radzia the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 7, D) a wand of mindburst (7) a wand of quicksilver (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 0, D) an adder corpse (skeletalised by now) (61, 8, D) the +1 war axe "Esmopu" {flame, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (61, 16, D) a +2 long sword of holy wrath (unseen) (61, 26, D) a staff of death (unseen) (62, 0, D) a staff of cold (unseen) (62, 8, D) a wand of quicksilver (2) (62, 9, D) a water moccasin corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 17, D) a +1 falchion of draining (unseen) (62, 26, D) a wand of polymorph (5) (63, 0, D) a +4 dire flail of draining (still there?) an adder corpse (skeletalised by now) (still there?) (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a ring of poison resistance (63, 17, D) a +8 vampiric rapier (unseen) (63, 21, D) a wolf corpse (skeletalised by now) (63, 26, D) a +1 heavy halberd (63, 27, D) a +5 war axe of electrocution (unseen) (64, 17, D) a staff of death (unseen) (64, 26, D) a +2 plate armour of fire resistance (64, 27, D) a staff of earth (unseen) (65, 22, D) a +1 vampiric spear (still there?) a spriggan corpse (skeletalised by now) (still there?) (65, 23, D) a +0 spear (65, 26, D) a +4 arbalest of freezing (unseen) (66, 23, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (67, 22, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (68, 0, D) a +2 ring mail of willpower (70, 8, D) the Directory of Heat Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Ignite Poison Fire/Alchemy 4 (unseen) (70, 9, D) a ring of flight (70, 37, D) a ring of wizardry (71, 8, D) the +1 leather armour "Woffops" {-Tele rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. -Tele: It prevents most forms of teleportation. (71, 11, D) a polar bear corpse (skeletalised by now) (71, 16, D) a book of Conjurations (71, 17, D) a wand of flame (11) (71, 26, D) a +1 mace of protection (unseen) (71, 36, D) a staff of air (71, 37, D) a +1 heavy long sword (unseen) (72, 9, D) the Parchment of Pantheism Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Olgreb's Toxic Radiance Alchemy 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 d - Monstrous Menagerie Summoning 7 (72, 16, D) a +0 rapier of venom (72, 17, D) a wand of charming (3) (72, 36, D) a +0 great mace of protection (72, 37, D) a +0 spear of venom (unseen) (73, 1, D) a staff of cold (unseen) (73, 26, D) a +2 robe of willpower (73, 37, D) a wand of roots (4) (74, 41, D) a +0 shortbow a +0 shortbow a centaur skeleton a centaur skeleton (74, 43, D) a +0 arbalest a +0 arbalest (75, 40, D) 2 large rocks (75, 41, D) a +0 arbalest 5 large rocks a yaktaur skeleton (75, 42, D) 4 large rocks a +0 shortbow a cyclops skeleton