Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 11693249571889705755 18 raetorn the Apothecary (level 2, -3/19 HPs) Began as a Merfolk Alchemist on Jan 3, 2025. Killed from afar by Sigmund (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:01:29 (974 turns). raetorn the Apothecary (Merfolk Alchemist) Turns: 974, Time: 00:01:30 Health: -3/19 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 2/5 EV: 11 Int: 14 God: Gold: 31 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . k - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ g - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons k - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of see invisible (left hand) Scrolls c - a scroll of fear {unknown} d - a scroll of teleportation {unknown} f - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} h - 2 potions of haste {unknown} i - a potion of berserk rage {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 0.7 Conjurations + Level 5.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 12% 2 Olgreb's Toxic Radiance Alch 16% N/A 28% 4 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Tukima's Dance Hex 1% N/A 56% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Passage of Golubria Tloc 1% N/A 93% 4 Yara's Violent Unravell Hex/Alch 4% 3d4 92% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Sigmund and a quokka come into view. Sigmund is wielding a +2 vampiric scythe. There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a shout! x2; You hear a loud squeak. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A goblin comes into view. It is wielding a +0 club. You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. A rat comes into view. The sting hits Sigmund. Sigmund is poisoned. Sigmund is lightly wounded. The rat squeaks loudly. You miscast Sting. Nothing appears to happen. Sigmund hits you from afar with a +2 vampiric scythe. Sigmund draws strength from your wounds! The rat twitches its whiskers. There is a stone staircase leading up here. You start resting. Sigmund is nearby! The sting hits Sigmund. Sigmund looks even sicker. Sigmund is heavily wounded. Sigmund casts a spell at you. The magic dart hits you! You are too injured to fight recklessly! Sigmund screams, "Die, monster!" Sigmund attacks as he pursues you! Sigmund hits you from afar with a +2 vampiric scythe. Sigmund draws strength from your wounds! Sigmund casts a spell at you. The puff of flame hits you! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #......# +#......# ........# # ......# #. .....# ..# #.. #...# ..# #...###...##### r..# #..@.<@r....# ...# #.#####..##.#..r.# #.##.....##.#....# #......@###......# ####.###g.@.#..### #. #r##.#..# # #.##....# #.####.## ... .# You could see Sigmund (very poisoned) and a quokka. Vanquished Creatures A dart slug (D:1) A ball python (D:1) A bat (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raetorn the Merfolk Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 405 | D:1 | Reached skill level 5 in Alchemy 749 | D:1 | HP: 16/19 [frozen (3)] 950 | D:2 | Noticed Sigmund 968 | D:2 | HP: 16/19 [Sigmund/+2 vampiric scythe (3)] 973 | D:2 | HP: 7/19 [Sigmund/+2 vampiric scythe (2)] 974 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_loops_cross, serial_forest, infiniplex_forest_lined_3_way, infiniplex_forest_clump_long, infiniplex_forest_clump_cross, infiniplex_forest_straight_2, infiniplex_forest_clump_curved, infiniplex_forest_lined_1 D:2: layout_basic, serial_shops, nicolae_shop_back_alley_shop, uniq_sigmund, uniq_natasha, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.0 Conjurations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Sting || 27 Armour: Robe || 4 Dodge: Dodged || 3