Dungeon Crawl Stone Soup version 0.33-a0-226-g4eba2d974d (webtiles) character file. Game seed: 1915211277610577556 119 radzia the Shooter (level 5, -1/38 HPs) Began as a Coglin Hunter on Oct 11, 2024. Killed from afar by Ijyb (11 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:02:15 (1303 turns). radzia the Shooter (Coglin Hunter) Turns: 1303, Time: 00:02:15 Health: -1/38 AC: 4 Str: 11 XL: 5 Next: 3% Magic: 5/5 EV: 11 Int: 8 God: Gold: 100 SH: 0 Dex: 20 Spells: 4/4 levels left rFire . . . a - +2 sling {Seojun} rCold . . . l - +0 sling (freeze) {Juhanna} rNeg . . . b - +0 leather armour rPois . k - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.26/turn (ring unavailable) MPRegen 0.09/turn (no gizmo) %: no passive effects @: blinded, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) {Seojun} d - a +0 sling {Tae} l - a +0 sling of freezing (offhand) {Juhanna} o - the +0 trident "Seru" {drain, Dex+3 Stlth+} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Missiles f - 6 poisoned darts Armour b - a +0 leather armour (worn) k - a +0 helmet (worn) Scrolls c - a scroll of butterflies g - 2 scrolls of identify {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of summoning {unknown} m - 2 scrolls of blinking {unknown} n - a scroll of enchant weapon {unknown} Potions e - a potion of mutation {unknown} i - a potion of attraction {unknown} p - 2 potions of curing {unknown} Skills: - Level 2.0 Fighting + Level 5.6 Ranged Weapons - Level 1.7 Dodging - Level 0.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 0% 2x1d4 50% 1 Magic Dart Conj 0% 1d3 50% 1 Sandblast Erth 0% 2d4 50% 1 Searing Ray Conj 0% 2d4 65% 2 Passwall Erth 0% N/A 86% 3 Stone Arrow Conj/Erth 0% 3d7 86% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Ijyb zaps a wand. The bolt of light misses you. You shoot a sling bullet. The sling bullet hits Ijyb. The sling bullet freezes Ijyb. Ijyb is severely wounded. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb barely misses you. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is severely wounded. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb zaps a wand. The bolt of light hits you!! You are blinded! You shoot a sling bullet. The sling bullet barely misses Ijyb. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is severely wounded. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. You shoot a sling bullet. The sling bullet barely misses Ijyb. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is severely wounded. Ijyb barely misses you. You shoot a sling bullet. The sling bullet barely misses Ijyb. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. You die... Ijyb screams, "Time for next experiment!" .......#.#.#.#.......# #....+... #######..............# #....##.. ##.#.#.#...<...####....##.. ##....†.................'... #.#.#.#.#...............##.. #........................... #.#.#.#.#.....>............. #......##...###.#####.####.. ######.#..)@g.# #####o## #.. #.#....#.# #......# #.. #.#....# # #....o†# #.. #.#....# #......# #.. #.#.#### #......# #.. #.#. #..o...# #.. #.## +..<...# #.# #......# +.......<.. You could see Ijyb. Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) 3 ribbon worms An orc (D:2) 3 ball pythons 3 endoplasms 2 giant cockroaches 4 goblins 6 hobgoblins 2 jackals (D:1) 5 kobolds 3 quokkas (D:2) 8 bats 6 frilled lizards 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | radzia the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Reached skill level 4 in Ranged Weapons 72 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 150 | D:1 | Found Ytownem's Jewellery Boutique. 318 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/3 535 | D:2 | Reached skill level 5 in Ranged Weapons 535 | D:2 | Reached XP level 4. HP: 25/33 MP: 4/4 803 | D:2 | Identified the +0 trident "Seru" {drain, Dex+3 Stlth+} 1167 | D:2 | Reached XP level 5. HP: 21/38 MP: 5/5 1294 | D:3 | Noticed Ijyb 1303 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, serial_shops, shop, due_unseen_surprise D:2: layout_rooms, grunt_ministairs_9 D:3: layout_basic, st_stairs_12, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Ranged Weapons | 4 5 | 5.6 Fighting | | 2.0 Dodging | | 1.7 Stealth | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 104 | 130 || 234 Armour: Leather armour | 10 | 15 || 25 Dodge: Dodged | 7 | 16 || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1343 | 1267 | 76 | 65 | 923 | 3 | 447.7 | Dungeon | 1343 | 1267 | 76 | 65 | 923 | 3 | 447.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 660 daAuts D:1: 542 daAuts D:3: 140 daAuts