raetorn Level 1 of the Dungeon (1, 18, D:1) a +0 club 2 stones (1, 20, D:1) a stone (27, 1, D:1) a +0 club (27, 27, D:1) a +0 mace (29, 33, D:1) 20 stones (41, -16, D:1) a +0 club (42, 9, D:1) a +0 robe (45, 42, D:1) a +0 leather armour (46, 17, D:1) 15 sling bullets (51, 9, D:1) a +2 mace of protection (57, 26, D:1) a +0 ring mail (59, 21, D:1) a +0 leather armour Level 2 of the Dungeon (0, 1, D:2) a +0 club (0, 17, D:2) a +0 whip (2, 18, D:2) a +0 club (9, 14, D:2) 8 arrows (11, -9, D:2) a +0 mace (16, -11, D:2) a +3 quarterstaff of chaos (20, 14, D:2) a +0 short sword (25, 6, D:2) a +0 club (28, 25, D:2) 28 bolts (33, 22, D:2) a +0 club 5 stones (35, -3, D:2) a +0 leather armour (35, 21, D:2) 28 bolts (40, 5, D:2) a +0 club (56, 16, D:2) 16 arrows Level 3 of the Dungeon (20, -11, D:3) a quokka corpse (skeletalised by now) a sewer (0, 0, Sewer) the +7 dagger "Zias Zurefu" {vamp, *Corrode rF+ MR+ Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (1, 0, Sewer) 10 gold pieces (1, 25, Sewer) a +0 short sword (3, 0, Sewer) 2 throwing nets (3, 25, Sewer) a stone a jackal corpse (4, 25, Sewer) a +0 whip 4 stones a jackal corpse (5, 0, Sewer) 11 arrows (5, 25, Sewer) a stone (5, 26, Sewer) a stone (6, 0, Sewer) 13 stones