radzia the Dungeon (0, 52, D) a phial of floods (1, 33, D) a +0 short sword (1, 34, D) a phial of floods (1, 50, D) a +0 dagger of draining (still there?) a manual of Fighting (still there?) (2, 14, D) a phial of floods (2, 15, D) a staff of death (2, 16, D) a +2 hand crossbow of freezing (still there?) the +10 flail "Syl Ong" {freeze, rCorr Int+3} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (2, 32, D) a staff of death (2, 33, D) an amulet of reflection (2, 34, D) a piece from Xom's chessboard (15/15) (2, 50, D) a book of Lightning (2, 51, D) the +8 lajatang "Foam" {vorpal, Fragile rElec rN++ rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (2, 52, D) a staff of cold a +0 spectral quarterstaff (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +2 dagger of speed (3, 32, D) a +0 war axe (unseen) (3, 34, D) a +0 dagger (still there?) a +0 cloak (still there?) the ring "Bedabar" {rC+ rN+ Str+5} (still there?) [ring of protection from cold] Str: It affects your strength (+5). rC: It protects you from cold. rN: It protects you from negative energy. a +0 mace (still there?) (3, 36, D) a +0 mace (still there?) the +8 Wrath of Trog {antimagic, *Rage Rampage} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It may make you go berserk in combat. Rampage: It bestows one free step when moving towards enemies. (3, 50, D) a phial of floods (3, 51, D) a ring of see invisible (unseen) (3, 52, D) an amulet of the acrobat (still there?) a box of beasts (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the amulet of Hamo {Spirit Fly Str+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Str: It affects your strength (+4). Fly: It grants you flight. the +1 broad axe "Erucwom" {freeze, rCorr Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rCorr: It protects you from acid and corrosion. a +0 hand axe of flaming (4, 32, D) an amulet of reflection (4, 33, D) a +2 robe of fire resistance (4, 34, D) a lightning rod (4/4) (4, 36, D) a +7 hand axe of electrocution (4, 50, D) the +8 war axe of Shrieking Terror {vamp, Int+4 Dex+4} (still there?) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). a staff of conjuration (still there?) (5, 13, D) the +6 longbow of Equilibrium {freeze, +Blink Will+ rCorr Str+2} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+2). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (5, 14, D) a staff of conjuration a piece from Xom's chessboard (15/15) (5, 32, D) a +2 robe of the Archmagi (5, 34, D) a +0 trident (5, 37, D) a +7 whip of pain (5, 39, D) quicksilver dragon scales (unseen) (5, 41, D) a +0 vorpal falchion (5, 50, D) a +1 halberd of distortion (still there?) an amulet of regeneration (still there?) the +5 plate armour "Uschabaeju" {rPois} (still there?) rPois: It protects you from poison. (6, 15, D) the +11 flail "Doaniucs" {drain, rF+ Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+5). rF: It protects you from fire. (6, 16, D) a +2 scale mail of cold resistance (still there?) a +0 war axe of venom (still there?) (6, 33, D) a +1 falchion of holy wrath (6, 34, D) a +0 scimitar (6, 37, D) a +0 flail (6, 43, D) a +0 glaive (still there?) a ring of protection from cold (still there?) (6, 50, D) a condenser vane (6, 51, D) a lightning rod (4/4) (7, 15, D) a +0 battleaxe of freezing a box of beasts (7, 16, D) a +0 scale mail of fire resistance (7, 18, D) a +3 battleaxe of freezing (7, 33, D) a +2 plate armour of cold resistance (7, 50, D) a ring of protection from cold (7, 51, D) a +0 shortbow of freezing (7, 53, D) the ring "Zaej" {rC+ rN+ Str+2} [ring of protection from cold] Str: It affects your strength (+2). rC: It protects you from cold. rN: It protects you from negative energy. (8, 14, D) the +2 morningstar "Vaegiret" {vamp, rN+ Str+7 Int-4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+7). Int: It affects your intelligence (-4). rN: It protects you from negative energy. (8, 16, D) a book of Annihilations (8, 19, D) +0 ice dragon scales (unseen) (8, 32, D) a +2 shortbow of flaming (8, 33, D) the +0 plate armour "Noasiorch" {Fly} Fly: It grants you flight. (8, 34, D) a piece from Xom's chessboard (15/15) (8, 35, D) a +0 long sword (8, 51, D) a staff of fire (8, 52, D) a staff of fire (unseen) (9, 14, D) the +6 quarterstaff "Duejuchu" {vorpal, rC- Will+++ rCorr Str-4} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (-4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. the Catalogue of Confrontation (still there?) Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Hailstorm Conjuration/Ice 4 yes c - Freezing Cloud Conjuration/Ice/Air 5 yes (9, 15, D) a staff of cold (9, 16, D) a book of Lightning (9, 32, D) a +0 long sword (still there?) a +0 cloak (still there?) a ring of magical power (still there?) a staff of earth (still there?) (9, 33, D) a phantom mirror (9, 34, D) a book of Spectacle (9, 35, D) a +0 mace (still there?) the ring of Lahotrima {rElec rCorr Str+2 Dex+6} (still there?) [ring of dexterity] Str: It affects your strength (+2). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (9, 50, D) a tin of tremorstones (2/2) (9, 51, D) a staff of fire (still there?) a staff of poison (still there?) (10, 4, D) a lightning rod (4/4) (10, 14, D) a staff of fire (still there?) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). (10, 16, D) a box of beasts (10, 32, D) the +2 chain mail of Cocytus {+Inv rF++ Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It greatly protects you from fire. +Inv: It lets you turn invisible. (10, 33, D) a staff of fire (10, 34, D) a +0 mace a phantom mirror (10, 35, D) a +0 long sword of protection (10, 51, D) a +4 halberd of freezing a +2 hand crossbow of flaming (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +2 rapier of venom (11, 32, D) a piece from Xom's chessboard (15/15) (11, 33, D) a +0 war axe (still there?) the amulet of Coxzo {rPois Regen+ Dex+4 Slay+3} (still there?) [amulet of regeneration] Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (11, 34, D) a +0 halberd (11, 35, D) a +0 trident (still there?) a +0 dagger (still there?) a +0 cloak (still there?) (11, 50, D) a +0 executioner's axe of freezing (still there?) a +1 antimagic falchion (still there?) a +3 trident of venom (still there?) a staff of death (still there?) the +0 hat of Words of Power {rF+} (still there?) rF: It protects you from fire. (12, 14, D) a phantom mirror (12, 15, D) a ring of see invisible (unseen) (12, 16, D) a ring of positive energy (still there?) the +6 mace of the Pillar {spect, rElec rPois MP-9} (still there?) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). (12, 33, D) a book of Storms (12, 34, D) a condenser vane (12, 50, D) a phantom mirror (13, 33, D) a condenser vane (13, 34, D) a staff of poison (13, 50, D) a scroll of brand weapon (still there?) Uvoz's Incunabulum of Weightlessness (still there?) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Swiftness Air 3 yes c - Airstrike Air 4 yes d - Freezing Cloud Conjuration/Ice/Air 5 yes (14, 50, D) the +11 flail "Anesev" {elec, Fly rElec Will+} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. Fly: It grants you flight. Will: It increases your willpower. (18, 48, D) a +3 rapier of venom (18, 49, D) a +0 shortbow of freezing (still there?) a +1 demon whip of electrocution (still there?) a ring of see invisible (still there?) a +1 great sword of flaming (still there?) (18, 50, D) a +2 vorpal hand axe (still there?) the +7 scimitar of Vayjuirgh {vorpal, rPois rF- Str-5 Int+9} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+9). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (18, 54, D) a +1 vampiric demon whip (19, 1, D) a +0 glaive (19, 4, D) a +0 battleaxe a +8 hand crossbow of flaming a +0 plate armour (19, 16, D) a +2 longbow of freezing (19, 17, D) a lightning rod (4/4) (19, 33, D) the +7 quarterstaff of Deformation {vorpal, *Rage rPois Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rPois: It protects you from poison. *Rage: It may make you go berserk in combat. (19, 48, D) a +0 arbalest of flaming (20, 1, D) a +0 robe (20, 4, D) a +0 war axe a +3 vorpal arbalest a +0 plate armour (20, 17, D) a +4 falchion of protection (20, 33, D) a book of Vapours (20, 48, D) a book of the Dryads (still there?) a book of the Senses (still there?) (21, 1, D) a phial of floods (21, 3, D) a +0 dagger (21, 16, D) a +0 dagger of protection (21, 32, D) a +4 flail of protection (21, 33, D) a +2 falchion of flaming (21, 34, D) a +4 vorpal mace (still there?) a book of Winter (still there?) (21, 48, D) the +8 glaive "Oherou" {vorpal, rC++} It inflicts extra damage upon your enemies. rC: It greatly protects you from cold. (21, 49, D) +0 fire dragon scales (22, 0, D) a +0 short sword of protection (22, 1, D) a +0 dagger a +0 robe an amulet of reflection (22, 3, D) a +0 war axe of electrocution a +0 leather armour (22, 16, D) the +4 mace "Redoubb" {pain, rCorr} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. rCorr: It protects you from acid and corrosion. (22, 17, D) Great Wizards, Vol. VII (22, 32, D) a +2 spear of venom (22, 35, D) a +6 mace of holy wrath (22, 48, D) a +2 hand axe of venom (22, 49, D) a +3 scale mail of willpower a staff of conjuration (22, 52, D) a +0 demon whip (still there?) a +2 battleaxe of flaming (still there?) a +0 demon whip (still there?) (22, 56, D) a +2 demon whip of venom (23, 0, D) the +7 battleaxe of Caph {freeze, Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). the +5 fustibalus "Zapnafiu" {flame, rN++} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rN: It greatly protects you from negative energy. an amulet of reflection the ring "Kuoxkifi" {Fire rElec} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. the +0 leather armour of the Solstice {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. the +0 robe "Zoschin" {rC+ Int+3} Int: It affects your intelligence (+3). rC: It protects you from cold. (23, 1, D) a +0 robe a +0 great mace a +0 chain mail a +0 halberd (23, 2, D) a +0 dagger a +0 flail a +0 plate armour (23, 3, D) a +3 long sword of protection a +0 plate armour (23, 5, D) a +0 giant club (23, 17, D) a +7 shortbow (23, 32, D) the +6 battleaxe "Beastbane" {freeze, rC+ Int-2 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rC: It protects you from cold. (23, 33, D) a tin of tremorstones (2/2) (23, 34, D) a staff of earth (23, 48, D) a +1 falchion of freezing (23, 49, D) a phantom mirror a +2 falchion of holy wrath a +0 short sword of draining a +0 vorpal triple sword (23, 53, D) a +1 great sword of flaming (24, 0, D) a +0 dagger a +0 robe (24, 1, D) a +0 dagger a +0 robe a +0 leather armour of fire resistance (24, 5, D) a +0 giant club (24, 17, D) a ring of willpower (24, 18, D) the +7 war axe "Joheb" {pain, rF+ rN+ Str-3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-3). rF: It protects you from fire. rN: It protects you from negative energy. (24, 32, D) the +0 chain mail "Tounacolorgh" {rF+ Str+3} Str: It affects your strength (+3). rF: It protects you from fire. (24, 48, D) a piece from Xom's chessboard (15/15) (still there?) a tin of tremorstones (2/2) (still there?) (24, 51, D) a box of beasts (still there?) +0 fire dragon scales (still there?) (24, 55, D) a +0 demon whip (25, 0, D) a box of beasts (25, 1, D) a +4 scimitar of freezing (25, 4, D) a +0 giant club (25, 16, D) a +1 halberd of pain (25, 17, D) a ring of fire (25, 18, D) a phantom mirror (25, 32, D) a +0 morningstar of protection a +3 leather armour of poison resistance (25, 51, D) a +1 great sword of flaming (25, 52, D) a +2 great sword of flaming (25, 54, D) a +0 great sword of flaming (26, 0, D) a +4 scale mail of cold resistance (26, 1, D) a +0 hand axe a +0 plate armour a +1 dagger of draining (26, 3, D) a +0 robe (26, 4, D) a +0 dire flail a +0 plate armour a +4 antimagic flail (26, 16, D) the +6 scale mail of Basihong {rF+ Will+ Str+9} Str: It affects your strength (+9). rF: It protects you from fire. Will: It increases your willpower. (26, 17, D) a condenser vane (26, 32, D) a +3 vorpal flail (26, 33, D) a +4 rapier of venom (still there?) a +0 pair of boots of flying (still there?) a book of Dangerous Friends (still there?) a staff of death (still there?) (26, 49, D) a +0 hand crossbow of freezing the ring "Leulisk" {Ice SInv} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. SInv: It lets you see invisible. (26, 54, D) a +2 flail of protection (27, 0, D) a +3 leather armour of poison resistance (27, 1, D) a box of beasts (27, 2, D) a +0 battleaxe a +0 chain mail (27, 17, D) the +3 ring mail of Tartarus {rElec} rElec: It insulates you from electricity. (27, 33, D) a piece from Xom's chessboard (15/15) (still there?) a +1 eveningstar of pain (still there?) a book of Vapours (still there?) (27, 34, D) a +2 mace of protection (unseen) (27, 52, D) a +1 demon whip of draining (still there?) a +0 leather armour of willpower (still there?) (28, 3, D) 3 large rocks (28, 16, D) a +4 morningstar of freezing (28, 17, D) a +3 morningstar of holy wrath (28, 48, D) the +7 plate armour of Noon {Will+} Will: It increases your willpower. a book of Storms a +0 scimitar of flaming a lightning rod (4/4) (29, 0, D) a staff of air (29, 3, D) a +0 great mace a +0 plate armour (29, 16, D) a +4 ring of evasion (29, 17, D) a +2 plate armour of cold resistance (29, 32, D) a +1 vorpal great sword (unseen) (29, 33, D) an amulet of guardian spirit (30, 1, D) a +1 vorpal mace (30, 48, D) a +3 leather armour of willpower (30, 49, D) a phial of floods a +2 vorpal trident (30, 50, D) a +1 great sword of flaming (still there?) a +2 scimitar of flaming (still there?) a lightning rod (4/4) (still there?) (30, 51, D) a +2 great sword of flaming (31, 48, D) a phial of floods (31, 49, D) a +0 scimitar of flaming (31, 50, D) +0 fire dragon scales a +1 chain mail of poison resistance (32, 49, D) a box of beasts (32, 50, D) a +4 scimitar of flaming (still there?) a +0 demon whip (still there?) (32, 53, D) a +2 great sword of flaming (33, 48, D) Seurefom's Compendium of Clay Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Lee's Rapid Deconstruction Earth 5 yes (33, 49, D) a phial of floods (33, 50, D) a staff of fire (34, 0, D) a +0 chain mail (34, 4, D) a +0 flail (34, 28, D) a staff of conjuration (34, 48, D) a +0 scimitar of freezing (34, 49, D) a staff of fire (34, 50, D) a book of Decay (35, 0, D) a staff of poison (35, 15, D) the Handbook of Frigorific Poison Spells Type Level Known a - Olgreb's Toxic Radiance Poison 4 yes b - Simulacrum Ice/Necromancy 6 yes c - Ozocubu's Refrigeration Ice 7 yes (35, 28, D) a +5 trident of protection (36, -1, D) a +0 giant club (36, 0, D) a ring of flight a +5 dagger of venom (36, 4, D) a +1 war axe of freezing (36, 14, D) a +2 vorpal glaive (36, 15, D) a book of the Sky (36, 28, D) the +6 hunting sling of Vodka {flame, rC+ Int+4 Dex+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. the amulet "Zorink" {RegenMP Dex+2} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex: It affects your dexterity (+2). (36, 29, D) the +11 scimitar "Illiakk" {venom, rPois rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. rPois: It protects you from poison. (36, 31, D) (unseen) (37, 0, D) a +0 dire flail Great Wizards, Vol. VII (37, 1, D) a +0 chain mail a phial of floods a +0 great sword a +0 plate armour (37, 3, D) a +0 plate armour a +1 bardiche of venom a +0 short sword (37, 4, D) a +0 leather armour (37, 14, D) a +7 vampiric war axe (37, 15, D) a staff of earth (37, 28, D) a phial of floods (37, 29, D) the +7 scythe "Salef" {antimagic, rPois rF- Int+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+4). rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. (37, 49, D) a staff of earth (38, 5, D) a +3 great mace (38, 15, D) a +2 scimitar of holy wrath (38, 28, D) a staff of conjuration (38, 29, D) a staff of conjuration (38, 48, D) the +0 whip of Fimut {spect, +Blink rElec rPois} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (38, 49, D) a +2 plate armour of poison resistance a +0 eveningstar a +0 short sword of holy wrath (39, 0, D) a lightning rod (4/4) (39, 1, D) a +0 long sword a +2 chain mail of cold resistance a +0 scimitar of freezing (39, 14, D) a staff of poison (39, 15, D) a +1 dagger of draining (39, 28, D) an amulet of regeneration (39, 29, D) a +4 shortbow of flaming (39, 48, D) a +0 club a piece from Xom's chessboard (15/15) (39, 50, D) a +0 kite shield of reflection the +0 troll leather armour "Kefeuge" {Regen+ Str+3} Str: It affects your strength (+3). Regen: It increases your rate of health regeneration. a +0 leather armour a staff of poison a +2 hunting sling of freezing (39, 56, D) the +0 ring mail "Eqowkom" {rPois rCorr Int+2} Int: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. the +6 dagger "Poakirim" {vorpal, rC- rN++ Will- Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Will: It decreases your willpower. (40, 1, D) a +4 scimitar of holy wrath (40, 2, D) a +0 giant spiked club (40, 14, D) a +2 battleaxe of venom (40, 15, D) a staff of air (40, 29, D) a staff of air (40, 48, D) a +2 halberd of venom a +1 chain mail of cold resistance (40, 57, D) a +4 executioner's axe of pain (41, 1, D) a +0 antimagic great mace a +0 robe a staff of conjuration (41, 3, D) 4 large rocks (41, 13, D) a staff of conjuration (41, 14, D) the amulet of Hapsurgh {Reflect Drain Dex+3 SH+5} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+3). Drain: It drains your maximum health when unequipped. SH: It affects your SH (+5). the amulet "Dotwuz" {RegenMP Will+} [amulet of magic regeneration] It increases your rate of magic regeneration. Will: It increases your willpower. an amulet of guardian spirit a +6 ring of dexterity a +6 ring of dexterity the +3 robe of Lilacs {rF+ Will+ Int-5 SInv} Int: It affects your intelligence (-5). rF: It protects you from fire. SInv: It lets you see invisible. Will: It increases your willpower. (41, 28, D) the +0 ring mail of the Comet {Int+2} Int: It affects your intelligence (+2). (41, 29, D) a staff of cold (41, 48, D) a +0 quarterstaff (41, 51, D) a +0 robe (41, 55, D) a +0 cloak a +2 demon blade of draining (42, 0, D) a +0 dagger (42, 1, D) a staff of earth (42, 5, D) a +1 vorpal glaive (42, 28, D) a +3 dire flail of protection (42, 29, D) Ozocubu's Autobiography (unseen) (42, 31, D) (unseen) (42, 48, D) a +1 arbalest of freezing (42, 49, D) a +5 mace of draining a +0 hunting sling 24 sling bullets a +0 leather armour a wand of paralysis (9) a +1 shortbow of freezing (42, 50, D) a tin of tremorstones (2/2) (42, 55, D) a +6 demon trident of pain (43, 3, D) a +0 plate armour (43, 28, D) a lightning rod (4/4) (43, 29, D) a staff of death (43, 48, D) a +0 robe a +1 hand axe of electrocution (43, 49, D) a +0 plate armour a +2 rapier of venom a +6 ring of strength 4 curare-tipped darts a +0 chain mail of fire resistance (43, 52, D) a +0 robe a +0 dagger a tin of tremorstones (2/2) an amulet of guardian spirit a +1 leather armour of cold resistance a +1 trident of protection a +1 dagger of venom 29 arrows a +0 barding a +0 short sword a +0 falchion of electrocution a +1 dagger of chaos a potion of ambrosia a +0 plate armour a +0 great sword a +2 longbow of flaming (43, 54, D) a +0 chain mail of poison resistance a +2 scimitar of flaming a +0 chain mail (43, 57, D) a +0 tower shield (44, 28, D) a +4 whip of electrocution (44, 57, D) a +4 lajatang of pain (still there?) a +1 robe (still there?) 3 potions of haste (still there?) (45, 48, D) a condenser vane a +2 plate armour of cold resistance a staff of fire a +3 spear of pain a staff of cold a +1 leather armour of cold resistance a book of Maledictions (45, 56, D) a +3 antimagic trident (46, 47, D) a +2 spectral quarterstaff (47, 48, D) a +0 dagger a +0 robe a +3 battleaxe of freezing a staff of conjuration (47, 51, D) a ring of ice a +0 glaive (47, 55, D) a +0 robe (still there?) a +1 halberd of pain (still there?) (48, 42, D) a +2 vampiric scimitar (48, 43, D) a +0 trident (48, 44, D) a +0 flail (unseen) (48, 48, D) the +6 long sword "Ryhyopn" {antimagic, +Blink +Rage rElec Str-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-4). rElec: It insulates you from electricity. +Blink: It lets you blink. +Rage: It lets you go berserk. a phantom mirror (48, 50, D) a +1 shortbow of freezing a phantom mirror (49, 1, D) a staff of poison (49, 3, D) a +4 hand axe (still there?) a +0 robe (still there?) a ring of protection from cold (still there?) (49, 5, D) a +0 dagger of draining (still there?) a +0 robe (still there?) (49, 12, D) a +6 ring of dexterity (49, 24, D) a +0 short sword of flaming (49, 37, D) a staff of poison (49, 39, D) a +0 long sword (unseen) (49, 44, D) a +0 battleaxe (49, 49, D) a +0 rapier a +5 great mace of distortion a +0 leather armour a staff of conjuration a +2 whip of flaming a +0 leather armour a +2 vorpal hand crossbow a lightning rod (4/4) (49, 54, D) a +0 antimagic short sword (50, 1, D) a +0 robe (50, 12, D) a condenser vane (50, 24, D) an amulet of magic regeneration (50, 25, D) a staff of death (50, 36, D) a +0 broad axe (50, 37, D) a +0 short sword (still there?) a ring of wizardry (still there?) a +1 dire flail of protection (still there?) (50, 42, D) a +3 battleaxe (50, 43, D) a +0 trident (unseen) (50, 44, D) a +0 short sword (50, 48, D) a box of beasts (51, 0, D) a +3 long sword of freezing (51, 1, D) a +0 antimagic demon trident (51, 3, D) a +6 ring of dexterity (51, 4, D) a +3 falchion (still there?) a +3 leather armour of poison resistance (still there?) (51, 24, D) a +0 scale mail of cold resistance (51, 25, D) a +0 ring mail of fire resistance (51, 36, D) a staff of air (51, 48, D) a condenser vane (51, 51, D) a +0 robe (52, 2, D) a +4 flail of protection a +0 robe (52, 5, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 13, D) a staff of air (52, 18, D) (unseen) (52, 24, D) a +3 buckler a +3 kite shield a +0 kite shield a +0 scale mail (52, 36, D) a +2 robe of the Archmagi (52, 38, D) a +3 vampiric whip (still there?) a +0 short sword (still there?) a +0 cloak (still there?) (52, 48, D) a +0 dagger (52, 49, D) a +3 chain mail of poison resistance (52, 50, D) a staff of earth the ring "Reumis" {rPois rN+ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rPois: It protects you from poison. rN: It protects you from negative energy. (53, 2, D) a +0 hand crossbow of flaming (still there?) the +5 dire flail "Byalioki" {freeze, rCorr Str-4 Int+5} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). Int: It affects your intelligence (+5). rCorr: It protects you from acid and corrosion. a +0 robe (still there?) (53, 12, D) a staff of death (53, 37, D) a +0 short sword (still there?) a +0 cloak (still there?) a ring of fire (still there?) a +1 leather armour of fire resistance (still there?) an amulet of magic regeneration (still there?) (53, 48, D) a +2 hand axe of freezing (53, 49, D) a book of Fire (53, 50, D) a +0 scale mail of positive energy (54, 1, D) a +0 dagger (still there?) a +2 vorpal dire flail (still there?) (54, 2, D) a staff of conjuration (54, 12, D) a +4 mace of protection a +4 fustibalus of freezing (54, 25, D) a lightning rod (4/4) (still there?) a book of the Hunter (still there?) a ring of wizardry (still there?) (54, 48, D) a staff of air (54, 49, D) a phial of floods (54, 50, D) a lightning rod (4/4) (55, -1, D) a +0 robe (55, 0, D) a phantom mirror (55, 2, D) a +0 dagger (still there?) a piece from Xom's chessboard (15/15) (still there?) a +0 dagger (still there?) a +0 robe (still there?) (57, 48, D) a +3 vorpal hand axe (57, 49, D) a staff of conjuration (still there?) an Everburning Encyclopedia (still there?) a moth of wrath corpse (still there?) (58, 47, D) a condenser vane (58, 52, D) a moth of wrath corpse (59, 36, D) a +2 robe of willpower (60, 3, D) a +0 scythe (still there?) a +0 robe (still there?) (60, 4, D) a +3 quarterstaff of chaos a +1 cloak of willpower a potion of curing (60, 36, D) a +3 vorpal broad axe (60, 37, D) a lightning rod (4/4) (60, 42, D) a +0 halberd (60, 44, D) a +0 club (still there?) a +0 barding (still there?) a +0 long sword (still there?) (60, 46, D) the +5 shortbow of Iselian {freeze, rPois rCorr Dex+5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+5). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (60, 47, D) a staff of poison (still there?) a +0 short sword of electrocution (still there?) (60, 49, D) a staff of poison (still there?) a +0 long sword (still there?) (60, 53, D) a +4 falchion of electrocution (61, 3, D) a +6 club a +0 robe (61, 4, D) a +2 morningstar of venom (still there?) a +0 robe (still there?) (61, 16, D) a +2 halberd of protection (61, 36, D) a +0 plate armour of poison resistance a piece from Xom's chessboard (15/15) (61, 44, D) the +8 battleaxe "Erhifehy" {flame, Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). (61, 46, D) a phantom mirror (61, 47, D) a +1 vorpal spear (61, 48, D) a +0 short sword (61, 50, D) a +0 halberd (still there?) an amulet of reflection (still there?) a +0 dire flail (still there?) a ring of flight (still there?) a purple draconian corpse (still there?) (61, 51, D) a +0 mace a +2 vorpal morningstar a white draconian corpse (62, 1, D) a +2 vorpal broad axe (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a +0 robe of willpower (62, 17, D) a book of Callings (62, 18, D) a +0 spear (unseen) (62, 26, D) a book of Callings (62, 27, D) a condenser vane (62, 43, D) a +0 hand axe (62, 44, D) a ring of positive energy the +0 robe of the Guardian {Contam rN+ Will++ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. Will: It greatly increases your willpower. the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. a ring of fire the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of intelligence a +0 war axe (62, 49, D) a staff of conjuration (still there?) a moth of wrath corpse (still there?) (63, 0, D) a +1 flail of protection (63, 16, D) a +3 scale mail of cold resistance (63, 17, D) a piece from Xom's chessboard (15/15) (63, 18, D) a +0 halberd (63, 19, D) a +0 halberd (unseen) (63, 26, D) a +5 halberd of protection (63, 27, D) a +2 hunting sling of freezing (63, 35, D) a +0 spear (still there?) a book of Alchemy (still there?) (63, 37, D) an amulet of reflection (still there?) a staff of cold (still there?) (63, 47, D) a phial of floods (63, 55, D) a +0 glaive (63, 56, D) the +7 long sword of Wuennaw {venom, Str+2 Int+2} (still there?) It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+2). a green draconian corpse (still there?) (64, 17, D) a staff of conjuration (64, 27, D) a +2 vorpal flail (64, 46, D) a staff of air (64, 47, D) a +1 antimagic scimitar a +4 ring of protection a +2 falchion of protection (64, 48, D) a +0 battleaxe (still there?) a +1 vampiric long sword (still there?) a +1 falchion of holy wrath (still there?) a +2 vampiric long sword (still there?) a book of Spectacle (still there?) (64, 49, D) a +2 vampiric scimitar (still there?) a +0 mace (still there?) a +0 halberd (still there?) a +1 rapier of venom (still there?) a purple draconian corpse (still there?) a green draconian corpse (still there?) (65, 26, D) the +1 crystal plate armour "Qiadoamn" {rElec Will+ Int-4} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. Will: It increases your willpower. (65, 55, D) a +2 spectral quarterstaff (still there?) a +1 vampiric battleaxe (still there?) (66, 47, D) a moth of wrath corpse (66, 53, D) a yellow draconian corpse (still there?) a ghost moth corpse (still there?) (67, 0, D) a staff of fire (67, 47, D) a lightning rod (4/4) (67, 48, D) the Incunabulum of Cold Spells Type Level Known a - Frozen Ramparts Ice 3 yes b - Ozocubu's Armour Ice 3 yes c - Hailstorm Conjuration/Ice 4 yes d - Polar Vortex Ice 9 yes the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. Clar: It protects you against confusion. a box of beasts a yellow draconian corpse (67, 49, D) the +8 spear "Megogg" {pain, Fragile Int+5 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). SInv: It lets you see invisible. Fragile: It will be destroyed if unequipped. the ring "Dicugiz" {Fire rElec} [ring of fire] It enhances your fire magic. rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. a +2 vampiric scimitar a book of Air (67, 50, D) a +1 hand crossbow of freezing a +0 mace a +0 short sword a ring of willpower a black draconian corpse (67, 51, D) a +0 hand axe (68, 0, D) a +3 mace of protection (68, 47, D) a +2 plate armour of fire resistance (68, 51, D) a red draconian corpse a black draconian corpse (68, 53, D) the +8 battleaxe of Dishonour {flame, Will++ Dex+4} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). Will: It greatly increases your willpower. a +0 flail (still there?) a purple draconian corpse (still there?) (69, 36, D) a staff of cold (69, 47, D) a +3 battleaxe of electrocution (69, 48, D) a +3 ring mail of fire resistance a +0 glaive (69, 49, D) a staff of air (69, 50, D) a +0 battleaxe a piece from Xom's chessboard (15/15) (70, 36, D) a +1 robe of cold resistance (70, 49, D) a condenser vane (70, 51, D) a +6 ring of strength a +6 ring of strength a ring of ice (71, 8, D) a +0 vampiric hand axe (71, 16, D) a +2 short sword of venom (71, 17, D) a +0 plate armour of cold resistance (71, 27, D) a staff of air (71, 36, D) a ring of flight (71, 37, D) a +1 battleaxe of flaming (71, 47, D) a phantom mirror (still there?) the +6 lajatang of Prudence {drain, *Rage rElec rCorr Int+9} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+9). rElec: It insulates you from electricity. *Rage: It may make you go berserk in combat. rCorr: It protects you from acid and corrosion. (71, 48, D) a +0 dire flail (71, 52, D) an amulet of magic regeneration a +0 battleaxe (72, 9, D) a condenser vane (72, 16, D) a +2 antimagic quarterstaff (72, 17, D) a +2 long sword of electrocution (72, 36, D) a piece from Xom's chessboard (15/15) (72, 37, D) a +1 vorpal hand crossbow (72, 47, D) a +2 dagger of venom (72, 48, D) a +0 war axe (72, 49, D) the Almanac of Venom Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Spider Form Transmutation/Poison 3 yes c - Olgreb's Toxic Radiance Poison 4 yes (73, 1, D) a +2 ring mail of willpower (73, 8, D) the ring "Wipegh" {MP+9 Int+2} [ring of magical power] Int: It affects your intelligence (+2). MP: It affects your magic capacity (+9). (73, 16, D) a staff of conjuration (73, 26, D) the +4 hunting sling "Gytzaf" {flame, Fly Int+5 Dex+8 Stlth-} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+8). Fly: It grants you flight. Stlth: It makes you less stealthy. (73, 27, D) +1 acid dragon scales (73, 36, D) a tin of tremorstones (2/2) (73, 37, D) a +1 shortbow of flaming (73, 47, D) a piece from Xom's chessboard (15/15) (73, 48, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (73, 49, D) a lightning rod (4/4) (74, 47, D) a book of Blood (74, 48, D) a +0 dire flail (75, 47, D) a +0 flail (75, 48, D) a +0 scimitar of electrocution (75, 49, D) the ring of Baum {Wiz Will+} [ring of wizardry] It improves your spell success rate. Will: It increases your willpower.