radzia the Dungeon (1, 32, D) a staff of fire (unseen) (2, 14, D) a wand of flame (12) (2, 15, D) a +2 plate armour of cold resistance (unseen) (2, 16, D) a +0 short sword (2, 32, D) the scarf "Hepsiuh" {repulsion, MP+8 Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). MP+8: It affects your magic capacity (+8). (2, 33, D) a +0 sling of draining (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a scroll of brand weapon (3, 15, D) a wand of digging (8) (3, 16, D) a wand of polymorph (4) (3, 32, D) the +1 robe of the Blind Marksman {Archmagi} Archmagi: It increases the power of your magical spells. (3, 33, D) a +0 short sword (3, 34, D) a +2 dagger of draining (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a wand of digging (7) (4, 15, D) a book of Burglary (4, 32, D) a staff of air (4, 33, D) a book of Chaos (5, 16, D) a scroll of brand weapon (5, 32, D) a +3 vampiric war axe (5, 33, D) the Atlas of Good Intentions Spells Type Level a - Sandblast Earth 1 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Awaken Armour Earth/Forgecraft 4 d - Magnavolt Earth/Air 7 (unseen) (5, 34, D) the +2 ring mail of Feasting {Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (5, 41, D) a +0 rapier a +0 ring mail a ring of wizardry (6, 14, D) a staff of death (unseen) (6, 15, D) the +3 scale mail of Zilob {Int+8} Int+8: It affects your intelligence (+8). (unseen) (6, 16, D) a +2 long sword of freezing (unseen) (6, 33, D) a +0 dagger (6, 34, D) a +5 ring of evasion (7, 14, D) a +0 short sword of venom (7, 15, D) a +6 ring of dexterity (7, 16, D) a +2 spear of venom (unseen) (7, 32, D) a +0 short sword (7, 34, D) a ring of ice (7, 37, D) a +0 long sword a +0 leather armour (7, 38, D) a +0 long sword of electrocution (unseen) (8, 14, D) a storm talisman (8, 15, D) a ring of protection from cold (8, 16, D) a +0 dagger a +0 shortbow the +1 leather armour of Distant Worlds {+Inv rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. a wand of charming (6) (8, 32, D) a +6 arbalest of draining (8, 33, D) a staff of conjuration (unseen) (8, 34, D) a book of Spectacle (8, 37, D) the +5 morningstar of Symmetry {freeze, ^Contam Fly rElec Str-2} (still there?) Str-2: It affects your strength (-2). rElec: It insulates you from electricity. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. a +0 longbow (still there?) a +0 leather armour (still there?) (8, 50, D) a book of the Senses (8, 51, D) a +8 dire flail of holy wrath (unseen) (8, 52, D) a +1 dagger of protection (unseen) (9, 14, D) a staff of death (unseen) (9, 16, D) a +3 trident of venom a +1 mace of protection (9, 17, D) a +0 short sword a +0 leather armour (9, 18, D) a +5 heavy halberd (still there?) a staff of cold (still there?) (9, 19, D) a +0 short sword a +0 leather armour an elf corpse (9, 32, D) a +2 ring mail of poison resistance (9, 33, D) a +0 morningstar of holy wrath (unseen) (9, 34, D) a +0 long sword a +0 shortbow a +0 leather armour a book of Unlife (9, 36, D) a +1 scimitar of holy wrath (unseen) (9, 38, D) a +0 long sword (still there?) the +0 leather armour of Moral Flaws {Rampage rPois rN++ MP+8} (still there?) rPois: It protects you from poison. rN++: It greatly protects you from negative energy. MP+8: It affects your magic capacity (+8). Rampage: It bestows one free step when moving towards enemies. (9, 39, D) a +0 longbow (still there?) a +0 leather armour (still there?) the ring "Kipp" {rF+ Dex+2} (still there?) [ring of protection from fire] Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. (9, 40, D) a +0 long sword (still there?) a wand of iceblast (6) (still there?) a +0 shortbow (still there?) a +1 spectral quarterstaff (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (9, 51, D) the +2 cloak of Lifelessness {Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (9, 52, D) a +2 dagger of venom (unseen) (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +3 mace of draining (unseen) (10, 15, D) a +0 dagger (10, 16, D) the +1 ring mail "Xoxogiuk" {Fly rPois rN+ Dex-5} Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (10, 17, D) a +0 long sword a +0 ring mail (10, 18, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) (10, 19, D) a +3 flail of protection (unseen) (10, 32, D) a +2 chain mail of poison resistance (10, 33, D) a +1 short sword of venom (10, 34, D) a staff of air (unseen) (10, 35, D) a +0 short sword a +0 long sword (10, 36, D) a +1 glaive of holy wrath (still there?) a glowing shapeshifter corpse (still there?) (10, 37, D) a +0 longbow a +0 leather armour (10, 38, D) a +0 short sword a +0 chain mail an elf corpse (10, 50, D) a Handbook of Applied Construction (10, 51, D) a wand of flame (6) (10, 52, D) a +0 robe of fire resistance (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 15, D) a +0 short sword (11, 16, D) a +0 longbow a +0 leather armour a wand of flame (7) an elf corpse (11, 17, D) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 antimagic flail (still there?) (11, 18, D) a +1 heavy dire flail a staff of cold a +0 chain mail (11, 19, D) a +0 rapier a +0 rapier a +0 chain mail an elf corpse an elf corpse (11, 32, D) a +0 rapier (11, 33, D) a scarf of invisibility (unseen) (11, 34, D) a book of Cantrips (11, 37, D) a +0 dagger (still there?) a ring of ice (still there?) a +2 mace of holy wrath (still there?) (11, 38, D) a +1 vampiric trident (11, 39, D) a +2 trident of protection (unseen) (11, 43, D) a +0 long sword an elf corpse (11, 50, D) the +4 spear of Guile {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (11, 51, D) the +9 hand axe of the Eleven Artists {freeze, rElec rPois rN+ Dex-2} Dex-2: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (11, 52, D) a staff of earth (unseen) (12, 14, D) a ring of ice (12, 15, D) a wand of charming (6) (12, 16, D) a +0 short sword of speed (unseen) (12, 18, D) a +0 longbow a +0 leather armour a +6 ring of dexterity a +0 long sword a ring of fire (12, 19, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (12, 20, D) a +0 short sword a +0 short sword a +0 leather armour (12, 32, D) the staff of the Endless Suns {rPois Dex-3 Necro Tloc Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (12, 33, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (12, 34, D) a wand of acid (6) (12, 36, D) a +3 vampiric trident (unseen) (12, 37, D) a +0 rapier a +0 leather armour an elf corpse (12, 38, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 heavy hand axe (still there?) (12, 50, D) a ring of protection from cold (12, 51, D) the amulet "Fiddi" {Spirit rElec Str+3 Int-4 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (12, 52, D) a book of Touch (13, 17, D) a +3 lajatang of electrocution (unseen) (13, 18, D) a +0 long sword a +0 longbow a +0 ring mail a ring of wizardry a +0 dagger a +0 ring mail (13, 20, D) a +0 long sword an amulet of guardian spirit an elf corpse (13, 32, D) a staff of fire (unseen) (13, 33, D) a +1 heavy glaive (unseen) (13, 34, D) a +1 rapier of electrocution (still there?) a +0 leather armour (still there?) a staff of conjuration (still there?) (13, 35, D) a +0 dagger (13, 37, D) a +0 long sword (still there?) a +2 ring mail of willpower (still there?) a ring of positive energy (still there?) a +5 long sword of freezing (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (13, 50, D) a +1 war axe of electrocution (unseen) (13, 51, D) an Everburning Encyclopedia (13, 52, D) a +1 vampiric short sword (unseen) (14, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (14, 34, D) a +0 short sword (14, 35, D) a +0 long sword (14, 36, D) a +0 shortbow a +0 chain mail (14, 37, D) a +0 long sword (14, 39, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (14, 50, D) the Essays on the Charnel Coals Spells Type Level a - Foxfire Conjuration/Fire 1 b - Inner Flame Hexes/Fire 3 c - Haunt Necromancy/Summoning 7 (unseen) (14, 51, D) a book of Minor Magic (14, 52, D) a staff of cold (unseen) (14, 56, D) a +0 demon whip of flaming (still there?) +0 storm dragon scales (still there?) the +0 buckler of the Hall of Blades {rF+ Dex+4} (still there?) Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. (15, 53, D) a +1 demon trident of draining (still there?) a +2 chain mail of positive energy (still there?) a +0 tower shield of reflection (still there?) (15, 55, D) a +0 scimitar (still there?) a +2 chain mail of fire resistance (still there?) a +2 kite shield of reflection (still there?) an amulet of the acrobat (still there?) 11 large rocks (still there?) 2 large rocks of chaos (still there?) (15, 57, D) a +3 battleaxe of flaming (still there?) a +0 leather armour (still there?) a maw talisman (still there?) (19, 0, D) a book of Maladies (19, 16, D) the Unrestrained Analects (19, 17, D) a +1 great sword of venom (unseen) (19, 32, D) a +2 scimitar of protection (unseen) (19, 33, D) a +2 antimagic sling (unseen) (20, 0, D) the Octavo of Malignant Rituals Spells Type Level a - Grave Claw Necromancy 2 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Curse of Agony Necromancy 5 d - Rimeblight Ice/Necromancy 7 (unseen) (20, 1, D) the Dissertation on Translocational Mechanics Spells Type Level a - Forge Monarch Bomb Fire/Forgecraft 6 b - Splinterfrost Shell Ice/Forgecraft 7 c - Manifold Assault Translocation 7 (unseen) (20, 16, D) a +6 rapier of speed (unseen) (20, 17, D) a +0 vampiric halberd (unseen) (20, 32, D) a +0 lajatang of speed (unseen) (20, 33, D) +1 storm dragon scales (unseen) (21, 0, D) a +2 battleaxe of draining (unseen) (21, 1, D) a staff of fire (unseen) (21, 16, D) a scroll of brand weapon (21, 32, D) a wand of iceblast (3) (21, 33, D) a wand of charming (4) (21, 34, D) a ring of positive energy (22, 1, D) a +3 morningstar of draining (unseen) (22, 16, D) a +2 flail of draining (22, 17, D) a +1 demon whip of draining (unseen) (22, 32, D) a +7 vampiric halberd (unseen) (22, 33, D) a wand of polymorph (5) (22, 34, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} rC+: It protects you from cold. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (23, 1, D) the +0 rapier "Wutwab" {flame, rPois} rPois: It protects you from poison. (23, 16, D) a book of Misfortune (23, 18, D) a wand of acid (5) (23, 32, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (unseen) (23, 33, D) a book of the Wilderness (23, 34, D) a book of Debilitation (24, 0, D) a +4 glaive of flaming (24, 1, D) a book of the Moon (24, 16, D) a book of Beasts (24, 17, D) a wand of mindburst (8) (24, 21, D) a salamander corpse (skeletalised by now) (24, 32, D) a granite talisman (24, 33, D) a book of Scorching (25, 1, D) a +1 robe (25, 16, D) Laakeodd's Folio of the Transforming Tesseract Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (25, 18, D) a staff of conjuration (25, 21, D) a +2 demon whip of venom a +2 robe of willpower (25, 22, D) a +1 demon whip of flaming (unseen) (25, 32, D) Gittes's Almanac of Floating Guile Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Inner Flame Hexes/Fire 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 (25, 33, D) a staff of fire (25, 34, D) a wand of iceblast (4) (25, 37, D) a blink frog corpse (26, 1, D) an amulet of the acrobat (26, 16, D) a +2 vampiric lajatang (26, 17, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. an orb of mayhem a +0 buckler a +0 scale mail (26, 21, D) a +2 war axe of venom (unseen) (26, 32, D) a ring of flight (26, 33, D) a wand of iceblast (6) (26, 34, D) a book of Callings (26, 37, D) a cane toad corpse (26, 38, D) a rime drake corpse (27, 1, D) a +2 hat (27, 6, D) a +0 robe (27, 9, D) a staff of death (still there?) a +0 robe (still there?) (27, 16, D) a +3 hand axe of venom (unseen) (27, 17, D) a +2 long sword of flaming (27, 32, D) a +4 plate armour of cold resistance (27, 33, D) a +2 shortbow of freezing (27, 34, D) a +1 dagger of protection (27, 38, D) a hydra corpse (28, 0, D) the +6 broad axe of Massacring {drain, rElec} rElec: It insulates you from electricity. (unseen) (28, 1, D) a +0 long sword of freezing (28, 6, D) a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (28, 7, D) a +0 robe (still there?) the ring "Emuaptui" {^Contam Fly rN++} (still there?) [ring of flight] rN++: It greatly protects you from negative energy. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. a spriggan corpse (skeletalised by now) (still there?) (28, 8, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (28, 17, D) a wand of polymorph (6) (28, 21, D) a +2 great sword of flaming (unseen) (28, 22, D) a +1 great sword of flaming (28, 23, D) a +1 demon whip of flaming a +6 ring of strength (28, 32, D) a staff of fire (28, 33, D) a wand of iceblast (3) (28, 37, D) a death yak corpse a cane toad corpse (29, 0, D) a ring of magical power (29, 1, D) a +1 flail of holy wrath (unseen) (29, 9, D) a wind drake corpse (skeletalised by now) (29, 17, D) a wand of charming (8) (29, 21, D) a +1 demon whip of venom (still there?) a +6 ring of intelligence (still there?) (29, 33, D) a book of Battle (29, 35, D) a hydra corpse (29, 36, D) a catoblepas corpse a wyvern corpse (29, 37, D) a hydra corpse a rime drake corpse (29, 38, D) a hydra corpse (30, 10, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (30, 23, D) a +4 demon whip of electrocution (still there?) the amulet "Wosuot" {Faith Int+2 Stlth+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (30, 36, D) a rime drake corpse (31, 8, D) a staff of earth (still there?) a +0 robe (still there?) (31, 9, D) a storm dragon corpse (skeletalised by now) (31, 37, D) a hydra corpse (34, 14, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). (34, 28, D) a +0 great sword (35, 0, D) a +2 dagger of pain (unseen) (35, 15, D) the Book of Reagents Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mercury Vapours Alchemy/Air 2 c - Olgreb's Toxic Radiance Alchemy 4 d - Leda's Liquefaction Alchemy/Earth 4 e - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (35, 29, D) a wand of mindburst (6) (36, 0, D) a ring of protection from fire (36, 1, D) a staff of alchemy (unseen) (36, 14, D) a wand of polymorph (6) (36, 15, D) a staff of conjuration (unseen) (36, 29, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (37, 0, D) the +5 arbalest of Fate {heavy, rElec Int+2 Dex+3 SInv} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (37, 1, D) a +3 chain mail of cold resistance (unseen) (37, 14, D) the +1 pair of boots of the Will of the Gods {rPois rF- rCorr Int-4} Int-4: It affects your intelligence (-4). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (37, 15, D) the staff "Ymmo" {rElec rF+ SInv Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (37, 29, D) the Catalogue of the Concerted Fairies Spells Type Level a - Confusing Touch Hexes 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Summon Cactus Giant Summoning 6 d - Monstrous Menagerie Summoning 7 (unseen) (38, 0, D) a +3 scale mail of fire resistance (unseen) (38, 1, D) a staff of death (unseen) (38, 14, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (38, 15, D) a wand of flame (12) (38, 28, D) the +0 plate armour of Xyxkoduw {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (38, 29, D) the +6 shortbow "Tiff" {flame, rC+} rC+: It protects you from cold. (39, 0, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (39, 14, D) the +0 mace "Ivetean" {flame, rCorr} rCorr: It protects you from acid and corrosion. (39, 15, D) a staff of fire (unseen) (39, 28, D) a +0 chain mail (39, 29, D) Emurgh's Spellbook of Corpses Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Martyr's Knell Necromancy/Summoning 4 (39, 32, D) a +0 great mace of protection (still there?) a +0 plate armour (still there?) (40, 14, D) an amulet of reflection (40, 15, D) a +2 heavy great mace (unseen) (40, 28, D) a +2 vampiric dagger (40, 29, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (40, 33, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (41, 0, D) a +4 scale mail of poison resistance (unseen) (41, 15, D) a book of Dreams (41, 28, D) a book of Beasts (41, 31, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (41, 33, D) a +0 halberd a +0 chain mail (42, 0, D) a staff of air (unseen) (42, 1, D) a book of the Warp (42, 14, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (42, 15, D) a book of Cryoformation (42, 28, D) a book of Transmutation (42, 29, D) a staff of alchemy (unseen) (42, 30, D) a +0 arbalest (42, 31, D) a +0 war axe a +0 plate armour an amulet of faith 3 large rocks a human corpse (skeletalised by now) (42, 32, D) a +0 long sword a +0 plate armour an amulet of faith a human corpse (skeletalised by now) (42, 33, D) a +2 heavy hand cannon (still there?) a yaktaur corpse (skeletalised by now) (still there?) (43, 14, D) a +1 kite shield of protection (43, 15, D) a +5 rapier of venom (unseen) (43, 28, D) a staff of conjuration (unseen) (43, 29, D) a +3 scale mail of poison resistance (unseen) (43, 31, D) a +0 arbalest a +0 long sword a +0 chain mail a yaktaur corpse (skeletalised by now) a human corpse (skeletalised by now) (43, 32, D) 4 large rocks a stone giant corpse (skeletalised by now) (43, 33, D) a +0 long sword a +0 chain mail a +0 tower shield a +0 battleaxe a +0 chain mail a +0 dire flail a +0 plate armour a human corpse (skeletalised by now) (44, 14, D) the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 war axe (44, 28, D) 4 potions of heal wounds (44, 31, D) a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (44, 32, D) a +0 dire flail (still there?) the +3 ring mail of Tin Yhor {Int+2 Stlth+} (still there?) Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (45, 32, D) a +0 great mace a +0 plate armour (49, 0, D) a +3 chain mail of cold resistance (unseen) (49, 1, D) a book of Callings (49, 24, D) a wand of flame (12) (49, 37, D) a +1 vampiric dagger (unseen) (50, 0, D) an amulet of guardian spirit (50, 1, D) a +1 broad axe of flaming (50, 12, D) a staff of earth (50, 13, D) a wand of charming (3) (50, 24, D) a +0 morningstar of holy wrath (unseen) (50, 25, D) a +0 vampiric dagger (unseen) (50, 36, D) a staff of death (50, 37, D) a +2 buckler of fire resistance (unseen) (51, 0, D) the staff of a sewer {rElec rC- Dex-4 Fire Ice Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 1, D) a +2 scale mail of poison resistance (51, 13, D) a +3 falchion of electrocution (unseen) (51, 24, D) the staff "Kunluiz" {+Blink rElec Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. +Blink: It lets you blink. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 36, D) the +11 morningstar of Armageddon {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (51, 37, D) the staff of Mutilation {rElec rN+ Str-4 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-4: It affects your strength (-4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 0, D) an orb of energy (52, 1, D) a staff of earth (52, 12, D) a +0 heavy hand axe (52, 13, D) the staff of Awkwardness {rPois rC- rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 24, D) the +9 mace "Suloofak" {flame, rElec rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (52, 25, D) the staff of the Crawling Thing {rF+ rC++ Dex-3 Conj Fire Earth} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (52, 29, D) a komodo dragon corpse (skeletalised by now) (52, 36, D) a +6 ring of intelligence (52, 37, D) a ring of see invisible (52, 39, D) a staff of death (unseen) (53, 0, D) a Gell's gravitambourine (2/2) (53, 1, D) a staff of alchemy (unseen) (53, 12, D) a staff of conjuration (53, 13, D) a wand of mindburst (6) (53, 24, D) a +0 robe (53, 25, D) the staff "Tuppuunk" {rPois rF+ rN+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (53, 29, D) a +0 robe (53, 36, D) a staff of conjuration (53, 37, D) a +1 plate armour of cold resistance (unseen) (54, 0, D) a staff of cold (unseen) (54, 1, D) a +4 dagger of venom (unseen) (54, 12, D) a +3 chain mail of willpower (54, 13, D) a book of Party Tricks (54, 24, D) a +2 robe (unseen) (54, 25, D) a wand of digging (8) (54, 29, D) the +1 robe "Quowi" {rElec rC- Int+3 Dex+5} (still there?) Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. a black mamba corpse (skeletalised by now) (still there?) (54, 36, D) a book of Death (55, 0, D) Sif Muna's Folio of the Elliptic Volley Spells Type Level a - Searing Ray Conjuration 2 b - Maxwell's Portable Piledriver Translocation 3 c - Fireball Conjuration/Fire 5 d - Orb of Destruction Conjuration 7 (unseen) (55, 1, D) a +6 ring of intelligence (55, 13, D) a +2 arbalest of electrocution (55, 24, D) a +0 great sword of holy wrath (unseen) (59, 37, D) the ring "Obismyhi" {Ice Fly rElec Dex+5 Stlth-} [ring of ice] Ice: It enhances your ice magic. Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. Stlth-: It makes you less stealthy. (60, 37, D) the +6 scimitar "Yshrykil" {freeze, rPois Will+ Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. (61, 8, D) the orb "Qufoh" {*channel, rPois Will+ Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will+: It increases your willpower. (61, 16, D) a +1 plate armour of fire resistance (unseen) (61, 26, D) a ring of positive energy (61, 36, D) a Necronomicon (61, 37, D) a +2 scimitar of venom (62, 0, D) a +0 sling of electrocution (62, 8, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (62, 16, D) a ring of see invisible (62, 17, D) a wand of charming (3) (62, 20, D) a +0 hand axe (62, 21, D) a +0 hand axe (62, 26, D) a staff of earth (unseen) (62, 27, D) a book of Beasts (62, 36, D) a +0 short sword (62, 37, D) an Everburning Encyclopedia (62, 41, D) a +0 rapier (still there?) the ring "Yxtustro" {rPois Str+5} (still there?) [ring of poison resistance] Str+5: It affects your strength (+5). rPois: It protects you from poison. (63, 0, D) a +2 hand axe of electrocution (unseen) (63, 8, D) a +5 great sword of freezing (unseen) (63, 16, D) the staff of Vuoh {rPois Will+ Tloc Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (63, 17, D) a +3 heavy flail (unseen) (63, 19, D) a +0 trident (63, 20, D) a +0 flail a +2 short sword of draining a draconian skeleton (63, 26, D) a wand of charming (2) (63, 27, D) a +0 hand axe of pain (63, 39, D) a +0 short sword a +0 buckler an elf corpse (skeletalised by now) (63, 40, D) a +2 hand axe of freezing (still there?) a +0 leather armour (still there?) (63, 41, D) a +0 battleaxe of electrocution (unseen) (63, 42, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (64, 17, D) a +2 ring mail of fire resistance (64, 20, D) a +0 long sword (64, 21, D) a +0 club (64, 26, D) a Trismegistus Codex (64, 27, D) a wand of charming (5) (64, 40, D) a +0 rapier a +0 rapier a +0 leather armour the amulet "Taigaz" {Reflect Str+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+4: It affects your strength (+4). SH+5: It affects your SH (+5). (65, 26, D) a wand of acid (5) (65, 40, D) a +0 scimitar a +0 longbow (68, 0, D) a +2 antimagic morningstar (69, 36, D) a +1 morningstar of protection (unseen) (70, 8, D) a staff of air (unseen) (70, 9, D) a ring of protection from fire (70, 11, D) a steam dragon corpse (skeletalised by now) (70, 36, D) a +3 long sword of holy wrath (unseen) (71, 8, D) a book of Scorching (71, 11, D) a rime drake corpse (skeletalised by now) (71, 16, D) a +4 whip of freezing (unseen) (71, 17, D) a +0 vampiric trident (unseen) (71, 21, D) a +1 scimitar of flaming (71, 26, D) 4 scrolls of enchant weapon (71, 27, D) a staff of conjuration (unseen) (71, 29, D) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 36, D) a +0 heavy shortbow (72, 0, D) a +0 dagger (still there?) a +0 shortbow (still there?) a +1 leather armour of fire resistance (still there?) an elf corpse (skeletalised by now) (still there?) (72, 8, D) a +0 lajatang of electrocution (unseen) (72, 9, D) the +6 war axe "Qaicimir" {freeze, rElec} rElec: It insulates you from electricity. (72, 16, D) a +1 pair of gloves of strength (72, 22, D) a hell hog corpse (skeletalised by now) (72, 27, D) a +3 scimitar of flaming (72, 28, D) a +0 halberd a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (72, 36, D) a +2 leather armour of cold resistance (unseen) (72, 37, D) a +1 scale mail of fire resistance (unseen) (73, 16, D) a +1 great mace of protection (unseen) (73, 17, D) a +1 longbow of flaming (73, 26, D) a ring of protection from cold (73, 27, D) the +3 quarterstaff "Caheniso" {spect, rF- Will+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (73, 28, D) a +0 scythe a +0 robe (73, 30, D) a +0 dagger a +0 robe a +0 short sword a +0 ring mail the elf corpse of Dowan (skeletalised by now) (73, 36, D) a staff of death (unseen) (73, 37, D) a staff of air (unseen) (74, 3, D) a +0 long sword (74, 31, D) a +0 dagger (still there?) a +1 robe (still there?) the human corpse of Jessica (skeletalised by now) (still there?) (74, 40, D) a rime drake corpse (skeletalised by now)