raetorn Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -1, D:1) a +0 ring mail (22, 4, D:1) a +0 mace (36, 14, D:1) a cursed +0 short sword (38, -5, D:1) a +0 dagger (39, -12, D:1) a +0 scale mail (39, 22, D:1) 11 bolts (42, -12, D:1) a +0 hand axe Level 2 of the Dungeon (6, 6, D:2) a +0 robe (9, 3, D:2) a +0 leather armour (12, 14, D:2) a +0 robe (13, 12, D:2) a +0 hand axe a +3 scale mail of fire resistance (29, 5, D:2) a -4 ring of slaying (34, 33, D:2) a +3 quarterstaff of chaos (36, 41, D:2) a +0 mace (53, 32, D:2) a +0 mace (54, 30, D:2) a +0 club Level 3 of the Dungeon (7, 6, D:3) a +0 hand axe (8, 26, D:3) a +0 dagger (9, -10, D:3) a cursed +0 club a cursed -1 club (9, -9, D:3) a +0 mace (10, -10, D:3) a +0 short sword a +0 chain mail (18, -2, D:3) a +0 robe (30, -16, D:3) a +0 club (30, 21, D:3) a +0 hand axe (31, -10, D:3) a +0 cloak (32, -17, D:3) a +0 dagger 4 poisoned darts (33, 16, D:3) a +0 club a +0 leather armour a +0 short sword a cursed +0 leather armour (34, 6, D:3) a +0 scale mail (36, -9, D:3) a +0 hunting sling (39, -7, D:3) a +0 plate armour (41, 21, D:3) a +0 club (43, 30, D:3) a +0 hand axe (45, 19, D:3) a +0 club (46, 19, D:3) a cursed -1 club (51, -2, D:3) an uncursed amulet of inaccuracy (51, 26, D:3) a +0 dagger (54, 19, D:3) a +2 leather armour of poison resistance 2 boomerangs (55, 19, D:3) a +0 ring mail a +0 short sword (57, 11, D:3) 12 bolts (58, 3, D:3) a +0 whip Level 4 of the Dungeon [Shop] Pamput's General Store a +6 ring of strength (702 gold) a lightning rod (4/4) (480 gold) the +5 mace of the Scorpion {holy, *Drain Str+4 Stlth+} (516 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It causes draining when unequipped. It makes you more stealthy. a scroll of amnesia (42 gold) 16 stones (19 gold) a potion of curing (36 gold) 18 stones (21 gold) a +0 scale mail (48 gold) a scroll of enchant armour (90 gold) the +2 rapier "Wacoymaz" {freeze, +Inv Str+4} (475 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you turn invisible. a scroll of fog (24 gold) 17 arrows (40 gold) 11 bolts (26 gold) 22 stones (26 gold) a +0 quarterstaff (48 gold) (6, -18, D:4) a +0 leather armour (7, -25, D:4) a +0 leather armour (13, -22, D:4) a +0 leather armour (14, 4, D:4) a +0 leather armour (18, -13, D:4) a +0 robe a cursed -2 dagger (19, -26, D:4) a +1 whip of venom (19, -8, D:4) a +0 giant spiked club (23, -8, D:4) a +0 chain mail a +0 mace a +0 mace (29, -18, D:4) 24 bolts (38, 0, D:4) a +0 giant spiked club (44, -14, D:4) a +0 short sword (50, 1, D:4) 14 bolts Level 5 of the Dungeon (0, 0, D:5) a +1 falchion of pain (8, 16, D:5) a +0 halberd (9, 4, D:5) a +0 ring mail (11, 4, D:5) a +0 club (13, -36, D:5) a +0 flail a +0 dagger a +0 robe (14, -1, D:5) a +0 robe a +0 whip (15, 0, D:5) a +0 club a +0 ring mail a +0 hand axe (18, 13, D:5) a +0 plate armour a +0 robe a cursed -2 hand axe a +0 dagger (33, 6, D:5) a +0 chain mail a +0 short sword (38, -2, D:5) a +0 robe Level 6 of the Dungeon [Shop] Wacwaroe's Book Boutique a book of Maledictions (350 gold) a book of Misfortune (280 gold) a book of Cantrips (280 gold) a book of Maledictions (350 gold) a book of Burglary (1050 gold) a book of Air (490 gold) a book of Hexes (700 gold) a book of the Dragon (1260 gold) a book of Maledictions (350 gold) a book of Alchemy (1050 gold) a book of Geomancy (490 gold) a book of Geomancy (490 gold) (0, 0, D:6) a +0 ring mail (7, 2, D:6) a +0 cloak (19, -5, D:6) a +0 shortbow (20, -3, D:6) a +1 rapier of speed a +0 leather armour (21, -7, D:6) a +2 vorpal shortbow (29, -3, D:6) a +0 shortbow (30, 1, D:6) a +0 ring mail (40, 4, D:6) a +0 ring mail (45, -5, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Kiamet's Jewellery Emporium a +6 ring of strength (760 gold) an uncursed ring of positive energy (260 gold) an uncursed ring of fire (325 gold) an uncursed ring of see invisible (195 gold) an uncursed amulet of reflection (390 gold) a cursed ring of attention (58 gold) a +4 ring of evasion (468 gold) a +4 ring of protection (468 gold) an uncursed amulet of magic regeneration (390 gold) an uncursed amulet of guardian spirit (390 gold) an uncursed amulet of faith (520 gold) (0, 0, D:7) a cursed +0 cloak (6, -8, D:7) a +0 scale mail (49, -21, D:7) a +0 short sword 5 boomerangs (58, -20, D:7) a cursed ring of teleportation a cursed ring of attention Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (7, 48, D:8) a +0 leather armour (9, 39, D:8) a +0 robe (9, 45, D:8) a cursed +0 giant club (9, 46, D:8) a +0 giant spiked club a +0 giant club (10, 31, D:8) a +0 dagger (11, 31, D:8) a +0 robe a +0 dagger (12, 31, D:8) a +0 scale mail a +0 hand axe (19, 22, D:8) a +0 pair of gloves (38, 23, D:8) a +0 mace (39, 21, D:8) a cursed +0 war axe Level 9 of the Dungeon (0, 2, D:9) the +8 scimitar of the Shining Light {distort, rF+ MR+ Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+4). It protects you from fire. It affects your resistance to hostile enchantments. (13, -12, D:9) the +4 plate armour "Tigrorem" {Int+2} It affects your intelligence (+2). (17, -15, D:9) a +0 dagger 5 boomerangs (20, 6, D:9) 2 curare-tipped darts (39, -6, D:9) a +4 morningstar a +0 robe a cursed +5 mace of freezing a +0 robe (39, -5, D:9) a +0 hand axe a +0 robe a +0 hand axe a +0 robe (39, -3, D:9) a cursed -3 trident (40, -4, D:9) a +1 great sword a +0 robe (40, -3, D:9) a +0 dagger (41, -4, D:9) a +0 mace (41, -3, D:9) a +0 short sword 5 boomerangs of dispersal a +0 leather armour (44, 12, D:9) 29 bolts (60, -6, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a book of Misfortune (4, -27, D:10) a +0 club a +0 trident (15, -26, D:10) 2 curare-tipped darts (16, -25, D:10) a curare-tipped dart (33, -19, D:10) a +0 club (40, -12, D:10) a +1 short sword of distortion (44, -11, D:10) a +0 giant spiked club (52, -10, D:10) a +0 great sword Level 11 of the Dungeon (0, 0, D:11) a cursed +0 scimitar a +0 plate armour (1, -1, D:11) a +2 robe of magic resistance a +4 scimitar of flaming (18, -34, D:11) a +0 giant club (unseen) (18, -33, D:11) a +0 flail (22, -27, D:11) 28 gold pieces (27, -10, D:11) a +0 robe (29, 7, D:11) a wand of flame (18) (30, 3, D:11) a scroll of remove curse (33, -2, D:11) 24 gold pieces Level 12 of the Dungeon (0, 0, D:12) a +0 great mace (1, 5, D:12) 2 potions of curing (27, -10, D:12) a black bear skeleton (27, -2, D:12) a hippogriff skeleton (32, -11, D:12) a +0 flail 5 boomerangs (32, -10, D:12) a +0 halberd a +0 plate armour (33, -11, D:12) a +0 short sword 2 boomerangs a +0 chain mail