radzia the Dungeon (0, 37, D) a glowing shapeshifter corpse (skeletalised by now) (0, 50, D) a +2 orcbow of freezing (unseen) (0, 51, D) a staff of fire (unseen) (0, 52, D) a wand of mindburst (6) (1, 32, D) a +2 robe of willpower (unseen) (1, 33, D) a wand of polymorph (4) a shapeshifter corpse (skeletalised by now) (1, 34, D) a +0 battleaxe of electrocution (unseen) (1, 50, D) a wand of warping (4) (1, 51, D) a staff of earth (unseen) (1, 52, D) a +6 ring of strength (2, 14, D) the +7 shortbow "Erucad" {heavy, Int+4} Int+4: It affects your intelligence (+4). (unseen) (2, 15, D) a +0 heavy hand axe (unseen) (2, 16, D) a book of Party Tricks (2, 32, D) a +3 long sword of flaming (unseen) (2, 33, D) the +8 short sword "Beastslayer" {drain, ^Contam rPois rCorr Dex+5} Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (unseen) (2, 34, D) a staff of air (unseen) (2, 37, D) a glowing shapeshifter corpse (skeletalised by now) (2, 50, D) a wand of flame (1) (2, 51, D) the +2 dire flail "Pizem" {freeze, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (2, 52, D) a wand of charming (7) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a book of the Tundra (3, 15, D) a +2 dagger of venom (unseen) (3, 16, D) an amulet of regeneration (3, 32, D) a +2 plate armour of willpower (unseen) (3, 33, D) a staff of air (unseen) (3, 34, D) a staff of death (unseen) (3, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (3, 50, D) the Dissertation on Arson and Subspace Spells Type Level a - Scorch Fire 2 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Vhi's Electric Charge Translocation/Air 4 d - Manifold Assault Translocation 7 (unseen) (3, 51, D) a book of Debilitation (3, 52, D) a +4 ring of protection (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a wand of charming (4) (4, 15, D) a ring of fire (4, 16, D) a ring of see invisible (4, 32, D) a +1 scimitar of freezing (unseen) (4, 33, D) a staff of alchemy (unseen) (4, 34, D) a staff of earth (unseen) (4, 38, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (4, 39, D) a glowing shapeshifter corpse (skeletalised by now) (4, 40, D) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (4, 50, D) a book of Spectacle (4, 51, D) a +2 cloak of poison resistance (unseen) (4, 52, D) a +2 ring mail of positive energy (unseen) (5, 14, D) a +2 robe of resistance (unseen) (5, 15, D) a +3 scale mail of fire resistance (unseen) (5, 16, D) a +6 giant spiked club a polar bear corpse (skeletalised by now) (5, 32, D) a book of Lightning (5, 33, D) the +2 whip "Hydrabane" {spect, rC+} rC+: It protects you from cold. (unseen) (5, 34, D) the +3 falchion of Intuition {flame, MP+5 Int+4} Int+4: It affects your intelligence (+4). MP+5: It affects your magic capacity (+5). (unseen) (5, 35, D) a glowing shapeshifter corpse (skeletalised by now) (5, 38, D) a glowing shapeshifter corpse (skeletalised by now) (5, 40, D) a glowing shapeshifter corpse (skeletalised by now) (5, 50, D) a wand of polymorph (6) (5, 51, D) a +3 ring mail of poison resistance (unseen) (5, 52, D) a +0 bardiche of flaming (unseen) (6, 14, D) the +5 broad axe of Joyful Slaughter {flame, Stlth+} Stlth+: It makes you more stealthy. (6, 15, D) the +10 plate armour of the Iron Devil {Will+} Will+: It increases your willpower. (6, 16, D) an amulet of faith (6, 33, D) a staff of cold a staff of cold (6, 34, D) the ring of Xesk {rElec rPois rF+ MP+7 Str-4} [ring of protection from fire] Str-4: It affects your strength (-4). rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). (6, 37, D) a glowing shapeshifter corpse (skeletalised by now) (6, 38, D) a glowing shapeshifter corpse (skeletalised by now) (6, 50, D) a +1 shortbow of flaming (unseen) (6, 51, D) a staff of cold (unseen) (6, 52, D) a wand of flame (6) (6, 56, D) +0 shadow dragon scales +0 shadow dragon scales a shadow dragon corpse a shadow dragon corpse a ghoul corpse (7, 14, D) +2 golden dragon scales (7, 16, D) a wand of digging (8) (7, 17, D) an elephant corpse (skeletalised by now) (7, 32, D) the staff "Fuoth" {rF+ Stlth+ Fire} [staff of fire] Your inability to study Fire Magic prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (7, 33, D) the +4 war axe of Coc Lom {flame, +Blink} +Blink: It lets you blink. (unseen) (7, 34, D) a wand of mindburst (5) (7, 50, D) a ring of protection from cold (7, 51, D) Rinlonum's Octavo of the Amassed Chill Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Call Canine Familiar Summoning 3 c - Rimeblight Ice/Necromancy 7 d - Splinterfrost Shell Ice/Forgecraft 7 (unseen) (7, 52, D) a wand of mindburst (8) (7, 56, D) a ghoul corpse (8, 14, D) a staff of air (8, 15, D) a blink frog corpse (skeletalised by now) (8, 16, D) the +2 plate armour of the Furies {rElec Dex-4 Slay+5} (still there?) Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rElec: It insulates you from electricity. a dream sheep corpse (skeletalised by now) (still there?) (8, 17, D) a cane toad corpse (skeletalised by now) (8, 32, D) a +0 spear of venom (8, 33, D) a wand of flame (11) (8, 34, D) the staff of Sulphur {rElec rPois Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rPois: It protects you from poison. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (8, 36, D) a glowing shapeshifter corpse (skeletalised by now) (8, 50, D) a book of Wicked Creation (8, 51, D) an amulet of reflection (8, 52, D) a +2 war axe of freezing (unseen) (8, 56, D) a ghoul corpse (8, 57, D) +0 shadow dragon scales a shadow dragon corpse (9, 14, D) a staff of alchemy (9, 15, D) the staff "Coxteem" {^Contam rElec rPois rC+ Int+5 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. the +9 scimitar "Vamaceun" {drain, rElec rN+ Int-5 Dex+3} Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. (9, 16, D) the staff of the Baking Coward {rElec rPois Int+2 Stlth+ Alchemy} [staff of alchemy] Your inability to study Alchemy prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (9, 19, D) a basilisk corpse (skeletalised by now) (9, 20, D) an elephant corpse (skeletalised by now) (9, 32, D) a book of Hexes (9, 33, D) a +3 morningstar of protection (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (9, 34, D) a My Sojourn through Swampland (9, 50, D) a +3 spectral quarterstaff (9, 52, D) a +0 scale mail of fire resistance (unseen) (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a book of Misfortune (10, 15, D) the Guidebook on Gusts Spells Type Level a - Static Discharge Conjuration/Air 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Vhi's Electric Charge Translocation/Air 4 d - Magnavolt Earth/Air 7 (10, 16, D) a book of the Grave (10, 19, D) a komodo dragon corpse (skeletalised by now) (10, 20, D) a komodo dragon corpse (skeletalised by now) (10, 32, D) the +4 plate armour of the Many Interlopers {rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (unseen) (10, 33, D) a wand of warping (5) (10, 34, D) the +9 scale mail of the Grue {Str+6} Str+6: It affects your strength (+6). (unseen) (10, 50, D) the +5 arbalest of the Unseen Realm {freeze, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (10, 51, D) a staff of conjuration (10, 52, D) a +4 heavy battleaxe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +1 mace of draining (unseen) (11, 16, D) a book of Conjurations (11, 20, D) a hydra corpse (skeletalised by now) (11, 21, D) a wyvern corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (11, 22, D) a wolf corpse (skeletalised by now) (11, 32, D) a +2 chain mail of poison resistance (unseen) (11, 33, D) the +3 long sword of Yfeimnemm {freeze, rC+ rN+ Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (11, 34, D) the amulet of Nontept {Acrobat Rampage rPois rN+ Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. (unseen) (11, 50, D) a staff of cold (11, 51, D) a wand of polymorph (7) (11, 52, D) a wand of charming (7) (12, 14, D) a +0 leather armour of fire resistance (unseen) (12, 15, D) a talisman of death (12, 16, D) a +2 leather armour of cold resistance (unseen) (12, 21, D) an elephant corpse (skeletalised by now) a hydra corpse (skeletalised by now) (12, 32, D) the +1 chain mail of the Endless Expanse {rElec rF++ Stlth-} rF++: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. (unseen) (12, 33, D) a wand of flame (9) (12, 34, D) a staff of earth (unseen) (12, 50, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (12, 51, D) a book of Chaos (12, 52, D) a staff of air (unseen) (13, 20, D) a cane toad corpse (skeletalised by now) (13, 21, D) a komodo dragon corpse (skeletalised by now) (13, 32, D) Great Wizards, Vol. VII (13, 33, D) a +1 sling of draining (unseen) (13, 34, D) a +1 quarterstaff of holy wrath (unseen) (13, 50, D) a staff of air (unseen) (13, 51, D) an amulet of reflection (13, 52, D) the staff of Syulus {rElec Int+5 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+5: It affects your intelligence (+5). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (14, 50, D) a +1 shortbow of freezing (unseen) (14, 51, D) the Unrestrained Analects (14, 52, D) a +2 broad axe of venom (unseen) (19, 0, D) a +5 heavy hand axe (unseen) (19, 1, D) a scroll of brand weapon (19, 16, D) a +1 chain mail of willpower (unseen) (19, 17, D) the +1 rapier of Sunlight {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (19, 18, D) a komodo dragon corpse (skeletalised by now) (19, 32, D) a book of Dreams (19, 33, D) the ring "Ceolleos" {*Corrode rF+ Dex+5} [ring of protection from fire] Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. *Corrode: It may corrode you when you take damage. (19, 48, D) a +0 trident of freezing (unseen) (19, 49, D) a book of Duality (19, 50, D) the +1 leather armour of Woco Fem {rCorr Str+3} Str+3: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (unseen) (20, 0, D) a +0 falchion of protection (unseen) (20, 16, D) a My Sojourn through Swampland (20, 17, D) a scroll of brand weapon (20, 20, D) an elephant corpse (skeletalised by now) (20, 21, D) a catoblepas corpse (skeletalised by now) (20, 32, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (20, 34, D) a +0 battleaxe of freezing (unseen) (20, 35, D) a polar bear corpse (skeletalised by now) (20, 48, D) a +1 rapier of electrocution (unseen) (20, 49, D) a +0 trident (still there?) a +2 great sword of freezing (still there?) a merfolk corpse (still there?) (20, 50, D) a +2 heavy trident (still there?) a +0 robe (still there?) a +3 leather armour of positive energy (still there?) (21, 0, D) a +1 battleaxe of electrocution (unseen) (21, 1, D) a hell hog corpse (skeletalised by now) (21, 16, D) a +2 robe of resistance (unseen) (21, 17, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (21, 20, D) a water moccasin corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (21, 21, D) a komodo dragon corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (21, 22, D) a water moccasin corpse (skeletalised by now) (21, 32, D) a book of the Wilderness (21, 33, D) an amulet of magic regeneration (21, 34, D) a staff of fire (21, 48, D) a +3 falchion of holy wrath (unseen) (21, 49, D) a wand of warping (8) (22, 0, D) the +0 whip "Dragonbane" {spect, rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (unseen) (22, 1, D) a +5 battleaxe of freezing (22, 16, D) a wand of charming (1) (22, 17, D) a wand of charming (3) (22, 19, D) a catoblepas corpse (skeletalised by now) (22, 20, D) a komodo dragon corpse (skeletalised by now) (22, 32, D) a wand of warping (3) (22, 33, D) a +2 heavy falchion (unseen) (22, 34, D) a ring of ice (22, 35, D) a polar bear corpse (skeletalised by now) (22, 37, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (22, 48, D) the Catalogue of Relocation and Air Spells Type Level a - Swiftness Air 3 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Malign Gateway Summoning/Translocation 7 (unseen) (22, 49, D) a +3 trident of flaming (unseen) (22, 50, D) a +1 short sword of venom (unseen) (23, 0, D) a +3 chain mail of cold resistance (23, 1, D) a +0 dagger of venom (23, 4, D) a +1 great sword of flaming (unseen) (23, 5, D) a hell hog corpse (skeletalised by now) (23, 6, D) a +0 vampiric demon whip (unseen) (23, 17, D) an amulet of guardian spirit (23, 18, D) a +2 hat of see invisible (23, 19, D) a basilisk corpse (skeletalised by now) (23, 32, D) an amulet of reflection (23, 33, D) a +1 double sword of holy wrath (unseen) (23, 34, D) a wand of acid (1) (23, 36, D) a +0 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (23, 48, D) a wand of flame (13) (23, 49, D) a +3 plate armour of willpower (unseen) (23, 50, D) a ring of resist corrosion (24, 0, D) a +3 hand axe of freezing (unseen) (24, 5, D) a +2 demon whip of electrocution (24, 16, D) a +1 longbow of draining (24, 17, D) an amulet of reflection (24, 18, D) a +6 ring of dexterity (24, 32, D) a ring of resist corrosion (24, 33, D) the Secrets of Mortuary Voltage Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Rimeblight Ice/Necromancy 7 (unseen) (24, 34, D) a +5 ring of evasion (24, 48, D) a staff of fire (unseen) (24, 49, D) the +6 arbalest "Tojuroogg" {heavy, rElec Stlth+} (still there?) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a water nymph corpse (still there?) (24, 50, D) a +0 spear of flaming (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a ring of protection from fire (still there?) a merfolk corpse (still there?) (24, 53, D) a +0 trident a merfolk corpse (25, 0, D) a +2 plate armour of cold resistance (unseen) (25, 1, D) the +4 rapier of the Auk {flame, Fly rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Fly: It grants you flight. (unseen) (25, 4, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (25, 5, D) a +2 demon whip of electrocution (still there?) a +1 great sword of flaming (still there?) (25, 16, D) a +2 short sword of speed (25, 17, D) a book of Geomancy (25, 18, D) a +2 longbow of freezing (unseen) (25, 32, D) a book of Scorching (25, 33, D) the +0 scale mail of the Lute {Harm Rampage Will+ Int+4} Int+4: It affects your intelligence (+4). Will+: It increases your willpower. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (unseen) (25, 34, D) a staff of alchemy (unseen) (25, 49, D) a staff of cold (unseen) (25, 50, D) a +2 scale mail of cold resistance (unseen) (25, 51, D) a +0 rapier a +0 robe (25, 52, D) a +3 rapier of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (25, 53, D) a +0 trident a manticore corpse (26, 0, D) the +3 scale mail "Cacka" {rPois rF++ Will- Dex+8} Dex+8: It affects your dexterity (+8). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (26, 1, D) a staff of death (unseen) (26, 2, D) a salamander corpse (skeletalised by now) (26, 17, D) a +4 ring of slaying (26, 32, D) +1 fire dragon scales (unseen) (26, 33, D) a ring of ice (26, 34, D) a +1 mace of protection (unseen) (26, 49, D) a +5 trident of flaming (unseen) (26, 52, D) a +1 antimagic trident a +0 robe the amulet of the Shrinking Gods {rC++ RegenMP+ Dex+7} [amulet of magic regeneration] It increases your rate of magic regeneration. Dex+7: It affects your dexterity (+7). rC++: It greatly protects you from cold. RegenMP+: It increases your rate of magic regeneration. a merfolk corpse (26, 53, D) a +1 heavy glaive (still there?) a +0 leather armour (still there?) (27, 0, D) the +5 leather armour "Jillovu" {Fly Regen+ Dex+3} Dex+3: It affects your dexterity (+3). Fly: It grants you flight. Regen+: It increases your rate of health regeneration. (unseen) (27, 1, D) a Treatise on Traps (27, 16, D) a +5 morningstar of venom (27, 32, D) the +3 dagger of Watchfulness {flame, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (27, 33, D) a staff of conjuration (unseen) (27, 34, D) the Volume of Trauma Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Arcjolt Conjuration/Air 5 d - Spellspark Servitor Conjuration/Forgecraft 7 (27, 35, D) a rime drake corpse (skeletalised by now) (27, 49, D) the ring "Uluciucw" {rElec rN+ rCorr MP+8 Int-3} [ring of positive energy] Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). rCorr: It protects you from acid and corrosion. (unseen) (27, 50, D) a scroll of brand weapon (27, 52, D) the +4 long sword "Iziff" {spect, rF+ Str+3 Int-5} (still there?) Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rF+: It protects you from fire. a +0 robe (still there?) the +5 war axe of Nownuiz {protect, rC+ Dex+7} (still there?) Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. a +0 robe (still there?) a merfolk corpse (still there?) a water nymph corpse (still there?) (27, 53, D) a +2 heavy great mace a +0 robe a merfolk corpse (27, 54, D) a +0 rapier a +0 robe a merfolk corpse (28, 0, D) a +6 ring of intelligence (28, 1, D) a lightning rod (4/4) (28, 17, D) a book of Winter (28, 32, D) the +6 triple sword of Zygef {flame, rC+ rN+ Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+: It protects you from negative energy. (unseen) (28, 33, D) Seotatz's Volume of Dislocation and Hyperthermia Spells Type Level a - Foxfire Conjuration/Fire 1 b - Maxwell's Portable Piledriver Translocation 3 c - Summon Forest Summoning/Translocation 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (28, 48, D) the +9 orcbow of Law {flame, rN++ Will- MP+9 Str+2} Str+2: It affects your strength (+2). rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (unseen) (28, 49, D) a manual of Staves (28, 50, D) a +0 cloak of stealth (unseen) (28, 53, D) a +0 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (28, 54, D) a +1 rapier of protection (still there?) a +0 robe (still there?) (29, 0, D) a staff of alchemy (unseen) (29, 1, D) a +1 heavy spear (unseen) (29, 15, D) the +10 plate armour of Dice, Bag, and Bottle {Will++} Will++: It greatly increases your willpower. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. a +5 crystal plate armour a +3 tower shield (29, 17, D) a wand of polymorph (5) (29, 32, D) a +5 ring of evasion (29, 33, D) a +2 vampiric halberd (unseen) (29, 48, D) a ring of wizardry (29, 49, D) a scroll of brand weapon (29, 50, D) a +0 battleaxe of electrocution (unseen) (29, 52, D) a +0 trident 2 boomerangs a merfolk corpse (30, 48, D) a +0 rapier (30, 49, D) the +5 battleaxe of Pain and Death {spect, Fly Str+4} (still there?) Str+4: It affects your strength (+4). Fly: It grants you flight. a +0 robe (still there?) a book of Party Tricks (still there?) (30, 50, D) the Anthology of Metalworking and Formulae Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Iskenderun's Battlesphere Conjuration/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 d - Eringya's Noxious Bog Alchemy 6 (unseen) (30, 51, D) a sea snake corpse (31, 48, D) a +1 pair of boots of flying (31, 49, D) a +0 rapier a +0 robe a wand of acid (4) (31, 50, D) a +1 chain mail of willpower (unseen) (32, 48, D) a +5 shortbow of freezing (unseen) (32, 49, D) 4 potions of heal wounds (32, 51, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (33, 48, D) a ring of see invisible (33, 50, D) a wand of warping (2) (34, 28, D) a +1 double sword of holy wrath (unseen) (34, 50, D) a staff of alchemy (unseen) (35, 0, D) a +2 rapier of draining (unseen) (35, 14, D) a wand of warping (6) (35, 15, D) a ring of ice (35, 28, D) a +0 vampiric trident (unseen) (35, 29, D) a ring of positive energy (36, 0, D) a +2 quick blade of flaming (unseen) (36, 1, D) the +0 leather armour of Gluttony {rF+ Int+9 Stlth-} Int+9: It affects your intelligence (+9). rF+: It protects you from fire. Stlth-: It makes you less stealthy. (unseen) (36, 6, D) a yak corpse (skeletalised by now) (36, 15, D) a staff of conjuration (unseen) (36, 28, D) a wand of charming (5) (36, 29, D) a ring of positive energy (37, 0, D) a +1 leather armour of cold resistance (unseen) (37, 6, D) a +0 hand axe a +0 animal skin a cane toad corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (37, 14, D) a +0 spectral quarterstaff (unseen) (37, 15, D) a +1 demon trident of draining (still there?) an amulet of magic regeneration (still there?) the Almanac of Fetid Diagrams (still there?) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Alistair's Walking Alembic Alchemy/Forgecraft 5 (37, 28, D) a +2 demon whip of electrocution (unseen) (37, 29, D) a +0 scimitar of flaming (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (38, 2, D) an orb of guile an orb of mayhem the +7 long sword of Hoteasaj {drain, *Slow Dex+6} Dex+6: It affects your dexterity (+6). *Slow: It may slow you when you take damage. a +0 buckler the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (38, 6, D) a dream sheep corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (38, 7, D) a cane toad corpse (skeletalised by now) (38, 8, D) a hell rat corpse (skeletalised by now) (38, 14, D) the Catalogue of Baleful Cogs Spells Type Level a - Iskenderun's Battlesphere Conjuration/Forgecraft 4 b - Rending Blade Conjuration/Forgecraft 4 c - Summon Mana Viper Hexes/Summoning 5 d - Silence Hexes/Air 5 (unseen) (38, 15, D) the +6 ring mail of Qaid {rPois rCorr Str+6 Int-3} Str+6: It affects your strength (+6). Int-3: It affects your intelligence (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (38, 28, D) the amulet of Red Wine {Regen+ Str+4} [amulet of regeneration] Str+4: It affects your strength (+4). Regen+: It increases your rate of health regeneration. (38, 33, D) a glowing shapeshifter corpse (skeletalised by now) (39, 0, D) a +2 rapier of venom (39, 14, D) a +1 great sword of electrocution (unseen) (39, 15, D) a Handbook of Applied Construction (39, 28, D) a +2 rapier of venom (39, 29, D) the +7 flail of the Known World {freeze, rC+ rN+} (still there?) rC+: It protects you from cold. rN+: It protects you from negative energy. a very ugly thing corpse (skeletalised by now) (still there?) (40, 0, D) a +4 quarterstaff of pain (40, 14, D) an Everburning Encyclopedia (40, 15, D) a +0 war axe of electrocution (unseen) (40, 28, D) Cefo's Almanac of Conjury and Rallying Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Searing Ray Conjuration 2 c - Iskenderun's Mystic Blast Conjuration/Translocation 4 d - Summon Cactus Giant Summoning 6 (unseen) (40, 30, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +3 buckler a +3 kite shield (41, 1, D) a wand of flame (9) (41, 14, D) the +2 halberd of Fury {speed, ^Drain MP+9 Str+7} Str+7: It affects your strength (+7). MP+9: It affects your magic capacity (+9). ^Drain: It drains your maximum health when unequipped. (unseen) (41, 15, D) a +0 shortbow of flaming (41, 28, D) a +3 scale mail of positive energy (unseen) (41, 29, D) the staff of Subterfuge {rC+ Str-5 Dex+4 Necro Ice Alchemy} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 33, D) a very ugly thing corpse (skeletalised by now) (42, 0, D) a staff of death (42, 1, D) a +2 leather armour of cold resistance (unseen) (42, 14, D) a +4 vampiric rapier (unseen) (42, 15, D) a wand of warping (4) (42, 28, D) a +4 ring of slaying (42, 29, D) a ring of flight (43, 14, D) a scroll of brand weapon (43, 15, D) a scroll of brand weapon (43, 28, D) a +4 heavy arbalest (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (43, 29, D) a +2 ring mail of poison resistance (unseen) (44, 28, D) a scroll of brand weapon (49, 0, D) a +1 quarterstaff of holy wrath (unseen) (49, 1, D) a +2 robe of cold resistance (unseen) (49, 12, D) a +0 ring mail of cold resistance (unseen) (49, 36, D) a +2 heavy dire flail (unseen) (49, 37, D) a +0 heavy hand axe (unseen) (50, 0, D) a box of beasts (50, 1, D) a +2 war axe of freezing (unseen) (50, 4, D) a +0 long sword a +0 chain mail (50, 12, D) a staff of earth (unseen) (50, 13, D) the +3 scimitar of Anneh {drain, rC+ Int+2 Dex-4 SInv} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (50, 25, D) the staff "Timiv" {^Contam rF+++ SInv Conj Alchemy} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (50, 37, D) a +0 great sword of holy wrath (unseen) (51, 0, D) a book of Conjurations (51, 1, D) a +2 dagger of venom (unseen) (51, 12, D) a wand of flame (6) (51, 13, D) a wand of digging (5) (51, 36, D) a +0 scale mail the +1 war axe of Somewhere Else {spect, rPois} rPois: It protects you from poison. the +5 glaive of the Sky {freeze, rC- Will+ rCorr MP+10} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). rCorr: It protects you from acid and corrosion. the +8 trident of the Fifty Wishes {elec, rPois rN+ SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. a +0 war axe (51, 40, D) a +0 halberd (51, 41, D) an anaconda corpse (skeletalised by now) (51, 42, D) a +0 whip a +0 robe an anaconda corpse (skeletalised by now) (52, 0, D) the +8 morningstar of Moderation {freeze, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (52, 1, D) a +1 ring mail of cold resistance (unseen) (52, 3, D) a +0 battleaxe (52, 4, D) a +0 long sword a +0 chain mail (52, 12, D) a staff of earth (unseen) (52, 13, D) a staff of cold (unseen) (52, 24, D) a +2 heavy morningstar (52, 25, D) a book of Spectacle (52, 36, D) a ring of protection from fire (52, 37, D) a wand of charming (6) (52, 41, D) a +0 short sword a +0 whip a ring of positive energy a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (53, 0, D) a staff of earth (53, 3, D) a +0 dagger a +0 robe (53, 13, D) a +3 rapier of flaming (unseen) (53, 24, D) a +3 battleaxe of distortion (53, 25, D) a +2 dagger of freezing (unseen) (53, 36, D) the +5 scythe "Finisher" {speed, execute} (unseen) (53, 37, D) a ring of poison resistance (53, 41, D) a +0 spear a naga corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (54, 1, D) a +3 quarterstaff of distortion (unseen) (54, 13, D) a book of Unlife (54, 24, D) the +3 ring mail of Wyoriz {Int+5} Int+5: It affects your intelligence (+5). (unseen) (54, 25, D) a +3 dagger of venom (unseen) (54, 36, D) the +2 battleaxe of Departure {freeze, rF+++ Will- rCorr Str-2} Str-2: It affects your strength (-2). rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (55, 0, D) a +0 dagger of holy wrath (unseen) (55, 1, D) a +2 scale mail of fire resistance (unseen) (55, 12, D) a ring of flight (55, 24, D) Great Wizards, Vol. VII (59, 36, D) the +1 sling "Mijuuleh" {holy, Str+4} Str+4: It affects your strength (+4). (unseen) (59, 37, D) a +2 spear of venom (unseen) (61, 8, D) a +2 falchion of electrocution (unseen) (61, 11, D) an adder corpse (skeletalised by now) (61, 16, D) a book of Scorching (61, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 21, D) 5 large rocks a cyclops skeleton (61, 26, D) a +0 scimitar of holy wrath (unseen) (61, 36, D) a +3 short sword of venom (61, 37, D) the amulet "Vuivvym" {Acrobat Harm} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Harm: It increases damage dealt and taken. (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 20, D) a +0 shortbow (62, 26, D) a +2 antimagic orcbow (unseen) (62, 36, D) an orb of energy (62, 37, D) a wand of warping (2) (63, 8, D) the +7 rapier "Keirym" {speed, Int+6} Int+6: It affects your intelligence (+6). (unseen) (63, 11, D) an adder corpse (skeletalised by now) (63, 21, D) a wind drake skeleton a wind drake skeleton (63, 22, D) a +0 trident (63, 37, D) a +2 sling of freezing (64, 17, D) a +1 chain mail of willpower (unseen) (64, 26, D) a +2 chain mail of fire resistance (64, 27, D) a book of Minor Magic (64, 31, D) a +0 flail (67, 3, D) a +0 short sword a +0 leather armour an elf skeleton (68, 2, D) a +0 long sword of holy wrath a +0 chain mail (68, 3, D) a +0 vampiric scimitar (69, 0, D) a +1 scimitar of holy wrath (unseen) (69, 10, D) a +0 trident 2 boomerangs (69, 36, D) a wand of warping (5) (70, 8, D) a +3 heavy mace (unseen) (70, 9, D) a wand of warping (5) (70, 10, D) a +0 trident (70, 36, D) a staff of air (unseen) (70, 37, D) a book of Spontaneous Combustion (70, 41, D) a +0 rapier a +0 robe (70, 42, D) a +0 rapier a +0 robe (71, 8, D) a +2 scimitar of protection (unseen) (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a wand of warping (4) (71, 17, D) a +1 plate armour of fire resistance (unseen) (71, 20, D) a komodo dragon corpse (skeletalised by now) (71, 21, D) a river rat corpse (skeletalised by now) (71, 26, D) a +0 quarterstaff of speed (unseen) (71, 27, D) the staff "Benael" {rC- rN+ Str+3 Dex+3 Necro} [staff of death] Your inability to study Necromancy prevents you from drawing on the full power of this staff in melee. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 36, D) a staff of earth (71, 37, D) a +6 long sword of protection (71, 39, D) a black bear corpse (skeletalised by now) (71, 41, D) a +2 spectral quarterstaff a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 9, D) a book of Unlife (72, 10, D) a +0 trident a throwing net (72, 11, D) a +0 trident (72, 16, D) a +2 leather armour of fire resistance (72, 17, D) a staff of air (72, 20, D) a komodo dragon corpse (skeletalised by now) (72, 36, D) a wand of flame (6) (72, 37, D) an amulet of faith (72, 41, D) a +0 dagger a +0 robe (73, 1, D) a +3 whip of venom (73, 16, D) a book of Iron (73, 17, D) a +0 rapier of draining (unseen) (73, 27, D) a dragon-blood talisman (73, 31, D) a yak corpse (skeletalised by now) (73, 36, D) a book of Spatial Translocations (73, 37, D) an amulet of guardian spirit (74, 2, D) a hell hound corpse (skeletalised by now) (75, 1, D) a ring of flight