radzia the Dungeon (2, 14, D) a staff of air (unseen) (2, 15, D) a book of Spontaneous Combustion (2, 16, D) a +2 arbalest of flaming (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a wand of polymorph (7) (3, 15, D) the Enchiridion on Mechanical Transmutation Spells Type Level a - Sting Conjuration/Alchemy 1 b - Nazja's Percussive Tempering Forgecraft 5 c - Forge Phalanx Beetle Forgecraft 6 d - Fulsome Fusillade Conjuration/Alchemy 8 (unseen) (3, 16, D) the +6 orcbow of the Three Loafs {drain, Str+6 Dex-5} Str+6: It affects your strength (+6). Dex-5: It affects your dexterity (-5). (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of conjuration (unseen) (4, 15, D) a scroll of brand weapon (4, 16, D) a dragon-blood talisman (5, 14, D) a +2 long sword of holy wrath (unseen) (5, 15, D) a +3 spear of venom (unseen) (6, 14, D) a wand of flame (7) (6, 15, D) a book of Wicked Creation (6, 16, D) the maw talisman "Xorchut" {rElec rF+ rC-} [maw talisman] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. (7, 7, D) 2 potions of berserk rage (7, 14, D) a wand of polymorph (6) (7, 15, D) the +4 shortbow of Doubt {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (7, 16, D) a +1 rapier of draining (unseen) (7, 32, D) a manual of Stealth (7, 33, D) a staff of cold (unseen) (7, 34, D) a +2 rapier of holy wrath (unseen) (8, 0, D) a +0 scale mail (8, 14, D) a +3 quarterstaff of speed (8, 15, D) the +6 glaive of Gluttony {freeze, Will++} Will++: It greatly increases your willpower. (8, 16, D) a +1 flail of holy wrath (8, 32, D) the +8 war axe of Outrage {protect, rCorr Str+4 Stlth+} Str+4: It affects your strength (+4). rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (8, 33, D) a +4 ring of protection (8, 34, D) a staff of fire (unseen) (9, 14, D) the +10 spear "Alinacoq" {vamp, rElec rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (9, 15, D) a +0 longbow of flaming (9, 16, D) a staff of death (9, 32, D) the amulet "Risumihen" {Rampage RegenMP+ Int+3} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+3: It affects your intelligence (+3). Rampage: It bestows one free step when moving towards enemies. RegenMP+: It increases your rate of magic regeneration. (unseen) (9, 33, D) an amulet of faith (9, 34, D) a wand of flame (15) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a wand of charming (7) (10, 15, D) a +1 helmet of see invisible (10, 16, D) a book of the Tundra (10, 32, D) the Verses on Postmortem Weather Spells Type Level a - Soul Splinter Necromancy 1 b - Forge Lightning Spire Air/Forgecraft 4 c - Martyr's Knell Necromancy/Summoning 4 (unseen) (10, 33, D) a wand of quicksilver (4) (10, 34, D) a +0 dagger of holy wrath (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +2 leather armour of willpower (unseen) (11, 15, D) the staff "Weocs" {rC+ Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (11, 16, D) a staff of death (unseen) (11, 20, D) a +0 long sword a +0 robe (11, 32, D) a +4 shortbow of flaming (unseen) (11, 33, D) a +2 robe of resistance (unseen) (11, 34, D) a book of Scorching (12, 14, D) the +10 spear of Dick {pain, rElec} rElec: It insulates you from electricity. (unseen) (12, 15, D) a +1 chain mail of poison resistance (unseen) (12, 16, D) a +6 shortbow of flaming (unseen) (12, 23, D) a +0 whip a +0 robe a ring of fire (12, 32, D) a staff of death (unseen) (12, 33, D) a ring of protection from cold (12, 34, D) the ring of Ihenixamn {rN+ Int+4} [ring of positive energy] Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (unseen) (13, 23, D) a +2 whip of electrocution (unseen) (13, 32, D) a book of Scorching (13, 33, D) a book of Winter (13, 34, D) the +1 whip "Dizoh" {heavy, rN+} rN+: It protects you from negative energy. (unseen) (13, 39, D) a shard shrike corpse (15, 37, D) a shard shrike corpse (19, 1, D) a beast talisman (19, 16, D) the +3 plate armour of Weightlessness {Str+3} Str+3: It affects your strength (+3). (unseen) (19, 17, D) a +1 heavy sling (unseen) (19, 33, D) a staff of alchemy (unseen) (20, 0, D) a +2 mace of pain (20, 1, D) a +0 spear (20, 16, D) a +0 rapier (20, 17, D) the +2 trident "Laschyblu" {venom, rF++ rC+++ rCorr Str-3} Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. (unseen) (20, 21, D) a +0 rapier a +0 robe (20, 22, D) a +1 trident of distortion (still there?) a +0 robe (still there?) a +0 rapier (still there?) a +0 robe (still there?) (20, 23, D) a +1 rapier of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a harpy corpse (skeletalised by now) (still there?) (20, 32, D) a staff of air (unseen) (20, 33, D) a staff of air (unseen) (21, 0, D) 4 potions of heal wounds (21, 17, D) the Discursus on Ironbound Rubedo Spells Type Level a - Passwall Earth 3 b - Irradiate Conjuration/Alchemy 5 c - Permafrost Eruption Ice/Earth 6 (unseen) (21, 19, D) a +0 trident (21, 21, D) the +4 dire flail "Toatol" {speed, rF+ rC+ Will+} (still there?) rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +0 robe (still there?) (21, 22, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) (21, 33, D) a +0 war axe (21, 34, D) a staff of air (unseen) (21, 40, D) a +0 whip a wand of charming (8) (21, 41, D) a +1 halberd of pain (still there?) a +0 robe (still there?) an amulet of reflection (still there?) an anaconda corpse (skeletalised by now) (still there?) (21, 43, D) a +0 long sword a +0 robe a ring of wizardry (22, 0, D) a +2 whip of freezing (22, 1, D) a +0 plate armour of fire resistance (22, 16, D) a staff of air (22, 17, D) a +0 spear of pain (unseen) (22, 20, D) the +2 Maxwell's thermic engine {flame, freeze, rev} (still there?) a javelin (still there?) a +0 leather armour (still there?) (22, 21, D) the +6 war axe "Ogrebane" {flame, rF+ rN+ Str+3 Int-5} (still there?) Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN+: It protects you from negative energy. a +0 robe (still there?) (22, 23, D) a +0 rapier a +0 robe (22, 32, D) a blade talisman (22, 34, D) the +0 cloak "Tig Hago" {+Inv rF- Str+9 Dex-4} Str+9: It affects your strength (+9). Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. +Inv: It lets you turn invisible. (22, 39, D) the +7 scimitar "Eleim" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (22, 40, D) a black mamba corpse (skeletalised by now) (23, 1, D) a wand of mindburst (7) (23, 16, D) a book of Cryoformation (23, 18, D) a +1 hand axe of freezing (unseen) (23, 20, D) a +0 spear a silver javelin a +0 leather armour a ring of protection from cold (23, 21, D) a +0 rapier a +0 robe (23, 23, D) a manticore corpse (skeletalised by now) (23, 32, D) a book of Air (23, 33, D) the +0 plate armour of Meuguet {+Inv rC+} rC+: It protects you from cold. +Inv: It lets you turn invisible. (23, 34, D) a ring of flight (23, 39, D) a +1 battleaxe of electrocution a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (23, 40, D) a guardian serpent corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (23, 41, D) a +0 spear a +0 robe an amulet of regeneration a +0 whip an adder corpse (skeletalised by now) (23, 42, D) a +0 flail (still there?) a +2 robe of fire resistance (still there?) (24, 0, D) a +2 robe of fire resistance (24, 1, D) a staff of fire (unseen) (24, 16, D) a +0 trident (24, 18, D) a wand of digging (4) (24, 21, D) a +1 halberd of protection (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (24, 23, D) a +5 spear of pain (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (24, 32, D) a book of the Dragon (24, 33, D) a +3 glaive of freezing (unseen) (24, 38, D) a +0 halberd a +0 mace a +0 robe a wand of quicksilver (6) (24, 40, D) an anaconda corpse (skeletalised by now) (25, 0, D) the staff "Tutej" {rF++ Int+3 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-clawed weapon. (25, 1, D) a staff of earth (unseen) (25, 2, D) the +3 hand axe "Ziriost" {vamp, rN+ Will++ Int-3} (still there?) Int-3: It affects your intelligence (-3). rN+: It protects you from negative energy. Will++: It greatly increases your willpower. a +0 robe (still there?) (25, 4, D) a +0 long sword (still there?) a +0 plate armour (still there?) a +2 long sword (still there?) a +0 robe (still there?) (25, 16, D) a +2 leather armour of fire resistance (unseen) (25, 17, D) the +9 flail "Ysagudea" {heavy, rPois Will- Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Will-: It decreases your willpower. (25, 18, D) an amulet of regeneration (25, 19, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (25, 32, D) a staff of fire (25, 33, D) the Meditations on Vapour Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 (unseen) (25, 34, D) a +2 chain mail of fire resistance (unseen) (25, 39, D) a guardian serpent corpse (skeletalised by now) (26, 1, D) a +0 short sword a +0 robe a manual of Staves (26, 2, D) a +0 dagger a +0 robe (26, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (26, 17, D) a +0 helmet of intelligence (26, 32, D) the +2 crystal plate armour of the Desolation of Salt {Dex+2} Dex+2: It affects your dexterity (+2). (26, 33, D) a staff of alchemy (unseen) (26, 34, D) a wand of flame (4) (26, 38, D) a +4 heavy flail (unseen) (27, 0, D) a scroll of brand weapon (27, 1, D) a +3 great sword a +0 robe a staff of fire (27, 3, D) a +0 long sword a +0 chain mail (27, 4, D) a +1 heavy battleaxe (unseen) (27, 5, D) a +0 great sword a +0 plate armour (27, 16, D) a wand of polymorph (2) (27, 17, D) a Necronomicon (27, 33, D) a +2 quarterstaff of pain (unseen) (28, 0, D) a +3 falchion (unseen) (28, 1, D) a wand of quicksilver (1) (28, 2, D) a +4 great sword a +0 robe (28, 16, D) a wand of flame (13) (28, 17, D) a +2 chain mail of cold resistance (unseen) (28, 32, D) a wand of charming (1) (28, 33, D) a +0 trident (29, 0, D) a +2 kite shield of protection (unseen) (29, 1, D) a +0 scale mail of cold resistance (unseen) (29, 2, D) a +2 bardiche of freezing (still there?) a +0 robe (still there?) (29, 3, D) a +0 scimitar a +0 robe (29, 16, D) a +0 spear (29, 17, D) the +0 battleaxe "Jodetuj" {venom, rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (29, 32, D) a staff of alchemy (unseen) (29, 33, D) a staff of death (unseen) (34, 28, D) a +0 great sword of protection (unseen) (35, 0, D) a +2 short sword of draining (unseen) (35, 15, D) a book of Cryoformation (35, 28, D) +1 ice dragon scales (unseen) (35, 29, D) the Papyrus of Summoned Malisons Spells Type Level a - Sigil of Binding Hexes 3 b - Summon Ice Beast Ice/Summoning 3 c - Call Canine Familiar Summoning 3 (unseen) (36, 0, D) a +1 dagger of draining (unseen) (36, 7, D) a water moccasin corpse (skeletalised by now) (36, 15, D) a staff of air (unseen) (36, 28, D) a wand of charming (7) (37, 0, D) a staff of conjuration (unseen) (37, 1, D) the +5 spear of Revolt {protect, *Rage rElec Int+9 Dex-3} Int+9: It affects your intelligence (+9). Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (37, 5, D) a +0 robe a ring of flight a spriggan corpse (skeletalised by now) (37, 14, D) a wand of flame (9) (37, 15, D) a +6 ring of strength (37, 28, D) a +1 spear of flaming (37, 29, D) a book of Storms (38, 0, D) a +2 mace of draining (unseen) (38, 1, D) a +4 chain mail of fire resistance (unseen) (38, 5, D) a +0 robe (38, 6, D) a +0 flail a +0 animal skin (38, 15, D) a staff of conjuration (unseen) (38, 28, D) a +0 glaive of flaming (39, 0, D) a +0 animal skin (39, 6, D) a +0 rapier a +2 robe a cane toad corpse (skeletalised by now) (39, 14, D) the Incunable of Injurious Terrain Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Hailstorm Conjuration/Ice 3 c - Iskenderun's Battlesphere Conjuration/Forgecraft 4 d - Arcjolt Conjuration/Air 5 e - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (39, 15, D) an amulet of regeneration (39, 17, D) a +0 arbalest (39, 18, D) a +0 arbalest (39, 28, D) the Discourse on Cryomancy Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Rimeblight Ice/Necromancy 7 c - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (39, 33, D) a +0 dire flail (39, 34, D) a +2 morningstar of flaming (40, 1, D) an amulet of guardian spirit (40, 6, D) a +4 short sword of venom (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (40, 14, D) a scarf of invisibility (40, 15, D) a +3 orcbow of electrocution (40, 16, D) a +1 arbalest of freezing the ring of Xealoycwedgh {rF- rCorr Int+3 Dex+5} [ring of resist corrosion] Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (40, 17, D) a +6 spear of pain (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) 4 large rocks (still there?) (40, 18, D) 4 large rocks (40, 28, D) a +2 long sword of freezing (unseen) (40, 29, D) a +2 shortbow of flaming (40, 32, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (40, 33, D) a caustic shrike corpse (skeletalised by now) (40, 34, D) a +4 dire flail of venom (40, 35, D) a +0 morningstar of holy wrath (unseen) (41, 0, D) Vutohys's Octavo of the Prime Material and Generation Spells Type Level a - Call Canine Familiar Summoning 3 b - Fulsome Fusillade Conjuration/Alchemy 8 c - Dragon's Call Summoning 9 (unseen) (41, 1, D) an amulet of regeneration (41, 15, D) a staff of conjuration (unseen) (41, 16, D) a +0 orcbow (41, 17, D) a +0 shortbow of freezing a +0 arbalest a +0 shortbow a centaur corpse (skeletalised by now) (41, 18, D) a +0 longbow a +0 leather armour (41, 28, D) an amulet of reflection (41, 29, D) a ring of poison resistance (41, 31, D) a +0 flail (41, 32, D) a +3 great mace of draining (still there?) a +0 chain mail (still there?) (42, 0, D) an amulet of regeneration (42, 1, D) a scroll of brand weapon (42, 15, D) a +1 heavy battleaxe (42, 17, D) a +0 shortbow (still there?) 4 large rocks (still there?) a +0 arbalest (still there?) a +2 halberd of freezing (still there?) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (42, 28, D) a +5 hand axe of draining (unseen) (42, 29, D) Roixt's Papyrus of the Edifice Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Awaken Armour Earth/Forgecraft 4 c - Splinterfrost Shell Ice/Forgecraft 7 (42, 33, D) a +0 heavy great sword (still there?) a +0 chain mail (still there?) a +3 morningstar of venom (still there?) (42, 34, D) a +3 great mace of draining (still there?) a +0 plate armour (still there?) (43, 15, D) the ring "Qihas" {rC- Will+ MP+9 Str+3 Int+2} [ring of magical power] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (43, 17, D) 4 large rocks (43, 18, D) a +3 shortbow (43, 28, D) a book of Transmutation (44, 17, D) a +0 shortbow (still there?) a +4 ring of protection (still there?) a +0 arbalest (still there?) the +5 whip of Wariness {elec, Str+5 SInv} (still there?) Str+5: It affects your strength (+5). SInv: It lets you see invisible. a centaur corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (44, 28, D) a Young Poisoner's Handbook (49, 0, D) the +2 scale mail "Toarosai" {Str+5 Int-5 Dex+3 SInv} Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (49, 1, D) a book of Cryoformation (49, 12, D) the +0 bardiche of the Salmon {distort, rC+ rCorr Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (49, 24, D) a +0 glaive (49, 37, D) a staff of cold (unseen) (50, 0, D) the +8 dagger "Uki Gut" {drain, Fly rPois Will- rCorr} rPois: It protects you from poison. Will-: It decreases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (50, 1, D) a staff of alchemy (unseen) (50, 12, D) a staff of cold (50, 13, D) a wand of charming (4) (50, 24, D) a +0 trident (50, 37, D) a +6 ring of strength (50, 41, D) a +0 dagger a +0 robe a +0 robe (51, 1, D) a staff of conjuration (51, 4, D) a +0 robe a death yak corpse (skeletalised by now) (51, 13, D) a +0 demon whip of pain (51, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (51, 24, D) the +0 leather armour "Tuqobrer" {rPois rF++ rN+ Int-2} Int-2: It affects your intelligence (-2). rF++: It greatly protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (51, 25, D) a +3 great mace of protection (51, 36, D) a potion of might (51, 37, D) a book of Power (51, 41, D) a +0 dagger a +0 robe (52, 0, D) a ring of wizardry (52, 1, D) a staff of death (unseen) (52, 3, D) the +6 trident of the Wizarding Traitor {speed, rElec Str+2} (still there?) Str+2: It affects your strength (+2). rElec: It insulates you from electricity. a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a yak corpse (skeletalised by now) (still there?) (52, 5, D) a +0 hand axe a +0 animal skin (52, 12, D) a wand of mindburst (6) (52, 13, D) the staff of the Crucible of Flesh {rN+ Str+5 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (52, 17, D) a +0 glaive a +0 plate armour (52, 18, D) a +2 great mace of protection (still there?) a +2 chain mail of fire resistance (still there?) an amulet of magic regeneration (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (52, 24, D) a +0 short sword (52, 25, D) a +4 scale mail of fire resistance (52, 36, D) a +2 orcbow of flaming (52, 37, D) a +2 whip of venom (unseen) (53, 1, D) a +2 heavy hand axe (unseen) (53, 13, D) a book of Misfortune (53, 16, D) a +2 great sword of freezing a +0 chain mail (53, 17, D) a +0 great mace a +0 chain mail (53, 18, D) a +0 war axe a +0 plate armour a +0 war axe a +0 plate armour a +0 kite shield a human corpse (skeletalised by now) (53, 24, D) a staff of cold (53, 25, D) a dragon-blood talisman (53, 30, D) a +3 quarterstaff of speed (unseen) (53, 31, D) a +2 vampiric battleaxe (still there?) a +0 cloak (still there?) a +0 glaive of protection (still there?) a +0 dire flail (still there?) a red draconian corpse (skeletalised by now) (still there?) (53, 37, D) a +0 mace of holy wrath (unseen) (53, 41, D) a +1 heavy quarterstaff (unseen) (54, 0, D) a phial of floods (54, 1, D) a ring of ice (54, 5, D) a +0 quarterstaff (still there?) a +1 robe of cold resistance (still there?) (54, 13, D) a wand of flame (10) (54, 16, D) a +0 arbalest (54, 17, D) a +0 war axe a +0 chain mail (54, 18, D) a +3 dire flail (still there?) a +0 chain mail (still there?) (54, 24, D) a +0 trident (54, 25, D) the +0 chain mail "Soraanul" {+Inv rC+ Regen+} rC+: It protects you from cold. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. (54, 29, D) a +0 trident (54, 30, D) a +0 glaive of distortion (still there?) a +0 cloak (still there?) a +0 whip (still there?) a +0 cloak (still there?) a +0 hand axe (still there?) a black draconian corpse (skeletalised by now) (still there?) (55, 0, D) the +3 mace of the Lumpy Invaders {antimagic, rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. (unseen) (55, 1, D) a staff of conjuration (unseen) (55, 13, D) a staff of air (unseen) (55, 17, D) a +3 vampiric battleaxe (still there?) a +0 plate armour (still there?) (55, 24, D) a +2 dagger of protection (unseen) (55, 29, D) a +0 flail a red draconian corpse (skeletalised by now) (56, 29, D) a +0 glaive a red draconian corpse (skeletalised by now) (56, 30, D) a +2 war axe of freezing a +0 cloak a +0 tower shield a +2 heavy quarterstaff a black draconian corpse (skeletalised by now) (59, 36, D) a book of Fire (60, 36, D) a staff of conjuration (unseen) (60, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (60, 40, D) a blink frog corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (61, 0, D) a +2 heavy flail (unseen) (61, 8, D) a blade talisman (61, 16, D) a book of Beasts (61, 26, D) a book of Armaments (61, 36, D) a staff of conjuration (unseen) (61, 37, D) a +7 chain mail of ponderousness (61, 41, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (62, 1, D) a +3 trident of venom (62, 3, D) a polar bear corpse (skeletalised by now) (62, 8, D) a book of Weapons (62, 9, D) a staff of conjuration (unseen) (62, 16, D) the dragon-blood talisman of Wasted Space {rC+ Str+4} [dragon-blood talisman] Str+4: It affects your strength (+4). rC+: It protects you from cold. (62, 26, D) a +2 leather armour of willpower (unseen) (62, 27, D) the +3 leather armour of Plog {Rampage Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (unseen) (62, 36, D) a ring of flight (62, 37, D) a +2 falchion of holy wrath (63, 0, D) a staff of earth (unseen) (63, 8, D) the +3 long sword "Ammaugyt" {speed, Dex+5} Dex+5: It affects your dexterity (+5). (unseen) (63, 16, D) the staff of a wizard's laboratory {rPois Int-5 Stlth+ Necro Forgecraft Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Alchemy: It increases the power of your Alchemy spells. Forgecraft: It increases the power of your Forgecraft spells. It falls into the 'Staves' category. It is a one-clawed weapon. (63, 17, D) a wand of polymorph (4) (63, 26, D) the +11 spear "Ownuvvus" {vamp, rN++ MP+7} rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). (63, 27, D) a +1 robe of willpower (unseen) (63, 36, D) the +6 falchion "Xeeh" {elec, rF+ rN+ SInv} rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (63, 37, D) a ring of ice (64, 16, D) the Verses on Translocational Forces Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Vhi's Electric Charge Translocation/Air 4 (unseen) (64, 26, D) a +0 whip of venom (unseen) (64, 27, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (65, 26, D) +1 fire dragon scales (unseen) (67, 0, D) the +0 troll leather armour "Duecsala" {Regen+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Regen+: It increases your rate of health regeneration. (unseen) (68, 0, D) an orb of guile (68, 2, D) a polar bear corpse (skeletalised by now) (69, 0, D) a book of Contraptions (69, 36, D) a wand of quicksilver (6) (70, 2, D) a polar bear corpse (skeletalised by now) (70, 36, D) the +2 leather armour "Utit" {rN+ Dex+7} Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. (unseen) (70, 37, D) the +9 sling of Eskibarph {speed, rF+ Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. (unseen) (70, 39, D) a water moccasin corpse (skeletalised by now) (71, 8, D) a staff of earth (unseen) (71, 16, D) a +1 heavy mace (unseen) (71, 17, D) a +2 falchion of electrocution (unseen) (71, 26, D) a staff of alchemy (unseen) (71, 27, D) a +0 dagger of protection (unseen) (71, 30, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 36, D) a +0 war axe of venom (71, 37, D) a ring of willpower (71, 39, D) a river rat corpse (skeletalised by now) (72, 8, D) the +3 sling "Initaleps" {chaos, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) the Opusculum on Hurting and Astrapomancy Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Airstrike Air 4 c - Flame Wave Conjuration/Fire 4 (72, 26, D) a +2 robe of willpower (72, 27, D) a +2 robe of fire resistance a black bear corpse (skeletalised by now) (72, 30, D) a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (72, 36, D) a wand of quicksilver (5) (72, 37, D) a wand of flame (5) (72, 39, D) a jackal corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (73, 1, D) a wand of flame (8) (73, 16, D) the staff of Salt {+Blink rC+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. +Blink: It lets you blink. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-clawed weapon. (unseen) (73, 26, D) a staff of cold (unseen) (73, 27, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (unseen) (73, 30, D) a wolf corpse (skeletalised by now) (73, 36, D) a +0 mace of holy wrath (unseen) (73, 37, D) a +1 ring mail of cold resistance (unseen) (75, 3, D) a jackal corpse (skeletalised by now) (76, 3, D) a yak corpse (skeletalised by now)