radzia Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -37, D:1) a +0 club (9, -40, D:1) a frilled lizard skeleton (13, -40, D:1) a +0 ring mail (13, -6, D:1) 2 stones (22, -37, D:1) a +3 ring mail (23, -31, D:1) 3 stones (25, -6, D:1) a ball python skeleton (31, -40, D:1) a ball python skeleton (40, -21, D:1) 7 stones (41, -6, D:1) a +0 whip a kobold skeleton (49, -2, D:1) 5 poisoned darts (59, -16, D:1) a +0 short sword 2 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 robe (0, 10, D:2) the +10 dagger of Kousot {chaos, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (4, -4, D:2) a +0 short sword (6, 22, D:2) a +0 dagger a goblin skeleton (7, 19, D:2) a hobgoblin skeleton (8, 20, D:2) a frilled lizard skeleton (14, -20, D:2) the +1 robe of the Sunfish {-Cast Harm Rampage rF++} rF++: It greatly protects you from fire. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (34, 5, D:2) a +0 ring mail (38, 11, D:2) a +0 dagger (39, 12, D:2) a +0 ring mail (50, 28, D:2) 8 stones (56, 38, D:2) a +0 club (57, -7, D:2) a +0 dagger Level 3 of the Dungeon (5, -5, D:3) a scroll of noise (6, -8, D:3) a +0 dagger (8, -4, D:3) a +0 ring mail (8, -1, D:3) a Young Poisoner's Handbook (10, -29, D:3) a +0 club (11, -25, D:3) a bat corpse (skeletalised by now) (14, -29, D:3) a +0 dagger (14, -28, D:3) 7 stones (17, -2, D:3) a +0 whip (19, -13, D:3) a +2 vampiric dagger (23, -27, D:3) an adder corpse (25, -9, D:3) 4 stones (37, -17, D:3) a +0 club a goblin corpse a jackal corpse (38, -18, D:3) a jackal corpse (38, -17, D:3) a jackal corpse