raistware the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 trident (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 19, D) a +6 rapier of freezing (19, 0, D) a staff of fire (19, 1, D) a staff of poison (19, 16, D) a box of beasts a box of beasts (19, 18, D) a lightning rod (4/4) a +0 shortbow (20, 1, D) a phial of floods (20, 16, D) the +1 war axe of Circularity {venom, rF+ rN++ Will+} It poisons the flesh of those it strikes. rF: It protects you from fire. rN: It greatly protects you from negative energy. Will: It increases your willpower. a +1 vorpal fustibalus (21, 0, D) a +2 shortbow of freezing (21, 1, D) an amulet of guardian spirit (21, 18, D) a +0 shortbow a staff of fire a +0 shortbow 72 arrows a centaur corpse (21, 21, D) a centaur corpse (21, 33, D) a staff of air (21, 35, D) a +0 robe (still there?) a +4 dagger of chaos (still there?) a +0 robe (still there?) a ring of protection from fire (still there?) (22, 0, D) a phantom mirror (22, 1, D) a staff of poison (22, 2, D) a rime drake corpse (skeletalised by now) (22, 3, D) +0 ice dragon scales (still there?) an ice dragon corpse (skeletalised by now) (still there?) (22, 18, D) a +0 shortbow a +0 shortbow the +5 dagger of Darkness {freeze, Int+3 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+4). a +0 shortbow 47 arrows a centaur corpse (22, 19, D) a +0 arbalest the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. 21 bolts a yaktaur corpse (22, 21, D) a +0 longbow 20 arrows a +0 leather armour an elf corpse (22, 34, D) a +0 war axe (still there?) a +1 hat of see invisible (still there?) Bokeappi's Intricacies of Secret Knowledge (still there?) Spells Type Level Known a - Lehudib's Crystal Spear Conjuration/Earth 8 no b - Disjunction Translocation 8 yes (22, 35, D) an amulet of the acrobat (still there?) a +0 scale mail (still there?) a potion of curing (still there?) a +0 robe (still there?) (23, 0, D) a +4 war axe of flaming (23, 1, D) a book of Annihilations (23, 4, D) an ice dragon corpse (skeletalised by now) (23, 16, D) a book of Cantrips (23, 17, D) a book of Misfortune (23, 19, D) a +0 arbalest a staff of fire 19 bolts (23, 20, D) a +0 longbow a +0 spear 2 javelins a +0 leather armour a merfolk corpse (23, 33, D) 4 throwing nets (still there?) a +0 troll leather armour {Pargi} (still there?) a +1 shortbow of freezing (still there?) the troll corpse of Pargi (still there?) (23, 41, D) a +0 tower shield (24, 1, D) a lightning rod (4/4) (24, 15, D) a +6 ring of strength (24, 16, D) a tin of tremorstones (2/2) (24, 18, D) a +0 leather armour 10 large rocks (24, 20, D) a +0 spear a +0 leather armour (24, 33, D) the merfolk corpse of Ilsuiw (24, 35, D) a staff of air (still there?) a +2 whip of freezing (still there?) a +0 robe (still there?) a wand of digging (4) (still there?) (25, 0, D) a +0 vampiric long sword (25, 7, D) a rime drake corpse (skeletalised by now) (25, 16, D) a +2 helmet of intelligence (25, 18, D) 3 large rocks a +4 war axe of flaming a +0 arbalest 10 bolts a stone giant corpse (25, 22, D) 13 arrows (25, 23, D) a +0 shortbow (25, 33, D) a +0 robe of fire resistance (still there?) a +0 dagger (still there?) a +0 short sword (still there?) the +1 robe "Luclob" {Rampage} (still there?) Rampage: It bestows one free step when moving towards enemies. a book of Maledictions (still there?) (25, 35, D) a +1 trident of freezing (still there?) a +1 dagger of venom (still there?) a +0 robe (still there?) the human corpse of Donald (still there?) (25, 40, D) a +0 sacred scourge of holy wrath (26, 0, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (26, 1, D) a staff of death (26, 4, D) a polar bear corpse (skeletalised by now) (26, 16, D) a +2 spear of venom (26, 17, D) a staff of fire (26, 18, D) 13 arrows a silver javelin (26, 25, D) 6 large rocks (26, 35, D) a +0 long sword (still there?) a +0 chain mail (still there?) a +5 rapier of venom (still there?) a wand of polymorph (12) (still there?) a +0 leather armour (still there?) a +2 long sword of protection (still there?) a +2 robe of the Archmagi (still there?) a condenser vane (still there?) a +0 dagger (still there?) a +0 robe (still there?) a ring of see invisible (still there?) the cyclops corpse of Polyphemus (still there?) the orc corpse of Nergalle (still there?) (27, 0, D) a +0 antimagic halberd (27, 7, D) an ice dragon corpse (skeletalised by now) (27, 8, D) +0 ice dragon scales a +2 battleaxe of freezing an ice dragon corpse (skeletalised by now) (27, 16, D) a staff of conjuration (27, 17, D) 6 large rocks a cyclops corpse (27, 19, D) the +0 mace "Gawex" {antimagic, rElec rF++ rCorr Int-3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (-3). rF: It greatly protects you from fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 arbalest 30 bolts a +0 longbow 26 arrows an elf corpse (27, 24, D) 4 large rocks a stone giant corpse (27, 36, D) a +2 plate armour of cold resistance (still there?) a +0 kite shield (still there?) a +1 demon blade (still there?) +0 storm dragon scales (still there?) the +1 rapier "Foowkam" {antimagic, Str+2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+2). a +0 leather armour (still there?) the human corpse of Josephine (still there?) the human corpse of Frances (still there?) (28, 0, D) the +5 ring mail "Rillupsi" {rC- rCorr Dex+7} Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (28, 1, D) an amulet of guardian spirit (28, 4, D) +0 ice dragon scales (28, 5, D) an ice dragon corpse (skeletalised by now) (28, 6, D) a rime drake corpse (skeletalised by now) (28, 17, D) 2 large rocks the +2 scale mail of Beastly Life {Will+ Str+3 Int-4} Str: It affects your strength (+3). Int: It affects your intelligence (-4). Will: It increases your willpower. (28, 18, D) a +3 war axe of flaming a javelin a +0 leather armour a merfolk corpse (28, 33, D) a +0 dagger of speed (still there?) a +1 dire flail of protection (still there?) a piece from Xom's chessboard (15/15) (still there?) (29, 0, D) a book of Conjurations (29, 1, D) a staff of air (29, 18, D) a +0 shortbow the +7 great sword "Veall" {elec, Int+3 Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). 13 arrows a centaur corpse (29, 33, D) a +0 flail (still there?) a +0 chain mail (still there?) a potion of haste (still there?) the ring "Qyirph" {rElec rCorr Str+2 Int+2} (still there?) [ring of resist corrosion] Str: It affects your strength (+2). Int: It affects your intelligence (+2). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (29, 35, D) 10 large rocks (29, 38, D) a +1 vampiric double sword (29, 39, D) a +0 chain mail (31, 22, D) a centaur corpse (34, 28, D) a +1 battleaxe of venom (35, 0, D) the +0 leather armour "Puogrez" {+Inv rPois} rPois: It protects you from poison. +Inv: It lets you turn invisible. (35, 14, D) a +1 quarterstaff of holy wrath (35, 15, D) a +7 mace of protection (35, 28, D) a +0 barding of stealth (35, 29, D) a +0 glaive of venom (36, 0, D) a ring of wizardry (36, 1, D) a +2 vorpal hand crossbow (36, 14, D) a staff of death (unseen) (36, 28, D) a staff of earth (37, 0, D) a staff of poison (37, 1, D) a +0 vorpal hand crossbow (37, 14, D) a staff of death (37, 15, D) an orb of light (37, 28, D) a staff of air (37, 29, D) the +6 halberd "Deqoesir" {elec, rCorr Dex+3} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (38, 0, D) an amulet of guardian spirit (38, 1, D) a +1 lajatang of distortion (38, 14, D) a +2 spear of venom (38, 15, D) a piece from Xom's chessboard (15/15) (unseen) (38, 20, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) (38, 28, D) the +9 great sword of the Postmodern Heavens {pain, rPois rF+ Str+5 Int-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+5). Int: It affects your intelligence (-2). rF: It protects you from fire. rPois: It protects you from poison. (38, 29, D) an amulet of magic regeneration (39, 1, D) a +3 falchion of holy wrath (39, 14, D) a ring of willpower (39, 15, D) a book of Sloth (39, 21, D) a +1 morningstar of freezing a +0 robe a +0 robe (39, 28, D) a ring of fire (39, 29, D) +0 swamp dragon scales (40, 0, D) a phial of floods (40, 1, D) a tin of tremorstones (2/2) (40, 14, D) an amulet of reflection the +0 chain mail "Myfenou" {rF+} rF: It protects you from fire. (40, 15, D) an amulet of guardian spirit (40, 28, D) the amulet "Iciufaf" {Faith Int+2} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+2). (40, 29, D) a lightning rod (4/4) (41, 1, D) a +2 short sword of flaming (41, 13, D) a staff of air (41, 28, D) a staff of fire (41, 29, D) a +0 whip of electrocution (42, 0, D) a +2 plate armour of willpower (42, 1, D) a staff of earth (42, 28, D) a staff of fire (42, 29, D) a +4 lajatang of distortion (43, 14, D) a condenser vane (43, 16, D) a phial of floods (43, 28, D) a ring of flight (43, 29, D) a book of the Spheres (44, 28, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (49, 0, D) a staff of earth (49, 12, D) a +4 battleaxe of flaming (49, 24, D) a +0 halberd of protection (49, 36, D) a +1 dagger of draining (50, 0, D) the +9 hunting sling "Imauj" {speed, rElec rC++ Int+4} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+4). rC: It greatly protects you from cold. rElec: It insulates you from electricity. (50, 1, D) a ring of see invisible (50, 3, D) a ring of resist corrosion a +0 robe a +0 whip (50, 12, D) a +0 vorpal quarterstaff (50, 13, D) a +1 flail of protection (50, 37, D) a box of beasts (51, 12, D) a +2 mace of draining (51, 36, D) a staff of death (51, 37, D) a +2 long sword of protection (52, 0, D) a +1 spear of flaming (52, 1, D) a staff of conjuration (52, 6, D) a +0 whip a +0 robe (52, 12, D) the ring of Ascent {Wiz Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). (52, 13, D) a staff of earth (52, 24, D) a staff of death an amulet of reflection (52, 25, D) the +12 flail of Gallantry {vorpal, Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). (52, 36, D) a +1 flail of protection (52, 37, D) a +0 dagger a +0 robe an amulet of regeneration a tin of tremorstones (2/2) (52, 40, D) a +1 dagger of venom (53, 0, D) a +0 short sword (53, 1, D) a +3 dagger of venom a +0 robe (53, 12, D) a +1 flail of draining (53, 13, D) a staff of earth (53, 24, D) the +1 robe of Fortitude {Fly Int+2 SInv} Int: It affects your intelligence (+2). SInv: It lets you see invisible. Fly: It grants you flight. (53, 37, D) a +2 robe of fire resistance (53, 41, D) a +0 robe (54, 0, D) a +2 shortbow of freezing (54, 1, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (54, 3, D) a +0 spear a +0 robe (54, 12, D) the +2 great sword of the Lair of Beasts {speed, Str+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). (54, 24, D) a tin of tremorstones (2/2) a staff of fire (54, 36, D) the +3 morningstar of Wisdom {flame, SInv} It burns those it strikes, dealing additional fire damage. SInv: It lets you see invisible. (55, 0, D) a staff of fire (55, 1, D) a +6 ring of intelligence (55, 12, D) a staff of conjuration a +2 longbow of flaming (55, 24, D) a +0 helmet of intelligence (57, 43, D) +0 shadow dragon scales (58, 44, D) +0 shadow dragon scales (59, 36, D) a phantom mirror (60, 36, D) a staff of cold (61, 0, D) a +6 hand axe of electrocution (61, 8, D) the +1 chain mail "Pearij" {rC- rN+ Regen+ Int+5} Int: It affects your intelligence (+5). rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (61, 19, D) a +0 whip (61, 26, D) a piece from Xom's chessboard (15/15) (61, 36, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (62, 8, D) a +4 chain mail of poison resistance (62, 9, D) a +2 arbalest of flaming (62, 17, D) a phantom mirror (62, 26, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. (62, 27, D) a lightning rod (4/4) (62, 36, D) a tin of tremorstones (2/2) (62, 37, D) a +6 ring of dexterity (63, 0, D) a staff of conjuration (63, 19, D) a +0 dagger a +0 robe (63, 20, D) a +4 flail a +0 dagger a +0 long sword a +0 plate armour a +0 hand axe a +0 leather armour (63, 27, D) a +1 halberd of venom (64, 16, D) a staff of conjuration (64, 17, D) an amulet of reflection (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) a piece from Xom's chessboard (15/15) (65, 19, D) a +2 hand axe of freezing (unseen) (67, 0, D) a staff of death (68, 0, D) a staff of cold (69, 0, D) a +6 ring of intelligence a +6 ring of dexterity (69, 36, D) the +3 glaive of Trog's Indignation {vorpal, rF++ Str+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). rF: It greatly protects you from fire. (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a +6 spear of flaming (71, 8, D) a piece from Xom's chessboard (15/15) (71, 10, D) a +0 trident (71, 11, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (71, 17, D) an amulet of regeneration (71, 27, D) a staff of poison (71, 36, D) a phial of floods (71, 37, D) a +1 rapier of flaming (72, 8, D) a +0 longbow of freezing (72, 9, D) a +1 vorpal hunting sling (72, 11, D) a +0 dagger of protection a +0 robe (72, 26, D) the +6 dagger of Fee Simple {vamp, rF+ Str+3 Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). Int: It affects your intelligence (+3). rF: It protects you from fire. (72, 30, D) a +0 trident (72, 31, D) a +0 trident (73, 16, D) +2 acid dragon scales (73, 17, D) a +6 ring of dexterity (73, 26, D) a ring of willpower (73, 27, D) a staff of fire (73, 36, D) a staff of conjuration (73, 38, D) a tin of tremorstones (2/2)