radzia Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (8, -21, D:1) a ball python skeleton (8, 3, D:1) a hobgoblin corpse (skeletalised by now) (11, 17, D:1) a quokka corpse (skeletalised by now) (15, 18, D:1) a jackal corpse (skeletalised by now) (15, 20, D:1) a rat corpse (skeletalised by now) (29, -11, D:1) a quokka skeleton (29, 1, D:1) an orb of energy (30, -2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (33, -22, D:1) 3 stones (44, -21, D:1) a +0 leather armour (51, -21, D:1) 5 stones (51, 4, D:1) a +0 chain mail (56, 14, D:1) a hobgoblin skeleton (57, -9, D:1) 3 poisoned darts (60, 17, D:1) 5 poisoned darts (60, 19, D:1) a goblin skeleton (61, -9, D:1) 4 stones (61, -1, D:1) a frilled lizard corpse (skeletalised by now) (65, 1, D:1) a +0 ring mail (68, 31, D:1) an amulet of magic regeneration (69, 11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (9, 3, D:2) a +0 ring mail (11, 24, D:2) a dragon-blood talisman (15, 26, D:2) a hobgoblin skeleton (15, 28, D:2) a bat skeleton (15, 52, D:2) 3 stones (23, 33, D:2) a ball python skeleton (29, -9, D:2) 9 stones (29, -6, D:2) a +0 sling (29, 23, D:2) a +0 robe (31, 46, D:2) a hobgoblin corpse (skeletalised by now) (33, 15, D:2) a +0 hand axe a +0 ring mail the human skeleton of Terence (39, 18, D:2) a bat skeleton (42, 28, D:2) a +0 dagger (42, 33, D:2) a bat corpse (skeletalised by now) (43, 1, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 6 stones (2, -15, D:3) a ball python skeleton (3, -26, D:3) a +0 short sword a +0 scale mail (3, -22, D:3) a +0 club a +0 leather armour an orc skeleton (3, -20, D:3) a +0 dagger a +0 ring mail (6, -19, D:3) a bat skeleton (7, 16, D:3) a +0 dagger (11, -29, D:3) 2 stones (15, 8, D:3) a +0 spear (23, -11, D:3) a potion of might (23, -9, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (23, -7, D:3) a scroll of identify (25, -10, D:3) a scroll of identify (25, -8, D:3) a potion of mutation (29, 8, D:3) a +0 hand axe an orc corpse (skeletalised by now) (34, 15, D:3) a book of the Dragon (38, 2, D:3) a +0 club a stone (39, 5, D:3) 7 stones (39, 7, D:3) a bat corpse (skeletalised by now) (51, -7, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Gigeir's Lightly-Used Armoury a -2 longbow (1 gold) -2 golden dragon scales (700 gold) a -2 quick blade (50 gold) a -3 crystal plate armour (650 gold) a -3 triple sword (1 gold) a -3 double sword (1 gold) a -3 lajatang (1 gold) (0, 0, D:4) a jackal corpse (skeletalised by now) (8, -17, D:4) a +0 club a +0 leather armour an orc skeleton (9, -17, D:4) a +0 club a gnoll skeleton (10, -17, D:4) a +0 club a +0 club a +0 giant club an adder skeleton (11, -17, D:4) a hobgoblin skeleton (23, 2, D:4) an iguana skeleton (23, 3, D:4) a blade talisman (24, 17, D:4) a +0 trident (27, -17, D:4) 4 poisoned darts (27, 15, D:4) a +0 dagger a kobold corpse (skeletalised by now) (31, 7, D:4) an amulet of magic regeneration (33, 33, D:4) 7 stones (34, -10, D:4) a +0 robe a +0 dagger (35, -10, D:4) a +3 war axe an orc skeleton (40, 8, D:4) a +3 dagger a +0 short sword 2 boomerangs a +0 dagger an orc skeleton (40, 9, D:4) a +0 flail a +0 leather armour (40, 29, D:4) 6 stones (41, 26, D:4) a +2 vampiric rapier (42, 0, D:4) a +0 robe (47, -6, D:4) a +0 dagger an orc skeleton Level 5 of the Dungeon (0, 0, D:5) a +0 chain mail (5, 7, D:5) a +0 robe (19, -20, D:5) a howler monkey corpse (skeletalised by now) (23, -21, D:5) 6 stones (30, -31, D:5) a +0 dagger an orc corpse (skeletalised by now) (31, -1, D:5) 6 stones (33, -31, D:5) a +0 short sword a +0 ring mail (33, -30, D:5) a +0 whip a +0 scale mail an orc skeleton (34, -31, D:5) a +0 short sword (34, -30, D:5) a +1 dagger of holy wrath a +0 robe an orc skeleton (35, -7, D:5) a +0 club (49, -17, D:5) a +0 rapier (51, -11, D:5) an iguana corpse (skeletalised by now) (52, -3, D:5) an adder skeleton (60, -14, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) a +0 scale mail (10, -14, D:6) a +0 dagger (10, 17, D:6) 4 stones (16, -16, D:6) a ring of poison resistance (17, 19, D:6) 8 stones (20, 6, D:6) a bullfrog skeleton (20, 14, D:6) 5 stones (22, -11, D:6) a +0 robe (24, -18, D:6) 2 boomerangs (30, 35, D:6) a +0 shortbow (31, 9, D:6) an iguana skeleton (33, 22, D:6) a +0 dire flail a +2 robe of willpower the orc corpse of Blorkula the Orcula (skeletalised by now) (39, -12, D:6) a +3 battleaxe of freezing a +0 robe a +0 antimagic long sword a +0 robe (39, -11, D:6) a +0 great sword a +0 robe (39, -9, D:6) a +0 hand axe a +0 robe (40, 30, D:6) a +0 robe Level 7 of the Dungeon [Shop] Bytituwn's Distillery a potion of curing (42 gold) a potion of haste (140 gold) a potion of attraction (42 gold) a potion of attraction (42 gold) a potion of enlightenment (70 gold) a potion of curing (42 gold) a potion of degeneration (14 gold) a potion of invisibility (112 gold) a potion of mutation (112 gold) [Shop] Jiudijoh's Antique Armour Shoppe the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} (1186 gold) Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 plate armour (782 gold) a +0 leather armour (68 gold) a +0 cloak (153 gold) a +1 plate armour of fire resistance (1190 gold) a +0 ring mail (136 gold) a +0 robe (23 gold) a +0 robe (23 gold) a +0 ring mail (136 gold) [Shop] Afimitt's General Store a Fen Folio (546 gold) a scroll of identify (26 gold) a scroll of identify (26 gold) 6 stones (7 gold) 2 potions of degeneration (26 gold) a scroll of enchant armour (97 gold) a +2 war axe of flaming (237 gold) a potion of cancellation (104 gold) (0, 0, D:7) 4 stones (6, 0, D:7) a Young Poisoner's Handbook (21, -9, D:7) a +0 club (21, -7, D:7) a +0 spear (22, -7, D:7) a +0 flail (22, -4, D:7) a +0 whip a +0 short sword 8 poisoned darts a kobold skeleton (23, -7, D:7) a +0 whip a +0 robe (23, -4, D:7) a +0 short sword a +0 dagger 8 poisoned darts a kobold skeleton (23, -3, D:7) a +0 dagger 3 stones (24, -6, D:7) a +0 short sword 2 stones (24, -4, D:7) an iguana skeleton (24, 30, D:7) a +0 ring mail a +0 hand axe (25, -5, D:7) a +0 whip (25, 30, D:7) +0 steam dragon scales a +0 morningstar the human skeleton of Maggie (26, -7, D:7) a +0 whip a kobold skeleton (26, 30, D:7) an iguana skeleton (50, 18, D:7) a +0 giant club an ogre corpse (skeletalised by now) the Ecumenical Temple