Dungeon Sprint DCSS version 0.33-a0-416-gd82fd1d872 (webtiles) character file. Game seed: 11458670396993548405 141 radzia the Thaumaturge (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Nov 18, 2024. Was a Follower of Vehumet. Slain by a large abomination (28 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:50 (241 turns). radzia the Thaumaturge (Deep Elf Conjurer) Turns: 241, Time: 00:03:50 Health: 0/28 AC: 3 Str: 4 XL: 5 Next: 3% Magic: 7/19 EV: 13 Int: 34 God: Vehumet [*.....] Gold: 0 SH: 0 Dex: 13 Spells: 13/24 levels left rFire . . . (no weapon) rCold + . . (no shield) rNeg . . . M - +1 robe of the Comet {rC+ Int-3 Archmagi} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ A - +6 ring of intelligence HPRegen 0.24/turn B - +6 ring of intelligence MPRegen 0.32/turn %: no teleportation, archmagi @: no status effects A: magic regeneration a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch Inventory: Hand Weapons E - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). F - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. G - the +10 dark maul {heavy} (You found it in the Dungeon) J - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. K - a +5 broad axe Armour a - a +0 robe h - an orb of mayhem i - an orb of guile j - a +3 tower shield k - a +3 kite shield l - a +3 buckler H - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. I - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. M - the +1 robe of the Comet (worn) {rC+ Int-3 Archmagi} (You found it in the Dungeon) Int-3: It affects your intelligence (-3). rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. Jewellery t - the ring of Daiceaxe {Ice rPois Int+2} (You found it in the Dungeon) [ring of ice] Ice: It enhances your ice magic. Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison. x - a ring of flight y - a +6 ring of dexterity z - a +6 ring of dexterity A - a +6 ring of intelligence (left hand) B - a +6 ring of intelligence (right hand) C - a +6 ring of strength D - a +6 ring of strength L - the amulet of Yshuetorgh {Spirit -Tele Will++ rCorr Stlth+} (You found it in the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Wands v - a wand of mindburst (1) w - a wand of light (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 5 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage q - 2 potions of brilliance r - 2 potions of invisibility s - 4 potions of resistance u - 5 potions of might Skills: - Level 5.4 Dodging - Level 2.4 Stealth + Level 10.1 Spellcasting + Level 9.3 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 65% 2d13 (+2d73% 4 d - Fulminant Prism Conj/Alch 32% 3d15 3% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 2% 1 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The quasit bites your fulminant prism but does no damage. The quasit claws your fulminant prism. The quasit claws your fulminant prism but does no damage. The large abomination hits you but does no damage. Your fulminant prism crackles loudly. The quasit bites your fulminant prism. The quasit claws your fulminant prism. The quasit claws your fulminant prism but does no damage. The large abomination closely misses you. The white imp gestures at you. The puff of frost hits your fulminant prism. Your fulminant prism resists. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the ice devil!! The ice devil is heavily wounded. The blast of energy engulfs your fulminant prism! The blast of energy engulfs the quasit!! You kill the quasit! Vehumet accepts your kill. You can now gain magical power from killing. Vehumet offers you knowledge of Freeze. The blast of energy engulfs the white imp! The white imp is severely wounded. The blast of energy engulfs the large abomination! The large abomination is moderately damaged. The blast of energy engulfs you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your fulminant prism explodes! The blast of energy engulfs the white imp! You kill the white imp! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 9! You have reached level 5! Unknown command. You feel much better. The large abomination hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.|:/.▓..=..▓.....▓ ▓..[..▓.....▓./...▓ ▓.....▓.....▓.....▓ ▓..4..▓.....▓.....▓ ▓..X@.▓.....▓..©..▓ ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a large abomination (fast) and an ice devil. Vanquished Creatures A bullfrog (D) A quasit (D) An iguana (D) A white imp (D) 4 creatures vanquished. Vanquished Creatures (others) 3 fire vortices (D) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | radzia the Deep Elf Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a transporter. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found an ancient bone altar of Kikubaaqudgha. 3 | D | Found an opulent altar of Gozag. 3 | D | Found a corrupted altar of Lugonu. 9 | D | Found a burning altar of Makhleb. 10 | D | Found a sacrificial altar of Ru. 10 | D | Found a shimmering blue altar of Sif Muna. 10 | D | Found a stormy altar of Qazlal. 10 | D | Found a bloodstained altar of Trog. 10 | D | Found an iron altar of Okawaru. 10 | D | Found a sparkling altar of Nemelex Xobeh. 31 | D | Became a worshipper of Vehumet 53 | D | Reached skill level 7 in Spellcasting 53 | D | Reached XP level 2. HP: 15/15 MP: 6/12 83 | D | Learned a level 2 spell: Searing Ray 85 | D | Entered arena 2. 85 | D | Noticed a bullfrog 85 | D | Found a transporter. 90 | D | Killed a bullfrog 91 | D | Reached skill level 8 in Spellcasting 91 | D | Reached XP level 3. HP: 16/19 MP: 11/15 91 | D | Reached XP level 4. HP: 20/24 MP: 11/16 97 | D | Reached skill level 5 in Dodging 97 | D | Reached skill level 9 in Spellcasting 100 | D | Got the ring of Daiceaxe {Ice rPois Int+2} 115 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 116 | D | Entered arena 3. 116 | D | Found a transporter. 216 | D | Got the amulet of Yshuetorgh {Spirit -Tele Will++ rCorr | Stlth+} 219 | D | Got the +1 robe of the Comet {rC+ Int-3 Archmagi} 235 | D | Learned a level 4 spell: Fulminant Prism 236 | D | Entered arena 4. 236 | D | Noticed an ice devil 236 | D | Noticed a large abomination 236 | D | Found a transporter. 240 | D | Reached * piety under Vehumet 240 | D | Offered knowledge of Freeze by Vehumet. 241 | D | Reached skill level 10 in Spellcasting 241 | D | Reached XP level 5. HP: 12/28 MP: 7/19 241 | D | Slain by a large abomination Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 7 8 10 | 10.1 Conjurations | 7 8 9 | 9.3 Dodging | 4 5 | 5.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 3 | || 3 Searing Ray | | 5 || 5 Fulminant Prism | | 3 || 3 Evoke: Wand | 1 | 5 || 6 Use: Potion | 2 | 4 || 6 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 6 | 4 || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 240 | 233 | 7 | 102 | 0 | 1 | 240.0 | Dungeon | 240 | 233 | 7 | 102 | 0 | 1 | 240.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 240 daAuts