raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 8, D) a +0 buckler a +0 scale mail a +0 trident (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) the +4 shortbow of Zeedghudd {vorpal, rCorr Str+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). rCorr: It protects you from acid and corrosion. (19, 1, D) the +10 chain mail "Paushem" {Rampage rC- Dex+9} Dex: It affects your dexterity (+9). rC: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. (20, 1, D) a +0 antimagic quarterstaff (21, 0, D) a ring of protection from fire (22, 0, D) a +2 vampiric broad axe (22, 1, D) a staff of conjuration (22, 20, D) a +0 great sword (still there?) a +0 plate armour (still there?) a demonspawn corpse (still there?) (23, 0, D) a staff of air (23, 1, D) a +6 war axe of distortion (24, -1, D) a scroll of brand weapon (24, 0, D) a +4 ring of protection (24, 1, D) a box of beasts (25, 1, D) a +0 war axe of freezing (26, 1, D) the +9 hand axe of Feral Purpose {holy, rN+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (26, 24, D) a +0 trident (still there?) a +2 vorpal hunting sling (still there?) (27, 0, D) a +1 vorpal falchion (27, 1, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). (28, 0, D) a staff of poison (28, 1, D) a tin of tremorstones (2/2) (29, 0, D) a condenser vane (29, 1, D) a +0 quarterstaff of distortion (34, 15, D) a +0 dagger (34, 28, D) an orb of light (35, 0, D) the +9 hunting sling "Wuntoikk" {freeze, SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. SInv: It lets you see invisible. (35, 28, D) a +3 vorpal hand axe (35, 29, D) a +3 scimitar of draining (36, 0, D) a +4 ring mail of poison resistance (36, 1, D) the +1 arbalest of Fedhas's Inspiration {venom, +Blink Will+ Int+4} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+4). +Blink: It lets you blink. Will: It increases your willpower. (36, 13, D) a +1 hand axe (36, 14, D) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} It may release a thick cloud of smoke when the wearer is hurt. Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth: It makes you more stealthy. (36, 28, D) a +2 pair of gloves of stealth (36, 29, D) a phial of floods (36, 33, D) a glowing shapeshifter corpse (37, 0, D) a staff of cold (37, 1, D) a +2 robe of the Archmagi (37, 16, D) a staff of cold (still there?) a +0 robe (still there?) a +0 war axe (still there?) a staff of poison (still there?) a +0 robe (still there?) a +5 rapier of flaming (still there?) a human corpse (skeletalised by now) (still there?) (37, 18, D) a +0 robe a +3 halberd of freezing (37, 29, D) a +3 long sword of holy wrath a shapeshifter corpse (38, 0, D) a staff of cold a lightning rod (4/4) (38, 1, D) a +2 antimagic quarterstaff a +0 animal skin a phial of floods a spriggan corpse (skeletalised by now) (38, 2, D) a basilisk corpse (skeletalised by now) (38, 4, D) a wyvern corpse (skeletalised by now) (38, 14, D) a staff of air (38, 15, D) a +0 robe a piece from Xom's chessboard (15/15) (38, 18, D) a +0 battleaxe a +0 plate armour (39, 14, D) a phantom mirror (39, 20, D) a +0 robe (39, 28, D) a +2 glaive of flaming a condenser vane (39, 29, D) a staff of earth (40, 0, D) a piece from Xom's chessboard (15/15) a +5 fustibalus (40, 4, D) a komodo dragon corpse (skeletalised by now) (40, 14, D) a piece from Xom's chessboard (15/15) a staff of earth (40, 16, D) a +3 battleaxe of flaming the +0 ring mail of Gravitas {Drain rC++} rC: It greatly protects you from cold. Drain: It drains your maximum health when unequipped. (40, 28, D) a +6 vorpal flail (40, 29, D) a staff of death (40, 30, D) a condenser vane (40, 31, D) a shapeshifter corpse (41, 0, D) a +6 ring of dexterity (41, 1, D) a +2 leather armour of fire resistance a basilisk corpse (skeletalised by now) (41, 6, D) a staff of conjuration a +0 robe a spriggan corpse (skeletalised by now) (41, 7, D) a water moccasin corpse (skeletalised by now) (41, 13, D) a staff of fire (41, 19, D) a +0 robe (41, 20, D) a +0 dagger (41, 28, D) the +11 scimitar of Xiashuh {drain, Str+2 Int+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Int: It affects your intelligence (+3). (41, 29, D) a staff of fire a shapeshifter corpse (41, 30, D) a glowing shapeshifter corpse (42, 0, D) a +0 mace of holy wrath (42, 14, D) the +1 leather armour of a Million Beds {*Corrode Dex+4} Dex: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (42, 15, D) a staff of cold (42, 29, D) a +2 shortbow of freezing a shapeshifter corpse (43, 6, D) a +0 robe (43, 15, D) the +3 long sword of Indomitability {flame, Will+ Str+6 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+6). Will: It increases your willpower. Stlth: It makes you more stealthy. (43, 28, D) +0 steam dragon scales (43, 29, D) the +6 battleaxe of Vaelajye {freeze, rC++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It greatly protects you from cold. (49, 0, D) the +8 shortbow "Zuguunoana" {vorpal, Str+7 Dex-3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+7). Dex: It affects your dexterity (-3). (49, 37, D) a +3 chain mail of willpower (unseen) (50, 0, D) the +6 chain mail "Midiseubb" {rF+ Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. (50, 1, D) a +1 shortbow of freezing (50, 4, D) a +2 battleaxe of freezing a ring of flight (50, 12, D) the +1 scale mail of Hylujucs {rPois Dex+8 Slay-2} Dex: It affects your dexterity (+8). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). rPois: It protects you from poison. (50, 13, D) a +0 falchion of holy wrath (50, 24, D) a +0 long sword (50, 36, D) the +11 hunting sling "Atzolan" {freeze, rPois Str+3 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. (50, 37, D) a +2 robe of positive energy (unseen) (51, 0, D) the +6 plate armour of Henotheism {rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. (51, 1, D) a +3 mace of protection (51, 12, D) a ring of ice a staff of cold (51, 13, D) a staff of air (51, 24, D) a +2 plate armour of poison resistance (51, 25, D) a +1 shortbow of freezing (51, 35, D) a ring of see invisible (51, 36, D) a lightning rod (4/4) (51, 37, D) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (51, 38, D) a +4 ring of protection a +0 robe (52, 0, D) a staff of death (52, 1, D) a staff of conjuration (52, 5, D) a shard shrike corpse (skeletalised by now) (52, 11, D) 3 scrolls of brand weapon (52, 24, D) a phial of floods (52, 38, D) a +0 robe (52, 40, D) a +0 quarterstaff (53, 1, D) a ring of ice (53, 12, D) a +5 great sword of holy wrath (53, 25, D) a staff of earth (53, 37, D) a +3 hand crossbow of flaming (unseen) (54, 0, D) a +0 vampiric long sword (54, 1, D) a +2 ring mail of fire resistance (54, 11, D) a +4 plate armour of fire resistance (54, 36, D) a +2 vorpal flail (55, 0, D) the +3 hunting sling of a volcano {speed, rF+ rCorr Str+3 Dex+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (55, 1, D) a staff of cold (55, 12, D) the +12 dire flail of the Freezing Seeker {vorpal, rElec rF+ Int-5 Dex+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-5). Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. the +5 falchion of Fiaduck {speed, rPois rC+} Attacks with this weapon are significantly faster. rC: It protects you from cold. rPois: It protects you from poison. (55, 24, D) a +0 hand axe (55, 33, D) a +0 flail a +0 trident (56, 31, D) a +0 cloak a +0 trident (57, 31, D) a +1 mace of draining (57, 32, D) a +0 whip a +0 cloak a +0 war axe a +0 battleaxe a +0 dire flail a +0 flail (57, 33, D) a +0 battleaxe a +6 rapier of speed a +0 long sword (59, 36, D) a +0 ring mail of fire resistance (59, 37, D) a +1 longbow of freezing (60, 3, D) a +0 dagger a +0 leather armour (60, 36, D) a +2 spectral lajatang (60, 37, D) a +1 plate armour of poison resistance (61, 0, D) the +9 double sword of Tidwaukhlieno {freeze, Dex+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+2). (61, 4, D) a +1 dagger of electrocution a +0 robe a +0 dagger a +0 chain mail a +0 mace (61, 8, D) a +2 eveningstar of venom (61, 16, D) a box of beasts (61, 21, D) a +0 trident (61, 27, D) a +0 hand axe a +0 chain mail (61, 36, D) a ring of resist corrosion (61, 37, D) Great Wizards, Vol. II (62, 0, D) a ring of ice (62, 1, D) a +1 long sword of flaming (62, 8, D) an orb of wrath (62, 9, D) a piece from Xom's chessboard (15/15) (62, 20, D) a +0 trident (62, 21, D) a +0 shortbow 17 arrows (62, 27, D) a staff of earth (62, 36, D) the +6 whip "Yrecw" {flame, Fragile rPois MP+9 Dex+9} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+9). rPois: It protects you from poison. MP: It affects your magic capacity (+9). Fragile: It will be destroyed if unequipped. (62, 37, D) a box of beasts (63, 0, D) a +2 spear of venom (63, 8, D) a +0 quarterstaff of holy wrath (63, 16, D) a lightning rod (4/4) (63, 20, D) a +0 trident 2 boomerangs (63, 26, D) a +2 hand axe of venom (63, 27, D) a +0 dagger a +0 robe (63, 31, D) a +0 dagger a +0 robe (63, 36, D) a condenser vane (64, 16, D) a staff of poison (64, 17, D) the +3 trident "Wopoom" {spect, rF+ rC- Dex+3 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. Stlth: It makes you more stealthy. (64, 20, D) a +0 trident (64, 26, D) the +9 broad axe of Upeeba {freeze, Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). (64, 27, D) a +0 dagger a +0 robe a phial of floods (64, 30, D) a +0 glaive a +0 plate armour a +0 hand axe a +0 plate armour (64, 31, D) a +0 mace a +0 dagger a +0 robe (65, 20, D) a +0 shortbow 21 arrows (65, 26, D) a +0 hand axe of freezing (67, 0, D) a +2 chain mail of willpower (67, 37, D) a +0 robe (68, 0, D) a piece from Xom's chessboard (15/15) (68, 10, D) a +0 longbow a +0 short sword 23 arrows a +0 leather armour (68, 37, D) a +0 rapier (69, 12, D) a +2 long sword of freezing (69, 13, D) a +0 shortbow a +0 short sword 9 arrows a +0 leather armour a +2 long sword of freezing (69, 36, D) the +2 plate armour "Cenet" {rF+ Int-3 Dex+3} Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). rF: It protects you from fire. (70, 8, D) a phantom mirror (70, 9, D) a scarf of repulsion (70, 36, D) a +1 scale mail of willpower (70, 37, D) a +0 dagger a +0 robe a +2 great sword of draining (70, 39, D) a +0 spear a +0 buckler (71, 8, D) a +6 ring of intelligence a +6 ring of dexterity (71, 27, D) the +3 buckler of Fuzzy Contentment {Dex+2 SInv} Dex: It affects your dexterity (+2). SInv: It lets you see invisible. (71, 38, D) a +0 spear a +0 buckler a staff of poison (72, 8, D) a staff of air (72, 16, D) a +6 ring of strength (72, 17, D) a staff of poison (72, 19, D) a +0 shortbow (72, 21, D) 12 arrows a +0 long sword (72, 36, D) a +2 robe of positive energy (72, 37, D) an orb of mayhem (72, 39, D) a +0 rapier a +0 robe (73, 16, D) a +3 dagger of venom (73, 17, D) a box of beasts (73, 19, D) a +0 leather armour (73, 20, D) a +0 short sword (73, 21, D) a +0 shortbow a +0 short sword 24 arrows a +0 leather armour a +1 long sword of pain a +0 chain mail of poison resistance (73, 26, D) a staff of death (73, 27, D) a +2 dire flail of protection (73, 36, D) a phial of floods (73, 37, D) the +7 shortbow "Fivipp" {vorpal, +Blink rF- Will+ MP+9} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It makes you vulnerable to fire. MP: It affects your magic capacity (+9). +Blink: It lets you blink. Will: It increases your willpower. (73, 38, D) a +0 dagger a +0 robe a +0 buckler (74, 21, D) a +3 short sword (75, 1, D) a +1 glaive of venom