, 30, D) a +1 scythe of flaming a +0 robe (65, 26, D) a staff of air (65, 31, D) a +4 short sword of venom a +0 leather armour the elf corpse of Duvessa (65, 32, D) a +4 scimitar of flaming (still there?) a +0 robe (still there?) the human corpse of Erica (still there?) (65, 33, D) a +3 quarterstaff of chaos (still there?) a +0 cloak (still there?) (66, 31, D) a +0 club (still there?) a +0 robe (still there?) a +0 mace (still there?) a +1 robe of cold resistance (still there?) a +3 flail of holy wrath (still there?) a +0 scale mail (still there?) the human corpse of Jessica (still there?) the orc corpse of Blork the orc (still there?) the human corpse of Edmund (still there?) (67, 31, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (69, 20, D) a +1 vorpal scimitar (still there?) a +0 chain mail (still there?) a +0 buckler (still there?) (69, 36, D) a +4 rapier of venom (70, 8, D) a book of Air (70, 9, D) a tin of tremorstones (2/2) (70, 19, D) a +0 long sword (still there?) a +0 ring mail (still there?) a +0 long sword (still there?) (70, 36, D) a +0 spectral quarterstaff (71, 17, D) the amulet of Zorghauqo {Spirit Fragile +Inv Fly rC-} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. Fly: It grants you flight. Fragile: It will be destroyed if unequipped. (71, 20, D) a +0 rapier (still there?) a +0 scale mail (still there?) (71, 26, D) a +2 lajatang of speed (71, 27, D) a piece from Xom's chessboard (15/15) (71, 36, D) the +4 dagger of Discord {antimagic, Fly rF- Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. Fly: It grants you flight. Stlth: It makes you more stealthy. a condenser vane (72, 8, D) a +2 dagger of venom (72, 16, D) a +0 robe of cold resistance (72, 17, D) a tin of tremorstones (2/2) (72, 27, D) a box of beasts (72, 31, D) a +2 great sword a +0 robe (72, 37, D) a +1 vampiric falchion (72, 41, D) a shapeshifter corpse (73, 2, D) a +0 mace a +0 chain mail (73, 16, D) the +4 scimitar "Gytsem" {freeze, Str+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). (73, 17, D) a +2 great sword of holy wrath (73, 18, D) a +0 dagger (still there?) a +0 shortbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (73, 27, D) the +8 hand axe "Leckafea" {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. (73, 36, D) a +4 ring mail of poison resistance (73, 37, D) a +1 vorpal fustibalus (73, 40, D) an ugly thing corpse (still there?) an ugly thing corpse (still there?) (74, 2, D) a +0 whip of holy wrath (74, 40, D) an ugly thing corpse (75, 1, D) a ring of positive energy