radzia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (35, 0, D) a +0 falchion of holy wrath (unseen) (36, 1, D) the staff "Ecaum" {rPois rF- rC+ rN+ Dex+3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (36, 24, D) a +0 short sword an elf corpse (37, 0, D) a +0 vampiric trident (37, 1, D) a staff of death (unseen) (37, 22, D) a +0 long sword a +0 buckler a +0 long sword an elf corpse an elf corpse (37, 23, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 chain mail (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (38, 0, D) a staff of air (38, 2, D) the +2 morningstar "Liomiepo" {heavy, Dex+3} Dex+3: It affects your dexterity (+3). the +5 sling of the Depths {freeze, ^Fragile Will+++ Int-4 SInv} Int-4: It affects your intelligence (-4). Will+++: It greatly increases your willpower. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (39, 0, D) the ring "Kotinaemp" {rPois Dex+3} [ring of poison resistance] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (39, 1, D) a +2 morningstar of protection (39, 5, D) a komodo dragon corpse (40, 0, D) a staff of death (40, 1, D) a +2 hand axe of flaming (unseen) (41, 0, D) the +3 chain mail of Riob Qes {Rampage rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. Rampage: It bestows one free step when moving towards enemies. (41, 1, D) a ring of poison resistance (41, 5, D) a +0 robe a cane toad corpse (42, 0, D) a staff of fire (unseen) (42, 1, D) a wand of roots (7) (42, 7, D) a yak corpse a yak corpse (42, 9, D) a basilisk corpse (44, 7, D) an elephant corpse a basilisk corpse (45, 8, D) a skyshark corpse (49, 12, D) a wand of roots (2) (49, 24, D) a ring of poison resistance (49, 36, D) a +4 flail of protection (unseen) (49, 37, D) a +1 leather armour of willpower (unseen) (50, 0, D) the staff "Lifebane" {+Blink rPois rN+ Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. +Blink: It lets you blink. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (50, 12, D) the staff "Hell-Harrower" {Str+3 Dex+4 Conj Fire Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (50, 13, D) a +1 chain mail of willpower (unseen) (50, 24, D) a staff of fire (unseen) (50, 36, D) a staff of air (unseen) (50, 37, D) the +7 flail of Xessom Ysh {flame, rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. (unseen) (51, 12, D) a book of Contraptions (51, 13, D) a +0 vampiric spear (unseen) (51, 24, D) a wand of charming (4) (51, 25, D) a book of Fire (51, 42, D) an ugly thing corpse (skeletalised by now) (52, 0, D) the +0 rapier "Ecenil" {elec, rC++ SInv Stlth+} rC++: It greatly protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (52, 1, D) a staff of conjuration (52, 12, D) a staff of conjuration (52, 24, D) a wand of light (4) (52, 36, D) the +7 sling "Zyobouni" {freeze, rF+++ Str-2 Int+3} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. a +0 war axe (52, 37, D) a +2 plate armour of fire resistance (unseen) (52, 42, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (52, 43, D) a very ugly thing corpse (skeletalised by now) (52, 44, D) a shapeshifter corpse (skeletalised by now) (53, 1, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +9 flail of Harmony {flame, Int+3} Int+3: It affects your intelligence (+3). the +10 great sword of the Exiled Domains {heavy, rC+ Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). (53, 12, D) a book of Minor Magic (53, 13, D) the +1 leather armour of Lifelessness {Harm Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Harm: It increases damage dealt and taken. (unseen) (53, 37, D) a book of Contraptions (54, 1, D) a ring of see invisible (54, 12, D) a staff of alchemy (unseen) (54, 13, D) a staff of death (unseen) (54, 24, D) a book of Conjurations (54, 33, D) a +3 trident (still there?) a +0 robe (still there?) (54, 36, D) a wand of light (5) (55, 0, D) Sif Muna's Disquisition on the Cunning Mechanist Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Forge Phalanx Beetle Forgecraft 6 c - Discord Hexes 8 (unseen) (55, 1, D) a wand of roots (8) (55, 13, D) a wand of flame (10) (55, 24, D) a +0 long sword (55, 33, D) a +0 robe a +4 dagger of electrocution a +0 plate armour (56, 33, D) a ghoul corpse (skeletalised by now) (57, 18, D) a wand of roots (4) (57, 31, D) a +0 short sword a +0 robe a +0 trident a +0 dagger a +0 robe a human corpse (skeletalised by now) (59, 21, D) a +0 morningstar a +0 scale mail a +0 vampiric battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (59, 37, D) a wand of roots (5) (60, 21, D) a +0 dire flail a +0 animal skin a +0 arbalest (60, 36, D) 4 potions of haste (60, 37, D) a wand of roots (3) (60, 39, D) a +0 long sword an elf corpse (skeletalised by now) (60, 41, D) a +0 war axe a +1 long sword of protection a +0 leather armour (60, 42, D) a +0 dagger an elf corpse (skeletalised by now) (61, 0, D) a +2 dagger of electrocution (unseen) (61, 8, D) a +2 glaive of freezing (unseen) (61, 16, D) the staff "Ujizulu" {rC+ Str+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rC+: It protects you from cold. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a weapon for one hand-pair. (unseen) (61, 20, D) a +0 bardiche a +0 chain mail (61, 26, D) a book of the Spheres (61, 37, D) +2 swamp dragon scales (61, 41, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +4 mace of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (62, 0, D) a staff of alchemy (62, 1, D) a staff of alchemy (62, 8, D) a +5 heavy scimitar (unseen) (62, 9, D) a wand of flame (8) (62, 11, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of earth (62, 26, D) a +1 quick blade of freezing (unseen) (62, 37, D) a staff of earth (unseen) (62, 41, D) a +0 long sword an amulet of magic regeneration an elf corpse (skeletalised by now) (62, 43, D) a +0 rapier a +0 leather armour a +0 long sword an elf corpse (skeletalised by now) (63, 0, D) a staff of conjuration (unseen) (63, 16, D) a wand of charming (6) (63, 27, D) a +4 plate armour of willpower (63, 37, D) a ring of positive energy (64, 26, D) a book of Winter (64, 27, D) a wand of flame (11) (65, 26, D) a book of Cantrips (68, 0, D) the Incunable of the Hexed Mechanist Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Inner Flame Hexes/Fire 3 c - Confusing Touch Hexes 3 d - Rending Blade Conjuration/Forgecraft 4 e - Discord Hexes 8 (unseen) (69, 0, D) a staff of conjuration (unseen) (69, 36, D) a +2 war axe of electrocution (70, 8, D) a ring of positive energy (70, 37, D) the +1 robe "Vaff" {rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (71, 16, D) a wand of mindburst (8) (71, 17, D) a +3 eveningstar of draining (71, 26, D) the +7 short sword of Xyj Bipn {spect, ^Contam rF- Dex+7 SInv} Dex+7: It affects your dexterity (+7). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. (unseen) (71, 27, D) a ring of flight (71, 30, D) a +0 club (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (71, 31, D) a +0 mace a +0 chain mail (71, 37, D) a maw talisman (71, 38, D) a +0 trident (71, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (72, 9, D) a +1 falchion of draining (unseen) (72, 16, D) a ring of resist corrosion (72, 17, D) a wand of digging (2) (72, 21, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) a staff of cold (72, 27, D) the +7 falchion of Mandamus {freeze, Will+} Will+: It increases your willpower. (unseen) (72, 30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 37, D) a +0 mace of venom (72, 38, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (72, 39, D) a +0 orcbow a centaur corpse (skeletalised by now) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) a staff of air (unseen) (73, 17, D) Casting of Jabir Spells Type Level a - Discord Hexes 8 (unseen) (73, 20, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +1 battleaxe of flaming (73, 30, D) a +0 flail a +0 leather armour (73, 31, D) a +0 dagger a +0 robe (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a +1 orcbow of draining (unseen) (73, 38, D) a +0 trident (74, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (74, 39, D) 4 large rocks a cyclops corpse (skeletalised by now) (74, 40, D) a +0 trident a merfolk corpse (skeletalised by now) (75, 1, D) a +0 arbalest a ring of wizardry a yaktaur corpse (skeletalised by now)