raetorn Level 1 of the Dungeon (3, -13, D:1) a +0 dagger (10, -8, D:1) a +0 club (14, -20, D:1) a +0 ring mail (15, -14, D:1) a +0 robe (21, -20, D:1) a +0 ring mail (23, -17, D:1) 5 poisoned darts (26, -16, D:1) a +0 robe (28, 16, D:1) a +0 whip (32, -2, D:1) 7 stones (35, 10, D:1) a +0 mace (46, 10, D:1) a +0 helmet Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, 10, D:2) a +2 dagger of venom (4, 24, D:2) a rat corpse (skeletalised by now) (16, 2, D:2) a +0 hand axe (26, 29, D:2) a +2 hat (33, 14, D:2) a +0 cloak (35, 11, D:2) a +0 dagger a +0 sling (35, 33, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 sling of flaming (7, -4, D:3) a rat corpse (9, -4, D:3) a worm corpse (10, -12, D:3) a +0 short sword a kobold skeleton a quokka skeleton (13, -7, D:3) a ball python corpse (14, -7, D:3) a +0 club a goblin corpse (24, -8, D:3) a +0 short sword (25, 8, D:3) 3 stones (28, -22, D:3) a +0 club a +0 sling (29, -8, D:3) a +0 club (31, -27, D:3) a +0 trident (33, -28, D:3) the +0 dagger of Coudy {vamp, *Noise rElec Str+2 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Noise: It may make noises in combat. (33, -7, D:3) a ball python corpse