Dungeon Sprint DCSS version 0.33-a0-314-g4d20f59752 (webtiles) character file. Game seed: 10681074185141110964 0 radzia the Shield-Bearer (level 1, -5/33 HPs) Began as a Troll Fighter on Nov 14, 2024. Slain by a merfolk ... wielding a +0 trident (24 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:12 (21 turns). radzia the Shield-Bearer (Troll Fighter) Turns: 21, Time: 00:00:13 Health: -5/33 AC: 4 Str: 23 XL: 1 Next: 0% Magic: 0/0 EV: 7 Int: 4 God: Gold: 0 SH: 7 Dex: 9 Spells: 0/0 levels left rFire . . . - Unarmed rCold . . . b - +0 kite shield rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.07/turn %: no teleportation @: berserking, very quick A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) b - a +0 kite shield (worn) Scrolls i - a scroll of blinking Potions c - a potion of might d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic Skills: - Level 2.4 Fighting - Level 2.4 Dodging - Level 2.6 Shields * Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 3 runed doors Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Options error: Unknown explore stop condition 'gates' (radzia.rc:172) Options error: Extraneous enemy hp color values ignored in 'green green brown brown magenta red lightgrey' (radzia.rc:185) Welcome, radzia the Troll Fighter. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Partly explored, unopened runed door. Partly explored, unopened runed door. You open the door. There is an open door to the Entrance Hall (Safe) here. Partly explored, unopened runed door. Partly explored, unopened runed door. No target in view! You open the huge gate. A river rat and a merfolk come into view. You close the huge gate. A merfolk opens the huge gate. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The river rat squeaks loudly. You feel a strong urge to attack something. You block the merfolk's attack. You closely miss the merfolk. You claw the merfolk! The merfolk is lightly wounded. The merfolk hits you with a +0 trident! You claw the merfolk! The merfolk is moderately wounded. The merfolk hits you with a +0 trident. You miss the merfolk. The merfolk is moderately wounded. You claw the merfolk! The merfolk is heavily wounded. The merfolk hits you with a +0 trident!! Ouch! That really hurt! You die... ##########++###### #................# #......#..#......# #................+ +................+ #......#..#......# #........@.......# ####'#####mr###### #.......##''# #.......##.... #.......##....# #...<...##...## #.......##..## #.......##..# #.......# You could see a merfolk and a river rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | radzia the Troll Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 22/22 MP: 0/0 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 10 | D | Found a huge runed gate leading to the Armoury (Hard). 10 | D | Found a huge runed gate leading to the Armoury (Hard). 11 | D | Noticed a merfolk 21 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_2, final_vault] Action || total ---------------------------++------- Melee: Unarmed || 5 Use: Potion || 1 Armour: Robe || 3 Block: Kite shield || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 19 | 0 | 0 | 9 | 1 | 19.0 | Dungeon | 19 | 19 | 0 | 0 | 9 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 19 daAuts