Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 2598356272722637603 27 raetorn the Magician (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on Nov 11, 2024. Killed by an exploding Terence (12 damage) ... ignited by their inner flame ... on level 2 of the Dungeon. The game lasted 00:00:51 (1165 turns). raetorn the Magician (Djinni Fire Elementalist) Turns: 1165, Time: 00:00:52 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 25% Gold: 35 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of cold Jewellery e - a ring of protection from cold (left hand) Scrolls d - 3 scrolls of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of noise {unknown} Potions c - a potion of lignification {unknown} i - a potion of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Kiss of Death Conj/Necr 68% 2d10 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. Your foxfire dissipates! Your foxfire dissipates! x2 Your magical contamination has completely faded away. Found a stone staircase leading down. Terence the Veteran comes into view. He is wielding a +0 flail. Terence shouts! Terence is nearby! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence but do no damage. The foxfire hits Terence. Terence is lightly wounded. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is heavily wounded. Terence's fire resistance burns away. Terence barely misses you. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, more vulnerable to fire, chance to affect: 78%) Terence is filled with an inner flame. Terence hits you with a +0 flail. Casting: Inner Flame (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash Terence. Terence is burned terribly! Flame seeps out of Terence. Terence is heavily wounded. Terence is engulfed in blazing flames. Terence explodes! The fiery explosion engulfs you! You resist. You die... ............# ............### .# ............... .# # ............##. .# .# ............#.. .###... .......##....... ......# ##.##### ####... ......# #.# #.##......# #.# #..@§...... #.# #..#○§##..# ..# #..#..... #### #..##.##.# ...###########..##.# # ##.>.§.............# ############...##### ....# #...# ###.# #...# There were no monsters in sight! Vanquished Creatures Terence (D:2) 5 bats 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:2) 3 kobolds (D:1) 6 ball pythons (D:1) 2 frilled lizards 2 goblins (D:1) 2 rats (D:1) 26 creatures vanquished. Vanquished Creatures (others) 83 foxfires 83 creatures vanquished. Grand Total: 109 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raetorn the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | raetorn set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 634 | D:1 | HP: 19/21 [giant cockroach (1)] 752 | D:1 | HP: 20/21 [bat (1)] 836 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 836 | D:1 | Learned a level 1 spell: Kiss of Death 1160 | D:2 | Noticed Terence 1164 | D:2 | HP: 12/25 [Terence/+0 flail (6)] 1165 | D:2 | Killed Terence 1165 | D:2 | Killed by an exploding Terence... ignited by their inner | flame Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic, chequers_mini_garden, minmay_splitting_lines D:2: layout_loops_ring, minmay_pentomino_v2, uniq_terence Action || total ---------------------------++------- Cast: Foxfire || 59 Scorch || 10 Inner Flame || 1 Armour: Robe || 5 Dodge: Dodged || 1