radzia the Dungeon (0, 51, D) a dragon-blood talisman (1, 32, D) a +0 short sword (1, 33, D) a +0 scimitar (1, 34, D) a +0 leather armour (1, 50, D) a +0 long sword (1, 51, D) the staff of Contradiction {rF+ rC- Dex+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (2, 14, D) a ring of resist corrosion (2, 15, D) a +0 demon trident (2, 50, D) a +0 war axe (2, 51, D) a staff of air (unseen) (2, 52, D) a wand of digging (3) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the Catalogue of Bile Spells Type Level a - Splinterfrost Shell Ice/Forgecraft 7 b - Infestation Necromancy 8 (unseen) (3, 15, D) a ring of protection from cold (3, 16, D) a +3 leather armour of fire resistance (unseen) (3, 32, D) a +0 rapier (3, 33, D) the +1 helmet "Jiat" {+Inv Will- rCorr Int+3} Int+3: It affects your intelligence (+3). Will-: It decreases your willpower. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (3, 34, D) a storm talisman (3, 50, D) a +0 flail (3, 52, D) a scroll of acquirement (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 chain mail (4, 15, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV+3: It affects your evasion (+3). rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (4, 16, D) Sif Muna's Volume of Icebound Schematics Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Fortress Blast Forgecraft 6 c - Polar Vortex Ice 9 (unseen) (4, 33, D) a staff of fire (unseen) (4, 34, D) a staff of earth (unseen) (4, 51, D) the Thoughts on the Septic Coals Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Plasma Beam Fire/Air 6 (unseen) (4, 52, D) a staff of earth (unseen) (5, 14, D) a ring of wizardry (5, 15, D) a book of Metalworking (5, 16, D) an amulet of regeneration (5, 32, D) a +0 rapier (5, 33, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (5, 34, D) a wand of flame (7) (5, 50, D) a +2 cloak of preservation (unseen) (5, 52, D) a staff of conjuration (unseen) (6, 14, D) a Handbook of Applied Construction (6, 15, D) the +1 kite shield of Egalitarianism {rN++ Int-4 Dex+5} Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). rN++: It greatly protects you from negative energy. (6, 16, D) a +2 trident of protection (6, 32, D) a book of Geomancy (6, 38, D) a +1 heavy shortbow (still there?) a +2 flail of distortion (still there?) a +0 leather armour (still there?) (6, 51, D) a +3 spear of freezing (6, 53, D) the +5 plate armour of Ygesir {Rampage rC- rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. Stlth+: It makes you more stealthy. a +0 cloak of stealth a +3 tower shield (7, 14, D) a staff of alchemy (7, 15, D) a book of Frost (7, 16, D) a +2 halberd of freezing (unseen) (7, 32, D) the Writings on Firn and Schematics Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Sculpt Simulacrum Ice/Alchemy 6 (unseen) (7, 33, D) a +0 rapier (7, 34, D) a +0 short sword (7, 40, D) the +7 battleaxe of the New World {elec, rCorr Int+4 Dex-4} Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). rCorr: It protects you from acid and corrosion. a +0 ring mail (8, 14, D) a wand of polymorph (6) (8, 15, D) a +4 giant club (8, 16, D) a +1 plate armour of willpower (unseen) (8, 32, D) a +0 scimitar (8, 40, D) a +0 longbow a +0 leather armour a ring of poison resistance (8, 50, D) a staff of alchemy (unseen) (8, 51, D) a +1 leather armour of positive energy (unseen) (9, 0, D) a +0 war axe (9, 14, D) a book of Unlife (9, 15, D) a serpent talisman (9, 16, D) the amulet "Onielomm" {Reflect rPois rCorr Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). (unseen) (9, 32, D) a wand of flame (5) (9, 33, D) the +5 chain mail of Instinct {rN+ MP+11} rN+: It protects you from negative energy. MP+11: It affects your magic capacity (+11). (unseen) (9, 34, D) a staff of alchemy (unseen) (9, 40, D) a +0 shortbow (still there?) a +0 dagger of speed (still there?) a +0 leather armour (still there?) (9, 51, D) a +0 chain mail (9, 52, D) a +0 pair of boots of rampaging (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a +7 scimitar of holy wrath (unseen) (10, 15, D) the staff of Qywe {rN+ Str+3 Int-5 Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (10, 16, D) a staff of cold (unseen) (10, 32, D) a wand of mindburst (6) (10, 33, D) a wand of paralysis (6) (10, 34, D) a staff of air (unseen) (10, 36, D) a +0 rapier an elf skeleton (10, 51, D) a +0 tower shield of reflection (10, 52, D) a +0 scale mail (10, 60, D) a +0 halberd a +0 chain mail (10, 61, D) a +0 long sword (still there?) the +2 shortbow "Kovo" {drain, rF+ Int-5 Dex+4} (still there?) Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. a +0 plate armour (still there?) a wand of iceblast (7) (still there?) (11, 14, D) a potion of might (11, 15, D) a +2 ring mail of poison resistance (unseen) (11, 16, D) a +1 robe of fire resistance (unseen) (11, 32, D) a +0 long sword (still there?) a +2 leather armour of positive energy (still there?) an elf corpse (skeletalised by now) (still there?) (11, 34, D) a +0 rapier (still there?) a +0 leather armour (still there?) an amulet of faith (still there?) the +9 broad axe of the Head {freeze, MP+7} (still there?) MP+7: It affects your magic capacity (+7). (11, 50, D) a +0 flail (11, 52, D) a wand of digging (6) (11, 59, D) a +0 great sword (still there?) a +4 heavy sling (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) an orc corpse (skeletalised by now) (still there?) (11, 60, D) a +3 scimitar of holy wrath a +0 plate armour a +0 dire flail a +2 ring mail of fire resistance a wand of flame (6) a +0 scimitar a +3 arbalest of freezing a +0 plate armour a +3 shortbow of flaming a +3 great sword of holy wrath a +2 chain mail of fire resistance a +0 giant spiked club 3 large rocks a +1 great mace of protection a +0 plate armour a +6 ring of intelligence an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (12, 0, D) the +8 storm bow {elec, penet} the +11 Singing Sword {sonic wave} the +7 mace of Variability {chaos, chaos arc} the +9 sword of Power {lifebolt} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Zonguldrok {reap} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +3 buckler a +3 kite shield (12, 14, D) the +0 robe "Pepteileta" {rN+ Archmagi} rN+: It protects you from negative energy. Archmagi: It increases the power of your magical spells. (unseen) (12, 15, D) a ring of flight (12, 16, D) the Octavo of the Vapourous Compass Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 2 c - Volatile Blastmotes Fire/Translocation 3 d - Maxwell's Portable Piledriver Translocation 3 (unseen) (12, 32, D) a +0 long sword (12, 33, D) a staff of cold (12, 34, D) the staff of Kitiacai {rPois Stlth+ Conj Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (12, 35, D) a +0 leather armour a +0 long sword (12, 36, D) a +0 short sword a +0 leather armour a +0 longbow a +0 leather armour a +0 rapier an elf skeleton (12, 37, D) a +1 glaive of freezing (still there?) a +1 short sword of holy wrath (still there?) (12, 38, D) a +3 battleaxe of flaming (unseen) (12, 42, D) a +0 leather armour (still there?) a +2 trident of protection (still there?) an elf skeleton (still there?) (12, 50, D) a book of Debilitation (12, 52, D) a +0 war axe (12, 59, D) a +2 heavy battleaxe (still there?) a +2 plate armour of willpower (still there?) an orc corpse (skeletalised by now) (still there?) (12, 60, D) 4 large rocks a stone giant corpse (skeletalised by now) (12, 61, D) a +0 flail a +0 chain mail a ring of wizardry 4 large rocks a stone giant corpse (skeletalised by now) (12, 63, D) the +4 flail "Examigat" {venom, ^Drain rPois Str+3} (still there?) Str+3: It affects your strength (+3). rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. a +0 chain mail (still there?) (13, 33, D) the Excursus on Nebulous Gloom Spells Type Level a - Sublimation of Blood Necromancy 2 b - Conjure Ball Lightning Conjuration/Air 6 c - Death Channel Necromancy 6 (unseen) (13, 34, D) a +3 halberd of venom a wand of iceblast (4) (13, 35, D) a +0 chain mail (still there?) a +3 mace of protection (still there?) the +6 great sword of Watchfulness {venom, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). (13, 36, D) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 longbow (still there?) a +0 long sword (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +1 ring mail of cold resistance (still there?) an elf skeleton (still there?) an elf skeleton (still there?) (13, 40, D) a wand of polymorph (7) (still there?) a +3 hand axe of electrocution (still there?) (13, 50, D) a +2 robe of positive energy (unseen) (13, 52, D) a +0 short sword (13, 58, D) a +0 arbalest (still there?) a staff of earth (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (13, 59, D) a +0 giant club (still there?) a +0 morningstar (still there?) a +0 plate armour (still there?) the +8 arc blade {discharge, rElec} (still there?) rElec: It insulates you from electricity. a +0 arbalest (still there?) a +0 plate armour (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) the ring of Mebarar {rF- Dex+6 Slay+4} (still there?) [ring of slaying] Dex+6: It affects your dexterity (+6). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rF-: It makes you vulnerable to fire. a +0 trident (still there?) a +0 plate armour (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) a wand of paralysis (7) (still there?) the ring "Ilarogag" {rElec rPois rC+ rCorr} (still there?) [ring of protection from cold] rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +0 club (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (13, 60, D) a +1 battleaxe of freezing (still there?) a +0 chain mail (still there?) a +0 battleaxe of venom (still there?) a +10 sling (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) a warg corpse (skeletalised by now) (still there?) (13, 61, D) a +0 glaive (still there?) a +1 plate armour of fire resistance (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) a +6 ring of intelligence (still there?) a +0 hand axe (still there?) a +0 plate armour (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (13, 62, D) the +8 whip of Jotro {flame, rN++ rCorr} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +0 plate armour a +0 great mace a +0 plate armour a wand of polymorph (5) an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (13, 63, D) a +0 giant club (14, 35, D) a +0 scale mail a +1 long sword of freezing a +1 battleaxe of venom an elf skeleton a shapeshifter skeleton (14, 36, D) a +0 long sword a +0 longbow a +0 short sword of speed a +0 leather armour a +0 longbow an elf skeleton (14, 37, D) a +0 rapier (still there?) a +2 leather armour of positive energy (still there?) (14, 38, D) a +0 rapier a +0 leather armour a +0 rapier (14, 51, D) a staff of conjuration (unseen) (14, 52, D) a +2 cloak of stealth (14, 60, D) a +0 giant club an ogre corpse (skeletalised by now) (14, 61, D) a +0 glaive (still there?) a +0 plate armour (still there?) an amulet of regeneration (still there?) a +0 arbalest (still there?) a +3 great sword of holy wrath (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (14, 62, D) a +0 long sword (still there?) a +0 plate armour of fire resistance (still there?) (15, 21, D) a ring of protection from cold (still there?) the +8 long sword of Fate {heavy, *Slow Int+3} (still there?) Int+3: It affects your intelligence (+3). *Slow: It may slow you when you take damage. the +1 scale mail of Yredelemnul's Grace {rElec rN+ Str+3 Stlth-} (still there?) Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. (15, 35, D) a +0 long sword a +0 ring mail a +0 dagger a +0 dagger a wand of polymorph (5) a +5 ring of evasion an elf skeleton (15, 36, D) a +2 scimitar of freezing a +0 rapier a +0 leather armour a +0 rapier the ring of Kuqion {^Drain rC- rCorr EV+5 Str+9} [ring of evasion] EV+5: It affects your evasion (+5). Str+9: It affects your strength (+9). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. an elf skeleton (15, 37, D) a +0 short sword a +0 leather armour a +0 short sword (15, 60, D) a +0 dagger a +0 robe an amulet of faith (18, 50, D) a +2 heavy hand axe (19, 1, D) a +6 executioner's axe of venom (unseen) (19, 16, D) a staff of alchemy (unseen) (19, 32, D) a scroll of brand weapon (19, 33, D) the Incunable of Bewitchment and the Gang Spells Type Level a - Slow Hexes 1 b - Martyr's Knell Necromancy/Summoning 4 c - Discord Hexes 8 (unseen) (19, 48, D) a ring of see invisible (19, 49, D) a +2 whip of freezing (unseen) (19, 50, D) a staff of death (unseen) (20, 0, D) a +4 quarterstaff of distortion (20, 1, D) a +3 broad axe of flaming (20, 16, D) a wand of digging (5) (20, 17, D) a wand of flame (14) (20, 32, D) a wand of polymorph (6) (20, 33, D) a +0 mace of draining (unseen) (20, 48, D) a storm talisman (20, 49, D) a +6 ring of dexterity (20, 50, D) a Treatise on Traps (21, 0, D) the Quarto of the Missiles Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Arcjolt Conjuration/Air 5 c - Bombard Conjuration/Earth 6 (unseen) (21, 16, D) a +0 plate armour (21, 32, D) the staff "Death Rattle" {rF+ Int+6 Stlth+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (21, 34, D) the +1 robe of Valour {rN+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Will+: It increases your willpower. (unseen) (21, 48, D) a +0 heavy great mace (unseen) (21, 49, D) the +10 mace of Brewing Execution {pain, *Rage rCorr Int+8} Int+8: It affects your intelligence (+8). *Rage: It berserks you when you make melee attacks (+20% chance). rCorr: It protects you from acid and corrosion. (unseen) (21, 50, D) a wand of flame (15) (22, 0, D) a +1 orcbow of flaming (unseen) (22, 1, D) a staff of death (22, 16, D) a staff of air (unseen) (22, 32, D) a staff of air (unseen) (22, 33, D) a staff of death (unseen) (22, 34, D) a +2 glaive of venom (unseen) (22, 48, D) the Unrestrained Analects (22, 49, D) the quicksilver dragon scales of Negation {rN+ Will+ Stlth+} rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (22, 50, D) a staff of death (unseen) (23, 0, D) a ring of protection from cold (23, 1, D) the +5 short sword of Yfiheel {flame, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (23, 32, D) a book of Lightning (23, 33, D) a +2 arbalest of freezing (23, 34, D) the +3 orcbow of Somewhere Else {heavy, Str+4 Int+4 Dex+2} Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). (unseen) (23, 48, D) the +6 long sword of the Dwarven Hall {flame, rPois Will+ Int+7 Dex-3} Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (23, 49, D) a +3 leather armour of fire resistance (23, 50, D) the +1 spear of Pajec {freeze, Fly rPois Int+3} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. (unseen) (24, 0, D) a +4 plate armour of cold resistance (24, 1, D) a +4 spear of venom (24, 18, D) a staff of air (unseen) (24, 32, D) a +1 dagger of venom (24, 33, D) the +5 fire dragon scales of Diwocvig {^Contam Rampage rF++ rC- Will+++ Str-4} Str-4: It affects your strength (-4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (24, 34, D) a staff of earth (unseen) (24, 48, D) a +3 plate armour of willpower (24, 49, D) a +3 vampiric glaive (unseen) (24, 50, D) a +5 sling of draining (unseen) (25, 0, D) a book of Annihilations (25, 16, D) the +0 leather armour of Iritesae {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (25, 17, D) a +0 dire flail (25, 18, D) a +0 hand axe of flaming (unseen) (25, 32, D) a ring of fire (25, 33, D) a +0 flail of protection (25, 34, D) a staff of death (25, 48, D) a staff of fire (25, 49, D) a wand of iceblast (7) (25, 50, D) the ring "Hyseegh" {rC+ Str+2} [ring of protection from cold] Str+2: It affects your strength (+2). rC+: It protects you from cold. (26, 0, D) a +2 ring mail of cold resistance (unseen) (26, 5, D) a +1 great sword of flaming (still there?) a +1 great sword of flaming (still there?) (26, 6, D) a +0 demon whip of pain (unseen) (26, 16, D) the +5 rapier "Mugadox" {drain, rElec rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (unseen) (26, 17, D) a +2 falchion of flaming (unseen) (26, 24, D) a +1 battleaxe (still there?) a +0 plate armour (still there?) (26, 27, D) a +4 short sword of draining (still there?) a +0 arbalest (still there?) a yaktaur corpse (skeletalised by now) (still there?) (26, 33, D) a +1 pair of gloves of hurling (26, 34, D) a +0 falchion of holy wrath (unseen) (26, 48, D) a book of Winter (26, 49, D) the +1 scale mail of Elyvilon {+Blink rElec rCorr Dex-3} Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (26, 50, D) the Reference Book on Chemical Arcane Weapons Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Fire Storm Conjuration/Fire 9 (unseen) (27, 0, D) a phial of floods (27, 1, D) a +2 leather armour of cold resistance (unseen) (27, 4, D) a +2 great sword of flaming a +0 great sword of flaming a fire giant skeleton (27, 6, D) a hell hog skeleton (27, 17, D) a +0 great mace (27, 24, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (27, 25, D) a +0 arbalest (still there?) a +6 ring of strength (still there?) a +1 long sword of freezing (still there?) a +0 chain mail (still there?) 6 large rocks (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) the ring of the Disturbing Eyes {^Drain rF+++ rCorr Int+3 Stlth+} (still there?) [ring of resist corrosion] Int+3: It affects your intelligence (+3). rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. a yaktaur corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (27, 27, D) the +10 rapier "Xuh Larche" {flame, Int+3} (still there?) Int+3: It affects your intelligence (+3). a +0 chain mail (still there?) 6 large rocks (still there?) a +0 long sword (still there?) a +2 chain mail of cold resistance (still there?) a human corpse (skeletalised by now) (still there?) (27, 32, D) a wand of acid (5) (27, 33, D) a book of Conjurations (27, 34, D) a +6 ring of intelligence (27, 48, D) a +1 dagger of protection (27, 49, D) a wand of polymorph (4) (27, 50, D) the +4 long sword of Mudodocw {elec, rElec rC+ Will+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (28, 0, D) the +6 mace "Vockuofe" {vamp, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (28, 1, D) a wand of polymorph (6) (28, 3, D) a salamander skeleton (28, 4, D) a +1 great sword of flaming a salamander skeleton (28, 16, D) a scroll of brand weapon (28, 17, D) a book of Movement (28, 32, D) a wand of iceblast (6) (28, 33, D) a book of Fire (28, 37, D) 4 large rocks (28, 38, D) 5 large rocks (28, 39, D) a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (28, 48, D) a +1 helmet of see invisible (unseen) (28, 49, D) a wand of flame (8) (28, 50, D) a staff of air (unseen) (29, 0, D) Mois's Grimoire of Unstable Crafting Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Alistair's Intoxication Alchemy 5 c - Spellspark Servitor Conjuration/Forgecraft 7 (unseen) (29, 1, D) a +0 orcbow of freezing (unseen) (29, 3, D) a fire giant skeleton (29, 5, D) a hellephant skeleton a fire giant skeleton (29, 25, D) a +0 arbalest a wand of iceblast (6) an amulet of faith +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (29, 27, D) a +3 battleaxe of electrocution (still there?) a +1 sling of draining (still there?) a +0 chain mail (still there?) a +1 battleaxe of venom (still there?) a +0 chain mail (still there?) a +5 ring of evasion (still there?) a human corpse (skeletalised by now) (still there?) (29, 32, D) a +6 hand axe of flaming (unseen) (29, 33, D) a +2 spectral giant club (29, 38, D) a +1 battleaxe of freezing (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 great sword of flaming (still there?) 3 large rocks (still there?) a frost giant corpse (skeletalised by now) (still there?) an ettin corpse (skeletalised by now) (still there?) (29, 39, D) a +2 great sword of flaming an amulet of the acrobat a +2 battleaxe of freezing a titan corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (29, 40, D) a +0 battleaxe of freezing (still there?) a ring of fire (still there?) a titan corpse (skeletalised by now) (still there?) (29, 48, D) a +2 heavy orcbow (29, 49, D) a +0 spear of venom (29, 50, D) a +2 long sword of holy wrath (unseen) (30, 3, D) a hell hog skeleton (30, 4, D) a +1 great sword of flaming (unseen) (30, 24, D) a +4 halberd of protection (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (30, 36, D) 4 large rocks a cyclops corpse (skeletalised by now) (30, 38, D) a +0 dire flail (still there?) a +0 dire flail of protection (still there?) 7 large rocks (still there?) a +1 heavy dire flail (still there?) a +0 dire flail (still there?) a +3 great sword of flaming (still there?) a titan corpse (skeletalised by now) (still there?) an ettin corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (30, 40, D) 8 large rocks a stone giant corpse (skeletalised by now) a titan corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (30, 48, D) a +2 helmet of intelligence (unseen) (30, 49, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (unseen) (30, 50, D) a staff of conjuration (31, 38, D) a +2 dire flail of protection (still there?) a +0 dire flail (still there?) a +1 battleaxe of freezing (still there?) a +2 great sword of flaming (still there?) 6 large rocks (still there?) an ettin corpse (skeletalised by now) (still there?) a stone giant corpse (skeletalised by now) (still there?) (31, 48, D) a wand of paralysis (7) (31, 49, D) a +1 sling of flaming (unseen) (31, 50, D) a +2 battleaxe of flaming (unseen) (31, 64, D) a +0 giant club a caustic shrike corpse (skeletalised by now) (32, 48, D) a staff of fire (unseen) (32, 49, D) the +3 war axe "Impslayer" {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (32, 50, D) a manual of Translocations a +1 pair of gloves of hurling (32, 64, D) a +0 giant club a +0 giant club an iron giant skeleton (33, 48, D) a book of Conjurations (33, 49, D) a book of the Fortress (33, 50, D) a +2 leather armour of poison resistance (33, 62, D) a +1 dire flail of holy wrath a +3 flail of protection a caustic shrike skeleton a caustic shrike skeleton (34, 48, D) a staff of cold (unseen) (34, 49, D) a staff of conjuration (unseen) (35, 0, D) a +2 long sword of draining (unseen) (35, 14, D) a wand of iceblast (6) (35, 15, D) a +3 plate armour of poison resistance (unseen) (35, 29, D) a staff of conjuration (unseen) (36, 0, D) a +1 trident of venom (unseen) (36, 1, D) a wand of digging (5) (36, 14, D) a book of Dreams (36, 15, D) a wand of iceblast (4) (36, 29, D) the staff "Meinott" {rPois rC+ rN+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rPois: It protects you from poison. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (37, 0, D) a staff of alchemy (unseen) (37, 1, D) a +3 heavy halberd (unseen) (37, 14, D) a +1 kite shield of cold resistance (unseen) (37, 15, D) +1 pearl dragon scales (unseen) (37, 16, D) an adder corpse (skeletalised by now) (37, 17, D) a +0 halberd a +0 robe (37, 28, D) a staff of conjuration (unseen) (37, 29, D) a +4 spear of venom (unseen) (38, 1, D) a +2 plate armour of positive energy (38, 16, D) a +0 dire flail a naga corpse (skeletalised by now) (38, 17, D) a +0 short sword a +0 robe a +0 spear a +0 robe a naga corpse (skeletalised by now) (38, 18, D) a +3 morningstar of protection (still there?) a naga corpse (skeletalised by now) (still there?) a black mamba corpse (skeletalised by now) (still there?) (38, 19, D) a black mamba corpse (skeletalised by now) (38, 28, D) a wand of iceblast (5) (38, 29, D) a +0 dagger of freezing (unseen) (38, 34, D) a +0 great sword a +0 chain mail a ring of flight a human corpse (skeletalised by now) (38, 48, D) a +1 halberd of venom (unseen) (38, 49, D) a +5 orcbow of flaming (unseen) (39, 1, D) a +0 buckler of cold resistance (unseen) (39, 14, D) the +0 kite shield "Zemukistousch" {rC- Regen+ Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. (unseen) (39, 15, D) a ring of ice (39, 16, D) a +0 whip (still there?) the ring of Twilight {rN+ Int+6 Stlth+} (still there?) [ring of intelligence] Int+6: It affects your intelligence (+6). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. a naga corpse (skeletalised by now) (still there?) (39, 17, D) a +0 hand axe a +0 scimitar an anaconda corpse (skeletalised by now) a naga corpse (skeletalised by now) (39, 28, D) a wand of mindburst (4) (39, 29, D) the staff of Mandamus {rPois Will++ Str-5 SInv Air Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). rPois: It protects you from poison. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Air: It increases the power of your Air spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (39, 33, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 kite shield (still there?) a +0 great mace (still there?) a +0 chain mail (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (39, 34, D) a +0 arbalest (still there?) a +0 dire flail (still there?) a +0 chain mail (still there?) a +1 great sword of protection (still there?) a +0 plate armour (still there?) a yaktaur corpse (skeletalised by now) (still there?) a human corpse (skeletalised by now) (still there?) (39, 35, D) a +1 broad axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (39, 48, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (39, 49, D) a ring of see invisible (39, 50, D) a +1 spear of freezing (unseen) (40, 1, D) the +0 ring mail "Destik Beorgh" {Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (40, 4, D) a +0 great mace of draining a +0 plate armour (40, 5, D) a +3 great sword of flaming a +0 chain mail (40, 6, D) a +1 great mace of pain a +0 chain mail an iron dragon corpse (skeletalised by now) (40, 14, D) a book of Spontaneous Combustion (40, 15, D) a +0 scimitar of flaming (unseen) (40, 17, D) a +0 flail a +0 robe a +0 kite shield a black mamba corpse (skeletalised by now) an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (40, 18, D) a +0 mace a +0 robe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (40, 28, D) a +1 heavy hand axe (40, 29, D) a +2 crystal plate armour (40, 33, D) a +1 war axe of draining (still there?) a +0 chain mail (still there?) a ring of wizardry (still there?) +0 shadow dragon scales (still there?) a +0 chain mail (still there?) a +3 great sword (still there?) 5 large rocks (still there?) a human corpse (skeletalised by now) (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (40, 35, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (40, 48, D) a +1 heavy hand axe (unseen) (40, 50, D) a +2 ring mail of fire resistance (unseen) (41, 0, D) a +4 quarterstaff of draining (unseen) (41, 1, D) a +1 quick blade of venom (unseen) (41, 6, D) a +1 morningstar of protection (41, 14, D) a +0 war axe (41, 15, D) a wand of polymorph (2) (41, 28, D) an amulet of the acrobat a +5 ring of evasion an amulet of faith a +6 ring of strength a +6 ring of strength (41, 32, D) a +6 halberd of venom a +0 chain mail a human corpse (skeletalised by now) (41, 33, D) a +0 arbalest a +3 heavy scimitar a +0 great sword a +0 chain mail a human corpse (skeletalised by now) (41, 34, D) a +0 great sword a +0 plate armour (41, 35, D) a +0 long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (41, 48, D) the staff of Suelod {rElec rF+ rC- rCorr Str+5 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 49, D) a +1 chain mail of fire resistance (unseen) (41, 50, D) a +2 robe of positive energy (unseen) (42, 1, D) a +0 scimitar of flaming (unseen) (42, 4, D) a +2 great mace of draining (still there?) a +0 chain mail (still there?) a ring of poison resistance (still there?) (42, 14, D) a Treatise on Traps (42, 15, D) the +2 buckler "Wyrrue" {Rampage Fly rC-} rC-: It makes you vulnerable to cold. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. (unseen) (42, 28, D) a +0 chain mail of fire resistance (unseen) (42, 29, D) the staff of Propriety {*Corrode Dex+5 Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). *Corrode: It may corrode you when you take damage. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (42, 32, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (42, 48, D) a +0 vampiric demon whip (unseen) (42, 49, D) a ring of flight (42, 50, D) a +1 demon whip of flaming (unseen) (43, 14, D) a +0 heavy broad axe (unseen) (43, 15, D) a +2 plate armour of cold resistance (unseen) (43, 28, D) a +4 plate armour of willpower (unseen) (43, 48, D) a +2 leather armour of cold resistance (unseen) (43, 49, D) a +3 hand cannon of freezing (unseen) (43, 50, D) the +9 arbalest "Voagi" {penet, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (44, 28, D) a +2 great sword (unseen) (44, 48, D) a wand of mindburst (4) (44, 49, D) a +0 demon whip of draining (unseen) (44, 50, D) a +0 whip of venom (unseen) (44, 51, D) the +5 sling of Malum In Se {drain, +Blink rC+ Int-2 Dex+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. +Blink: It lets you blink. (unseen) (45, 48, D) a +1 short sword of venom (unseen) (45, 50, D) a staff of air (46, 48, D) a staff of earth (46, 49, D) a +0 great sword of flaming (46, 50, D) the Reference Book on the Cunning Chill Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Silence Hexes/Air 5 c - Hoarfrost Cannonade Ice/Forgecraft 5 d - Ozocubu's Refrigeration Ice 7 (unseen) (46, 51, D) a Grand Grimoire (47, 48, D) a book of Scorching (47, 49, D) a staff of conjuration (47, 50, D) a Young Poisoner's Handbook (47, 51, D) a book of Fire (48, 48, D) the +12 dagger "Lotowokk" {freeze, rPois Str-2 Int+4 Dex+2} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. (unseen) (48, 49, D) the ring "Irarhiun" {rN+ Wiz} [ring of wizardry] It improves your spell success rate. rN+: It protects you from negative energy. Wiz: It increases the success rate of your magical spells. (48, 50, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (48, 51, D) a wand of polymorph (6) (49, 0, D) the Compendium of the Beaming Boggart Spells Type Level a - Sting Conjuration/Alchemy 1 b - Call Canine Familiar Summoning 3 c - Summon Cactus Giant Summoning 6 (unseen) (49, 1, D) Great Wizards, Vol. VII (49, 12, D) a +6 morningstar of protection (unseen) (49, 24, D) Vorphu Moimunk's Codex of Horrible Transposition Spells Type Level a - Sublimation of Blood Necromancy 2 b - Lesser Beckoning Translocation 2 c - Infestation Necromancy 8 (unseen) (49, 36, D) the staff of the Forest {rC+ Int+2 Stlth+ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (49, 37, D) a +2 sling of flaming (unseen) (49, 48, D) a scarf of invisibility (49, 49, D) a +8 giant club (49, 50, D) the +4 scimitar "Jucaegig" {speed, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (50, 0, D) a staff of alchemy (unseen) (50, 1, D) a staff of alchemy (unseen) (50, 12, D) a staff of air (unseen) (50, 13, D) the staff of Duewkytu {rC+ rN+ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 15, D) a salamander corpse (skeletalised by now) (50, 24, D) a +5 war axe of electrocution (unseen) (50, 25, D) a +1 great mace of draining (unseen) (50, 36, D) a +2 flail of protection (unseen) (50, 37, D) a staff of alchemy (unseen) (50, 48, D) a +0 demon whip of electrocution (50, 49, D) a +0 sling of freezing (unseen) (50, 50, D) a staff of conjuration (unseen) (51, 13, D) a +0 morningstar of draining (51, 20, D) a salamander corpse (skeletalised by now) (51, 24, D) the +6 shortbow of Painted Courage {drain, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (51, 25, D) a ring of magical power (51, 36, D) a +2 spear of venom (51, 37, D) a +1 lajatang of electrocution (unseen) (51, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 48, D) a +0 morningstar of protection (51, 49, D) a +6 ring of dexterity (51, 50, D) a staff of conjuration (unseen) (52, 0, D) a +2 chain mail of fire resistance (unseen) (52, 1, D) a wand of flame (9) (52, 2, D) a +0 halberd a red draconian corpse (skeletalised by now) (52, 4, D) a +0 mace a +0 short sword a +0 battleaxe a yellow draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (52, 12, D) a +2 scale mail of poison resistance (52, 13, D) a ring of see invisible (52, 21, D) a +2 demon whip of flaming (52, 36, D) a +1 war axe of electrocution (unseen) (52, 48, D) a ring of see invisible (52, 49, D) a wand of iceblast (5) (52, 50, D) a +0 long sword of flaming (unseen) (53, 0, D) a +2 chain mail of cold resistance (53, 1, D) a book of Spectacle (53, 3, D) a +0 flail a +0 war axe a red draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (53, 4, D) a +0 short sword a +0 hand axe a green draconian corpse (skeletalised by now) (53, 5, D) a +0 short sword (53, 12, D) the +3 arbalest of Joatz {antimagic, ^Fragile rPois rC+ rCorr} rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. ^Fragile: It will be destroyed if unequipped. (unseen) (53, 13, D) a ring of wizardry a +6 ring of intelligence an orb of guile an orb of mayhem (53, 20, D) a hellephant corpse (skeletalised by now) (53, 36, D) a +2 spear of venom (unseen) (53, 37, D) the +2 rapier "Gram" {flame, Will+} Will+: It increases your willpower. (unseen) (53, 48, D) the ring of Giruc {Fly rN++} [ring of flight] rN++: It greatly protects you from negative energy. Fly: It grants you flight. (53, 49, D) a +0 dagger of speed (unseen) (53, 50, D) a wand of paralysis (7) (54, 1, D) a wand of flame (7) (54, 3, D) a +0 long sword a +0 scimitar a purple draconian corpse (skeletalised by now) (54, 12, D) a +3 shortbow of draining (54, 13, D) a staff of fire (54, 18, D) a hell hog corpse (skeletalised by now) (54, 20, D) a +2 great sword of flaming (unseen) (54, 25, D) a potion of might (54, 36, D) a wand of iceblast (8) (54, 48, D) a staff of air (unseen) (54, 50, D) a +1 heavy quarterstaff (unseen) (54, 52, D) a +2 demon whip of freezing (still there?) a +3 demon whip (still there?) a +1 great sword of flaming (still there?) the amulet "Zyry" {Spirit Harm rC- rN+ Int+3} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. the +1 lajatang of Devotion {heavy, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). the ring "Egroiw" {rPois rC+ rCorr Str+3 Int-3} (still there?) [ring of resist corrosion] Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. a +3 broad axe of venom (still there?) (54, 53, D) a +1 demon whip of electrocution (still there?) a ring of willpower (still there?) a hellephant skeleton (still there?) (54, 54, D) a +1 vampiric demon whip (still there?) a +0 demon whip of venom (still there?) a +1 great sword of flaming (still there?) a +1 demon whip of pain (still there?) a +0 demon whip of venom (still there?) +1 fire dragon scales (still there?) a +5 ring of evasion (still there?) (55, 1, D) a +0 spectral quarterstaff (unseen) (55, 3, D) a +1 long sword of protection (still there?) a +0 cloak (still there?) (55, 4, D) a +0 long sword a +0 war axe a purple draconian corpse (skeletalised by now) (55, 12, D) the +6 scimitar of Feral Gallantry {flame, Int+7} Int+7: It affects your intelligence (+7). a +0 buckler a +0 scale mail (55, 13, D) a +3 arbalest of flaming (unseen) (55, 49, D) a hellephant corpse (skeletalised by now) (55, 51, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a hellephant skeleton (55, 52, D) a +0 demon whip of draining (55, 54, D) the +5 rapier of Beogh {freeze, *Corrode rElec Str+4} (still there?) Str+4: It affects your strength (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. a +2 broad axe of electrocution (still there?) a hellephant skeleton (still there?) (58, 47, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (58, 48, D) a +2 trident of distortion (unseen) (58, 49, D) Tasho's Excursus on Syndicated Metal Spells Type Level a - Summon Small Mammal Summoning 1 b - Stone Arrow Conjuration/Earth 3 c - Summon Cactus Giant Summoning 6 d - Dragon's Call Summoning 9 (unseen) (59, 47, D) the +3 trident "Plog" {pain, rPois rC+ Int+9} Int+9: It affects your intelligence (+9). rC+: It protects you from cold. rPois: It protects you from poison. (59, 48, D) a staff of cold (unseen) (59, 49, D) a wand of iceblast (8) (60, 36, D) a +0 rapier (60, 37, D) a +1 rapier of venom (60, 47, D) the ring "Xomikleast" {AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Stlth+: It makes you more stealthy. (60, 48, D) an amulet of regeneration (61, 0, D) a staff of earth (unseen) (61, 8, D) the +3 arbalest of Icheme {freeze, rC- Str+3 Dex+2 Stlth+} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (unseen) (61, 12, D) a +0 dagger a +0 leather armour (61, 20, D) a +0 war axe a green draconian corpse (skeletalised by now) (61, 21, D) a +0 club a +0 club a draconian corpse (skeletalised by now) (61, 26, D) a wand of iceblast (4) (61, 39, D) a +0 mace a yellow draconian corpse (skeletalised by now) (61, 40, D) a +2 cloak (still there?) a green draconian corpse (skeletalised by now) (still there?) (61, 41, D) a +0 mace of protection (unseen) (61, 47, D) a +0 crystal plate armour (61, 48, D) a staff of earth (unseen) (61, 49, D) a wand of iceblast (6) (62, 1, D) a +6 falchion of freezing (62, 8, D) an amulet of reflection (62, 9, D) the +4 sling of Flawed Execution {heavy, rPois rF+} rF+: It protects you from fire. rPois: It protects you from poison. (unseen) (62, 11, D) a +2 long sword of draining an elf corpse (skeletalised by now) (62, 12, D) a +2 dire flail of holy wrath (62, 19, D) a +0 hand axe (62, 20, D) a +0 club a draconian corpse (skeletalised by now) (62, 26, D) a wand of flame (13) (62, 37, D) the staff of Certain Death {Fly rElec Int+3 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Fly: It grants you flight. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 39, D) a +0 morningstar (62, 41, D) a +0 glaive a purple draconian corpse (skeletalised by now) (62, 47, D) a +0 scimitar of electrocution (62, 48, D) the +2 chain mail of Otiv {Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (unseen) (62, 49, D) a book of Scorching (63, 8, D) Even More Gnosis Spells Type Level a - Alistair's Walking Alembic Alchemy/Forgecraft 5 b - Freezing Cloud Conjuration/Ice/Air 5 c - Fireball Conjuration/Fire 5 d - Summon Mana Viper Hexes/Summoning 5 (unseen) (63, 12, D) a +0 scimitar of holy wrath (unseen) (63, 20, D) a +0 flail (63, 26, D) a staff of conjuration (63, 36, D) a +0 war axe (63, 39, D) a +0 flail a +1 quarterstaff of draining a yellow draconian corpse (skeletalised by now) (63, 40, D) a +1 heavy war axe (still there?) a +0 cloak (still there?) a +0 battleaxe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (63, 41, D) a +2 heavy dire flail (unseen) (63, 47, D) a +1 robe of willpower (63, 48, D) a +3 flail of protection (unseen) (63, 49, D) a staff of alchemy (unseen) (64, 16, D) the +2 robe of the New World {^Contam rF+++ rC+ rCorr} rF+++: It renders you almost immune to fire. rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (64, 17, D) a wand of flame (10) (64, 26, D) a wand of polymorph (4) (64, 27, D) the +6 sling of the End of Times {elec, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (64, 47, D) a +0 broad axe of venom (64, 48, D) a book of Displacement (64, 49, D) a scroll of acquirement (64, 50, D) a +2 trident of protection (unseen) (65, 26, D) the +4 dire flail of the Stopping Hero {drain, rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. (unseen) (65, 47, D) a +0 mace of protection (65, 48, D) the +8 spear "Grim Tooth" {holy, rElec rC+ Stlth+} rC+: It protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (65, 49, D) a scroll of brand weapon (65, 50, D) a +2 plate armour of fire resistance (unseen) (66, 48, D) a +0 chain mail (66, 49, D) a wand of flame (3) (66, 51, D) the +6 dagger of Azib Xof {freeze, +Blink Will+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Will+: It increases your willpower. +Blink: It lets you blink. (unseen) (67, 0, D) a +5 short sword of speed (unseen) (67, 48, D) a +2 vampiric broad axe (unseen) (67, 49, D) the +3 morningstar of Evolution {flame, Will+ Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Will+: It increases your willpower. (unseen) (67, 50, D) a wand of acid (4) (68, 48, D) the +2 chain mail "Waleox" {rElec rN+ MP-10 Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP-10: It affects your magic capacity (-10). (unseen) (68, 49, D) a +3 broad axe of freezing (unseen) (68, 50, D) a book of Displacement (69, 0, D) a +2 halberd of protection (unseen) (69, 36, D) a book of Hexes (69, 47, D) a staff of cold (69, 48, D) a +0 pair of boots of flying (69, 50, D) a wand of mindburst (11) (69, 58, D) a +3 great sword the ring "Sueroor" {Fly rF+ Stlth+} [ring of flight] rF+: It protects you from fire. Fly: It grants you flight. Stlth+: It makes you more stealthy. a +1 scale mail of fire resistance (69, 59, D) the +8 mace of Quantum Leap {pain, rCorr Dex+4} Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. a demonspawn skeleton (70, 47, D) a +0 great sword (70, 48, D) a +0 scale mail (70, 49, D) a book of Storms (71, 8, D) a +7 arbalest of draining (71, 16, D) a staff of death (unseen) (71, 26, D) a +3 leather armour of cold resistance (unseen) (71, 27, D) a +6 sling of flaming (unseen) (71, 29, D) a komodo dragon corpse (skeletalised by now) (71, 37, D) a +5 executioner's axe of freezing (71, 47, D) a wand of paralysis (5) (71, 48, D) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). (unseen) (71, 49, D) a scroll of brand weapon (71, 62, D) a hell hog skeleton (72, 8, D) a +3 leather armour of poison resistance (unseen) (72, 17, D) a storm talisman (72, 26, D) a +2 falchion of holy wrath (72, 27, D) a Treatise on Traps (72, 29, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (72, 36, D) a staff of air (unseen) (72, 47, D) a +0 pair of gloves of stealth (unseen) (72, 48, D) the Spellbook of the Reified Deep Freeze Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Armour Ice 3 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (72, 49, D) 4 potions of haste (73, 1, D) a +2 scimitar of electrocution (unseen) (73, 17, D) quicksilver dragon scales (73, 26, D) a book of Duality (73, 29, D) a bullfrog corpse (skeletalised by now) (73, 36, D) a wand of digging (5) (73, 37, D) the Compilation of Arcane Combat Spells Type Level a - Searing Ray Conjuration 2 b - Freezing Cloud Conjuration/Ice/Air 5 c - Arcjolt Conjuration/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (73, 47, D) a +1 morningstar of protection (unseen) (73, 48, D) Maxwell's Memoranda (73, 49, D) a wand of acid (3) (74, 29, D) a blink frog corpse (skeletalised by now) (74, 47, D) the +3 shortbow of Vurrof {speed, +Blink rElec} rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (74, 48, D) the +6 sling of Bodily Harmony {heavy, +Blink Int-2 SInv} Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (74, 49, D) 4 scrolls of enchant weapon (75, 1, D) the staff "Qur Qam" {rPois Summ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (75, 47, D) a book of Wicked Creation (75, 48, D) a wand of flame (9) (75, 49, D) a +4 ring of slaying