radzia the Dungeon (0, 17, D) a glowing shapeshifter corpse (skeletalised by now) (0, 50, D) a +3 plate armour of willpower (unseen) (0, 51, D) a wand of iceblast (7) (0, 52, D) a +1 spectral quarterstaff (still there?) a book of the Dragon (still there?) (1, 32, D) a staff of conjuration (still there?) a +1 dagger of venom (still there?) (1, 33, D) a +2 scale mail of fire resistance (still there?) a ring of flight (still there?) (1, 50, D) a +1 arbalest of draining (unseen) (1, 52, D) the +2 shortbow "Vaumuv" {heavy, MP+4 Dex+8} Dex+8: It affects your dexterity (+8). MP+4: It affects your magic capacity (+4). (unseen) (1, 53, D) a wand of acid (7) (2, 14, D) Lom Lobon's Incunabulum of Superposition Spells Type Level a - Passage of Golubria Translocation 4 b - Dispersal Translocation 6 c - Malign Gateway Summoning/Translocation 7 (unseen) (2, 15, D) a +1 vampiric halberd (unseen) (2, 16, D) a +4 ring of protection (2, 35, D) the +2 ring mail of Giuhoe {rElec rC- Int+5 Dex+3} (still there?) Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. a +2 great sword of flaming (still there?) a wand of flame (8) (still there?) a +2 plate armour of willpower (still there?) (2, 50, D) a wand of digging (9) (still there?) the +7 falchion of the Desert {protect, Int+2 Dex+3} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). a +4 great sword of protection (still there?) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a wand of flame (13) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (3, 15, D) a book of Flames a wand of mindburst (4) (3, 31, D) a +5 ring of evasion (still there?) the Parchment of the Taurataur (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Mephitic Cloud Conjuration/Alchemy/Air 3 d - Dispersal Translocation 6 e - Fire Storm Conjuration/Fire 9 (3, 33, D) a +6 quarterstaff (still there?) a staff of conjuration (still there?) (3, 51, D) 4 potions of heal wounds a wand of iceblast (6) (3, 52, D) a staff of cold (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 15, D) a book of Iron (still there?) a +3 spear of flaming (still there?) (4, 16, D) a +1 chain mail of fire resistance (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (4, 36, D) a +0 great sword of flaming (unseen) (4, 50, D) an amulet of guardian spirit (4, 51, D) the amulet "Nafo" {Faith rC- Regen+ Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (unseen) (5, 13, D) a +0 arbalest of freezing (still there?) a book of Misfortune (still there?) (5, 15, D) a wand of iceblast (6) (5, 18, D) a glowing shapeshifter corpse (skeletalised by now) (5, 20, D) a glowing shapeshifter corpse (skeletalised by now) (5, 32, D) a +0 demon whip (5, 33, D) Sif Muna's Vellum of Chrysopoeia (still there?) Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Ignite Poison Fire/Alchemy 4 c - Irradiate Conjuration/Alchemy 5 d - Fulsome Fusillade Conjuration/Alchemy 8 a +1 great sword of flaming (still there?) the +2 long sword "Ginninny" {antimagic, Str+3 Int+4} (still there?) Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). a fire giant corpse (skeletalised by now) (still there?) (5, 35, D) a +2 ring mail of cold resistance (still there?) a hell hog corpse (skeletalised by now) (still there?) (5, 50, D) a +2 antimagic trident a wand of charming (2) (5, 51, D) the +5 dagger "Upiuq" {heavy, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (unseen) (5, 52, D) a book of Transmutation (6, 14, D) a +6 heavy spear (unseen) (6, 21, D) a glowing shapeshifter corpse (skeletalised by now) (6, 32, D) a staff of death (unseen) (6, 33, D) a book of Blasting the +0 ring mail of the Cuero {rCorr} rCorr: It protects you from acid and corrosion. (6, 34, D) a +6 heavy hand axe (unseen) (6, 36, D) a hell hog corpse (skeletalised by now) (6, 50, D) a wand of charming (4) a wand of digging (5) a wand of charming (4) (6, 54, D) the +8 sling "Morhueh" {flame, ^Fragile Fly rElec Int-4} (still there?) Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. a book of Storms (still there?) (7, 14, D) a +2 orcbow of freezing (unseen) (7, 15, D) a wand of flame (9) (still there?) a Grand Grimoire (still there?) a staff of air (still there?) (7, 18, D) a glowing shapeshifter corpse (skeletalised by now) (7, 21, D) a glowing shapeshifter corpse (skeletalised by now) (7, 32, D) a +0 great sword of flaming (unseen) (7, 33, D) a +4 great mace of protection the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). a fire giant corpse (skeletalised by now) (7, 34, D) a +0 great sword of flaming (7, 36, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (8, 14, D) a +1 quarterstaff of speed a +2 eveningstar of pain (8, 15, D) a +3 scimitar of protection (still there?) the ring "Maefox" {*Slow MP+9 Str+5 Stlth+} (still there?) [ring of magical power] Str+5: It affects your strength (+5). MP+9: It affects your magic capacity (+9). *Slow: It may slow you when you take damage. Stlth+: It makes you more stealthy. (8, 16, D) a +0 vampiric battleaxe a staff of fire (8, 17, D) a glowing shapeshifter corpse (skeletalised by now) (8, 21, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) a +2 plate armour of cold resistance (8, 33, D) a staff of alchemy (8, 34, D) a +1 great sword of flaming (still there?) a ring of positive energy (still there?) the +1 pair of gloves of Eczih {rF+ MP-8 Str+7 Int-3} (still there?) Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). rF+: It protects you from fire. MP-8: It affects your magic capacity (-8). (8, 35, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a fire giant corpse (skeletalised by now) (8, 36, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (8, 50, D) a +2 falchion of holy wrath a manual of Fighting (9, 14, D) an amulet of guardian spirit (9, 15, D) a staff of air a +1 chain mail of poison resistance (9, 32, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (9, 33, D) a ring of resist corrosion a hell hound corpse (skeletalised by now) (9, 34, D) a +1 scimitar of flaming (still there?) a +1 scimitar of flaming (still there?) a book of Death (still there?) (9, 50, D) Exiemm's Incunabulum of the Charnel Wayfarer Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Vhi's Electric Charge Translocation/Air 4 c - Death Channel Necromancy 6 d - Haunt Necromancy/Summoning 7 (9, 51, D) a staff of alchemy (still there?) a manual of Summonings (still there?) (9, 52, D) a +6 antimagic longbow (unseen) (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of acid (7) (10, 17, D) the +8 quarterstaff of Capital Punishment {holy, MP+9 Str+2} Str+2: It affects your strength (+2). MP+9: It affects your magic capacity (+9). (unseen) (10, 18, D) a shapeshifter corpse (skeletalised by now) (10, 33, D) a +2 scale mail of willpower (unseen) (10, 34, D) a potion of might (10, 36, D) a +0 scimitar of flaming (unseen) (10, 50, D) a staff of conjuration (unseen) (10, 51, D) a +0 great sword of draining (10, 52, D) a +2 antimagic triple crossbow (unseen) (11, 15, D) a +0 heavy trident (still there?) a +2 scimitar of electrocution (still there?) (11, 33, D) a scroll of brand weapon (still there?) a +0 morningstar of protection (still there?) (11, 34, D) the Quarto of Alluring Combustion Spells Type Level a - Scorch Fire 2 b - Sigil of Binding Hexes 3 c - Inner Flame Hexes/Fire 3 (unseen) (11, 35, D) a +1 great sword of flaming a +1 scimitar of flaming a fire giant corpse (skeletalised by now) (11, 50, D) a +1 dagger of venom (unseen) (11, 51, D) a maw talisman (11, 52, D) a book of Dreams (12, 14, D) a ring of see invisible (12, 15, D) a wand of iceblast (3) a wand of iceblast (2) (12, 16, D) the ring "Higose" {rPois rC+} [ring of poison resistance] rC+: It protects you from cold. rPois: It protects you from poison. (12, 18, D) a glowing shapeshifter corpse (skeletalised by now) (12, 32, D) a wand of charming (5) (12, 34, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (12, 35, D) a +4 scimitar of flaming (unseen) (12, 50, D) a wand of acid (4) (12, 51, D) a staff of death (unseen) (12, 52, D) the +3 dire flail of the Past {heavy, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. (unseen) (13, 16, D) a glowing shapeshifter corpse (skeletalised by now) (13, 31, D) a staff of cold (unseen) (13, 34, D) a wand of acid (4) (13, 50, D) a +2 orcbow of electrocution (unseen) (13, 51, D) the +8 falchion of Sunlight {freeze, *Slow rF+ Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Slow: It may slow you when you take damage. (unseen) (13, 52, D) a wand of iceblast (4) (14, 50, D) the staff "Lolug" {rF+ rC+ Int+3 Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (14, 51, D) a +4 antimagic glaive (unseen) (14, 52, D) a +6 ring of strength (15, 32, D) a wand of digging (4) (18, 48, D) the +3 battleaxe "Ogreslayer" {spect, Int+3} Int+3: It affects your intelligence (+3). (unseen) (18, 49, D) a serpent talisman (18, 50, D) a scroll of brand weapon (19, 0, D) the staff "Idiashru" {rC+ rN+ Will+ Dex+3 Necro Air} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (19, 1, D) the Anthology of Lifeless Accompaniment Spells Type Level a - Dispel Undead Necromancy 4 b - Animate Armour Summoning/Earth 4 c - Curse of Agony Necromancy 5 d - Summon Hydra Summoning 7 (unseen) (19, 16, D) a +2 vampiric short sword (unseen) (19, 17, D) a wand of polymorph (5) (19, 32, D) a +0 dire flail (19, 34, D) the +7 great sword "Killer Bee's Curse" {freeze, +Blink rN+ Str-3 Dex+4} (still there?) Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. +Blink: It lets you blink. a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (19, 48, D) a staff of fire (unseen) (19, 49, D) a wand of charming (5) (still there?) a staff of fire (still there?) (19, 50, D) a +0 arbalest of flaming (unseen) (19, 51, D) the Anthology of the Collective Fjord Spells Type Level a - Call Imp Summoning 2 b - Hellfire Mortar Fire/Earth 7 c - Haunt Necromancy/Summoning 7 (unseen) (20, 0, D) the Thoughts on Concussion Spells Type Level a - Foxfire Conjuration/Fire 1 b - Hailstorm Conjuration/Ice 3 c - Irradiate Conjuration/Alchemy 5 (20, 1, D) a +3 dagger of speed (unseen) (20, 16, D) a staff of fire (unseen) (20, 17, D) the ring "Jarhatok" {Will+ Str+3 Int+3} [ring of willpower] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (20, 21, D) a +0 leather armour (20, 32, D) a wand of iceblast (4) (20, 33, D) a +0 arbalest a +4 ring of protection a book of Dreams a yaktaur corpse (skeletalised by now) (20, 34, D) a +1 long sword (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a +4 ring of protection (still there?) a +0 arbalest (still there?) a human corpse (skeletalised by now) (still there?) (20, 52, D) a +0 demon whip (21, 1, D) a +2 shortbow of draining (unseen) (21, 16, D) a +4 spectral quarterstaff (21, 17, D) a wand of charming (3) a +0 long sword a +0 scale mail a wand of charming (5) an elf corpse (skeletalised by now) (21, 33, D) a staff of death (unseen) (21, 47, D) a +1 trident of venom (unseen) (21, 48, D) a wand of flame (7) (still there?) a ring of protection from fire (still there?) the staff of Symmetry {rPois Fire Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (21, 51, D) a +2 demon whip of venom (still there?) a +2 ring mail of fire resistance (still there?) (22, 1, D) the +10 morningstar of Eleokhlay {spect, rCorr Str+8 Int-4} Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). rCorr: It protects you from acid and corrosion. (unseen) (22, 15, D) a +0 hand axe of distortion (still there?) a wand of acid (3) (still there?) a +0 short sword (still there?) (22, 17, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 longbow (still there?) the +7 chain mail "Konucom" {rN+ rCorr Int+7 Dex-2} (still there?) Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (22, 31, D) a wand of flame (6) (22, 33, D) a +0 great mace (22, 34, D) a +0 trident of protection (still there?) a +0 arbalest (still there?) a +3 battleaxe (still there?) (22, 35, D) a yaktaur corpse (skeletalised by now) (22, 51, D) a +1 demon whip of freezing (still there?) a +11 sling (still there?) a wand of acid (6) (still there?) a +2 great sword of flaming (still there?) a +2 demon whip of electrocution (still there?) the macabre finger necklace {Finger+ rN+} (still there?) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. a hell hog corpse (skeletalised by now) (still there?) (22, 54, D) a +0 demon whip (23, 0, D) a +2 troll leather armour (23, 1, D) a staff of fire (23, 20, D) a ring of ice a +0 longbow (23, 33, D) the +6 flail "Kokisch" {flame, Str+6} (still there?) Str+6: It affects your strength (+6). a +0 chain mail (still there?) a wand of flame (8) (still there?) (23, 34, D) a +0 plate armour (still there?) a +0 plate armour (still there?) a +2 great mace (still there?) a +0 chain mail (still there?) a ring of protection from cold (still there?) a beast talisman (still there?) a human corpse (skeletalised by now) (still there?) (23, 37, D) a +1 great mace (still there?) a +0 plate armour (still there?) (23, 38, D) a +2 battleaxe (still there?) a +0 plate armour (still there?) (23, 54, D) a fire giant corpse (skeletalised by now) (24, 0, D) a staff of death (unseen) (24, 1, D) a staff of fire (24, 15, D) a +0 leather armour of cold resistance a +0 leather armour an elf corpse (skeletalised by now) (24, 18, D) a +0 long sword (still there?) the Handbook of Movement (still there?) Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Dimensional Bullseye Hexes/Translocation 4 d - Disjunction Translocation 8 the +5 mace "Wyutt" {holy, Will- Dex+6} (still there?) Dex+6: It affects your dexterity (+6). Will-: It decreases your willpower. the Encyclopedia of Glaciation and Correspondence (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Ozocubu's Armour Ice 3 d - Disjunction Translocation 8 an elf corpse (skeletalised by now) (still there?) (24, 19, D) a wand of iceblast (5) a +0 leather armour a +0 chain mail a +0 short sword an elf corpse (skeletalised by now) (24, 21, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (24, 32, D) a wand of flame (12) (24, 34, D) the +3 hand axe "Ujipn" {drain, rC- rCorr Dex+5} Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Puak's Vademecum on the Comitatus and the Pyre Spells Type Level a - Summon Small Mammal Summoning 1 b - Volatile Blastmotes Fire/Translocation 3 c - Spellforged Servitor Conjuration/Summoning 7 d - Dragon's Call Summoning 9 (24, 35, D) a +0 great mace a +0 chain mail a +6 ring of strength a +0 arbalest a +0 war axe 4 large rocks a human corpse (skeletalised by now) (24, 36, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. a +0 chain mail a human corpse (skeletalised by now) (24, 37, D) a +0 battleaxe a +0 plate armour a +6 ring of strength a human corpse (skeletalised by now) (25, 0, D) a book of Vapours (25, 16, D) a wand of digging (3) a manual of Dodging (25, 19, D) a +1 vampiric long sword (still there?) a ring of protection from fire (still there?) an elf corpse (skeletalised by now) (still there?) (25, 23, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (25, 32, D) a +0 robe (25, 33, D) a +3 great sword (still there?) a +0 plate armour (still there?) (25, 34, D) a +0 war axe a +2 plate armour of fire resistance a human corpse (skeletalised by now) (25, 35, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (25, 37, D) 4 large rocks (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) a +2 kite shield (still there?) an amulet of guardian spirit (still there?) a stone giant corpse (skeletalised by now) (still there?) (25, 52, D) a +1 demon whip of draining (still there?) a staff of earth (still there?) (25, 53, D) a +0 demon whip the +10 scimitar of Hazaufid {venom, Str+3} Str+3: It affects your strength (+3). (26, 0, D) the +4 dagger "Kouboigo" {venom, Fly Int+3} Int+3: It affects your intelligence (+3). Fly: It grants you flight. (unseen) (26, 17, D) a +0 dagger a +0 longbow a +0 leather armour a ring of see invisible a +3 heavy dire flail a +0 scimitar the +2 leather armour of Dithmenos's Favour {Str+3 Dex-2} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). (26, 19, D) a +0 longbow a +0 long sword a +0 ring mail a +0 short sword an elf corpse (skeletalised by now) (26, 24, D) a +2 heavy mace (still there?) an elf corpse (skeletalised by now) (still there?) (26, 33, D) a staff of air (still there?) a +0 arbalest (still there?) a wand of iceblast (6) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (26, 34, D) the +9 war axe of Vitiation {protect, ^Drain Dex+4} Dex+4: It affects your dexterity (+4). ^Drain: It drains your maximum health when unequipped. a +0 chain mail a +0 arbalest (26, 47, D) a book of the Tundra a +1 buckler of poison resistance a wand of charming (4) a ring of protection from cold a book of Necromancy a hellephant corpse (skeletalised by now) (26, 52, D) the Catalogue of the Combustive Xenolith Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Lehudib's Crystal Spear Conjuration/Earth 8 (26, 53, D) a +0 demon whip (27, 1, D) the +3 spear of Incongruity {speed, Int+3} Int+3: It affects your intelligence (+3). a +0 broad axe of flaming the amulet of the Scarab {+Inv rF- rC++ RegenMP+ Int-2} [amulet of magic regeneration] It increases your rate of magic regeneration. Int-2: It affects your intelligence (-2). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. +Inv: It lets you turn invisible. RegenMP+: It increases your rate of magic regeneration. a phantom mirror (27, 15, D) a +0 long sword (27, 19, D) a +0 leather armour (27, 33, D) the Almanac of Bright Exhumation Spells Type Level a - Static Discharge Conjuration/Air 2 b - Searing Ray Conjuration 2 c - Orb of Destruction Conjuration 7 d - Death's Door Necromancy 9 (unseen) (27, 34, D) a staff of fire (still there?) a yaktaur corpse (skeletalised by now) (still there?) (27, 35, D) a +0 bardiche a +0 sling of flaming a +0 chain mail a +0 long sword a +0 chain mail (27, 48, D) a +1 demon whip of venom (still there?) Mairchuics's Final Tractate on Magical Power (still there?) Spells Type Level a - Death's Door Necromancy 9 the amulet "Huvooc" {Faith rPois} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. a book of Vapours (still there?) a wand of charming (5) (still there?) a +2 spectral quarterstaff (still there?) (27, 52, D) a hellephant corpse (skeletalised by now) (28, 1, D) a staff of alchemy (28, 15, D) a +0 leather armour (still there?) the +8 shortbow of Jyidgh {freeze, SInv} (still there?) SInv: It lets you see invisible. (28, 18, D) a +0 rapier (28, 19, D) a +0 longbow a +3 plate armour of fire resistance an elf corpse (skeletalised by now) (28, 33, D) a +0 bardiche (28, 47, D) a staff of alchemy (unseen) (28, 52, D) a ring of wizardry a +2 demon whip of venom (29, 1, D) the +7 chain mail of Greed {rF+ MP+8 Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). (29, 15, D) a scroll of brand weapon a +0 long sword (29, 32, D) a book of Frost (29, 33, D) 4 potions of heal wounds (29, 48, D) a +2 demon whip of flaming (still there?) a wand of charming (7) (still there?) a +4 quarterstaff of speed (still there?) (29, 49, D) a ring of protection from fire (29, 50, D) a +0 antimagic demon whip (still there?) a book of Spectacle (still there?) (29, 51, D) a +2 demon whip of electrocution (still there?) a hellephant corpse (skeletalised by now) (still there?) (30, -1, D) a +2 leather armour of positive energy (unseen) (30, 16, D) a wand of digging (3) an elf corpse (skeletalised by now) (30, 18, D) a +0 leather armour (30, 48, D) the +10 plate armour of Strozzapreti {rN+} rN+: It protects you from negative energy. (unseen) (30, 49, D) a +2 long sword of electrocution (unseen) (30, 50, D) a book of Touch (30, 53, D) a +0 demon whip a hellephant corpse (skeletalised by now) (31, 48, D) the Exposition on the End and Bedrock Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Dispel Undead Necromancy 4 c - Lee's Rapid Deconstruction Earth 5 d - Permafrost Eruption Ice/Earth 6 (unseen) (31, 49, D) a +2 demon whip of venom (still there?) a wand of digging (8) (still there?) (31, 50, D) a wand of iceblast (3) (32, 48, D) the +4 chain mail "Saedd" {Rampage rC+} rC+: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. (unseen) (32, 49, D) a book of Misfortune (32, 50, D) a book of Vapours (33, 48, D) a wand of iceblast (2) (33, 49, D) a +2 chain mail of cold resistance (unseen) (33, 50, D) a Compendium of Siegecraft (34, 28, D) a book of Scorching (34, 48, D) a +2 chain mail of cold resistance (unseen) (34, 49, D) 4 potions of heal wounds (34, 50, D) a scroll of brand weapon (35, 0, D) a +1 pair of boots of rampaging (35, 15, D) +0 fire dragon scales (35, 28, D) the +4 flail "Pendulum" {speed, MP+5 Int+3} Int+3: It affects your intelligence (+3). MP+5: It affects your magic capacity (+5). (unseen) (36, 0, D) a +1 mace of venom (unseen) (36, 1, D) a +0 hat of stealth a book of Maladies (36, 15, D) a +0 scimitar (36, 29, D) a +3 leather armour of cold resistance (unseen) (36, 30, D) a wand of charming (3) (37, 0, D) a staff of conjuration (unseen) (37, 1, D) a +2 spectral giant spiked club (37, 2, D) a +2 scimitar of holy wrath a +2 plate armour of willpower a +0 kite shield the human corpse of Donald (skeletalised by now) (37, 3, D) a +0 scythe a +0 robe (37, 14, D) a +0 plate armour (37, 28, D) a book of Necromancy (37, 29, D) a wand of mindburst (7) 4 potions of heal wounds (37, 47, D) a +2 broad axe of electrocution (unseen) (38, 1, D) a +0 dire flail of holy wrath a +0 chain mail a book of the Spheres the human corpse of Edmund (skeletalised by now) (38, 3, D) a +0 spectral lajatang a +0 robe (38, 5, D) the human corpse of Kirke (skeletalised by now) (38, 7, D) a +3 longbow of flaming (still there?) a +0 barding (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (38, 15, D) a staff of cold (38, 19, D) a +0 giant club (still there?) a staff of cold (still there?) a +0 robe (still there?) a +0 giant club (still there?) a +0 flail (still there?) a +0 plate armour (still there?) an ogre corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (38, 20, D) a +0 flail (still there?) a +4 scale mail of poison resistance (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) a wand of charming (5) (still there?) a +2 morningstar of protection (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) an orc corpse (skeletalised by now) (still there?) an ogre corpse (skeletalised by now) (still there?) (38, 28, D) a granite talisman (38, 30, D) a +0 longbow of electrocution a +2 ring mail of cold resistance (38, 31, D) a +2 glaive of holy wrath (unseen) (38, 33, D) a +2 whip of holy wrath a +0 robe (38, 49, D) a wand of acid (3) (38, 50, D) a wand of mindburst (5) (39, 2, D) a +0 falchion of electrocution (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) (39, 3, D) a +0 club a +0 robe a ring of see invisible (39, 4, D) a +3 heavy great mace (still there?) a +0 scale mail (still there?) a maw talisman (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the human corpse of Rupert (skeletalised by now) (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (39, 14, D) a staff of air (39, 19, D) a +0 dagger a +0 robe a +0 giant spiked club an orc corpse (skeletalised by now) (39, 27, D) a +3 antimagic shortbow (39, 29, D) a +0 robe (still there?) the Anthology of Geology (still there?) Spells Type Level a - Sandblast Earth 1 b - Animate Armour Summoning/Earth 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Permafrost Eruption Ice/Earth 6 (39, 32, D) a +3 glaive of holy wrath (still there?) a +1 glaive of holy wrath (still there?) (39, 48, D) a book of Party Tricks (39, 49, D) the +5 scythe "Finisher" {speed, execute} (unseen) (39, 50, D) a wand of flame (10) (40, 0, D) the +9 sword of Power {lifebolt} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). (40, 1, D) a ring of flight (40, 4, D) a +0 dagger a +0 robe (40, 14, D) a +0 dagger (40, 15, D) a +3 leather armour of fire resistance (unseen) (40, 18, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (40, 19, D) a +0 dagger a +0 robe a ring of see invisible a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (40, 20, D) a +0 dire flail an orc corpse (skeletalised by now) (40, 29, D) a +0 falchion of flaming (still there?) a staff of fire (still there?) (40, 30, D) a staff of cold (unseen) (40, 49, D) a +2 robe of cold resistance (unseen) (40, 50, D) Fiduob's Incunable of Attacks Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Searing Ray Conjuration 2 d - Irradiate Conjuration/Alchemy 5 (unseen) (41, 0, D) a +0 heavy quarterstaff (unseen) (41, 4, D) a +2 scimitar of flaming (unseen) (41, 14, D) a +0 great mace (41, 17, D) the +8 demon trident "Rift" {distort, reach+} a +0 plate armour an orc corpse (skeletalised by now) (41, 18, D) a +0 halberd a +3 scale mail of cold resistance an orc corpse (skeletalised by now) (41, 27, D) the +2 arbalest "Urriass" {flame, rElec rCorr SInv Stlth-} rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (41, 31, D) a +1 glaive of holy wrath (unseen) (41, 48, D) 4 potions of haste (41, 49, D) a wand of mindburst (10) (41, 50, D) a +3 plate armour of fire resistance (42, 0, D) a +0 long sword (42, 1, D) a staff of earth (unseen) (42, 15, D) a wand of mindburst (1) (42, 30, D) a +0 arbalest of freezing (unseen) (42, 48, D) a ring of poison resistance (42, 49, D) a +3 scale mail of poison resistance (unseen) (42, 50, D) a +0 shortbow of flaming (unseen) (43, 4, D) the +1 rapier "Purassif" {vamp, Int+2 Dex+5} (still there?) Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). a +0 robe (still there?) (43, 14, D) a wand of flame (16) (43, 15, D) the +2 orcbow "Xyllui" {freeze, ^Fragile rPois rN+ Str+4} Str+4: It affects your strength (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (43, 27, D) a +2 ring mail of fire resistance (unseen) (43, 28, D) a book of Debilitation (still there?) a +3 spear of flaming (still there?) an apis corpse (skeletalised by now) (still there?) (43, 48, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (43, 51, D) a +0 falchion of holy wrath (44, 28, D) a wand of iceblast (8) (44, 48, D) a book of Iron (44, 49, D) a book of Conjurations (still there?) a staff of conjuration (still there?) a +0 heavy war axe (still there?) (44, 51, D) the +0 orcbow "Duocag" {heavy, rF++ rN++} rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. (45, 49, D) the +0 chain mail "Noxescha" {Dex+4} (still there?) Dex+4: It affects your dexterity (+4). the ring "Paboisatz" {rPois rC+ rN+++ Str+6} (still there?) [ring of poison resistance] Str+6: It affects your strength (+6). rC+: It protects you from cold. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (45, 51, D) an amulet of regeneration (46, 48, D) a ring of poison resistance (46, 51, D) a +0 chain mail of fire resistance (still there?) the Folio of Frosty Direction (still there?) Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Passage of Golubria Translocation 4 c - Sculpt Simulacrum Ice/Alchemy 6 (47, 50, D) a +3 falchion of protection (still there?) the staff "Ugautug" {Fly rN+ Will+ rCorr Str-2 SInv Necro} (still there?) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-2: It affects your strength (-2). rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. a wand of iceblast (3) (still there?) (47, 51, D) a +6 ring of strength (48, 47, D) a staff of death (unseen) (48, 48, D) a +2 helmet of see invisible (still there?) a +2 plate armour of fire resistance (still there?) (48, 50, D) a +1 short sword of electrocution (still there?) a book of Storms (still there?) (48, 51, D) a ring of see invisible (still there?) the ring "Vien" {rElec rC+ Wiz} (still there?) [ring of wizardry] It improves your spell success rate. rC+: It protects you from cold. rElec: It insulates you from electricity. Wiz: It increases the success rate of your magical spells. (49, 1, D) a condenser vane (49, 12, D) a +0 short sword (49, 24, D) the +7 rapier "Seshiuwnaa" {venom, rF- rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (unseen) (49, 36, D) a +3 heavy spear (unseen) (49, 37, D) a staff of earth (unseen) (49, 41, D) a +1 heavy battleaxe (still there?) a +0 plate armour (still there?) (49, 42, D) a ghoul corpse (skeletalised by now) (49, 48, D) the staff "Lomuneh" {rElec rF+ Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 49, D) the +0 robe "Fusoutad" {rN+} (still there?) rN+: It protects you from negative energy. a +6 ring of dexterity (still there?) (50, 0, D) a staff of death (unseen) (50, 1, D) a +3 sling of freezing (50, 12, D) a ring of positive energy (50, 13, D) a wand of acid (5) (50, 24, D) a wand of mindburst (3) (50, 25, D) a staff of air (unseen) (50, 40, D) a +0 halberd a +0 plate armour (50, 41, D) a +0 long sword a +0 plate armour (50, 51, D) a staff of alchemy (unseen) (51, 0, D) the amulet of Ceegem {Reflect *Slow rElec Regen+ Slay+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. SH+5: It affects your SH (+5). (unseen) (51, 1, D) a +0 war axe (51, 5, D) a shapeshifter corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (51, 12, D) a +3 vampiric lajatang (unseen) (51, 13, D) an amulet of the acrobat (51, 25, D) a +2 mace of protection (51, 28, D) a ghoul corpse (skeletalised by now) (51, 37, D) a +5 ring of evasion (51, 48, D) a ring of wizardry (still there?) Ygiuss's Secrets of Sweltering Vitiated Magicks (still there?) Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Fugue of the Fallen Necromancy 3 d - Animate Dead Necromancy 4 e - Infestation Necromancy 8 (51, 50, D) a staff of death (still there?) a ring of magical power (still there?) (52, 0, D) a +4 scale mail of cold resistance (52, 1, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (52, 12, D) a +0 scimitar (52, 17, D) an adder corpse (skeletalised by now) (52, 18, D) an anaconda corpse (skeletalised by now) (52, 19, D) a +0 heavy morningstar (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (52, 20, D) a +1 short sword of speed (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a naga corpse (skeletalised by now) (still there?) (52, 24, D) a +6 arbalest (52, 25, D) the +1 shortbow "Peorutyd" {speed, *Slow rC++} rC++: It greatly protects you from cold. *Slow: It may slow you when you take damage. (52, 28, D) a +0 robe (52, 36, D) a +2 robe of positive energy (unseen) (52, 37, D) a +2 scimitar of electrocution (unseen) (52, 49, D) a wand of iceblast (8) (52, 50, D) a +4 mace of protection (unseen) (53, 0, D) the +12 giant spiked club of Ugekkat {drain, *Corrode Fly rPois Str+2} Str+2: It affects your strength (+2). rPois: It protects you from poison. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (53, 1, D) a wand of charming (6) (53, 12, D) a +0 spectral giant club (53, 13, D) a +0 vampiric dagger (53, 17, D) a +0 halberd a +0 robe (53, 20, D) a guardian serpent corpse (skeletalised by now) (53, 24, D) a staff of fire (53, 25, D) a +2 sling of freezing (53, 28, D) a +0 short sword a +0 robe (53, 37, D) a +1 robe (still there?) a ring of willpower (still there?) (53, 47, D) a +2 dire flail of holy wrath (unseen) (53, 48, D) a book of the Earth (53, 49, D) a staff of conjuration (unseen) (53, 50, D) a staff of alchemy (unseen) (54, 0, D) the +6 sling of Wu Jian's Supremacy {freeze, *Slow Dex+5} Dex+5: It affects your dexterity (+5). *Slow: It may slow you when you take damage. (54, 1, D) a staff of cold (54, 13, D) a +3 plate armour of positive energy (54, 18, D) the +8 short sword "Uzilux" {freeze, Str+2 Dex+2} (still there?) Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). a black mamba corpse (skeletalised by now) (still there?) (54, 20, D) a +0 spear a naga corpse (skeletalised by now) (54, 30, D) a +0 spear a +0 robe (54, 36, D) the +2 leather armour of Meplosue {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (unseen) (54, 48, D) a +5 ring of evasion (54, 49, D) a staff of earth (unseen) (54, 50, D) a +4 ring of slaying (55, 0, D) 4 potions of heal wounds (55, 1, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (55, 12, D) a +0 spear (55, 13, D) a book of Battle (58, 47, D) a staff of alchemy (unseen) (58, 48, D) a +6 rapier of electrocution (unseen) (58, 49, D) 4 large rocks (still there?) a staff of alchemy (still there?) (58, 51, D) a stone giant corpse (59, 36, D) a staff of air (unseen) (59, 37, D) a wand of flame (9) (59, 47, D) 5 large rocks (still there?) a +0 battleaxe of flaming (still there?) (59, 48, D) a +2 arbalest of flaming (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a +0 spear (still there?) a merfolk corpse (still there?) (59, 49, D) a staff of air (unseen) (60, 2, D) a +0 dagger (60, 37, D) a wand of digging (6) (60, 41, D) a +0 whip a +0 robe an adder corpse (skeletalised by now) (60, 46, D) a book of Displacement (60, 47, D) a +0 heavy trident (unseen) (60, 48, D) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the dragon-blood talisman of Netec {*Slow rN++ Will+} (still there?) [dragon-blood talisman] rN++: It greatly protects you from negative energy. Will+: It increases your willpower. *Slow: It may slow you when you take damage. an elf corpse (still there?) (60, 49, D) a staff of air (still there?) a javelin (still there?) 5 large rocks (still there?) a wand of charming (5) (still there?) a stone giant corpse (still there?) (60, 50, D) 5 large rocks (still there?) a +0 spear of distortion (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (60, 52, D) a yaktaur corpse (61, 0, D) a +2 short sword of protection (unseen) (61, 3, D) a +0 long sword (61, 8, D) a ring of flight (61, 16, D) a +4 ring mail of willpower (unseen) (61, 26, D) a +2 flail of protection (unseen) (61, 30, D) a +0 scimitar a +0 robe (61, 31, D) a ball python corpse (skeletalised by now) (61, 36, D) a +2 mace of holy wrath (61, 38, D) a +2 rapier of venom (61, 50, D) 6 large rocks a stone giant corpse (62, 0, D) a +4 mace of venom (62, 1, D) a scroll of brand weapon (62, 3, D) a +0 short sword (62, 8, D) a book of the Senses (62, 9, D) a staff of conjuration (62, 10, D) an iguana corpse (skeletalised by now) (62, 17, D) a +2 plate armour of willpower (unseen) (62, 19, D) a +0 glaive (62, 20, D) a ball python corpse (skeletalised by now) (62, 26, D) a Necronomicon (62, 30, D) a +0 dire flail (62, 31, D) an adder corpse (skeletalised by now) (62, 36, D) a book of Maladies (62, 37, D) the Textbook on Lethal Rot Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Dispel Undead Necromancy 4 c - Arcjolt Conjuration/Air 5 (unseen) (62, 40, D) a +0 whip an adder corpse (skeletalised by now) (62, 41, D) a black mamba corpse (skeletalised by now) (62, 42, D) an adder corpse (skeletalised by now) (62, 47, D) the +0 pair of boots of the Riding Gods {rCorr Str-4 Slay+6} Str-4: It affects your strength (-4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). rCorr: It protects you from acid and corrosion. 6 large rocks a +0 arbalest a yaktaur corpse (62, 48, D) a silver javelin (still there?) a +2 sling of flaming (still there?) (62, 49, D) a +0 leather armour (still there?) a +3 spear of distortion (still there?) 8 large rocks (still there?) a +0 longbow (still there?) (62, 52, D) a +2 heavy morningstar (unseen) (63, 17, D) a +1 vampiric short sword (63, 18, D) a +0 halberd a naga corpse (skeletalised by now) (63, 19, D) a +0 spear a naga corpse (skeletalised by now) (63, 26, D) a +5 ring of evasion (63, 36, D) a ring of magical power (63, 37, D) a +4 lajatang of venom (unseen) (63, 47, D) a +0 arbalest the +0 rapier "Kukugot" {flame, Int+2} Int+2: It affects your intelligence (+2). a +0 arbalest a book of Power a +3 leather armour of cold resistance (63, 49, D) a book of Necromancy a +0 leather armour a +0 arbalest (63, 51, D) a +0 leather armour (still there?) a +0 heavy arbalest (still there?) a staff of fire (still there?) (63, 52, D) a +0 arbalest (64, 16, D) a +2 great sword of electrocution (unseen) (64, 17, D) a staff of air (unseen) (64, 19, D) a +0 club a naga corpse (skeletalised by now) (64, 20, D) a +0 club a naga corpse (skeletalised by now) (64, 27, D) a +2 heavy battleaxe (unseen) (64, 31, D) a water moccasin corpse (skeletalised by now) (64, 47, D) the +3 quarterstaff "Nifycw" {freeze, Str+8 Int-4} Str+8: It affects your strength (+8). Int-4: It affects your intelligence (-4). (64, 51, D) the +3 plate armour "Gad Oneg" {SInv} (still there?) SInv: It lets you see invisible. a +0 spear (still there?) a +0 arbalest (still there?) 6 large rocks (still there?) a merfolk corpse (still there?) an elf corpse (still there?) (65, 21, D) a water moccasin corpse (skeletalised by now) (65, 47, D) a +0 leather armour 3 large rocks a cyclops corpse (65, 48, D) a +2 war axe of electrocution (still there?) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) an amulet of regeneration (still there?) a +3 leather armour of poison resistance (still there?) a +0 longbow (still there?) a wand of iceblast (5) (still there?) a merfolk corpse (still there?) (65, 51, D) 3 silver javelins (still there?) a +2 heavy hand axe (still there?) a +0 antimagic longbow (still there?) a +0 shortbow (still there?) an elf corpse (still there?) a centaur corpse (still there?) (65, 52, D) a +0 arbalest a yaktaur corpse (65, 53, D) a +0 orcbow a centaur corpse (66, 48, D) 5 large rocks (still there?) a +3 orcbow of flaming (still there?) (66, 49, D) a ring of flight (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of earth (still there?) an elf corpse (still there?) (66, 53, D) 4 large rocks (67, 0, D) quicksilver dragon scales (67, 47, D) the Lectures on Spellbinding Left-Handed Words Spells Type Level a - Sublimation of Blood Necromancy 2 b - Metabolic Englaciation Hexes/Ice 5 c - Curse of Agony Necromancy 5 d - Infestation Necromancy 8 (67, 48, D) a staff of fire (unseen) (67, 49, D) a +0 leather armour a book of Maladies (67, 51, D) a +0 longbow a scroll of brand weapon a +0 spear 3 silver javelins a +0 leather armour an amulet of magic regeneration a merfolk corpse (68, 0, D) a staff of death (unseen) (68, 47, D) a staff of alchemy (unseen) (68, 48, D) 7 large rocks (still there?) a +1 orcbow of electrocution (still there?) (68, 49, D) a +0 longbow a +0 arbalest (68, 50, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 longbow a +0 leather armour a staff of fire an elf corpse (69, 38, D) a +2 great mace of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (69, 47, D) 4 large rocks a book of Touch (69, 48, D) a +0 leather armour (still there?) a +1 flail of protection (still there?) a +0 orcbow (still there?) a wand of charming (6) (still there?) (69, 50, D) a +4 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) a +0 leather armour of cold resistance (still there?) a merfolk corpse (still there?) (69, 51, D) a staff of earth (still there?) a +0 orcbow (still there?) 2 large rocks (still there?) a centaur corpse (still there?) a stone giant corpse (still there?) (69, 52, D) a +1 orcbow of freezing (unseen) (69, 53, D) a +3 arbalest of freezing (unseen) (70, 8, D) a wand of digging (5) (70, 9, D) the +4 plate armour of Disaster {+Inv Fly Str+4} Str+4: It affects your strength (+4). +Inv: It lets you turn invisible. Fly: It grants you flight. (70, 19, D) a +0 mace an orc corpse (skeletalised by now) (70, 39, D) a +0 war axe a +0 chain mail a +0 arbalest a human corpse (skeletalised by now) (70, 40, D) a +0 broad axe (still there?) a +0 chain mail (still there?) a +2 tower shield (still there?) (70, 47, D) a +5 heavy spear 2 silver javelins a +0 leather armour a merfolk corpse (70, 48, D) a +2 halberd of venom (still there?) 4 large rocks (still there?) (70, 50, D) a +4 chain mail of poison resistance (still there?) a +0 arbalest (still there?) 7 large rocks (still there?) an elf corpse (still there?) (71, 8, D) a ring of flight (71, 10, D) a +3 war axe (still there?) a +0 robe (still there?) (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +2 long sword of holy wrath (unseen) (71, 19, D) a +0 mace a +0 chain mail a +0 club a +0 leather armour a +4 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 26, D) a +1 robe of fire resistance (unseen) (71, 27, D) a staff of death (unseen) (71, 39, D) a +0 arbalest a lindwurm corpse (skeletalised by now) (71, 47, D) a +0 orcbow (still there?) a +2 robe of resistance (still there?) a staff of earth (still there?) a +0 arbalest (still there?) an amulet of the acrobat (still there?) a yaktaur corpse (still there?) (71, 48, D) a +0 arbalest a +0 orcbow 6 large rocks Paissesh's Quarto of the Gang Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Canine Familiar Summoning 3 c - Summon Lightning Spire Summoning/Air 4 d - Summon Hydra Summoning 7 a cyclops corpse (71, 53, D) a yaktaur corpse (72, 8, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (72, 17, D) a +2 short sword of draining (72, 19, D) a +0 war axe a +0 leather armour (72, 27, D) a staff of conjuration (unseen) (72, 36, D) the amulet "Cicvivos" {Spirit Harm Int+6} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+6: It affects your intelligence (+6). Harm: It increases damage dealt and taken. (72, 38, D) a staff of cold (unseen) (72, 39, D) a +0 glaive a +0 chain mail a human corpse (skeletalised by now) (72, 47, D) the staff of Reason {rPois Int+7 Alchemy} (still there?) [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 arbalest (still there?) a +0 heavy spear (still there?) (72, 48, D) a +2 heavy orcbow (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a wand of polymorph (3) (still there?) (72, 52, D) a +0 arbalest (73, 1, D) a wand of flame (10) (73, 2, D) a +0 dagger of protection (still there?) a +0 robe (still there?) the elf corpse of Dowan (skeletalised by now) (still there?) (73, 17, D) a staff of conjuration (unseen) (73, 19, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (73, 27, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (73, 31, D) a wind drake corpse (skeletalised by now) (73, 49, D) the +10 whip of Execution {venom, rF++ rC+++ Int-3 Dex-4} (still there?) Int-3: It affects your intelligence (-3). Dex-4: It affects your dexterity (-4). rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. a +0 arbalest (still there?) a ring of willpower (still there?) a staff of death (still there?) a yaktaur corpse (still there?) (73, 50, D) a +0 shortbow (still there?) a staff of cold (still there?) a centaur corpse (still there?) (74, 2, D) a +0 short sword a +0 scale mail (74, 32, D) a wind drake corpse (skeletalised by now) (74, 38, D) a staff of conjuration (unseen) (74, 47, D) a potion of might (74, 52, D) a +0 longbow (75, 1, D) the staff "Ygrufang" {rN+ Dex+4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 16, D) a +0 buckler a +0 scale mail (75, 49, D) a Young Poisoner's Handbook