Dungeon Sprint DCSS version 0.33-a0-311-g6419177204 (webtiles) character file. Game seed: 17164794434697384193 0 radzia the Shield-Bearer (level 1, -11/33 HPs) Began as a Troll Fighter on Nov 13, 2024. Mangled by a merfolk siren ... wielding a +2 spear of venom (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (5 turns). radzia the Shield-Bearer (Troll Fighter) Turns: 5, Time: 00:00:06 Health: -11/33 AC: 4 Str: 23 XL: 1 Next: 0% Magic: 0/0 EV: 7 Int: 4 God: Gold: 0 SH: 7 Dex: 9 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . b - +0 kite shield rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, lethally poisoned (-11 -> -15), very quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: - Level 2.4 Fighting - Level 2.4 Dodging - Level 2.6 Shields * Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Unknown explore stop condition 'gates' (radzia.rc:172) Options error: Extraneous enemy hp color values ignored in 'green green brown brown magenta red lightgrey' (radzia.rc:185) Welcome, radzia the Troll Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You open the door. A merfolk siren comes into view. It is wielding a +2 spear of venom. The merfolk siren shouts! A merfolk siren is nearby! A merfolk siren is nearby! The merfolk siren hits you with a +2 spear of venom! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren hits you with a +2 spear of venom! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! You scratch the merfolk siren. The merfolk siren is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. You claw the merfolk siren! The merfolk siren is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The merfolk siren hits you with a +2 spear of venom! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | radzia the Troll Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 1 | D | Noticed a merfolk siren 5 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Melee: Unarmed || 2 Use: Potion || 1 Armour: Robe || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4 | 4 | 0 | 0 | 1 | 1 | 4.0 | Dungeon | 4 | 4 | 0 | 0 | 1 | 1 | 4.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 4 daAuts