raetorn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) a book of Necromancy (61, 16, D) a +2 robe of cold resistance (62, 0, D) the cursed +1 glaive of the Spider Nest {flame, *Drain rF+ rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (62, 1, D) a cursed -2 ring of dexterity (62, 8, D) a +2 chain mail of positive energy (62, 9, D) a +2 robe of fire resistance (63, 0, D) a +2 hand axe of electrocution (63, 8, D) a phantom mirror (63, 17, D) the ring of Diczafar {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (63, 22, D) a large rock 2 arrows (63, 23, D) an arrow 2 bolts (64, 16, D) a +0 robe of positive energy (64, 17, D) a +0 helmet of see invisible (67, 0, D) a +3 shortbow of flaming (68, 0, D) a +2 shortbow of flaming (69, 0, D) a +2 short sword of draining (70, 8, D) a manual of Crossbows (70, 9, D) a hell hound corpse (skeletalised by now) (71, 8, D) the Grimoire of Assistive Poisoning Spells Type Level a - Regeneration Charms/Necromancy 3 b - Spider Form Transmutation/Poison 3 c - Excruciating Wounds Charms/Necromancy 5 d - Alistair's Intoxication Transmutation/Poison 5 (71, 16, D) a manual of Long Blades (71, 17, D) the +4 scimitar of Equilibrium {chaos, *Noise Str+3 Int+7 Dex+2} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+2). It may make noises in combat. Cheibriados disapproves of the use of such an item. (71, 27, D) an uncursed staff of death (72, 9, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 16, D) a +2 amulet of reflection (72, 17, D) a crystal ball of energy (72, 21, D) a hell hound corpse (skeletalised by now) (72, 26, D) a book of Air (72, 27, D) a +2 long sword of protection (73, 1, D) the +4 dagger "Bovuts" {drain, *Drain Fragile Str+2 Int+9} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+9). It causes draining when unequipped. It will be destroyed if unequipped. (73, 16, D) an uncursed staff of wizardry (73, 17, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (73, 26, D) a +2 cloak of invisibility (73, 27, D) an uncursed staff of earth (75, 1, D) a book of Ice