radzia Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 0, D:1) a +0 dagger (12, 2, D:1) a +0 leather armour (12, 10, D:1) a +0 dagger (13, -3, D:1) a +0 robe (14, -5, D:1) a +0 robe (14, -1, D:1) 5 stones (18, 17, D:1) a ball python corpse (skeletalised by now) (19, 7, D:1) a bat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, 4, D:1) a rat corpse (skeletalised by now) (22, 16, D:1) a +0 flail (26, -9, D:1) a hobgoblin corpse (skeletalised by now) (32, 14, D:1) a hobgoblin skeleton (32, 15, D:1) a quokka skeleton (37, 4, D:1) a hobgoblin corpse (skeletalised by now) (37, 5, D:1) a +0 club (38, 5, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, 8, D:1) a +0 short sword (41, 20, D:1) a bat skeleton (45, 19, D:1) a ball python skeleton (51, 12, D:1) a +3 dagger (52, 7, D:1) 2 stones (52, 18, D:1) a hobgoblin corpse (skeletalised by now) (52, 19, D:1) a rat corpse (skeletalised by now) (53, 4, D:1) a rat corpse (skeletalised by now) (61, 23, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (9, -7, D:2) a jackal corpse (skeletalised by now) (10, 3, D:2) a +0 robe (19, 33, D:2) a +0 leather armour (20, 31, D:2) a +2 pair of boots (27, 8, D:2) a +0 scale mail (29, 1, D:2) a +0 ring mail (30, -10, D:2) a +0 leather armour (32, 8, D:2) a hobgoblin corpse (skeletalised by now) (46, 17, D:2) a +0 leather armour (51, 10, D:2) a +0 war axe (56, 8, D:2) a rat skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 15, D:3) a frilled lizard corpse (skeletalised by now) (2, -7, D:3) a quokka corpse (skeletalised by now) (4, 17, D:3) 7 stones (11, 33, D:3) a +0 robe (14, 15, D:3) a +0 whip (19, 21, D:3) a +0 club (27, 9, D:3) a potion of attraction (27, 11, D:3) a scroll of identify (29, 2, D:3) a +0 whip (29, 8, D:3) a scroll of amnesia (29, 10, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (29, 12, D:3) a potion of invisibility (38, 16, D:3) a hobgoblin skeleton (46, 14, D:3) a +0 pair of boots (51, 5, D:3) 3 stones (51, 12, D:3) a +0 chain mail (52, -8, D:3) a +0 war axe a +0 whip a +0 club a +0 club a +0 scale mail an orc skeleton an orc skeleton (53, -8, D:3) a +4 hand axe a +0 leather armour a +0 dagger an orc skeleton (56, 4, D:3) an adder corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 trident (7, -13, D:4) a +0 short sword a kobold corpse (skeletalised by now) (13, -11, D:4) 7 stones (54, -25, D:4) a +0 dagger