radzia the Dungeon (0, 50, D) Sif Muna's Verses on the Geometric Anticline Spells Type Level a - Teleport Other Translocation 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Summon Seismosaurus Egg Summoning/Earth 4 (unseen) (0, 51, D) a +1 scale mail of fire resistance (unseen) (0, 52, D) a +2 helmet of see invisible (unseen) (1, 32, D) a staff of alchemy (unseen) (1, 33, D) a wand of flame (13) (1, 34, D) the +2 broad axe "Celivoil" {pain, *Rage rC++ Str+2 Dex+2} Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (1, 50, D) the ring "Kirhoz" {rElec rF+ rCorr AC+4 Slay-4} [ring of protection] AC+4: It affects your AC (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (1, 51, D) a staff of conjuration (unseen) (1, 52, D) a +0 great mace of draining (unseen) (2, 14, D) a +1 heavy arbalest (unseen) (2, 15, D) a +2 halberd of venom (unseen) (2, 16, D) a +2 scale mail of positive energy (unseen) (2, 32, D) a wand of digging (4) (2, 51, D) the dragon-blood talisman of Words of Power {+Blink rCorr} [dragon-blood talisman] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 spear of freezing (unseen) (3, 15, D) a ring of positive energy (3, 16, D) a ring of positive energy (3, 32, D) a ring of poison resistance (3, 33, D) a +4 ring of slaying (3, 34, D) the staff of Buh Muoph {rElec rC+ Fire Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (3, 50, D) the +7 short sword of Spontaneous Combustion {venom, MP+6 Stlth+} MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. (3, 51, D) the Meditations on Battling Spells Type Level a - Searing Ray Conjuration 2 b - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (3, 52, D) a +1 pair of boots of rampaging (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of alchemy (unseen) (4, 15, D) a wand of charming (6) (4, 16, D) an amulet of faith (4, 18, D) a glowing shapeshifter corpse (skeletalised by now) (4, 19, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (4, 32, D) a +5 morningstar of draining (4, 33, D) a wand of flame (5) (4, 34, D) a +6 ring of intelligence (4, 50, D) a staff of death (4, 51, D) a staff of conjuration (still there?) a hydra corpse (skeletalised by now) (still there?) (4, 52, D) a beast talisman (5, 14, D) a wand of flame (9) (5, 15, D) a staff of death (unseen) (5, 16, D) a wand of charming (4) (5, 17, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (5, 18, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (5, 20, D) a glowing shapeshifter corpse (skeletalised by now) (5, 32, D) a +3 great sword of electrocution (5, 33, D) a +0 lajatang of venom (unseen) (5, 34, D) the +6 falchion of Wrath {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (5, 50, D) a wand of warping (6) (5, 51, D) a staff of air (still there?) a wolf corpse (skeletalised by now) (still there?) (5, 52, D) a wand of polymorph (2) (5, 55, D) a polar bear corpse (skeletalised by now) (6, 15, D) a +4 orcbow of freezing (unseen) (6, 16, D) the amulet of Bacvoiwn {Faith Rampage rF++} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. Rampage: It bestows one free step when moving towards enemies. (6, 18, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (6, 32, D) a staff of cold (6, 33, D) a +0 dagger of venom (unseen) (6, 34, D) the +1 ring mail of the Sultana {rPois rF+++ Will- Regen+} rF+++: It renders you almost immune to fire. rPois: It protects you from poison. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (unseen) (6, 51, D) the Codex of the Marshalled Shot Spells Type Level a - Shock Conjuration/Air 1 b - Flame Wave Conjuration/Fire 4 c - Summon Hydra Summoning 7 (unseen) (7, 14, D) a wand of polymorph (3) (7, 16, D) a +2 quarterstaff of speed (unseen) (7, 17, D) a glowing shapeshifter corpse (skeletalised by now) (7, 18, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (7, 19, D) a glowing shapeshifter corpse (skeletalised by now) (7, 32, D) a staff of alchemy (7, 33, D) a +3 dire flail of protection (unseen) (7, 34, D) a wand of flame (13) (7, 51, D) a wand of flame (13) (7, 52, D) a wand of warping (2) (7, 53, D) a black mamba corpse (skeletalised by now) (8, 15, D) a +1 flail of protection (unseen) (8, 16, D) a +2 leather armour of poison resistance (unseen) (8, 17, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (8, 33, D) an amulet of faith (8, 50, D) a +2 helmet of see invisible (8, 51, D) the +6 spear of Karma {venom, ^Contam ^Drain rElec Int+6} Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. (unseen) (8, 52, D) the ring "Wirhuzes" {rPois rC+ Will+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (8, 54, D) a rime drake corpse (skeletalised by now) (9, 15, D) a wand of polymorph (1) (9, 16, D) an amulet of guardian spirit a glowing shapeshifter corpse (skeletalised by now) (9, 17, D) a shapeshifter corpse (skeletalised by now) (9, 32, D) the +5 shortbow of Avenwor {chaos, Dex+3} Dex+3: It affects your dexterity (+3). (9, 33, D) an amulet of the acrobat (9, 34, D) a Treatise on Traps (9, 39, D) a rime drake corpse (skeletalised by now) (9, 50, D) a +6 ring of dexterity (9, 51, D) a +2 dagger of speed (unseen) (9, 52, D) a wand of charming (3) (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +6 ring of intelligence (10, 16, D) the +10 plate armour of the Ditch-Digger {rF- rC+ Will+ Str+3} Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (10, 33, D) a +3 heavy quarterstaff (unseen) (10, 34, D) a book of Debilitation (10, 38, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a hydra corpse (skeletalised by now) a wolf corpse (skeletalised by now) (10, 39, D) a yak corpse (skeletalised by now) a hydra corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a wolf corpse (skeletalised by now) (10, 40, D) a cane toad corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (10, 50, D) a ring of ice (10, 51, D) a ring of fire (10, 52, D) a staff of conjuration (unseen) (10, 53, D) a komodo dragon corpse (skeletalised by now) (10, 55, D) a death yak corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) a wyvern corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +6 ring of strength (11, 15, D) a staff of cold (unseen) (11, 32, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (11, 33, D) a +2 heavy eveningstar (unseen) (11, 34, D) the amulet "Revu" {Spirit ^Fragile Will+ MP+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. MP+5: It affects your magic capacity (+5). ^Fragile: It will be destroyed if unequipped. (unseen) (11, 37, D) a blink frog corpse (skeletalised by now) (11, 38, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (11, 40, D) a blink frog corpse (skeletalised by now) (11, 50, D) a +1 short sword of venom (unseen) (11, 51, D) a wand of charming (6) (11, 52, D) a wand of light (6) (11, 55, D) a cane toad corpse (skeletalised by now) a catoblepas corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) a hydra corpse (skeletalised by now) (11, 63, D) a blink frog corpse (skeletalised by now) (12, 14, D) a wand of mindburst (7) (12, 15, D) the Directory of the Coruscating Summer Spells Type Level a - Sting Conjuration/Alchemy 1 b - Flame Wave Conjuration/Fire 4 c - Ignite Poison Fire/Alchemy 4 d - Starburst Conjuration/Fire 6 (unseen) (12, 16, D) the ring "Qeynyj" {rN+ MP+9 Int+5 Slay+3} [ring of magical power] Int+5: It affects your intelligence (+5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (12, 32, D) a wand of digging (2) (12, 33, D) a wand of polymorph (5) (12, 34, D) a +4 hand axe of flaming (unseen) (12, 37, D) a komodo dragon corpse (skeletalised by now) (12, 38, D) a lindwurm corpse (skeletalised by now) a dream sheep corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (12, 39, D) a water moccasin corpse (skeletalised by now) (12, 50, D) the +0 hat "Iweluff" {rC+ Dex+2} Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. (unseen) (12, 51, D) a staff of earth (unseen) (12, 52, D) a +0 leather armour of fire resistance (unseen) (12, 53, D) a basilisk corpse (skeletalised by now) (12, 55, D) a hydra corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (12, 56, D) a water moccasin corpse (skeletalised by now) (13, 32, D) a staff of cold (unseen) (13, 33, D) the +4 mace of the Shining Light {heavy, rC+ rCorr Dex-3} Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (13, 34, D) a +4 plate armour of willpower (unseen) (13, 38, D) a dream sheep corpse (skeletalised by now) (13, 50, D) a +2 leather armour of poison resistance (unseen) (13, 51, D) a wand of charming (3) (13, 52, D) a scroll of brand weapon (13, 53, D) a yak corpse (skeletalised by now) (13, 54, D) a komodo dragon corpse (skeletalised by now) (14, 50, D) the +1 plate armour of Spring Thaw {rN+ Will+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (14, 51, D) a wand of flame (9) (14, 52, D) the staff "Ceabbun" {rF- Str+5 Dex+4 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (14, 55, D) a basilisk corpse (skeletalised by now) (18, 50, D) a There-And-Back Book (19, 0, D) a lightning rod (4/4) (19, 1, D) a +1 heavy quarterstaff (unseen) (19, 16, D) a wand of mindburst (6) (19, 17, D) a +0 hand axe (still there?) a +1 chain mail of poison resistance (still there?) (19, 32, D) a +0 leather armour (19, 48, D) a book of Displacement (19, 49, D) a wand of charming (5) (19, 50, D) a ring of fire (20, 0, D) a +1 buckler of protection the +1 robe of Dobb {rC+} rC+: It protects you from cold. the +3 plate armour "Roahoes" {+Blink rC- Int+3} Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. +Blink: It lets you blink. (20, 1, D) a +2 short sword of speed (unseen) (20, 16, D) a +6 ring of intelligence (20, 17, D) a wand of digging (4) (20, 32, D) a book of Annihilations (20, 33, D) Gacota Ykee's Commentary on Nocuous Topology Spells Type Level a - Sting Conjuration/Alchemy 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Summon Forest Summoning/Translocation 5 (unseen) (20, 48, D) a wand of mindburst (7) a wind drake corpse (skeletalised by now) (20, 49, D) the +6 dagger "Ujatiafa" {antimagic, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (20, 50, D) a +0 robe (still there?) the amulet of the Middle {*Slow +Inv RegenMP+ MP+8 Slay-5} (still there?) [amulet of magic regeneration] It increases your rate of magic regeneration. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). MP+8: It affects your magic capacity (+8). +Inv: It lets you turn invisible. *Slow: It may slow you when you take damage. RegenMP+: It increases your rate of magic regeneration. a spriggan corpse (skeletalised by now) (still there?) (21, 17, D) a wand of charming (4) (21, 18, D) a +0 orcbow (still there?) a +4 scale mail of fire resistance (still there?) a kobold corpse (skeletalised by now) (still there?) (21, 21, D) a +1 long sword of electrocution (still there?) 2 boomerangs (still there?) a +0 chain mail (still there?) a ring of magical power (still there?) an orc corpse (skeletalised by now) (still there?) (21, 32, D) a staff of death (unseen) (21, 33, D) a +7 scimitar of protection (unseen) (21, 48, D) a +2 falchion of holy wrath (still there?) a +0 robe (still there?) a wand of light (5) (still there?) a spriggan corpse (skeletalised by now) (still there?) (21, 49, D) the +1 cloak of Disguise {+Inv} +Inv: It lets you turn invisible. (21, 50, D) a +2 plate armour of cold resistance (unseen) (21, 51, D) a wind drake corpse (skeletalised by now) (22, 0, D) a +0 arbalest of flaming (22, 1, D) a +2 dagger of freezing (22, 19, D) a +2 dagger of venom (still there?) a +0 robe (still there?) a wand of warping (5) (still there?) an orc corpse (skeletalised by now) (still there?) (22, 20, D) a +0 short sword (still there?) a +0 chain mail (still there?) the ring of Eternal Harmony {rC+ Dex+2} (still there?) [ring of protection from cold] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. an orc corpse (skeletalised by now) (still there?) (22, 21, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (22, 33, D) a +0 rapier of freezing (unseen) (22, 34, D) a wand of polymorph (3) (22, 36, D) a +3 longbow of flaming (still there?) a +0 arbalest (still there?) (22, 48, D) a +7 mace of venom (still there?) a +2 robe of positive energy (still there?) (22, 49, D) a +2 war axe of electrocution a wind drake corpse (skeletalised by now) (23, 0, D) a +5 orcbow (23, 16, D) a staff of alchemy (23, 17, D) a staff of fire (unseen) (23, 18, D) a +0 halberd a +1 plate armour of poison resistance an orc corpse (skeletalised by now) (23, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, 21, D) a +0 great sword a +0 plate armour (23, 32, D) a +3 ring mail of cold resistance (unseen) (23, 33, D) a +2 chain mail of cold resistance (unseen) (23, 34, D) the +6 plate armour of the Old and Reckless {rN+} rN+: It protects you from negative energy. (23, 35, D) a +0 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (23, 37, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 orcbow (still there?) a merfolk corpse (skeletalised by now) (still there?) a centaur corpse (skeletalised by now) (still there?) (23, 48, D) an amulet of the acrobat (23, 49, D) a +2 glaive of flaming (23, 50, D) a wand of charming (5) (24, 0, D) a +2 robe (24, 3, D) a raiju corpse (skeletalised by now) (24, 16, D) a +0 hand axe a +0 plate armour a book of the Moon (24, 17, D) a +0 chain mail (24, 18, D) a +4 ring of protection (24, 19, D) a +0 great sword a +0 chain mail (24, 20, D) a +0 great mace (still there?) a +2 plate armour of fire resistance (still there?) 3 large rocks (still there?) a +0 great sword (still there?) the +0 chain mail "Cyzov" {rC+ Regen+} (still there?) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (24, 34, D) a +6 spear of distortion 3 javelins a +0 leather armour a +2 antimagic morningstar a merfolk corpse (skeletalised by now) (24, 35, D) a staff of air (still there?) a +0 arbalest (still there?) a +0 arbalest (still there?) a +2 longbow of freezing (still there?) a +0 leather armour (still there?) a yaktaur corpse (skeletalised by now) (still there?) (24, 36, D) a +0 longbow (still there?) a +1 troll leather armour (still there?) 5 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (24, 37, D) a +0 arbalest 6 large rocks (24, 48, D) Sif Muna's Quarto of the Subterranean Salamander Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Volatile Blastmotes Fire/Translocation 3 c - Starburst Conjuration/Fire 6 d - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (24, 49, D) a +1 heavy sling (25, 0, D) a +4 ring mail of poison resistance (25, 17, D) a ring of ice (25, 18, D) a +3 battleaxe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +1 falchion of holy wrath (still there?) (25, 20, D) 3 large rocks a +0 giant club a stone giant corpse (skeletalised by now) (25, 33, D) a +1 war axe of electrocution (unseen) (25, 34, D) 3 large rocks a +0 shortbow the Commentary on Erosion and the Wendigo Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Metabolic Englaciation Hexes/Ice 5 d - Splinterfrost Shell Ice/Forgecraft 7 a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (25, 35, D) 5 large rocks a +0 trident of protection a +0 orcbow a +0 shortbow the ring "Zijufido" {Ice rN+++ rCorr Int-5 Dex-5} [ring of ice] Ice: It enhances your ice magic. Int-5: It affects your intelligence (-5). Dex-5: It affects your dexterity (-5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (25, 37, D) a staff of cold (still there?) a +0 shortbow (still there?) (25, 48, D) a staff of fire a +0 robe (25, 49, D) the amulet of Divine Compulsion {rElec RegenMP+ Int+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. (25, 50, D) a ring of fire (26, 0, D) a book of Death (26, 1, D) a Gell's gravitambourine (2/2) (26, 7, D) a raiju corpse (skeletalised by now) (26, 16, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (26, 17, D) a +0 chain mail (26, 19, D) a +0 great sword a +0 chain mail an amulet of regeneration an orc corpse (skeletalised by now) (26, 20, D) a +0 dagger a +0 robe a wand of light (4) (26, 32, D) a granite talisman (26, 33, D) a +0 shortbow a ring of fire a book of Conjurations a centaur corpse (skeletalised by now) (26, 34, D) a +0 orcbow (still there?) a +3 leather armour of fire resistance (still there?) (26, 35, D) a +0 dagger of flaming (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +0 morningstar of holy wrath (still there?) a +0 arbalest (still there?) 5 large rocks (still there?) (26, 36, D) 4 large rocks a +0 arbalest (26, 37, D) a +0 arbalest a ring of flight a +0 longbow a +0 leather armour (26, 48, D) a +1 ring mail of cold resistance (26, 49, D) a staff of fire (26, 50, D) a wand of warping (7) (26, 56, D) a staff of conjuration a +0 robe a +0 robe a spriggan corpse (skeletalised by now) (27, 0, D) a ring of magical power (27, 1, D) a +1 robe of willpower (unseen) (27, 16, D) the Anthology of Refulgent Illusion Spells Type Level a - Flame Wave Conjuration/Fire 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Haunt Necromancy/Summoning 7 (unseen) (27, 17, D) a ring of magical power (27, 18, D) a +0 battleaxe a +0 chain mail (27, 20, D) a +3 spear of venom (still there?) a +0 robe (still there?) (27, 32, D) a +3 ring mail of positive energy (unseen) (27, 34, D) a staff of earth (unseen) (27, 36, D) a +0 shortbow of freezing (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (27, 48, D) the +4 hand axe "Byuch" {speed, rPois rC+ rN+} rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. (27, 49, D) the ring "Vyovef" {Fire Stlth+} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (27, 50, D) a wand of mindburst (12) (27, 52, D) a wind drake corpse (skeletalised by now) (27, 53, D) a +0 robe (27, 54, D) a wind drake corpse (skeletalised by now) (27, 55, D) a +5 trident of venom a +0 robe (27, 56, D) a +0 robe a spriggan corpse (skeletalised by now) (28, 0, D) a staff of earth (unseen) (28, 1, D) a +2 robe of resistance (still there?) a Treatise on Traps (still there?) (28, 16, D) Maasem's Spellbook of the Tropics and the Chill Spells Type Level a - Foxfire Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Plasma Beam Fire/Air 6 (unseen) (28, 33, D) a +0 spear (28, 48, D) a staff of fire (unseen) (28, 49, D) a wand of warping (6) (28, 50, D) a staff of death (unseen) (28, 53, D) a wind drake corpse (skeletalised by now) (28, 55, D) a titan corpse (skeletalised by now) a titan corpse (skeletalised by now) (28, 56, D) +0 storm dragon scales +0 storm dragon scales a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (28, 57, D) a storm dragon corpse (skeletalised by now) (29, 1, D) the +7 dagger of the Five Princes {heavy, rN+ Dex+2} Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (unseen) (29, 16, D) a +0 dagger (29, 48, D) the +1 robe of the Unstoppable Bones {rN+ Str+2 Slay-3} Str+2: It affects your strength (+2). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). rN+: It protects you from negative energy. (unseen) (29, 49, D) a staff of alchemy (29, 50, D) a wand of polymorph (6) (29, 52, D) a wind drake corpse (skeletalised by now) (29, 56, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (30, 48, D) the +4 ring mail of Context {rElec Regen+ Str-4 Int-3} Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (30, 49, D) the staff "Jetaqeps" {rC+ rN+ Dex-3 Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rC+: It protects you from cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. a +0 robe a spriggan corpse (skeletalised by now) (30, 50, D) a book of Dreams (31, 49, D) the staff of Beogh's Regard {rElec rF+ rC+ Int+4 Fire Earth} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (31, 50, D) a book of Scorching (31, 52, D) a +0 robe (32, 48, D) the +10 mace of the Burning God {freeze, *Corrode rN+ Int+5} Int+5: It affects your intelligence (+5). rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (32, 49, D) a staff of earth (32, 50, D) a wand of warping (7) (33, 48, D) a staff of air (still there?) a wind drake corpse (skeletalised by now) (still there?) (33, 50, D) a +0 robe a book of Lightning a spriggan corpse (skeletalised by now) (33, 51, D) a +2 antimagic short sword (still there?) a +0 robe (still there?) (34, 28, D) a +0 dagger (34, 48, D) a ring of positive energy (34, 49, D) +1 golden dragon scales (35, 2, D) 6 large rocks (35, 3, D) 3 large rocks a cyclops corpse (skeletalised by now) (35, 4, D) a staff of air (still there?) a +0 orcbow (still there?) 6 large rocks (still there?) (35, 5, D) a +0 orcbow (35, 14, D) a +2 battleaxe of electrocution (unseen) (35, 15, D) a +2 falchion of holy wrath (35, 16, D) a +0 flail (35, 28, D) a +0 plate armour (35, 29, D) a +4 heavy arbalest (unseen) (36, 2, D) 4 large rocks (36, 3, D) a +0 orcbow (36, 5, D) 2 large rocks (36, 14, D) a wand of light (2) (36, 17, D) a +0 mace a purple draconian corpse (skeletalised by now) (36, 28, D) a +6 ring of intelligence (36, 29, D) a wand of warping (5) (37, 0, D) a +0 leather armour (37, 1, D) a staff of earth (37, 2, D) a +0 spear 2 javelins (37, 3, D) 6 large rocks a stone giant corpse (skeletalised by now) (37, 4, D) 2 large rocks (still there?) a +1 heavy arbalest (still there?) a +0 shortbow (still there?) a centaur corpse (skeletalised by now) (still there?) (37, 5, D) a +1 heavy hand axe (still there?) a +0 shortbow (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (37, 14, D) a +2 chain mail of poison resistance (unseen) (37, 29, D) a staff of fire (37, 30, D) a +0 dagger (still there?) a +2 robe of cold resistance (still there?) an orc corpse (skeletalised by now) (still there?) (37, 31, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (37, 32, D) a +0 dagger (still there?) a +0 robe (still there?) a +5 short sword (still there?) the +5 plate armour of Focus {rC+ SInv} (still there?) rC+: It protects you from cold. SInv: It lets you see invisible. an orc corpse (skeletalised by now) (still there?) (38, 1, D) a +2 short sword of electrocution (38, 14, D) a staff of alchemy (unseen) (38, 15, D) a +0 hand axe a green draconian corpse (skeletalised by now) (38, 28, D) the +1 scale mail of Yredelemnul's Approval {Str+6} Str+6: It affects your strength (+6). (unseen) (38, 29, D) the +1 leather armour of the Carved God {Str+5} Str+5: It affects your strength (+5). (38, 31, D) a +0 giant spiked club a +0 giant club (38, 32, D) a warg corpse (skeletalised by now) (38, 48, D) the +9 sling of Fimarcho {heavy, rN+ Str+3 Dex+7} Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). rN+: It protects you from negative energy. (unseen) (38, 49, D) the staff "Kenaomej" {rPois Str-5 Int+6 Ice Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rPois: It protects you from poison. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (38, 50, D) a staff of death (unseen) (39, 0, D) a +1 leather armour of willpower (39, 14, D) a wand of charming (3) (39, 15, D) a +0 dire flail a +1 rapier of draining a white draconian corpse (skeletalised by now) (39, 16, D) a +0 battleaxe (39, 18, D) a +0 short sword a +0 glaive (39, 28, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +1 falchion "Hageaw" {flame, rN+ Int+2} Int+2: It affects your intelligence (+2). rN+: It protects you from negative energy. the +2 leather armour of Devotion {-Tele rN++ Will+++ Str-2} Str-2: It affects your strength (-2). rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. a +0 war axe a +2 broad axe of freezing (39, 29, D) a +0 orcbow (still there?) a +4 double sword of protection (still there?) a kobold corpse (skeletalised by now) (still there?) (39, 31, D) a staff of cold (still there?) a +0 robe (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) an amulet of guardian spirit (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (39, 49, D) a book of Touch (39, 50, D) a staff of cold (unseen) (40, 1, D) a +3 chain mail of poison resistance (40, 15, D) a +0 trident (still there?) the +0 scale mail "Ziddoecenat" {Int+2} (still there?) Int+2: It affects your intelligence (+2). (40, 16, D) a +3 broad axe (40, 17, D) a +0 trident a black draconian corpse (skeletalised by now) (40, 18, D) a +0 scimitar (40, 28, D) a staff of alchemy (40, 29, D) a +2 orcbow of flaming (unseen) (40, 31, D) a +0 giant spiked club (40, 32, D) a +0 war axe a +0 chain mail a +0 arbalest a warg corpse (skeletalised by now) (40, 48, D) a +3 heavy sling (40, 50, D) a staff of conjuration (unseen) (41, 0, D) a +1 scale mail of cold resistance (unseen) (41, 15, D) a ring of willpower (41, 17, D) a +0 long sword a +0 long sword a black draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (41, 18, D) a +0 battleaxe (41, 28, D) a +2 heavy long sword (41, 29, D) a +0 short sword of holy wrath (unseen) (41, 32, D) a +0 arbalest (41, 49, D) a +0 club (42, 0, D) a staff of conjuration (unseen) (42, 14, D) a wand of polymorph (3) (42, 15, D) a wand of warping (3) (42, 16, D) a +0 trident a white draconian corpse (skeletalised by now) (42, 28, D) the staff of Ash {rElec Str+3 Dex+4 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (42, 29, D) a +1 great mace of draining (unseen) (43, 15, D) a +8 falchion of electrocution (unseen) (43, 29, D) a +1 orcbow of flaming (unseen) (43, 31, D) a +0 glaive a +0 plate armour a ring of wizardry (43, 48, D) a +0 hand axe a black mamba corpse (43, 49, D) a +1 halberd of venom (unseen) (43, 50, D) a +0 scimitar a +5 ring of evasion a talisman of death a naga corpse (44, 28, D) a wand of charming (5) (44, 48, D) a wand of charming (2) (44, 49, D) a +0 flail (still there?) the ring "Axzequit" {Will+ AC+4 Str+3 Int+3} (still there?) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. a staff of cold (still there?) a naga corpse (still there?) (44, 50, D) a +0 glaive a +2 orcbow of flaming a naga corpse (44, 51, D) a +3 mace of draining (unseen) (45, 51, D) a scroll of brand weapon (46, 49, D) a +0 whip (46, 50, D) a manual of Armour (46, 51, D) a +0 spear (still there?) a +0 robe (still there?) the ring "Xafuseen" {rF+ rC+ Int+4} (still there?) [ring of protection from fire] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. rC+: It protects you from cold. a naga corpse (still there?) (46, 53, D) a +0 halberd a +0 glaive a ring of willpower a naga corpse (46, 54, D) a +0 mace a +0 robe a naga corpse (47, 48, D) a +0 spear (47, 49, D) a wand of flame (10) (47, 50, D) a +0 war axe a naga corpse (47, 51, D) a staff of death (unseen) (47, 52, D) the +7 hand axe "Joxtisch" {heavy, rF- rN++ rCorr SInv} (still there?) rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +6 ring of strength (still there?) a +0 trident (still there?) (47, 54, D) a water moccasin corpse (48, 48, D) a +2 spear of distortion (48, 49, D) a staff of death (unseen) (48, 50, D) a +0 spear a ring of ice a wand of charming (3) (48, 51, D) the +5 glaive "Direwk" {pain, rF++} (still there?) rF++: It greatly protects you from fire. a +0 dire flail (still there?) a manual of Spellcasting (still there?) a naga corpse (still there?) (48, 52, D) the +8 great sword of Ruacs {flame, rElec Str+3 Dex+3 Stlth+} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +0 robe a naga corpse (48, 54, D) a +0 short sword (49, 0, D) a +0 flail of protection (unseen) (49, 1, D) a +6 mace of protection (unseen) (49, 13, D) a +0 arbalest a wand of charming (4) (49, 24, D) a book of Sloth (49, 36, D) a +0 trident of distortion (unseen) (49, 40, D) a cane toad corpse (skeletalised by now) (49, 48, D) the +0 morningstar of Slimy Reinforcement {freeze, Str+3} Str+3: It affects your strength (+3). (49, 49, D) a +0 scale mail of poison resistance (unseen) (49, 50, D) a +0 halberd a +0 robe the amulet "Tidd" {Acrobat Will++} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Will++: It greatly increases your willpower. a naga corpse (49, 53, D) a +0 halberd a +0 robe a water moccasin corpse (49, 54, D) an adder corpse an anaconda corpse (49, 55, D) a ball python corpse a water moccasin corpse (49, 56, D) a black mamba corpse (50, 0, D) a ring of ice (50, 1, D) the +1 robe "Qikafoph" {*Corrode +Inv rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. (unseen) (50, 13, D) a staff of cold (still there?) a +0 orcbow (still there?) a +1 plate armour of cold resistance (still there?) a centaur corpse (skeletalised by now) (still there?) (50, 14, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (50, 25, D) the +4 falchion "Ufravyrch" {freeze, rC+ Int+6} Int+6: It affects your intelligence (+6). rC+: It protects you from cold. (unseen) (50, 36, D) a wand of charming (4) (50, 37, D) a ring of ice (50, 40, D) a komodo dragon corpse (skeletalised by now) (50, 49, D) 4 potions of heal wounds (50, 50, D) an amulet of reflection a water moccasin corpse (50, 51, D) a +0 club a +0 robe (50, 52, D) a +0 flail a +0 robe a +0 scimitar a naga corpse a ball python corpse (50, 53, D) the +6 war axe "Killer Klown's Regret" {pain, Int+6 Stlth+} (still there?) Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. a +0 robe (still there?) a +0 mace (still there?) a +4 spear (still there?) a +0 robe (still there?) a naga corpse (still there?) a naga corpse (still there?) a naga corpse (still there?) (51, 0, D) a staff of alchemy (51, 13, D) a +3 war axe of flaming (still there?) a +0 orcbow (still there?) a staff of alchemy (still there?) (51, 14, D) a +2 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (51, 24, D) a +2 heavy morningstar (51, 25, D) a ring of willpower (51, 36, D) a +4 quarterstaff (unseen) (51, 37, D) a wand of warping (1) (51, 40, D) a death yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (51, 48, D) a +0 spear (51, 49, D) a wand of polymorph (1) (51, 50, D) a +1 dagger of venom (51, 53, D) a +3 glaive of venom (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 robe (still there?) a guardian serpent corpse (still there?) a naga corpse (still there?) (51, 54, D) a guardian serpent corpse an anaconda corpse (51, 55, D) a +0 club a +0 robe (52, 0, D) a phantom mirror (52, 1, D) a box of beasts (52, 2, D) the +7 rapier of the Apocalypse {speed, Fly Str+2} Str+2: It affects your strength (+2). Fly: It grants you flight. the +10 dark maul {heavy} a +5 crystal plate armour (52, 14, D) a +0 arbalest a +0 shortbow (52, 25, D) a ring of wizardry (52, 36, D) a staff of cold (unseen) (52, 37, D) a wand of warping (3) (52, 41, D) a cane toad corpse (skeletalised by now) (52, 50, D) the +5 hand axe "Ogreslayer" {flame, *Rage rN+++ Int-4 Dex+3} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (52, 51, D) a +0 whip a +0 robe a naga corpse (52, 54, D) a +3 executioner's axe of electrocution (still there?) a +0 robe (still there?) (53, 0, D) a tin of tremorstones (2/2) (53, 13, D) a +0 arbalest an amulet of the acrobat a wand of flame (9) a yaktaur corpse (skeletalised by now) (53, 14, D) a +0 antimagic spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (53, 36, D) a staff of alchemy (unseen) (53, 37, D) a +1 leather armour of fire resistance (unseen) (53, 48, D) a +3 buckler a +3 tower shield (53, 49, D) a +0 club (53, 50, D) a manual of Axes (53, 52, D) a +0 morningstar (54, 0, D) a staff of death (unseen) (54, 1, D) a wand of digging (7) (54, 12, D) a +2 ring mail of cold resistance (54, 13, D) a +0 arbalest a +0 cloak of willpower a yaktaur corpse (skeletalised by now) (54, 14, D) a +0 arbalest (54, 25, D) a book of the Grave (54, 36, D) a wand of charming (2) (54, 48, D) a +4 war axe of flaming (unseen) (54, 49, D) a staff of air (unseen) (54, 50, D) a staff of air (unseen) (55, 0, D) a +4 short sword of freezing (unseen) (55, 1, D) a staff of death (unseen) (55, 13, D) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a +1 broad axe of venom (still there?) (55, 14, D) a +0 arbalest (59, 36, D) a +4 trident of venom (unseen) (59, 37, D) the staff "Senlus" {*Slow rElec rF- Hexes Summ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (59, 47, D) a blade talisman (59, 48, D) an amulet of reflection (59, 49, D) a ring of protection from cold (60, 47, D) the +8 sling "Sommekk" {chaos, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (60, 48, D) a +3 great sword of holy wrath (unseen) (60, 49, D) a +0 flail of holy wrath (unseen) (61, 0, D) a +1 dagger of protection (unseen) (61, 16, D) a +2 demon blade of venom (unseen) (61, 19, D) a +0 short sword a +0 leather armour (61, 26, D) a wand of flame (7) (61, 32, D) a +0 long sword an elf corpse (skeletalised by now) (61, 36, D) a +2 orcbow of draining (61, 47, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (61, 48, D) a +2 dagger of holy wrath (unseen) (61, 49, D) a book of Maladies (62, 0, D) a +2 spectral quarterstaff (62, 1, D) a staff of conjuration (62, 8, D) a +2 war axe of draining (62, 16, D) the +3 ring mail of Deohypn {Rampage} Rampage: It bestows one free step when moving towards enemies. (unseen) (62, 17, D) a +5 orcbow of draining (62, 26, D) a wand of polymorph (2) (62, 36, D) the staff of Kiop {rPois Str+3 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 47, D) a +8 chain mail of ponderousness (unseen) (62, 48, D) a +1 leather armour of positive energy (unseen) (62, 49, D) the +1 cloak of the Game of Kings {rF+ rN+ Str+2 Dex-4} Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (63, 16, D) an orb of mayhem a +0 buckler (63, 17, D) a ring of protection from cold (63, 18, D) a +0 long sword a +0 leather armour (63, 19, D) a glowing shapeshifter corpse (skeletalised by now) (63, 26, D) a +3 kite shield an orb of guile a +0 scale mail (63, 30, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (63, 36, D) the staff of Dock {rC+ Str+4 Dex+6 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (63, 37, D) the +3 flail of Experimentation {drain, Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (unseen) (63, 47, D) a manual of Alchemy (63, 48, D) a wand of polymorph (4) (63, 49, D) the +10 quarterstaff of Glory {freeze, rC+} rC+: It protects you from cold. (unseen) (63, 50, D) a staff of fire (unseen) (64, 16, D) a wand of flame (9) (64, 17, D) a wand of warping (5) (64, 19, D) a +0 shortbow a +0 dagger a +0 leather armour (64, 26, D) Zilizoaf's Parchment of Damaging Artifice Spells Type Level a - Magic Dart Conjuration 1 b - Launch Clockwork Bee Forgecraft 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Fulminant Prism Conjuration/Alchemy 4 (unseen) (64, 27, D) a +0 sling of freezing (64, 30, D) a +1 dire flail of draining (unseen) (64, 47, D) the +7 war axe "Ilywkocep" {freeze, rC- rN++ Int+6} Int+6: It affects your intelligence (+6). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (unseen) (64, 48, D) +1 fire dragon scales (unseen) (64, 49, D) a staff of death (unseen) (64, 50, D) a +2 heavy orcbow (unseen) (65, 26, D) a +2 scale mail of fire resistance (unseen) (65, 47, D) a scroll of brand weapon (65, 48, D) a +6 ring of dexterity (65, 49, D) a staff of earth (unseen) (65, 50, D) a staff of death (unseen) (65, 54, D) a +1 great mace of flaming (still there?) a +0 plate armour (still there?) (65, 55, D) a +0 flail (66, 48, D) a +4 giant spiked club (66, 49, D) a Handbook of Applied Construction (66, 50, D) +0 steam dragon scales (66, 51, D) a wand of flame (6) (66, 55, D) a +3 great mace of flaming (still there?) a +0 plate armour (still there?) (67, 0, D) a +1 short sword of holy wrath (unseen) (67, 47, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (unseen) (67, 48, D) a book of Scorching (67, 49, D) a +3 great sword of draining (still there?) a +0 plate armour (still there?) a +4 ring mail of cold resistance (still there?) (67, 50, D) a +0 great mace of draining (still there?) a +0 plate armour (still there?) The Intricacies of the Magician's Craft (still there?) Spells Type Level a - Polar Vortex Ice 9 (67, 53, D) a +0 giant spiked club an iron giant corpse (68, 47, D) the +1 sling "Kefaerer" {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (68, 48, D) a +2 heavy morningstar (unseen) (68, 49, D) a +1 great sword of draining (still there?) a +0 chain mail (still there?) a staff of earth (still there?) (68, 50, D) a ring of positive energy (68, 55, D) a +0 flail (69, 0, D) a +2 chain mail of poison resistance (69, 47, D) a book of Cantrips (69, 48, D) a +6 battleaxe of freezing (unseen) (69, 49, D) a +2 hand axe of flaming (unseen) (69, 50, D) a wand of polymorph (4) (70, 8, D) a +2 battleaxe of draining (unseen) (70, 9, D) a +3 orcbow of draining (unseen) (70, 39, D) a +2 heavy glaive (still there?) a +0 plate armour (still there?) (70, 47, D) a +0 scale mail of poison resistance (unseen) (70, 48, D) a +1 sling of draining (unseen) (70, 49, D) a ring of protection from fire (71, 16, D) a +3 bardiche of protection (unseen) (71, 27, D) a +3 scimitar of draining (unseen) (71, 31, D) a +0 arbalest (71, 32, D) a +0 battleaxe a +0 chain mail (71, 36, D) a +0 great mace of protection (unseen) (71, 37, D) a +5 heavy dire flail (unseen) (71, 39, D) a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (71, 40, D) a +0 war axe a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (71, 41, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 47, D) a +5 ring of evasion (71, 48, D) a book of Ice (71, 49, D) a book of Decay (72, 8, D) Sif Muna's Papyrus of the Clockwork Mausoleum Spells Type Level a - Construct Spike Launcher Forgecraft 2 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Diamond Sawblades Forgecraft 7 (unseen) (72, 20, D) a komodo dragon corpse (skeletalised by now) (72, 29, D) a +0 arbalest (72, 31, D) a +1 great mace a +0 chain mail a human corpse (skeletalised by now) (72, 36, D) the +3 trident "Jellyslayer" {flame, Will++ Int+3} Int+3: It affects your intelligence (+3). Will++: It greatly increases your willpower. (unseen) (72, 37, D) a staff of cold (unseen) (72, 38, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (72, 39, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (72, 47, D) a book of Spontaneous Combustion (72, 48, D) a wand of charming (2) (72, 49, D) a +2 sling (unseen) (73, 3, D) a jackal corpse (skeletalised by now) (73, 17, D) a +1 leather armour of cold resistance (unseen) (73, 20, D) a bullfrog corpse (skeletalised by now) (73, 26, D) a +1 vampiric war axe (unseen) (73, 31, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (73, 32, D) a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) (73, 36, D) a +0 robe of positive energy (unseen) (73, 37, D) a +0 club (still there?) the +2 falchion of the Warrior {drain, Will+} (still there?) Will+: It increases your willpower. (73, 47, D) the +5 woodcutter's axe (unseen) (73, 48, D) Maxwell's Memoranda (73, 49, D) a staff of alchemy (unseen) (74, 3, D) a wolf corpse (skeletalised by now)