raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +0 buckler a +0 scale mail the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 4, D) a +6 ring of intelligence a +6 ring of dexterity (20, 0, D) a +5 spear of freezing (20, 1, D) a staff of cold (21, 0, D) a +0 triple sword of holy wrath (still there?) a +4 chain mail of fire resistance (still there?) (22, 0, D) a +0 trident (still there?) a +5 fustibalus (still there?) (22, 1, D) a potion of might (23, 1, D) a +0 demon whip of flaming (still there?) a +6 ring of strength (still there?) a staff of cold (still there?) a manual of Fire Magic (still there?) (25, 0, D) a book of the Dragon (still there?) a tin of tremorstones (2/2) (still there?) a scroll of brand weapon (still there?) (26, 1, D) an orb of energy (27, 0, D) a staff of earth (27, 1, D) a +0 trident (still there?) the +1 leather armour "Gutaxierch" {rElec} (still there?) rElec: It insulates you from electricity. (28, 0, D) Ozocubu's Autobiography (28, 1, D) a +2 whip of freezing (29, 0, D) a lightning rod (4/4) (29, 1, D) a +1 antimagic great sword (35, 0, D) a +6 ring of intelligence the +12 whip of the Smoking Seeker {vorpal, Will+ Stlth+} It inflicts extra damage upon your enemies. Will: It increases your willpower. Stlth: It makes you more stealthy. (35, 14, D) a +0 trident (35, 15, D) a +0 rapier (35, 28, D) a +4 ring of evasion (35, 29, D) a +1 dagger of holy wrath (36, 0, D) 4 potions of haste (36, 14, D) a book of Armaments (36, 28, D) a +0 quarterstaff of speed (36, 29, D) a +2 plate armour of willpower (37, 0, D) the +8 whip "Snakebite" {venom, curare, rPois} It poisons the flesh of those it strikes. It occasionally inflicts asphyxiating poison on those it strikes, dealing poison damage and causing slowness. rPois: It protects you from poison. (37, 1, D) a staff of earth (37, 17, D) an amulet of faith a throwing net a +0 trident of flaming a merfolk corpse (skeletalised by now) (37, 28, D) a +5 quick blade (37, 29, D) +2 fire dragon scales (38, 2, D) the dreamshard necklace {*Dream Drain} [amulet of nothing] It shatters if its wearer takes lethal or near-lethal damage, preventing the blow and releasing protective dreams that heal and fight for the wearer. Drain: It drains your maximum health when unequipped. (38, 14, D) a staff of conjuration (38, 15, D) a +2 spear of freezing (38, 16, D) the +5 quarterstaff "Imurul" {vorpal, Fragile Int+2 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. a +0 robe (38, 17, D) a wind drake corpse (skeletalised by now) (38, 28, D) a staff of death (38, 29, D) a +1 short sword of venom (39, 0, D) a ring of poison resistance (39, 1, D) a box of beasts (inert) (39, 14, D) a +7 great mace of protection (39, 15, D) a +6 ring of intelligence (39, 18, D) a +0 demon trident of venom a +0 robe a merfolk corpse (skeletalised by now) (39, 28, D) the +4 giant club of Attainder {spect, *Noise Str+7 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+7). *Noise: It may make noises in combat. Stlth: It makes you more stealthy. (39, 29, D) a box of beasts (inert) (40, 0, D) a staff of death (40, 1, D) the +9 hand crossbow "Jaduh" {vorpal, Str+9} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+9). (40, 14, D) a +1 scale mail of fire resistance (40, 16, D) the +7 short sword "Rier" {vorpal, *Noise Fly rN+} (still there?) It inflicts extra damage upon your enemies. rN: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make noises in combat. a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (40, 20, D) the +5 glaive of the Goat {speed, rPois} Attacks with this weapon are significantly faster. rPois: It protects you from poison. a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (40, 28, D) a +4 ring of slaying (40, 29, D) the -4 helmet of Saodipt {rCorr} rCorr: It protects you from acid and corrosion. (41, 0, D) a staff of poison (41, 1, D) a +0 hand crossbow of flaming (41, 14, D) a +0 spear (41, 15, D) a +0 spear of venom (still there?) a +4 arbalest of freezing (still there?) +2 gold dragon scales (still there?) (41, 18, D) a +1 trident of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (41, 20, D) a ring of protection from fire a +0 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (41, 28, D) a staff of conjuration (41, 29, D) a phial of floods (42, 1, D) a +1 plate armour of fire resistance (42, 14, D) a phial of floods (42, 15, D) a phial of floods (42, 17, D) a +0 vorpal spear the +10 arbalest of Salt {elec, rPois Str-3 Stlth+} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (-3). rPois: It protects you from poison. Stlth: It makes you more stealthy. 3 silver javelins a +0 leather armour (42, 18, D) a +0 morningstar of draining 2 javelins a +0 leather armour a manticore corpse (skeletalised by now) (42, 20, D) a +0 rapier a +0 robe (42, 23, D) a +7 rapier of electrocution a +0 robe a merfolk corpse (skeletalised by now) (42, 28, D) a staff of cold (still there?) a +1 robe of willpower (still there?) (42, 29, D) a +1 buckler of reflection (43, 15, D) a staff of fire (43, 20, D) a +3 rapier of freezing a +2 robe of willpower an amulet of regeneration a +2 rapier of flaming a +0 robe a merfolk corpse (skeletalised by now) (45, 30, D) an amulet of regeneration (49, 0, D) a box of beasts (inert) (49, 1, D) a +0 plate armour (49, 12, D) a staff of conjuration (49, 24, D) a staff of death (50, 0, D) a +2 triple sword of electrocution (50, 1, D) a +1 flail of protection (50, 2, D) a +0 dagger a +0 robe (50, 3, D) a +0 hand axe of flaming the +3 ring mail "Tapsacva" {Rampage Regen+ Int+3} Int: It affects your intelligence (+3). Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. (50, 12, D) a piece from Xom's chessboard (15/15) (50, 13, D) a +0 rapier (50, 24, D) the ring "Hustralav" {*Corrode rF- rN+++ Int+2 Dex+6} [ring of dexterity] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rN: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. (50, 36, D) a staff of cold (50, 37, D) a lightning rod (4/4) (51, 0, D) a +0 glaive (51, 2, D) the +5 rapier of the Enemy {flame, rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. a +0 chain mail (51, 3, D) a +2 plate armour of cold resistance (51, 4, D) a +1 great mace of holy wrath a +2 dagger of draining a +0 robe (51, 12, D) a staff of death (51, 13, D) a book of Armaments (51, 14, D) a +0 short sword (51, 18, D) a +0 scale mail (51, 25, D) a staff of cold (51, 37, D) the +3 morningstar "Ceifapej" {vamp, Dex-4 SInv Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-4). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (52, 0, D) a lightning rod (4/4) (52, 1, D) a staff of conjuration (52, 3, D) the +3 broad axe of the Freezing Vulture {flame, rPois rF- rN++ Will+++} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. a +0 plate armour (52, 13, D) a +0 long sword a +0 shortbow 14 arrows (52, 17, D) a +0 short sword a +0 double sword of electrocution a +0 leather armour (52, 24, D) a +0 battleaxe of draining (52, 25, D) a +4 chain mail of poison resistance (52, 26, D) a +5 hunting sling (52, 36, D) the +1 pair of gloves of Icicvoc {Str+2} Str: It affects your strength (+2). (52, 37, D) the +1 pair of gloves of Toetazeh {*Slow rPois Str+5 Slay+2} Str: It affects your strength (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. (53, 0, D) a +0 long sword (53, 3, D) a +0 hand axe a +0 chain mail (53, 15, D) a +0 short sword (53, 24, D) a book of Air (53, 26, D) the +12 mace of Causality {elec, Str+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). (53, 36, D) a lightning rod (4/4) (53, 37, D) a +2 scimitar of draining (54, 0, D) a +0 flail (54, 1, D) a box of beasts (inert) (54, 4, D) a +0 dagger a +0 robe (54, 5, D) a +1 morningstar of protection a +4 plate armour (54, 14, D) a +0 dagger (still there?) a +0 leather armour (still there?) (54, 16, D) a ring of resist corrosion (54, 18, D) a +0 longbow 16 arrows a +0 leather armour a +0 scimitar a +0 leather armour (54, 24, D) a staff of cold (54, 36, D) a ring of fire (55, 0, D) a ring of see invisible (55, 1, D) a book of Hexes (55, 4, D) a +0 dagger a +0 robe of willpower (55, 13, D) a +0 scimitar (55, 24, D) a phantom mirror (56, 16, D) a +0 leather armour (56, 18, D) a +0 dagger (56, 19, D) a +0 rapier (57, 17, D) a +5 vorpal war axe (57, 18, D) a +0 short sword (59, 36, D) a +0 spear (59, 37, D) a tin of tremorstones (2/2) (60, 36, D) a +6 trident of venom (60, 37, D) a +4 ring of protection (61, 0, D) a staff of poison (61, 8, D) a ring of flight (61, 16, D) the +7 spear of Fapum {protect, rF++ rC-} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. (61, 37, D) a box of beasts (inert) (61, 43, D) a +0 dagger a +0 robe a +0 dagger (61, 44, D) a +0 robe (62, 1, D) the +9 war axe "Unuoxkup" {speed, Int+2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). (62, 8, D) a phial of floods (62, 9, D) 4 potions of haste (62, 17, D) a +4 dire flail of holy wrath (62, 26, D) a lightning rod (4/4) (62, 31, D) a +1 great sword a +0 robe (62, 36, D) a +2 spear of freezing (63, 0, D) a staff of cold (63, 17, D) a box of beasts (inert) (63, 26, D) quicksilver dragon scales (63, 27, D) a +0 robe of willpower (63, 30, D) a +0 short sword a +0 robe (63, 36, D) a +0 short sword of protection (63, 37, D) the +2 long sword of Weipto {drain, Will+ rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (63, 41, D) a +0 robe a +3 great sword of freezing (63, 42, D) a +0 robe (63, 44, D) a +0 bardiche a +0 plate armour (64, 16, D) a +6 ring of dexterity (64, 17, D) a +1 chain mail of positive energy (64, 26, D) a +0 dagger of speed (64, 27, D) a +1 ring mail of cold resistance (65, 26, D) the +0 spear "Pybu" {protect, rC+ Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). rC: It protects you from cold. (69, 36, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC: It renders you almost immune to cold. SInv: It lets you see invisible. (70, 9, D) a +6 ring of intelligence (70, 36, D) a book of Lightning (71, 16, D) a +6 ring of dexterity (71, 17, D) a +3 scale mail of willpower (71, 27, D) a condenser vane (71, 36, D) a staff of death (71, 37, D) a +0 broad axe of electrocution (72, 8, D) a staff of death (72, 9, D) a staff of death (72, 16, D) a staff of conjuration (72, 21, D) +0 steam dragon scales (72, 27, D) the +8 short sword of the Twisting Butterfly {venom, rF+ Int+7} It poisons the flesh of those it strikes. Int: It affects your intelligence (+7). rF: It protects you from fire. (72, 37, D) a +0 vorpal hand crossbow (73, 1, D) a staff of air (73, 16, D) a staff of air (73, 17, D) a staff of fire (73, 22, D) +0 steam dragon scales (73, 26, D) a +1 great mace of protection (73, 27, D) a staff of earth (73, 36, D) a +4 plate armour of cold resistance (73, 37, D) a +2 halberd of freezing (75, 1, D) a +2 battleaxe of freezing (75, 21, D) +0 acid dragon scales