radzia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 37, D) a wand of paralysis (2) (50, 36, D) a wand of digging (2) (50, 37, D) a wand of paralysis (3) (50, 42, D) a +0 rapier a +0 robe (51, 36, D) a +0 robe (51, 37, D) a +0 heavy triple sword (unseen) (52, 36, D) a book of Death (52, 37, D) a granite talisman (53, 37, D) a +4 ring of slaying (54, 36, D) a +0 spear (59, 36, D) a wand of flame (13) (59, 37, D) a +0 scimitar of holy wrath (unseen) (60, 36, D) a +0 chain mail (60, 37, D) a +0 scimitar of protection (unseen) (60, 40, D) a +0 arbalest (61, 16, D) a +3 heavy flail (unseen) (61, 26, D) the +4 scale mail of Pathos {Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). (unseen) (61, 36, D) a book of Callings (61, 37, D) a +2 halberd of holy wrath (unseen) (61, 39, D) a +2 broad axe (still there?) a +0 chain mail of fire resistance (still there?) a +0 kite shield (still there?) (61, 40, D) a shadow dragon corpse (61, 41, D) a +3 great sword (still there?) a +0 plate armour (still there?) a +2 long sword of holy wrath (still there?) a +0 chain mail (still there?) a +0 kite shield (still there?) a human corpse (still there?) (62, 1, D) the +6 quarterstaff "Nofub" {flame, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (62, 8, D) the +0 buckler "Notrolef" {+Blink Str+4 Dex-2} Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). +Blink: It lets you blink. (62, 9, D) a wand of paralysis (5) (62, 16, D) a +1 scimitar of draining (unseen) (62, 17, D) a ring of protection from fire (62, 20, D) a ball python corpse (skeletalised by now) (62, 27, D) a wand of flame (9) (62, 36, D) a +2 long sword of protection (62, 37, D) a wand of polymorph (6) (62, 38, D) a +0 arbalest (62, 39, D) +0 shadow dragon scales a shadow dragon corpse (63, 0, D) a staff of conjuration (unseen) (63, 8, D) a ring of wizardry (63, 16, D) the +0 scale mail of Hairiness {Fly Dex+2} Dex+2: It affects your dexterity (+2). Fly: It grants you flight. (63, 17, D) a staff of conjuration (63, 20, D) a +0 battleaxe a +0 club a naga corpse (skeletalised by now) (63, 26, D) a wand of mindburst (8) (63, 27, D) the +1 ring mail "Mikeix" {rPois rF+ MP-9 SInv} rF+: It protects you from fire. rPois: It protects you from poison. MP-9: It affects your magic capacity (-9). SInv: It lets you see invisible. (unseen) (63, 37, D) a +1 long sword of draining (unseen) (63, 39, D) a +0 great mace a +0 plate armour a +0 arbalest a yaktaur corpse (63, 41, D) a +0 heavy battleaxe (still there?) a +0 plate armour (still there?) a human corpse (still there?) (64, 16, D) a +1 pair of boots of stealth (64, 17, D) an amulet of faith (64, 20, D) a +0 flail a +0 robe (64, 26, D) a storm talisman (64, 27, D) a +0 robe (65, 26, D) a wand of paralysis (4) (67, 0, D) a +6 ring of intelligence (67, 2, D) a +0 flail a +0 scale mail an orc corpse (skeletalised by now) (67, 3, D) a +2 hand axe of freezing (still there?) a +0 leather armour (still there?) (68, 0, D) the +8 great sword "Purphuru" {freeze, *Corrode rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (unseen) (68, 2, D) a +0 whip of holy wrath a +0 leather armour (69, 36, D) Great Wizards, Vol. VII (70, 8, D) a wand of paralysis (4) (70, 40, D) a +0 orcbow a +0 trident 3 boomerangs (71, 8, D) a +2 longbow of freezing (71, 10, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +3 chain mail of fire resistance (unseen) (71, 17, D) a +6 ring of strength (71, 19, D) a rime drake corpse (skeletalised by now) (71, 26, D) a ring of wizardry (71, 27, D) the +7 hand axe of Vuby {flame, rN+ SInv Stlth+} rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (71, 36, D) a +1 falchion of holy wrath (71, 37, D) the staff of Imoam {Str+5 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 43, D) a +0 trident (72, 8, D) a +2 spectral lajatang (unseen) (72, 9, D) a wand of polymorph (5) (72, 19, D) a rime drake corpse (skeletalised by now) (72, 26, D) a wand of flame (12) (72, 27, D) a wand of flame (12) (72, 29, D) a +0 club (72, 30, D) an adder corpse (skeletalised by now) (72, 37, D) a book of the Senses (72, 40, D) a +0 trident a +0 orcbow a +0 trident a merfolk corpse (73, 1, D) a staff of earth (unseen) (73, 16, D) a staff of earth (unseen) (73, 17, D) a ring of willpower (73, 26, D) the staff of Recklessness {rF+ Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (73, 27, D) a ring of positive energy (73, 30, D) a water moccasin corpse (skeletalised by now) (73, 36, D) a +0 great sword of holy wrath (unseen) (73, 37, D) a +3 war axe of draining (unseen) (73, 41, D) 9 large rocks a cyclops corpse a cyclops corpse (75, 1, D) a +2 pair of boots of rampaging