raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +0 buckler a +0 scale mail a +0 trident a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 spear (19, 1, D) a tin of tremorstones (2/2) (19, 16, D) a staff of earth (20, 0, D) a +0 leather armour (20, 16, D) a staff of death (21, 0, D) a +3 rapier of draining (21, 17, D) a +4 hunting sling of flaming (21, 33, D) a staff of air (21, 34, D) a +2 halberd of venom (22, 1, D) a +0 leather armour a wind drake corpse (skeletalised by now) (22, 4, D) a +0 vorpal spear 3 javelins the +3 scale mail "Nelitiw" {rPois Dex+2} Dex: It affects your dexterity (+2). rPois: It protects you from poison. a +0 trident 2 boomerangs of dispersal an amulet of the acrobat a merfolk corpse (skeletalised by now) (22, 5, D) the +10 dagger of Starshine {freeze, Str+9 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+9). Dex: It affects your dexterity (+4). a +0 robe a merfolk corpse (skeletalised by now) (22, 16, D) a +4 ring of evasion a +3 shortbow of flaming (22, 22, D) a +0 robe (22, 33, D) a phantom mirror (22, 34, D) an amulet of guardian spirit (23, 0, D) a staff of cold (23, 1, D) a +1 vorpal mace (23, 3, D) a wind drake corpse (skeletalised by now) (23, 4, D) a +6 spear 2 javelins a +2 scale mail of cold resistance a merfolk corpse (skeletalised by now) (23, 5, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (23, 6, D) the +10 trident of Coaxuybi {vorpal, Fly rC+ Will- Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rC: It protects you from cold. Fly: It grants you flight. Will: It decreases your willpower. 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (23, 16, D) the +7 trident of the Purse {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (23, 22, D) a staff of fire a +0 robe a human skeleton (23, 33, D) a book of the Earth (23, 34, D) quicksilver dragon scales (24, 1, D) a +4 quick blade (24, 17, D) the +12 dagger of Parts Unknown {holy, rElec rN+++ Str-3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. (24, 18, D) a +0 dagger (24, 19, D) a +3 long sword a +0 robe (24, 21, D) a ghoul skeleton (24, 22, D) the +9 trident of the Thieving Fool {spect, Str-5 Dex+3 SInv} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-5). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (24, 33, D) a +0 short sword of venom (24, 34, D) an amulet of magic regeneration (25, 0, D) a lightning rod (4/4) (25, 1, D) a piece from Xom's chessboard (15/15) (25, 4, D) a +3 vorpal quarterstaff a +0 leather armour a merfolk corpse (skeletalised by now) (25, 5, D) a snapping turtle corpse (skeletalised by now) (25, 6, D) a +0 trident a +0 leather armour a +5 trident of protection a +1 hunting sling of freezing a +0 leather armour a merfolk corpse (skeletalised by now) (25, 7, D) a sea snake corpse (skeletalised by now) (25, 17, D) a condenser vane (25, 33, D) a +0 vorpal shortbow (25, 34, D) a ring of willpower (26, 0, D) a +0 trident (26, 2, D) 6 large rocks (26, 3, D) a +0 trident 2 boomerangs a +3 chain mail of poison resistance (26, 4, D) an amulet of the acrobat a sea snake corpse (skeletalised by now) (26, 6, D) a +0 vorpal trident a +0 leather armour a merfolk corpse (skeletalised by now) (26, 16, D) a ring of protection from cold a ring of protection from cold a ring of protection from fire (26, 22, D) a +4 ring of evasion a +0 halberd a +0 plate armour (26, 23, D) a +3 great sword of freezing a +2 chain mail of poison resistance (26, 33, D) a staff of death (26, 34, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (26, 40, D) a +4 scimitar of flaming (27, 1, D) the +5 long sword of Nijoj {spect, rElec rC+ rCorr Str+3 Dex-4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). Dex: It affects your dexterity (-4). rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (27, 7, D) a sea snake corpse (skeletalised by now) (27, 16, D) a +0 robe (27, 17, D) a +1 robe of positive energy (27, 33, D) a staff of fire (27, 34, D) a phial of floods (28, 4, D) a +3 spear of flaming a javelin a +0 leather armour a +0 trident (28, 16, D) a +0 dagger (28, 39, D) a hell hound corpse (28, 40, D) a +2 scimitar of flaming (29, 0, D) a staff of death (29, 16, D) a +0 dagger (29, 33, D) the amulet of Guet Esm {Reflect rC+ rN+ Slay+3 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rC: It protects you from cold. rN: It protects you from negative energy. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (29, 41, D) a hell hound corpse (29, 44, D) a hell hog corpse (30, 18, D) the +8 morningstar "Diuppoegg" {antimagic, rElec Str-3 Int+5 Dex-4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (-3). Int: It affects your intelligence (+5). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. a +0 robe a human skeleton (30, 27, D) a +0 halberd a +2 vorpal hand crossbow (30, 28, D) a ring of fire a +0 short sword a +3 long sword a +0 chain mail a +2 great sword a +0 chain mail an amulet of the acrobat (30, 42, D) a fire dragon corpse (31, 28, D) the +8 flail of Destiny {venom, Fragile Str+2 Int+3 Dex+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). Fragile: It will be destroyed if unequipped. the +1 robe of Greed {Str+8} Str: It affects your strength (+8). a human corpse (skeletalised by now) (31, 39, D) a +0 scimitar of flaming (31, 42, D) a +2 scimitar of flaming (still there?) a hell hog corpse (still there?) (31, 44, D) a hell hog corpse (35, 0, D) a +1 chain mail of cold resistance (35, 15, D) a +8 mace of protection (35, 28, D) the +7 dagger of Asmic {vorpal, rC+ Int-2 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+4). rC: It protects you from cold. (35, 29, D) the +8 short sword of Bodily Harmony {venom, rElec rPois Int+9 Dex-3} It poisons the flesh of those it strikes. Int: It affects your intelligence (+9). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. (36, 0, D) a +1 scale mail of poison resistance (36, 1, D) an amulet of faith (36, 14, D) a +2 short sword of draining (36, 28, D) a condenser vane (37, 0, D) a staff of fire (37, 1, D) a condenser vane (37, 14, D) a piece from Xom's chessboard (15/15) (37, 15, D) a lightning rod (4/4) (37, 28, D) the +7 trident of Neurosis {venom, Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). (38, 1, D) a +2 trident of protection (38, 14, D) a book of Geomancy (39, 0, D) a staff of fire (39, 1, D) a +3 plate armour of willpower (39, 14, D) a +1 rapier of speed (39, 20, D) a +2 battleaxe of freezing (39, 28, D) a +2 chain mail of poison resistance (40, 1, D) a +2 ring mail of poison resistance (40, 7, D) a +0 giant club (40, 14, D) a staff of death (40, 15, D) a +2 mace of protection (40, 18, D) a +1 battleaxe of freezing (40, 28, D) a +2 vorpal glaive (40, 29, D) a ring of flight (41, 0, D) a +0 quarterstaff of speed (41, 14, D) the +6 war axe "Ciygokh" {drain, Str-2 Dex+5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-2). Dex: It affects your dexterity (+5). (41, 28, D) the +1 robe of Xidotenkeo {rElec Int-4 Archmagi} Int: It affects your intelligence (-4). rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. (42, 0, D) a staff of cold (42, 1, D) a tin of tremorstones (2/2) (42, 6, D) 3 large rocks (42, 15, D) a staff of cold (43, 6, D) a +0 giant spiked club (43, 10, D) a +0 giant spiked club a +0 dire flail (43, 14, D) a +2 scale mail of fire resistance (43, 15, D) quicksilver dragon scales (43, 28, D) the +11 hand axe of Vanity {vorpal, rPois Int+3 Dex+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (43, 29, D) a staff of poison (44, 10, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club 8 large rocks a +1 great sword of flaming (44, 11, D) a +2 great sword of flaming (44, 28, D) a +1 trident of venom (45, 8, D) a +0 giant club (45, 10, D) 2 large rocks a +2 battleaxe of freezing a ring of flight a +0 troll leather armour (48, 41, D) the +2 scimitar of Instinct {holy, Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. Will: It increases your willpower. a +0 robe (48, 44, D) a +0 rapier a +0 animal skin (49, 0, D) a +0 robe (49, 1, D) a tin of tremorstones (2/2) (49, 24, D) a phial of floods (49, 36, D) a +2 plate armour of willpower (49, 37, D) a +2 scale mail of willpower (50, 0, D) a +0 short sword a +0 scale mail of fire resistance a phial of floods (50, 1, D) a +2 spectral giant club (50, 13, D) the +7 war axe "Lacertilianslayer" {elec, *Slow Dex+4 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (50, 24, D) Ozocubu's Autobiography (50, 25, D) the +9 long sword "Rucsojiz" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (51, 1, D) a staff of air (51, 12, D) a box of beasts (51, 13, D) a +3 chain mail of fire resistance (51, 24, D) the +5 halberd of the Foremost Bounties {drain, rC+ Int-2 Dex+3 SInv} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). Dex: It affects your dexterity (+3). rC: It protects you from cold. SInv: It lets you see invisible. (51, 25, D) the +0 chain mail of the Tundras {*Slow rElec rN+ Str+7} Str: It affects your strength (+7). rElec: It insulates you from electricity. rN: It protects you from negative energy. *Slow: It may slow you when you take damage. (51, 36, D) a tin of tremorstones (2/2) (51, 37, D) a staff of cold (52, 0, D) a piece from Xom's chessboard (15/15) (52, 3, D) a +0 long sword a +0 plate armour (52, 6, D) a +0 dagger a +0 robe a +0 robe a +0 dire flail (52, 12, D) a +6 ring of dexterity (52, 36, D) a piece from Xom's chessboard (15/15) (52, 37, D) a +4 hunting sling of freezing (53, 0, D) a +2 long sword of electrocution (53, 1, D) the +10 quarterstaff of the Big Bang {freeze, rF- Str+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. a book of Necromancy (53, 7, D) the +6 war axe of Hatred {drain, Fly rC+} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. Fly: It grants you flight. (53, 8, D) a +1 short sword of venom (53, 12, D) a +2 scimitar of electrocution (53, 16, D) a ring of fire (53, 24, D) a +2 trident of flaming (53, 25, D) a staff of fire (53, 36, D) a +0 quarterstaff (53, 37, D) the +1 robe of Foolhardiness {Int+2} Int: It affects your intelligence (+2). (54, 12, D) a +2 vorpal hand axe (54, 13, D) a +3 dagger of venom (54, 24, D) a piece from Xom's chessboard (15/15) (54, 36, D) a +0 mace of holy wrath (55, 0, D) a +4 hunting sling of freezing (55, 12, D) the +4 quarterstaff "Yqou" {elec, rElec rN+ Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. (56, 21, D) a staff of cold (57, 41, D) a +0 halberd a +0 chain mail (57, 43, D) a +0 great sword a +0 chain mail (58, 42, D) a +0 glaive a +0 plate armour (58, 44, D) a +0 giant club a +0 scimitar a +0 plate armour 5 large rocks (59, 36, D) a +0 halberd of protection (59, 37, D) a +2 hunting sling of freezing (60, 17, D) the +7 short sword of Pain and Death {vorpal, *Rage Will++} It inflicts extra damage upon your enemies. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (60, 37, D) a +2 scale mail of poison resistance (61, 0, D) a +1 leather armour of cold resistance (61, 2, D) a +0 dagger a +0 robe (61, 26, D) a lightning rod (4/4) (61, 36, D) a +4 spectral quarterstaff (61, 37, D) a phantom mirror (62, 0, D) a +2 robe (62, 1, D) a +1 plate armour of fire resistance (62, 3, D) a +0 dagger a +0 club a +0 short sword (62, 8, D) a +2 vorpal glaive (62, 9, D) a box of beasts (62, 16, D) the -4 buckler "Ziatak Adeo" {*Slow rElec Will+ Stlth+} rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Will: It increases your willpower. Stlth: It makes you more stealthy. (62, 21, D) a +0 hand axe (62, 22, D) a +0 mace a +0 hand axe (62, 26, D) +0 storm dragon scales (62, 27, D) a +1 barding of cold resistance (62, 36, D) a +5 broad axe of electrocution (62, 37, D) a +1 leather armour of cold resistance (63, 0, D) a ring of wizardry (63, 8, D) 4 potions of haste (63, 16, D) a lightning rod (4/4) (63, 21, D) a +0 club a +0 club (63, 36, D) a box of beasts (63, 37, D) a +4 flail of holy wrath (64, 16, D) a staff of cold (64, 21, D) a +0 dagger (64, 22, D) a +0 dagger (64, 26, D) a +2 scale mail of cold resistance (67, 0, D) a +0 arbalest 22 bolts (68, 1, D) a +0 arbalest 19 bolts (69, 0, D) a piece from Xom's chessboard (15/15) (69, 1, D) a +0 shortbow 21 arrows (69, 36, D) the +2 falchion of Subjectivity {freeze, rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (70, 8, D) a box of beasts (70, 9, D) a tin of tremorstones (2/2) (70, 36, D) a +4 scale mail of fire resistance (70, 37, D) a +6 eveningstar of distortion (71, 8, D) a +2 lajatang of electrocution (71, 11, D) (unseen) (71, 16, D) a +1 leather armour of cold resistance (71, 17, D) a staff of earth (71, 26, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight the ring "Ruekod" {Str+6 Int+4 Slay-6 SInv} [ring of strength] Str: It affects your strength (+6). Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). SInv: It lets you see invisible. an amulet of guardian spirit (71, 27, D) a +5 halberd of venom (71, 36, D) a phantom mirror (71, 37, D) an amulet of faith (72, 9, D) the +5 rapier of the Cup {vorpal, +Blink Str-2 Dex+5 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Dex: It affects your dexterity (+5). +Blink: It lets you blink. Stlth: It makes you more stealthy. (72, 16, D) a phial of floods (72, 17, D) the +1 rapier "Ompoixum" {elec, *Slow rElec Str+8 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+8). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (72, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (72, 37, D) a +0 war axe of electrocution (73, 26, D) a +1 trident of venom (73, 27, D) a ring of see invisible (73, 37, D) a +6 ring of strength (75, 1, D) a +2 quarterstaff of speed