Dungeon Sprint DCSS version 0.33-a0-416-gd82fd1d872 (webtiles) character file. Game seed: 11221185141888984831 347 radzia the Destroyer (level 6, 49/49 HPs) Began as a Naga Fire Elementalist on Nov 18, 2024. Quit the game in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:21 (256 turns). radzia the Destroyer (Naga Fire Elementalist) Turns: 256, Time: 00:02:22 Health: 49/49 AC: 3 Str: 10 XL: 6 Next: 59% Magic: 15/15 EV: 9 Int: 29 God: Gold: 0 SH: 0 Dex: 12 Spells: 13/18 levels left rFire + + . C - +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ s - +6 ring of intelligence HPRegen 0.28/turn t - +6 ring of intelligence MPRegen 0.14/turn %: no teleportation @: very slow A: AC +2, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons w - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). x - the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. y - the +10 dark maul {heavy} (You found it in the Dungeon) B - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. C - the +7 great mace "Firestarter" (weapon) {flame, immolate, rFlCloud rF++} (You found it in the Dungeon) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. D - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) E - the +11 plutonium sword {^Contam Stlth-} (You found it in the Dungeon) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. F - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. G - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) H - the +13 scythe of Curses {drain, curses, ^Drain} (You found it in the Dungeon) ^Drain: It drains your maximum health when unequipped. I - the +9 sword of Power {lifebolt} (You found it in the Dungeon) J - the +7 mace of Variability {chaos, chaos arc} (You found it in the Dungeon) K - the +11 Singing Sword {sonic wave} (You found it in the Dungeon) L - the +8 storm bow {elec, penet} (You found it in the Dungeon) M - a +5 broad axe Armour a - a +0 robe (worn) z - the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. A - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Jewellery k - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence (left hand) t - a +6 ring of intelligence (right hand) u - a +6 ring of strength v - a +6 ring of strength Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - a scroll of fear Potions b - 6 potions of magic c - 10 potions of curing d - 7 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Skills: - Level 1.5 Dodging - Level 3.0 Stealth + Level 6.7 Spellcasting * Level 10.1 Conjurations + Level 7.7 Fire Magic You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Flame Wave Conj/Fire 57% 2d14 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 100% 2d9 1% 2 Inner Flame Hex/Fire 32% N/A 3% 3 Volatile Blastmotes Fire/Tloc 64% 2d15 3% 3 Arcjolt Conj/Air 19% 1d29 19% 5 Forge Lightning Spire Air/Frge 9% 3d4 45% 4 Maxwell's Capacitive Co Air 4% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +2) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the glass eye! The glass eye is moderately wounded. (Press . to intensify the flame waves.) Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Flame Wave (dangerous; 3% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the glass eye! The glass eye is severely wounded. (Press . to intensify the flame waves.) Casting: Flame Wave (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You stop channelling waves of flame. The foxfire hits the glass eye. The glass eye is severely wounded. The foxfire hits the glass eye! The glass eye is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. You are filled with an inner flame. C - the +7 great mace "Firestarter" (weapon) {flame, immolate, rFlCloud rF++} You bludgeon the glass eye!! You burn the glass eye. You kill the glass eye! Your Spellcasting skill increases to level 6! Your Conjurations skill gained 2 levels and is now at level 10! Your Fire Magic skill increases to level 7! You have reached level 6! Your skin feels tougher. Unknown command. You start resting. You feel less fragile. You start resting. Magic restored. You pick up a Codex of Conductivity and begin reading... You add the spells Forge Lightning Spire, Arcjolt and Maxwell's Capacitive Coupling to your library. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓ ▓.|}@.▓.....▓ ▓.....▓././.▓ ▓.....▓.....▓ ▓.....▓..†..▓ ▓.....▓..©..▓ ▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓ There were no monsters in sight! Vanquished Creatures A glass eye (D) A water moccasin (D) A jelly (D) An adder (D) An endoplasm (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | radzia the Naga Fire Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 5 | D | Reached skill level 5 in Conjurations 5 | D | Reached XP level 2. HP: 22/22 MP: 3/6 38 | D | Entered arena 2. 38 | D | Noticed a water moccasin 38 | D | Found a transporter. 52 | D | HP: 1/22 [water moccasin (5)] 62 | D | Killed a water moccasin 63 | D | Reached skill level 5 in Spellcasting 63 | D | Reached skill level 7 in Conjurations 63 | D | Reached XP level 3. HP: 14/28 MP: 6/9 63 | D | Reached XP level 4. HP: 18/36 MP: 7/11 63 | D | Reached XP level 5. HP: 21/42 MP: 7/12 146 | D | Learned a level 4 spell: Flame Wave 146 | D | Entered arena 3. 146 | D | Noticed a glass eye 146 | D | Found a transporter. 151 | D | Reached skill level 8 in Conjurations 158 | D | Killed a glass eye 159 | D | Reached skill level 10 in Conjurations 159 | D | Reached XP level 6. HP: 49/49 MP: 1/15 256 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 5 6 | 6.7 Conjurations | 5 7 10 | 10.1 Fire Magic | 4 6 7 | 7.7 Dodging | | 1.5 Stealth | | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Great mace | | 1 || 1 Cast: Foxfire | 9 | 2 || 11 Flame Wave | | 5 || 5 Ability: Spit Poison | 1 | || 1 Use: Potion | 5 | 1 || 6 Scroll | 1 | || 1 Armour: Robe | 17 | 1 || 18 Dodge: Dodged | 8 | || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 268 | 268 | 0 | 169 | 0 | 1 | 268.0 | Dungeon | 268 | 268 | 0 | 169 | 0 | 1 | 268.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 268 daAuts