radzia the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (10, 7, D) a wand of mindburst (7) a wand of light (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, -1, D) a +0 spear of freezing (still there?) a book of Dreams (still there?) a +6 dagger of freezing (still there?) (18, 2, D) a +1 dagger of speed (unseen) (24, -1, D) an amulet of faith (24, 1, D) a +0 great sword of electrocution (still there?) a +2 heavy shortbow (still there?) a +0 long sword of holy wrath (still there?) a box of beasts (still there?) 4 scrolls of enchant weapon (still there?) an amulet of guardian spirit (still there?) a +2 quarterstaff of speed (still there?) (25, 0, D) a staff of fire (unseen) (25, 1, D) a +4 rapier of venom (unseen) (26, 0, D) a phantom mirror (26, 1, D) a staff of earth (unseen) (26, 2, D) a staff of earth (unseen) (27, 0, D) a scroll of acquirement (27, 2, D) a ring of positive energy (28, 0, D) a +1 dagger of draining (unseen) (29, 0, D) a condenser vane (29, 1, D) a +1 morningstar of draining (unseen) (34, 28, D) the Commentary on Combative Bringing Forth Spells Type Level a - Foxfire Conjuration/Fire 1 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Cactus Giant Summoning 6 (unseen) (35, 1, D) a Grand Grimoire (35, 15, D) the +5 spear "Goblinslayer" {freeze, rPois rF+ rC+ Will++} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will++: It greatly increases your willpower. (unseen) (35, 28, D) a staff of fire (unseen) (35, 29, D) a wand of flame (6) (36, 0, D) a +3 chain mail of cold resistance (36, 14, D) a staff of death (36, 15, D) a staff of alchemy (unseen) (36, 28, D) a +2 robe (unseen) (36, 29, D) a +0 sling of freezing (unseen) (37, 0, D) the +8 plate armour "Dets" {rPois Int+3 Slay+5} Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rPois: It protects you from poison. (37, 1, D) a +3 chain mail of cold resistance (unseen) (37, 14, D) a staff of conjuration (37, 15, D) a staff of death (37, 28, D) a +3 long sword of freezing (unseen) (37, 29, D) a +2 battleaxe of flaming (unseen) (38, 0, D) a staff of cold (38, 1, D) the +2 troll leather armour of Zin's Displeasure {Rampage rF+ Regen+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (38, 14, D) a +4 plate armour of poison resistance (38, 15, D) a wand of charming (4) (38, 28, D) a +2 robe of cold resistance (unseen) (38, 29, D) the +8 arbalest "Demonbane" {freeze, ^Contam Fly rElec Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (unseen) (38, 34, D) a bullfrog corpse (39, 14, D) a +6 ring of strength (39, 15, D) a ring of flight (39, 28, D) a +2 heavy arbalest (unseen) (39, 29, D) a staff of air (unseen) (39, 35, D) a hydra corpse a hydra corpse (39, 36, D) a komodo dragon corpse (40, 0, D) a scroll of brand weapon (40, 1, D) a ring of ice (40, 3, D) the +1 mace of the Apocalypse {elec, rElec rF+ Dex+2 Stlth-} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (40, 14, D) a book of Conjurations (40, 19, D) a +0 giant club a +0 giant club a two-headed ogre corpse (40, 20, D) a +0 giant club a +0 giant club a two-headed ogre corpse (40, 21, D) a +1 great sword of flaming (still there?) a +0 giant spiked club (still there?) a fire giant corpse (still there?) (40, 28, D) a wand of polymorph (2) (40, 29, D) a +1 ring mail of cold resistance (40, 34, D) a yak corpse (40, 35, D) a death yak corpse (41, 0, D) the +1 plate armour of the Sturgeon {rCorr MP-9 SInv Stlth+} MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (41, 1, D) an amulet of reflection a wand of light (5) (41, 14, D) a +1 rapier of speed (unseen) (41, 15, D) a +3 ring mail of willpower (unseen) (41, 20, D) 10 large rocks a stone giant corpse a stone giant corpse (41, 21, D) a +2 great sword of flaming (still there?) a ring of flight (still there?) 4 large rocks (still there?) (41, 22, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (41, 28, D) a ring of willpower (41, 35, D) a water moccasin corpse a water moccasin corpse (41, 36, D) a wyvern corpse a blink frog corpse (42, 0, D) a +4 scale mail of cold resistance (unseen) (42, 1, D) a +0 arbalest of draining (unseen) (42, 14, D) a +1 heavy glaive (unseen) (42, 19, D) a +0 giant club a +0 troll leather armour a troll corpse (42, 20, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (42, 28, D) an amulet of regeneration (42, 29, D) a +2 glaive of venom (43, 14, D) a +2 great sword of holy wrath (unseen) (43, 15, D) a ring of wizardry (43, 20, D) 6 large rocks a +0 giant club a +0 giant spiked club a two-headed ogre corpse (43, 28, D) A Thorough Guide to Ritual Insight Spells Type Level a - Death's Door Necromancy 9 (43, 29, D) a +1 glaive of freezing (47, 38, D) a +0 spear of venom a silver javelin a +0 leather armour (48, 36, D) a merfolk corpse (skeletalised by now) (48, 38, D) a +4 glaive of protection (49, 0, D) a +0 short sword (49, 12, D) the +7 short sword "Wipa" {holy, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 24, D) a +2 quarterstaff of holy wrath (unseen) (49, 36, D) 2 boomerangs a wand of flame (9) (49, 37, D) a ring of resist corrosion (49, 39, D) a +0 club (50, 0, D) a staff of conjuration (unseen) (50, 1, D) the staff of Xuev {rPois rF+++ Will+ Int-3 Dex+3 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rF+++: It renders you almost immune to fire. rPois: It protects you from poison. Will+: It increases your willpower. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 12, D) a staff of cold (unseen) (50, 13, D) a +0 great sword of holy wrath (unseen) (50, 24, D) a +1 dagger of protection (unseen) (50, 25, D) a +3 leather armour of poison resistance (unseen) (50, 36, D) a +1 vampiric glaive (unseen) (50, 37, D) a +0 leather armour a +1 short sword of electrocution (50, 38, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (50, 39, D) a +0 longbow (50, 42, D) a +0 robe a merfolk corpse (skeletalised by now) (51, 0, D) a +6 shortbow of electrocution (51, 1, D) a +0 long sword of flaming (51, 12, D) Total Understanding of Sorcery Spells Type Level a - Shatter Earth 9 (unseen) (51, 25, D) a staff of cold (unseen) (51, 36, D) a +0 trident (51, 37, D) a +0 longbow a +2 robe of cold resistance (51, 39, D) a +0 spear of freezing (still there?) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 40, D) a +4 rapier of flaming (unseen) (52, 12, D) a ring of ice (52, 13, D) a +1 antimagic mace (unseen) (52, 36, D) a staff of air (52, 37, D) a silver javelin a +2 chain mail of cold resistance (52, 39, D) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (53, 0, D) a phial of floods (53, 1, D) a wand of charming (7) (53, 12, D) a +0 trident of venom (53, 13, D) the beast talisman "Jutsik" {Dex-5 Slay+4 SInv} [beast talisman] Dex-5: It affects your dexterity (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. (unseen) (53, 25, D) a +0 plate armour (53, 32, D) a +0 glaive a +0 chain mail (53, 36, D) a wand of warping (3) (53, 37, D) a +2 shortbow of flaming (still there?) a satyr corpse (skeletalised by now) (still there?) (53, 39, D) a +0 spear (54, 0, D) a wand of warping (5) (54, 1, D) a book of Spontaneous Combustion (54, 8, D) a +0 short sword a +0 shortbow a +0 leather armour (54, 13, D) a wand of digging (5) (54, 32, D) a +3 great sword (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (54, 33, D) a +2 great mace a +0 chain mail (55, 0, D) a wand of flame (4) (55, 1, D) a +2 mace of holy wrath (unseen) (55, 2, D) a +0 short sword a +0 shortbow a +0 leather armour (55, 9, D) a +0 rapier (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a ring of resist corrosion (still there?) a +4 glaive of freezing (still there?) a +0 scale mail (still there?) a +0 dagger (still there?) an amulet of faith (still there?) a +1 flail of protection (still there?) an elf corpse (skeletalised by now) (still there?) (55, 12, D) a book of the Moon (still there?) a staff of earth (still there?) (55, 24, D) a +1 scale mail of fire resistance (unseen) (55, 33, D) a +0 long sword a +0 plate armour a +0 kite shield 4 large rocks a stone giant corpse (skeletalised by now) (56, 4, D) a +0 rapier (56, 33, D) a +1 great mace of venom (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +3 long sword of protection (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (57, 6, D) a +0 scimitar a +0 chain mail a +0 buckler a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (57, 7, D) a +0 short sword a +0 short sword a +0 leather armour a +2 antimagic mace (57, 8, D) a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +4 ring of protection an elf corpse (skeletalised by now) (57, 31, D) 2 large rocks (still there?) a +2 great sword of freezing (still there?) a +1 sling of freezing (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +2 chain mail of willpower (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (57, 32, D) a +3 dire flail of holy wrath (still there?) a +0 plate armour (still there?) (58, 38, D) a salamander corpse (skeletalised by now) (59, 36, D) a +2 heavy hand axe (unseen) (59, 37, D) a +2 short sword of protection (unseen) (60, 36, D) a wand of charming (3) (60, 37, D) a staff of air (unseen) (60, 38, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (60, 39, D) a +2 great sword of flaming (unseen) (61, 16, D) the +5 chain mail "Nuichyhiemp" {-Tele rElec rC++} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (61, 37, D) a book of Debilitation (61, 38, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (61, 39, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (62, 1, D) the +3 shortbow "Inteclemn" {freeze, rN+ Int+4 Stlth-} Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (62, 9, D) a wand of warping (7) (62, 16, D) a staff of fire (62, 28, D) a +0 long sword (62, 29, D) a wand of mindburst (5) a +0 dagger (62, 30, D) an elf corpse (skeletalised by now) (62, 36, D) a wand of mindburst (2) (62, 37, D) the Book of Smouldering Transfiguration Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Dazzling Flash Hexes/Fire 3 c - Olgreb's Toxic Radiance Alchemy 4 d - Fireball Conjuration/Fire 5 e - Hoarfrost Cannonade Ice/Alchemy 5 a scroll of fog (62, 39, D) a +0 great sword of flaming (63, 0, D) the ring "Mazoy" {+Blink rC- rN+ Will- Int+5} [ring of positive energy] Int+5: It affects your intelligence (+5). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. +Blink: It lets you blink. (63, 8, D) a +8 chain mail of ponderousness (unseen) (63, 16, D) the +3 mace of Grandeur {elec, rC+ rCorr Int-3} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (63, 17, D) a wand of flame (7) (63, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (63, 21, D) a +0 giant club a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (63, 25, D) a staff of alchemy 4 scrolls of enchant armour the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. a wand of charming (5) a +1 battleaxe of draining (63, 28, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (63, 36, D) the +4 short sword of Incongruity {antimagic, Int+3 Dex+2} (still there?) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a wand of flame (13) (still there?) (63, 39, D) a salamander corpse (skeletalised by now) (64, 16, D) a staff of cold (unseen) (64, 17, D) an amulet of faith (64, 19, D) a +0 giant club a +0 great mace a two-headed ogre corpse (skeletalised by now) (64, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (64, 28, D) a staff of conjuration (still there?) a +5 ring of evasion (still there?) (64, 29, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (64, 30, D) a +0 long sword (65, 20, D) a +0 giant club a +0 giant club a +0 troll leather armour a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (67, 0, D) a book of the Wilderness (68, 0, D) a ring of willpower (69, 0, D) a +3 vampiric rapier (unseen) (69, 36, D) a +2 robe of fire resistance (unseen) (70, 8, D) +1 ice dragon scales (70, 9, D) a +3 rapier of speed (unseen) (70, 11, D) a shapeshifter corpse (skeletalised by now) (70, 26, D) a scarf of invisibility (unseen) (70, 36, D) a +2 morningstar of protection (unseen) (70, 37, D) a +4 great sword of holy wrath (unseen) (70, 39, D) a +0 flail (71, 8, D) a wand of charming (3) (71, 16, D) a +1 glaive of protection (unseen) (71, 17, D) a staff of alchemy (unseen) (71, 26, D) a +0 troll leather armour (71, 28, D) a +2 sling of flaming (unseen) (71, 36, D) a +2 heavy hand axe (71, 37, D) a +6 arbalest of flaming (unseen) (71, 38, D) an adder corpse (skeletalised by now) (71, 39, D) a +0 flail of protection (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (71, 40, D) a ball python corpse (skeletalised by now) (72, 8, D) the +1 ring mail of the Trees {Int+2} Int+2: It affects your intelligence (+2). (72, 9, D) a staff of cold (unseen) (72, 16, D) a +1 heavy falchion (unseen) (72, 20, D) a +0 giant club a +0 giant club (72, 22, D) a +0 giant club a +0 giant spiked club (72, 26, D) a wand of warping (3) (72, 36, D) a +3 heavy mace (unseen) (72, 39, D) a +0 battleaxe (73, 1, D) the +5 dagger of Fakleode {flame, rElec rCorr Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (73, 11, D) a shapeshifter corpse (skeletalised by now) (73, 17, D) a +0 antimagic short sword (unseen) (73, 19, D) a +0 giant club an ogre skeleton (73, 20, D) a +0 giant spiked club a +0 giant spiked club (73, 27, D) a +0 battleaxe of flaming (73, 36, D) a staff of cold (unseen) (73, 37, D) a ring of flight (74, 20, D) a +0 giant spiked club an ogre skeleton (74, 21, D) a +0 giant club