raistware the Dungeon (2, 16, D) a +2 dagger of speed (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) a +1 chain mail of magic resistance (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 16, D) a book of Enchantments (4, 23, D) a ghoul corpse (5, 16, D) an uncursed staff of poison (6, 16, D) a +0 short sword of protection (7, 16, D) 4 scrolls of enchant weapon (7, 19, D) +0 shadow dragon scales (unseen) (7, 22, D) a ghoul corpse (8, 16, D) the cursed +1 plate armour of the Eleven Lies {MR- rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (8, 19, D) a doom hound corpse (8, 22, D) a ghoul corpse (9, 16, D) a +5 morningstar of protection (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) 3 potions of berserk rage 6 potions of haste 4 scrolls of blinking (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (10, 16, D) an uncursed ring of poison resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) the +7 hand axe "Hydraslayer" {speed, rElec Str+4 Dex+2} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. (12, 16, D) a +4 great mace of protection (17, 15, D) an uncursed ring of fire 5 potions of stabbing (19, 1, D) an uncursed staff of conjuration (19, 32, D) a tin of tremorstones (19, 33, D) an uncursed amulet of magic regeneration (20, -1, D) an uncursed staff of death (20, 0, D) an uncursed ring of wizardry (20, 1, D) a basilisk corpse (skeletalised by now) (20, 2, D) a spiny frog corpse (skeletalised by now) (20, 16, D) the +8 quarterstaff of Midsummer {vorpal, Fragile Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It will be destroyed if unequipped. (20, 17, D) a +2 hand axe of flaming (20, 32, D) the +4 executioner's axe "Xiad" {holy, *Corrode rN++ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It greatly protects you from negative energy. It may corrode you when you take damage. (20, 33, D) the cursed +1 spear "Haod" {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. It has a curse placed upon it. (21, -1, D) an uncursed ring of magical power (21, 16, D) a lightning rod (4/4) (21, 32, D) a +2 vorpal bardiche (21, 33, D) the +0 short sword of Sarano Oviemp {holy, rElec rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. (22, -1, D) a phial of floods (22, 17, D) an uncursed staff of wizardry (22, 32, D) a manual of Bows (22, 33, D) a +2 robe of positive energy (22, 34, D) a +0 quarterstaff of protection (22, 39, D) a +0 halberd (23, 0, D) an uncursed staff of air (23, 1, D) a cursed ring of attention a spiny frog corpse (skeletalised by now) (23, 5, D) a water moccasin corpse (skeletalised by now) (23, 16, D) a +5 longbow of freezing (23, 17, D) the ring of Panentheism {Fire *Corrode rN+ Str+4} (still there?) [ring of fire] It enhances your fire magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It may corrode you when you take damage. the +10 halberd of the Moon {vorpal, *Drain rPois Str+2 Dex+7 SInv} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+7). It protects you from poison. It lets you see invisible. It causes draining when unequipped. (23, 18, D) a +1 mace of protection (23, 32, D) a +0 halberd of venom (23, 33, D) an uncursed staff of wizardry (23, 36, D) +0 ice dragon scales an ice dragon skeleton (23, 41, D) the cursed +2 long sword of Classification {elec, rF+ MP+9 Int-5 Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It affects your dexterity (+7). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. a shard shrike corpse (24, 0, D) a +3 whip of holy wrath (24, 1, D) a box of beasts (24, 5, D) a spiny frog corpse (skeletalised by now) (24, 18, D) an uncursed staff of cold a +3 short sword of protection (24, 19, D) (unseen) (24, 32, D) a +1 dagger of electrocution (24, 33, D) a +6 giant spiked club a +0 flail of protection (24, 34, D) a +2 mace of protection (24, 40, D) a +0 dire flail an uncursed ring of wizardry (24, 41, D) a +0 mace the amulet of Uklen {Acrobat rC+} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from cold. (25, 0, D) an uncursed staff of wizardry a +2 chain mail of fire resistance (25, 2, D) a black mamba corpse (skeletalised by now) (25, 3, D) a bullfrog corpse (skeletalised by now) (25, 4, D) a crocodile corpse (skeletalised by now) (unseen) (25, 16, D) a +2 leather armour of cold resistance (25, 32, D) the +7 short sword of Cobwebs {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (25, 33, D) the Collected Works on Entrancing Stolen Souls Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Summon Guardian Golem Hexes/Summoning 3 yes c - Tukima's Dance Hexes 3 yes (25, 34, D) a +0 trident (25, 42, D) a +0 scimitar a +2 robe of the Archmagi (26, 6, D) a wolf corpse (skeletalised by now) (26, 16, D) +2 steam dragon scales (26, 17, D) the +5 scale mail of the Iron City of Dis {rCorr Int+2 Stlth+} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. a +1 war axe of freezing (26, 32, D) a +2 trident of protection (26, 34, D) a +0 war axe of venom (27, 2, D) a black mamba corpse (skeletalised by now) (27, 7, D) a water moccasin corpse (skeletalised by now) (27, 16, D) the amulet of Gozag's Anger {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (27, 17, D) an uncursed staff of summoning (27, 32, D) a +3 vorpal spear (27, 33, D) a box of beasts (28, 0, D) a +2 spear of venom (28, 16, D) a +2 shortbow of flaming (28, 17, D) a +1 chain mail of fire resistance (28, 32, D) a scroll of brand weapon (28, 33, D) a lightning rod (4/4) (unseen) (29, 0, D) a +3 falchion of flaming (29, 16, D) a lightning rod (4/4) (29, 32, D) a +0 scimitar of holy wrath (35, 14, D) a phial of floods (35, 15, D) an uncursed staff of air (35, 28, D) a +0 plate armour of fire resistance (35, 29, D) the +10 quarterstaff "Cast" {vorpal, rElec MP+9 Int+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your magic capacity (+9). It lets you see invisible. (36, -1, D) a lightning rod (4/4) (36, 1, D) a +1 buckler of fire resistance (36, 14, D) an uncursed staff of air (36, 15, D) a +0 demon whip of venom (36, 28, D) a +0 trident (36, 29, D) an uncursed staff of cold (37, -1, D) a phial of floods (37, 14, D) an uncursed amulet of faith (37, 15, D) a +2 hunting sling of flaming (37, 16, D) a +0 spear a +0 robe (37, 28, D) a cursed staff of conjuration (37, 29, D) an uncursed staff of poison (37, 30, D) a +4 vorpal long sword (37, 32, D) a +0 trident a throwing net (38, 6, D) a +0 scimitar an uncursed ring of resist corrosion (38, 14, D) a +2 great sword of draining the cursed +0 long sword of Dust {elec, rF++ rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. It protects you from cold. It has a curse placed upon it. (38, 19, D) a +0 vampiric scythe (38, 28, D) a +0 arbalest of flaming (38, 29, D) a box of beasts (38, 32, D) a +1 trident of venom a +1 leather armour of magic resistance (38, 33, D) a sea snake corpse (skeletalised by now) (39, 0, D) a +0 scimitar of freezing (39, 1, D) a +2 whip of electrocution (39, 4, D) a +0 hand crossbow of flaming (39, 5, D) a +2 battleaxe of freezing a +0 robe (39, 13, D) a manual of Bows (39, 14, D) the +10 falchion of Eternal Vigilance {vamp, Str+2 Dex+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your dexterity (+7). (39, 20, D) a +0 trident (39, 29, D) a tin of tremorstones (39, 32, D) a +0 trident (unseen) (40, 0, D) a lightning rod (4/4) (40, 1, D) the +5 scale mail of Lucidity {rC+ rN+ Str+5} It affects your strength (+5). It protects you from cold. It protects you from negative energy. the +9 staff of Wucad Mu {channel} (40, 14, D) a +6 ring of strength an uncursed ring of ice an uncursed ring of wizardry an uncursed ring of wizardry (40, 15, D) a tin of tremorstones (40, 16, D) a +0 trident (unseen) (40, 29, D) a box of beasts (40, 33, D) a +6 trident of venom a +0 robe (41, 0, D) a cursed -3 ring of dexterity (41, 5, D) a +0 robe (41, 14, D) a phial of floods (41, 15, D) an uncursed staff of cold (41, 28, D) a +0 trident (41, 30, D) a +0 trident 6 silver boomerangs an uncursed ring of resist corrosion a +0 trident of freezing (41, 32, D) a large rock (41, 34, D) a large rock a +0 trident (41, 36, D) a javelin (42, 0, D) a +0 dagger (42, 30, D) a +0 spear (unseen) (42, 31, D) a +0 spear of flaming (unseen) (42, 35, D) a large rock a javelin (43, 3, D) an uncursed staff of cold a +0 robe (43, 14, D) a +2 halberd of protection (43, 29, D) a +0 plate armour of positive energy (44, 28, D) a book of Minor Magic (49, 0, D) a box of beasts (49, 12, D) the cursed +0 plate armour of Happiness {rPois rC+ rCorr} It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (49, 24, D) +1 swamp dragon scales (49, 36, D) a box of beasts (49, 37, D) an uncursed staff of earth (50, 12, D) an uncursed staff of conjuration (50, 25, D) a +0 whip (50, 26, D) a +0 dagger of speed a +1 rapier of venom (50, 28, D) a +0 cloak (50, 36, D) the +7 mace "Impbane" {vamp, rPois Str-5 Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-5). It affects your dexterity (+4). It protects you from poison. (50, 37, D) a +3 whip of draining (51, 0, D) a +2 robe of cold resistance (51, 12, D) a +0 ring mail of positive energy (51, 13, D) a +2 quarterstaff of protection (51, 24, D) a +0 dagger (51, 29, D) a +1 long sword of holy wrath a +0 flail (51, 30, D) a +0 trident (51, 36, D) a +4 short sword of electrocution (51, 37, D) the +8 chain mail of the Old World {+Inv MR- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (52, 0, D) a box of beasts (52, 1, D) an uncursed staff of death (52, 12, D) an uncursed staff of summoning (52, 13, D) a +2 spear (52, 14, D) a +0 halberd of venom a +0 robe (52, 25, D) a +0 flail (52, 28, D) a +0 mace (52, 30, D) a +0 halberd (52, 36, D) an uncursed staff of poison (52, 37, D) a +2 vorpal war axe (53, 0, D) the cursed +1 gold dragon scales "Cateuvem" {rPois rF+ rC+ Str+3} It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from poison. It has a curse placed upon it. (53, 12, D) a +2 buckler of protection (53, 13, D) 4 potions of haste (53, 24, D) a +0 long sword a +0 hand axe (53, 29, D) a +0 long sword (53, 36, D) an uncursed staff of wizardry (53, 37, D) a tin of tremorstones (54, 0, D) a +1 vorpal war axe (54, 12, D) the ring of the Madman {rN+++ MR- Str-4 Int+5 Dex+7} [ring of intelligence] It affects your strength (-4). It affects your intelligence (+5). It affects your dexterity (+7). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (54, 13, D) a +0 halberd of protection (54, 28, D) a +3 rapier of holy wrath a +2 cloak a +0 war axe a cursed -3 dire flail (54, 30, D) a +1 halberd of venom (54, 36, D) a +2 long sword of electrocution (55, 13, D) an uncursed ring of flight (55, 17, D) a +6 vampiric scythe (56, 0, D) a +4 giant club (56, 24, D) a +3 scale mail of fire resistance (59, 36, D) the +1 helmet of Sier {Dex+9} It affects your dexterity (+9). (59, 37, D) a +0 mace of protection (59, 41, D) a +2 demon blade of flaming a +0 plate armour (60, 37, D) an uncursed staff of cold (61, 0, D) a +5 executioner's axe (61, 8, D) a +3 war axe of electrocution (61, 16, D) a +5 vorpal great sword (61, 20, D) a +0 rapier a +0 robe (61, 21, D) a +0 spear (61, 26, D) an uncursed staff of earth (61, 36, D) a +6 ring of intelligence a +6 ring of dexterity a +1 trident of freezing (61, 41, D) a +2 battleaxe a +0 chain mail (62, 9, D) a +0 falchion of holy wrath (62, 16, D) an uncursed ring of fire (62, 17, D) a +2 ring mail of poison resistance (62, 27, D) the cursed +0 spear of Governance {elec, Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). It has a curse placed upon it. (62, 36, D) the +6 falchion of Experimentation {vorpal, rElec Int+4 Stlth-} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It makes you less stealthy. (62, 37, D) a +0 morningstar of protection (63, 8, D) a +1 leather armour of cold resistance (63, 12, D) +0 steam dragon scales (63, 16, D) an uncursed staff of death (63, 17, D) a +0 rapier (63, 19, D) a +2 spear of venom a +0 robe (63, 22, D) a +0 quarterstaff a +0 robe (63, 26, D) a cursed ring of attention (63, 31, D) a +0 flail (63, 36, D) a +0 antimagic halberd (63, 37, D) a +2 ring of intelligence (64, 17, D) a tin of tremorstones (64, 19, D) a +0 spear (64, 26, D) +5 fire dragon scales a phial of floods (64, 31, D) a +0 battleaxe (65, 26, D) a +1 vorpal quarterstaff (67, 0, D) a +2 short sword of distortion (68, 0, D) a tin of tremorstones (69, 0, D) a +0 short sword of venom (69, 36, D) a +0 trident (70, 9, D) a +1 scimitar of holy wrath (70, 36, D) an uncursed ring of flight (70, 37, D) a +0 trident (71, 8, D) the +6 rapier "Grim Tooth" {flame, Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. (71, 16, D) the ring "Ifruaff" {rCorr Str+3 Int-5 Dex+2} [ring of resist corrosion] It affects your strength (+3). It affects your intelligence (-5). It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. the cursed ring of Vaoqu {rF++ EV-2 Dex+4 Slay-6 Stlth+} [ring of evasion] It affects your evasion (-2). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It greatly protects you from fire. It makes you more stealthy. It has a curse placed upon it. (71, 36, D) a +1 long sword of holy wrath (71, 37, D) a Necronomicon (71, 43, D) 2 arrows (72, 8, D) a +2 leather armour of fire resistance (72, 9, D) an uncursed staff of wizardry (72, 27, D) a +2 robe of magic resistance (72, 37, D) an uncursed staff of cold (72, 43, D) an arrow (73, 16, D) a +3 buckler (73, 27, D) an uncursed staff of wizardry (73, 36, D) a +1 vorpal triple crossbow (73, 37, D) an uncursed staff of cold (73, 42, D) a +1 antimagic trident a throwing net (73, 43, D) a +0 trident an arrow (74, -1, D) a +0 short sword a +0 leather armour (74, 41, D) a +0 trident 8 boomerangs (74, 43, D) a +4 flail of holy wrath (75, 42, D) a +0 shortbow a +0 shortbow 21 arrows (75, 43, D) 10 arrows