raistware the Dungeon (2, 15, D) a book of Unlife (2, 16, D) the ring "Amedaufeh" {AC+4 Dex+6} [ring of protection] AC: It affects your AC (+4). Dex: It affects your dexterity (+6). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a manual of Crossbows (still there?) a hellephant corpse (still there?) (3, 16, D) a +2 chain mail of fire resistance (3, 18, D) a +2 demon whip of flaming (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a book of Blood (4, 16, D) a +6 shortbow (5, 15, D) a tin of tremorstones (2/2) (5, 16, D) the +0 scale mail of the Valley {Harm rC+ Will+ Dex-5} Dex: It affects your dexterity (-5). rC: It protects you from cold. Harm: It increases damage dealt and taken. Will: It increases your willpower. (5, 19, D) a +0 demon whip (6, 8, D) a +0 scale mail a +0 buckler a +0 trident (6, 16, D) a staff of air (6, 17, D) a +0 demon whip (7, -1, D) a +6 ring of intelligence a +6 ring of dexterity (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 16, D) the +9 flail of the Lamprey {antimagic, Fragile rN+++ Str+5} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+5). rN: It renders you almost immune to negative energy. Fragile: It will be destroyed if unequipped. a lightning rod (4/4) (still there?) (7, 20, D) a +2 great sword of flaming (8, 15, D) a +2 demon whip of electrocution (still there?) a +1 scale mail of cold resistance (still there?) a staff of fire (still there?) (8, 16, D) a +5 broad axe of electrocution (still there?) a ring of willpower (still there?) (8, 17, D) a hell hog corpse (still there?) a hellephant corpse (still there?) (8, 19, D) a hellephant corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 4, D) a lightning rod (4/4) (10, 15, D) a staff of air (still there?) a +0 demon whip (still there?) a +2 trident of venom (still there?) a condenser vane (still there?) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 19, D) an amulet of faith (12, 15, D) a +2 scythe of venom (still there?) a +4 chain mail of cold resistance (still there?) (12, 19, D) the +6 glaive of Weak Punishment {vamp, rPois rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rPois: It protects you from poison. rN: It protects you from negative energy. (14, 16, D) a hellephant corpse (19, 0, D) a staff of air (19, 16, D) a staff of cold (20, 1, D) the +2 ring mail "Zitag Fanuw" {+Inv rC- rN+} rC: It makes you vulnerable to cold. rN: It protects you from negative energy. +Inv: It lets you turn invisible. (20, 3, D) the ring "Dedoby" {rF+ rCorr MP+9 Str-2} [ring of protection from fire] Str: It affects your strength (-2). rF: It protects you from fire. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (20, 16, D) a +1 shortbow of freezing (20, 17, D) a phial of floods (20, 32, D) a +0 rapier a ring of see invisible an elf corpse (20, 33, D) a +0 long sword an elf corpse (21, 0, D) a staff of air (21, 1, D) a phantom mirror (21, 16, D) a +5 morningstar of draining (21, 17, D) a +0 great sword of holy wrath (21, 32, D) a +3 dagger of protection a +3 shortbow 17 arrows (21, 33, D) a +0 dagger a +6 ring of intelligence a box of beasts (22, 1, D) a phial of floods (22, 4, D) a +0 robe (22, 16, D) the +8 long sword of Puaryutze {flame, +Blink Will+++ Str+4 Int-3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (-3). +Blink: It lets you blink. Will: It greatly increases your willpower. (22, 18, D) the +6 arbalest of Edumian {flame, rC+ rN+ Int-2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (-2). rC: It protects you from cold. rN: It protects you from negative energy. (22, 19, D) a phial of floods a +1 vorpal battleaxe a +0 plate armour (22, 20, D) a +0 giant spiked club (22, 33, D) a +0 chain mail a +2 long sword of holy wrath a +0 leather armour a +0 short sword a +0 longbow 28 arrows a +0 leather armour (22, 35, D) a +0 short sword a +0 leather armour an elf corpse (23, 0, D) the quicksilver dragon scales of Understanding {rN+ Will+ Str+4 Int+4 Dex-5} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-5). rN: It protects you from negative energy. Will: It increases your willpower. (23, 1, D) a +4 vorpal shortbow (23, 2, D) a +0 dagger a +0 robe (23, 3, D) a ghoul corpse (skeletalised by now) (23, 5, D) a +0 long sword a +0 plate armour (23, 16, D) the +8 lajatang "Weud" {vorpal, Contam rN++ rCorr Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (23, 17, D) a tin of tremorstones (2/2) (23, 23, D) a caustic shrike corpse (skeletalised by now) (23, 33, D) a book of Chaos (23, 36, D) a +0 longbow (24, 0, D) a +0 war axe a +0 robe a +0 dagger (24, 1, D) a staff of fire a +0 robe a human corpse (skeletalised by now) (24, 15, D) 5 scrolls of brand weapon (24, 17, D) a +6 plate armour of ponderousness (24, 18, D) an iron giant corpse (skeletalised by now) (24, 20, D) an iron giant corpse (skeletalised by now) (24, 21, D) a +0 giant club an iron giant corpse (skeletalised by now) (24, 32, D) a staff of death (24, 33, D) a +0 long sword the +1 chain mail "Buinte" {Dex+4} Dex: It affects your dexterity (+4). a staff of poison (24, 34, D) a +0 long sword a +0 ring mail a staff of air (24, 35, D) a +0 leather armour 26 arrows (24, 36, D) an amulet of regeneration a +3 vorpal battleaxe (25, 0, D) a +0 halberd a +0 robe a +2 rapier of speed (25, 4, D) a +0 flail (25, 32, D) a staff of air (25, 33, D) a +0 long sword a +0 ring mail a +3 chain mail of cold resistance an elf corpse (25, 34, D) a +0 short sword (25, 35, D) a +0 shortbow (26, 1, D) a staff of poison (26, 4, D) a +0 mace a +0 robe (26, 7, D) a +0 dire flail a +0 plate armour an amulet of faith (26, 16, D) a staff of air a phantom mirror (26, 19, D) a +0 giant club a +0 giant club (26, 32, D) a phantom mirror (26, 33, D) a +0 dagger a +1 chain mail of poison resistance an elf corpse (26, 35, D) 16 arrows a +0 spear of venom a +0 leather armour a +0 short sword (26, 39, D) a +0 rapier a +0 rapier a +1 ring mail of fire resistance an elf corpse (27, 0, D) a staff of poison (27, 1, D) a +0 war axe the +2 plate armour of Jyivvat {Drain Int+3 Slay+3} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). Drain: It drains your maximum health when unequipped. a +1 leather armour of fire resistance (27, 24, D) a +0 giant club (27, 32, D) a +0 rapier an elf corpse (27, 33, D) a staff of conjuration a +0 leather armour a +0 long sword a +0 short sword a +0 dagger an elf corpse (27, 34, D) 28 arrows a +0 long sword a +0 ring mail a piece from Xom's chessboard (15/15) an elf corpse (27, 37, D) a +0 scimitar a +0 ring mail (28, 0, D) a +0 robe (28, 16, D) a +2 robe of positive energy (28, 17, D) a +3 vampiric war axe a phial of floods (28, 24, D) a +2 great mace of draining a +0 chain mail (28, 32, D) the +9 fustibalus of Bloodstone {venom, rElec rC+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity. (28, 36, D) a +0 leather armour a +0 long sword a +0 shortbow (29, 0, D) a staff of earth (29, 1, D) the +1 scale mail of Syndicalism {+Blink rN+ rCorr} rN: It protects you from negative energy. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (29, 16, D) a staff of air (29, 17, D) the +8 glaive of the Guard {elec, spectral, AC+5} It occasionally discharges a powerful burst of electricity upon striking a foe. When it strikes, its spirit leaps out and fights alongside the wielder. AC: It affects your AC (+5). a tin of tremorstones (2/2) (29, 33, D) the +1 quarterstaff of the Thieving Moth {vorpal, Drain Int+3 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. an elf corpse (30, 31, D) a +0 long sword (35, 14, D) a staff of death (35, 28, D) a lightning rod (4/4) (35, 29, D) a +0 trident a staff of conjuration (35, 33, D) a +0 rapier (36, 14, D) a ring of magical power (36, 28, D) a +0 leather armour (36, 29, D) a staff of conjuration (36, 30, D) a +1 spear of flaming 3 silver javelins a +4 plate armour of fire resistance a +1 vampiric trident a +0 robe (36, 31, D) a +1 spear of venom a javelin a +0 leather armour (37, -1, D) a +1 shortbow of freezing a +0 spear of flaming (37, 2, D) a +0 vorpal hand axe (37, 15, D) a +1 whip of electrocution (37, 16, D) a piece from Xom's chessboard (15/15) (38, 0, D) a +0 scimitar of venom the +10 plate armour of the Endless Lovers {+Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (38, 1, D) a box of beasts (38, 14, D) a +0 plate armour of fire resistance (38, 15, D) a +1 falchion of electrocution (38, 28, D) the +2 morningstar "Jozxukk" {vorpal, rF+ rN++ Will+++ Stlth-} It inflicts extra damage upon your enemies. rF: It protects you from fire. rN: It greatly protects you from negative energy. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. (38, 29, D) a +5 spear of venom a silver javelin a +0 leather armour a ring of see invisible a +0 spear of freezing (38, 32, D) a +0 rapier a +0 robe (38, 33, D) a +0 robe (39, 0, D) 2 throwing nets a staff of death (39, 1, D) a staff of fire (39, 15, D) a box of beasts (39, 28, D) the ring of Twilight {rPois Stlth+} [ring of poison resistance] rPois: It protects you from poison. Stlth: It makes you more stealthy. (39, 29, D) a staff of earth (39, 30, D) a +2 vampiric trident a +0 robe (39, 32, D) a +2 trident of flaming a +0 leather armour (40, 0, D) a +0 vampiric battleaxe (40, 1, D) a lightning rod (4/4) (40, 14, D) a ring of ice (40, 15, D) a phantom mirror (40, 28, D) a +0 trident (40, 29, D) a +0 trident a +4 arbalest of freezing a +0 robe (40, 30, D) a +0 vampiric glaive 2 silver javelins a +0 leather armour (40, 31, D) a +1 trident of protection a +0 robe a +6 ring of dexterity (40, 32, D) a +4 glaive of venom a +0 robe (41, 2, D) a lightning rod (4/4) a staff of fire (41, 14, D) the +7 great mace "Gocsouva" {spect, rElec Int+2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (41, 15, D) a +2 great sword of freezing (41, 28, D) a staff of earth (41, 29, D) a +2 triple sword of electrocution (41, 31, D) a +0 trident (42, 0, D) a +5 hand axe of flaming (42, 14, D) a +1 robe of fire resistance (42, 15, D) the +7 shortbow of Ascent {venom, rF++ Str+3 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+3). rF: It greatly protects you from fire. Stlth: It makes you less stealthy. (42, 29, D) a +2 vorpal spear 3 silver javelins a +0 leather armour a +1 rapier of speed (42, 31, D) a +4 trident of venom a +0 robe (43, 14, D) a +0 trident of venom (43, 15, D) a +1 broad axe of flaming (43, 29, D) a +0 trident a +0 leather armour an amulet of regeneration a staff of death (48, 36, D) an amulet of magic regeneration (49, 1, D) a +1 war axe of electrocution (49, 24, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. (50, 0, D) a staff of poison (50, 1, D) the +10 quarterstaff of Mayhem {vorpal, Int+7} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+7). (50, 12, D) the +2 mace of Xisiumen {venom, rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. (50, 13, D) the +2 long sword of Qaigheh {vorpal, rElec rC- Will+} It inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Will: It increases your willpower. (50, 24, D) the +9 hand crossbow of Cepsobbo {venom, rC+ Str-4 Dex+10 Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-4). Dex: It affects your dexterity (+10). rC: It protects you from cold. Stlth: It makes you more stealthy. (50, 28, D) a +0 robe (50, 36, D) a +4 spectral quarterstaff (50, 37, D) a lightning rod (4/4) (51, 0, D) a +1 helmet of intelligence (51, 1, D) a +4 plate armour of poison resistance (51, 13, D) a +1 leather armour of cold resistance (51, 24, D) a piece from Xom's chessboard (15/15) (51, 37, D) a lightning rod (4/4) (52, -1, D) the +5 mace "Eqiabb" {antimagic, +Blink rF- rC- Str+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Str: It affects your strength (+4). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. +Blink: It lets you blink. Stlth: It makes you more stealthy. (52, 0, D) a +2 shortbow of freezing (52, 1, D) a +6 ring of intelligence (52, 12, D) the +4 plate armour of the Desert {rPois rF+} rF: It protects you from fire. rPois: It protects you from poison. a +0 triple crossbow of flaming a piece from Xom's chessboard (15/15) (52, 14, D) a +1 broad axe of freezing (52, 25, D) a staff of conjuration (52, 27, D) a +0 trident (52, 28, D) a +4 scythe of protection (52, 37, D) the +3 ring mail of Inference {Rampage rC+ rCorr} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (53, 1, D) a tin of tremorstones (2/2) (53, 19, D) a staff of cold (53, 24, D) a phial of floods (53, 36, D) a ring of see invisible (53, 37, D) a condenser vane (54, 2, D) a +2 buckler of poison resistance (54, 13, D) an amulet of faith (54, 25, D) a +0 hunting sling of freezing (54, 26, D) a +1 leather armour of cold resistance (55, 1, D) the +3 troll leather armour of the Pink Corner {rF+ Regen+ Str+3 Int+4 SInv} Str: It affects your strength (+3). Int: It affects your intelligence (+4). rF: It protects you from fire. SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. (55, 12, D) the +8 short sword "Kutwunia" {vorpal, Will+} It inflicts extra damage upon your enemies. Will: It increases your willpower. (55, 16, D) a +2 longbow of freezing (59, 40, D) a +0 scimitar a +0 chain mail (60, 36, D) a box of beasts the +0 ice dragon scales of Quihaon {rF- rC++ rN+ Int+4 Dex-4} Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rN: It protects you from negative energy. a +0 plate armour a +3 leather armour of cold resistance (60, 37, D) a +0 dire flail a +0 plate armour a +0 dire flail of protection (60, 40, D) a +0 war axe a +0 chain mail (61, 0, D) a phantom mirror (61, 16, D) a +0 scale mail of poison resistance (61, 26, D) a box of beasts (61, 37, D) a +0 halberd a +0 chain mail a +0 scimitar of electrocution (61, 40, D) a +0 short sword a +0 plate armour (61, 41, D) a +0 arbalest a +0 long sword 15 bolts a +0 plate armour (62, 8, D) the +5 quarterstaff of Poverty {flame, rPois Str+4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rPois: It protects you from poison. (62, 16, D) a +1 vorpal spear (62, 17, D) the +6 battleaxe "Wepeires" {spect, rN+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rN: It protects you from negative energy. (62, 26, D) a +6 ring of strength (62, 27, D) a +3 leather armour of poison resistance (62, 36, D) a box of beasts (62, 38, D) a staff of death (62, 40, D) a +0 dire flail a +0 plate armour (63, 0, D) a +2 falchion of venom (63, 3, D) a +3 war axe a +0 robe (63, 16, D) a phial of floods (63, 17, D) a ring of ice (63, 26, D) a +3 hunting sling of freezing (63, 36, D) a phantom mirror (63, 37, D) a staff of fire (64, 16, D) a +1 chain mail of poison resistance (64, 17, D) a box of beasts (64, 26, D) a staff of earth (65, 26, D) a piece from Xom's chessboard (15/15) (68, 0, D) the +2 plate armour "Cioxkuhe" {Harm Rampage Regen+ Dex-4} Dex: It affects your dexterity (-4). Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (69, 0, D) a +2 arbalest of freezing (69, 36, D) a staff of air (70, 8, D) a staff of conjuration (70, 9, D) a +2 glaive of venom (70, 37, D) a +0 trident (70, 39, D) 5 large rocks (71, 8, D) an amulet of guardian spirit (71, 11, D) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 hand axe (71, 17, D) a +1 war axe of venom (71, 27, D) a +0 vorpal long sword (71, 36, D) a +3 vorpal fustibalus (71, 37, D) 2 large rocks (71, 38, D) a +0 trident (72, 8, D) the +6 morningstar of Curuiro {vorpal, Int+2 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (72, 11, D) a +0 dagger a +0 robe (72, 16, D) 4 potions of haste (72, 26, D) a condenser vane (72, 27, D) a staff of poison (72, 38, D) a +0 shortbow 20 arrows (73, 1, D) a +1 ring mail of cold resistance (73, 17, D) a +2 shortbow of flaming (73, 27, D) a piece from Xom's chessboard (15/15) (73, 32, D) a +0 spear (73, 36, D) a +2 robe (73, 37, D) the +1 plate armour of Nypn {rCorr} rCorr: It protects you from acid and corrosion. (74, 33, D) a +0 hand axe (75, 1, D) a +5 shortbow (75, 32, D) a +0 flail