raetorn the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 lajatang 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 4, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (18, 8, D) a hornet corpse (18, 9, D) a +0 spear a hornet corpse (18, 10, D) a +4 hunting sling of freezing a +2 antimagic war axe a cursed +0 animal skin a +0 antimagic dagger a cursed +0 robe a dryad skeleton an apis skeleton (19, 0, D) an uncursed amulet of magic regeneration (19, 1, D) an uncursed staff of poison (19, 11, D) 4 javelins of returning a +2 antimagic short sword a +3 quarterstaff of crushing (20, 0, D) a +2 shield of protection (20, 12, D) a +0 robe a +0 robe a +0 rapier a +0 animal skin (20, 13, D) a +0 quarterstaff a +0 robe (21, 1, D) an uncursed staff of wizardry (21, 12, D) a +0 spear (22, 0, D) a fan of gales (22, 1, D) a +2 morningstar of protection (23, 0, D) a +2 hunting sling of flaming (23, 1, D) a +2 flail of holy wrath (23, 2, D) the +9 morningstar of the Demagogue {drain, rN+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. (23, 18, D) a +2 hand crossbow of velocity (24, 0, D) 5 scrolls of brand weapon (24, 1, D) a cursed ring of loudness (24, 18, D) a fan of gales (25, 1, D) an uncursed amulet of faith (25, 17, D) a book of Geomancy (25, 18, D) a large rock (unseen) (25, 26, D) 5 large rocks (unseen) (26, 0, D) the +2 robe of the Voivode {rC+++ Dex-4 Stlth+} It affects your dexterity (-4). It renders you almost immune to cold. It makes you more stealthy. (26, 1, D) a cursed staff of cold (26, 17, D) a +0 great sword of flaming (26, 26, D) a +2 battleaxe of freezing (26, 27, D) a large rock (26, 28, D) a large rock (27, 0, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (27, 1, D) a +6 halberd of chopping (27, 17, D) a +1 demon whip of pain (27, 27, D) 4 large rocks (unseen) (27, 28, D) a +0 dire flail (unseen) (28, 1, D) a +1 ring of slaying (28, 17, D) a book of Summonings (28, 28, D) a +2 shortbow of flaming a titan corpse a titan corpse (29, 0, D) an uncursed staff of summoning (29, 1, D) a sack of spiders (29, 17, D) the cursed +3 falchion "Vuhatik" {venom, MP+9 Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It affects your magic capacity (+9). It has a curse placed upon it. (29, 27, D) a +0 vampiric executioner's axe (still there?) a +2 great sword of flaming (still there?) (29, 28, D) 4 javelins of penetration a +2 hand crossbow of velocity a +6 antimagic quarterstaff (30, 25, D) a large rock (unseen) (30, 27, D) a +2 great sword of flaming (unseen) (30, 29, D) 4 large rocks (unseen) (33, 8, D) a +0 flail (34, 9, D) a +2 mace of protection a +1 hand crossbow of flaming (34, 21, D) (unseen) (34, 28, D) an uncursed ring of poison resistance (35, 10, D) a +0 dire flail (35, 14, D) +0 acid dragon scales (35, 15, D) a lamp of fire (35, 22, D) a +2 shortbow of velocity 8 exploding tomahawks a +4 antimagic lajatang (35, 28, D) an uncursed staff of energy (35, 29, D) a +0 morningstar of crushing (36, 0, D) a +3 ring of evasion (36, 14, D) a +3 dagger of speed (36, 15, D) an uncursed staff of air (36, 19, D) an uncursed staff of energy (36, 21, D) a very ugly thing corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) (36, 23, D) an ugly thing corpse (skeletalised by now) (36, 28, D) a fan of gales (36, 29, D) a +4 hunting sling of freezing (37, 0, D) an uncursed staff of death (37, 1, D) the +4 great mace "Qammen" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (37, 2, D) a +9 quarterstaff of protection (37, 15, D) a +5 ring of strength (37, 28, D) an uncursed staff of fire (37, 29, D) an uncursed staff of summoning (38, 0, D) an uncursed staff of earth (38, 1, D) the +12 quarterstaff "Fiut" {crush, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. (38, 14, D) a cursed ring of loudness (38, 28, D) a +0 helmet of see invisible (38, 29, D) an uncursed staff of energy (39, 1, D) an uncursed staff of poison (39, 14, D) the cursed +0 trident "Pempump" {antimagic, *Slow +Inv +Fly Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). It lets you turn invisible. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (39, 15, D) a +3 ring of strength a +6 ring of strength a +6 ring of strength a +1 trident of freezing (39, 18, D) a +2 hand crossbow of freezing (39, 28, D) a +4 glaive of protection (39, 29, D) the +2 leather armour of Gallantry {rF- rCorr MP+9 Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). It makes you vulnerable to fire. It affects your magic capacity (+9). It protects you from acid and corrosion. (40, 0, D) a +1 dagger of venom (40, 1, D) the ring "Cuxomul" {rCorr *Contam *Slow +Fly Int+7} [ring of resist corrosion] It affects your intelligence (+7). It lets you fly. It causes magical contamination when unequipped. It may slow you when you take damage. (40, 14, D) a +3 shortbow of freezing (40, 15, D) an uncursed amulet of guardian spirit (40, 28, D) a fan of gales (40, 29, D) a lamp of fire (40, 36, D) a +6 hand crossbow 8 curare-tipped needles 7 steel javelins (41, 0, D) the +9 shortbow "Ofena" {venom, +Inv} It poisons the ammo it fires. It lets you turn invisible. (41, 1, D) a cursed ring of loudness (41, 15, D) a +2 shortbow of velocity (41, 28, D) the cursed +1 plate armour of the Blacksmith {*Drain rF- rCorr SInv} It makes you vulnerable to fire. It lets you see invisible. It protects you from acid and corrosion. It causes draining when unequipped. It has a curse placed upon it. (41, 29, D) a lightning rod (4/4) (42, 0, D) a cursed amulet of inaccuracy (42, 1, D) a +1 chain mail of poison resistance (42, 28, D) a cursed staff of air (43, 31, D) a +1 antimagic mace (44, 28, D) a +0 mace of holy wrath (48, 8, D) a +4 scimitar of venom (48, 21, D) a +5 hand crossbow of freezing (48, 42, D) a +1 battleaxe of freezing a +0 robe the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. a +2 robe of fire resistance 2 potions of blood (48, 44, D) a +0 dagger a +0 robe (49, 12, D) an uncursed staff of summoning (49, 21, D) a +2 antimagic scimitar a +0 giant club (49, 36, D) the cursed +2 hand axe "Odil" {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 37, D) an uncursed staff of cold (49, 41, D) a cursed -3 dagger a +0 robe (49, 43, D) a +4 antimagic spear a +5 falchion of slicing (50, 0, D) a cursed -3 ring of strength (50, 1, D) a manual of Short Blades (50, 13, D) an uncursed staff of energy (50, 16, D) a +3 antimagic mace a +3 vampiric scimitar (50, 21, D) a +1 scythe of venom (50, 24, D) a +0 hand crossbow of flaming (50, 25, D) a fan of gales (50, 37, D) a +2 ring mail of poison resistance (50, 41, D) a +0 glaive (51, 5, D) a +3 antimagic halberd (51, 24, D) a +1 whip of draining (51, 25, D) the ring "Cox Paru" {EV+4 Slay+3} [ring of evasion] It affects your evasion (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (51, 36, D) a +2 quarterstaff of protection (51, 37, D) a cursed amulet of inaccuracy (52, 0, D) a +4 war axe of draining (52, 1, D) the cursed +1 falchion "Diakh" {chaos, +Rage +Fly rElec Int+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It insulates you from electricity. It lets you fly. It lets you go berserk. It has a curse placed upon it. (52, 12, D) a +1 buckler of positive energy (52, 13, D) a sack of spiders (52, 24, D) the cursed +2 hand axe "Biupar" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. (52, 25, D) a sack of spiders (52, 31, D) a +1 scimitar of flaming (52, 37, D) an uncursed ring of ice (53, 0, D) a +4 trident of freezing (53, 1, D) a +2 double sword of draining (53, 12, D) a +3 long sword of holy wrath (53, 13, D) an uncursed staff of energy (53, 24, D) a +6 hand axe of electrocution (53, 25, D) a lamp of fire (53, 36, D) a +3 chain mail of fire resistance (53, 37, D) a lamp of fire (53, 38, D) a +2 morningstar of crushing (54, 1, D) a cursed -4 ring of evasion (54, 13, D) a +1 falchion of protection (54, 24, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (55, 0, D) a +2 robe of magic resistance (55, 1, D) an uncursed staff of cold (55, 12, D) a +5 flail of protection (55, 13, D) a +3 halberd of protection (60, 42, D) a +3 antimagic lajatang (61, 0, D) a cursed -2 ring of strength (61, 3, D) a +1 flail of protection 2 tomahawks (61, 4, D) a +0 trident a throwing net (61, 8, D) a cursed ring of loudness (61, 21, D) a +0 rapier of venom 2 tomahawks (61, 27, D) the +4 hunting sling of Imbalance {flame, rN++ MR+ Str-3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (61, 42, D) a +2 war axe of electrocution (62, 0, D) a +0 trident (62, 2, D) a +0 trident 5 tomahawks of dispersal (62, 5, D) 2 tomahawks (62, 9, D) a manual of Staves (62, 16, D) a +0 trident (62, 18, D) a +3 battleaxe of flaming (62, 22, D) a +0 shortbow 21 arrows (62, 26, D) a sack of spiders (62, 27, D) an uncursed staff of death (62, 32, D) a +0 rapier (62, 33, D) a +0 short sword a +0 leather armour (62, 36, D) an uncursed staff of poison (62, 37, D) the ring of Finality {Str+2 Dex+4 Stlth+} [ring of stealth] It affects your strength (+2). It affects your dexterity (+4). It makes you more stealthy. (63, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (63, 3, D) a +0 trident (63, 8, D) a crystal ball of energy (63, 16, D) the +1 plate armour "Cysifo" {Int+4} It affects your intelligence (+4). (63, 17, D) a +0 leather armour of fire resistance (63, 21, D) a +0 trident (63, 22, D) a tomahawk (63, 23, D) a +1 antimagic hand axe 5 silver javelins 3 tomahawks 2 arrows (63, 26, D) a +2 helmet of intelligence (63, 27, D) a crystal ball of energy (63, 31, D) a +1 flail of pain (63, 32, D) a cursed -1 long sword a +0 ring mail a +0 long sword (63, 33, D) a +2 antimagic quarterstaff (63, 36, D) a +3 ring of intelligence (63, 39, D) a +2 longbow of flaming (64, 16, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (64, 17, D) an uncursed staff of earth (64, 21, D) a +0 trident of venom (64, 26, D) a +0 dagger (64, 27, D) the +1 hand axe of Hivefomm {protect, rElec rN+ MR+} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (64, 31, D) a +1 glaive of freezing (64, 32, D) a +4 short sword of speed (65, 26, D) a +0 glaive of pain (67, 0, D) a +0 falchion of draining (68, 0, D) an uncursed staff of power (69, 0, D) a +6 giant club (69, 36, D) a +2 blowgun (70, 8, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (70, 9, D) a +0 shield of protection (70, 37, D) the cursed +2 hunting sling "Aduaqag" {venom, rF+ rC- MR+} It poisons the ammo it fires. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 10, D) a +2 ring of dexterity (71, 16, D) a +4 chain mail of poison resistance (71, 17, D) a +1 plate armour of fire resistance (71, 26, D) a box of beasts (71, 27, D) the cursed +0 flail of Putrescence {crush, *Corrode MR++} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (71, 36, D) an uncursed staff of earth (71, 37, D) an uncursed staff of poison (71, 42, D) a +3 short sword of electrocution (72, 9, D) an uncursed amulet of magic regeneration (72, 16, D) a +0 short sword of venom (72, 17, D) a +1 scale mail of fire resistance (72, 19, D) a +6 ring of intelligence a +6 ring of intelligence (72, 21, D) an arrow (72, 22, D) a +0 short sword a +0 longbow a cursed +0 leather armour a +0 short sword a +0 leather armour a +0 buckler 18 arrows (72, 23, D) a +0 long sword a +0 scale mail (72, 26, D) an uncursed staff of summoning (72, 27, D) a fan of gales (72, 36, D) a +2 whip of electrocution (73, 1, D) a +0 scythe a +0 robe (73, 17, D) an uncursed staff of earth (73, 21, D) a +0 long sword (73, 22, D) 2 arrows the +6 arbalest of Trog's Hatred {freeze, rPois Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from poison. (73, 27, D) a +6 ring of dexterity (73, 33, D) 3 large rocks (73, 36, D) a phantom mirror (73, 37, D) the amulet "Piecvikk" {+Blink +Rage} [amulet of rage] It lets you blink. It lets you go berserk. (74, 2, D) an uncursed staff of poison a +0 robe (74, 21, D) a +0 dagger a +0 shortbow 17 arrows a +0 leather armour (74, 33, D) a +0 troll leather armour a +0 giant spiked club a +0 giant club (75, 1, D) a +0 club (75, 32, D) a +0 giant club a +0 giant club a +0 dire flail (75, 33, D) a large rock