radzia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +3 sling of flaming (unseen) (49, 36, D) a wand of flame (9) (50, 24, D) a staff of conjuration (unseen) (50, 25, D) the amulet of Descent {rF+ rC+ rN+ RegenMP+ Int-5} [amulet of magic regeneration] It increases your rate of magic regeneration. Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. (unseen) (50, 36, D) the staff of the Evil Eye {rF+ Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-clawed weapon. (50, 37, D) Dispater's Encyclopedia of the Fifth Circle and Detritus Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Passwall Earth 3 c - Irradiate Conjuration/Alchemy 5 d - Lehudib's Crystal Spear Conjuration/Earth 8 (51, 24, D) a staff of alchemy (unseen) (51, 25, D) a book of Dreams (51, 28, D) a hell hog corpse (51, 30, D) a +2 demon whip of freezing (unseen) (51, 36, D) a +2 sling of draining (51, 37, D) the +1 robe of Lirchiom {Int+5} Int+5: It affects your intelligence (+5). (52, 24, D) a granite talisman (52, 25, D) a +0 halberd of holy wrath (unseen) (52, 26, D) a hell hog corpse (52, 36, D) a wand of flame (8) (52, 37, D) a +0 spectral lajatang (53, 24, D) the +7 orcbow of Loemyave {freeze, Fly} Fly: It grants you flight. (unseen) (53, 25, D) a scroll of brand weapon (53, 31, D) a hell hog corpse (53, 37, D) a book of Misfortune (54, 24, D) the ring of the Wereyak {^Drain rElec rCorr Dex+6 SInv} [ring of dexterity] Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (unseen) (54, 25, D) a +0 heavy orcbow (unseen) (54, 30, D) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (54, 36, D) a +2 mace of holy wrath (unseen) (55, 24, D) a +1 vampiric demon whip (unseen) (59, 37, D) a +2 short sword of freezing (unseen) (60, 11, D) a +0 rapier (still there?) a +0 robe (still there?) a +2 buckler (still there?) a spriggan corpse (skeletalised by now) (still there?) (60, 37, D) a +2 leather armour of cold resistance (unseen) (61, 0, D) a +0 mace of protection (61, 3, D) a +0 long sword (61, 8, D) a staff of death (unseen) (61, 11, D) a +0 dagger a +0 robe a +0 buckler (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +4 chain mail of poison resistance (unseen) (61, 36, D) the +0 ring mail of Proximity {+Inv rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. +Inv: It lets you turn invisible. (61, 41, D) a storm dragon skeleton (61, 43, D) a +0 robe (62, 0, D) a talisman of death (62, 3, D) a +1 trident of venom (62, 4, D) a +2 flail of holy wrath (62, 9, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (62, 16, D) a staff of earth (unseen) (62, 17, D) a book of Spatial Translocations (62, 37, D) the +1 dire flail of Lemmuthraggoe {venom, +Blink rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (62, 41, D) a wind drake skeleton (62, 42, D) a storm dragon skeleton (63, 0, D) a staff of cold (63, 5, D) a shapeshifter corpse (skeletalised by now) (63, 8, D) a staff of earth (63, 16, D) a +0 buckler a +0 scale mail (63, 17, D) a +3 longbow of flaming (63, 26, D) a staff of conjuration (63, 27, D) a +4 double sword of holy wrath (63, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a +1 heavy spear (unseen) (63, 37, D) a +0 orcbow of freezing (unseen) (64, 16, D) the +7 captain's cutlass {speed, disarm} (unseen) (64, 17, D) the +3 broad axe of the Mouth {freeze, rPois MP+8} rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). (64, 31, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (65, 26, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (65, 30, D) a +0 trident 2 boomerangs a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (65, 41, D) a +0 robe (66, 28, D) a +0 vampiric trident a merfolk corpse (skeletalised by now) (66, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (67, 0, D) a staff of conjuration (unseen) (69, 4, D) a ball python corpse (skeletalised by now) (69, 36, D) a staff of air (unseen) (70, 4, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (70, 9, D) the +1 chain mail "Zurchet" {^Contam Regen+ MP+6 SInv} MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Regen+: It increases your rate of health regeneration. (70, 36, D) a +6 short sword of venom (unseen) (70, 37, D) a staff of earth (unseen) (71, 19, D) a +3 arbalest (unseen) (71, 22, D) a harpy corpse (skeletalised by now) (71, 26, D) a +2 falchion of holy wrath (71, 27, D) a +4 plate armour of cold resistance (unseen) (71, 37, D) a +4 vampiric hand axe (72, 8, D) a staff of alchemy (unseen) (72, 9, D) a staff of fire (unseen) (72, 11, D) a ball python corpse (skeletalised by now) (72, 20, D) a +0 great mace a +0 plate armour a +0 war axe a +0 chain mail (72, 26, D) a +0 crystal plate armour (72, 36, D) an amulet of magic regeneration (72, 37, D) a staff of fire (unseen) (73, 16, D) a wand of flame (11) (73, 20, D) a +0 arbalest (73, 21, D) a +0 arbalest (73, 26, D) the +8 shortbow "Feril" {heavy, Fly rC+ rCorr} rC+: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (73, 29, D) a hell hound corpse (skeletalised by now) (73, 30, D) a hell hog corpse (skeletalised by now) (73, 36, D) a +2 battleaxe of freezing (unseen) (73, 37, D) a staff of air (unseen) (74, 30, D) a +4 scimitar of flaming