Dungeon Crawl Stone Soup version 0.28-a0-1629-gf728b707aa (webtiles) character file. Game seed: 10536472333357079697 137 raistware the Conjurer (level 5, -8/37 HPs) Began as a Human Conjurer on Jan 24, 2022. Mangled by a water moccasin (9 damage) ... on level 6 of the Dungeon. The game lasted 00:07:12 (2271 turns). raistware the Conjurer (Human Conjurer) Turns: 2271, Time: 00:07:13 Health: -8/37 AC: 3 Str: 7 XL: 5 Next: 43% Magic: 4/9 EV: 12 Int: 20 God: Gold: 116 SH: 0 Dex: 12 Spells: 3/9 levels left rFire + . . SeeInvis . c - +0 dagger rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec + Harm . (no cloak) rCorr + Rampage . j - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.12/turn (no ring) MPRegen 0.11/turn (no ring) @: resistant A: no striking features a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles l - 3 atropa-tipped darts Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Scrolls f - a scroll of identify h - a scroll of blinking {unknown} i - a scroll of fear {unknown} Potions d - a potion of degeneration k - a potion of brilliance {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Armour + Level 2.7 Dodging + Level 3.2 Stealth + Level 2.7 Spellcasting + Level 4.4 Conjurations - Level 1.0 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 6% N/A 28% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Passage of Golubria Tloc 2% N/A 82% 4 Yara's Violent Unravell Hex/Tmut 2% 3d3 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Beogh Annotations: D:3 3 runed translucent doors, exclusion: 3 doors, Majang's ghost, novice KoDe Message History What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target, f - water moccasin, p - ice beast Aim: a water moccasin (purple smoke) Attack! The ice beast misses your hound. Your hound bites the water moccasin. The water moccasin closely misses you. A sky beast comes into view. Unknown command. Your hound closely misses the water moccasin. The ice beast hits your hound. The ice beast freezes your hound! The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Your hound bites the ice beast. The ice beast hits your hound but does no damage. Your hound bites the ice beast. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, ally target, 63% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Your ogre barely misses the water moccasin. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits your ogre. The sky beast shocks your ogre. Your hound barely misses the sky beast. The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! You die... ♣♣♣♣♣♣♣ ♣♣§§§§.♣♣ ♣.§§§§§.♣♣ #§§Y.♣♣ #§##§h.♣ #§S #.YO♣# #.?#§§#.S@+ ..#...#...♣# ...##.##...♣ ♣♣. ..#....♣♣ ♣ .......♣♣ ♣.....♣ ♣♣♣♣ You could see a water moccasin (ally target), an ice beast, a sky beast, a friendly ogre (summoned) and a friendly hound (summoned). Vanquished Creatures An orc wizard (D:3) 3 orcs (D:3) 3 endoplasms A giant cockroach (D:1) 5 goblins 4 hobgoblins A jackal (D:1) A quokka (D:1) 2 ball pythons A bat (D:2) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats (D:1) 30 creatures vanquished. Vanquished Creatures (collateral kills) A centaur (D:6) 1 creature vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raistware the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Found a faded altar of an unknown god. 330 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 344 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:1 | Reached skill level 1 in Fighting 917 | D:1 | Reached XP level 3. HP: 26/26 MP: 3/6 921 | D:1 | Learned a level 3 spell: Dazzling Flash 2040 | D:3 | Found a runed translucent gate. 2040 | D:3 | Found a runed translucent gate. 2041 | D:3 | Found a runed translucent gate. 2041 | D:3 | Identified the +5 ring mail "Qannatz" {rF++ rCorr Slay+2} 2044 | D:3 | Noticed Majang's ghost (novice KoDe) 2057 | D:3 | Reached skill level 1 in Armour 2084 | D:3 | Reached XP level 4. HP: 32/32 MP: 0/7 2256 | D:3 | You fall into a shaft and drop 3 floors! 2256 | D:6 | Noticed a water moccasin 2256 | D:6 | Noticed a centaur 2256 | D:6 | Noticed an ice beast 2265 | D:6 | Killed a centaur 2266 | D:6 | Reached skill level 1 in Hexes 2266 | D:6 | Reached XP level 5. HP: 8/37 MP: 7/9 2267 | D:6 | Noticed a sky beast 2270 | D:6 | HP: 1/37 [water moccasin (8)] 2271 | D:6 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, hellmonk_ecumenical_altar_run_dry, minmay_small_reverse_x D:2: layout_loops_cross, chequers_serial_rivers_small_3 D:3: layout_loops_corners, biasface_ghost_orc_armoury, uniq_ijyb, uniq_natasha D:6: layout_basic, kennysheep_orc_sif_temple, chequers_temple_overflow_statue_of_worship, minmay_misc_feat_nine_boxes, kennysheep_generic_room_2 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.0 Armour | 1 | 1.0 Stealth | 3 | 3.2 Hexes | 1 | 1.0 Dodging | | 2.7 Spellcasting | | 2.7 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Punch | 1 | || 1 Dagger | 10 | 14 || 24 Cast: Magic Dart | 59 | 4 || 63 Searing Ray | 1 | 3 || 4 Use: Scroll | | 3 || 3 Potion | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 8 | 2 || 10 Dodge: Dodged | 18 | 25 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2276 | 2231 | 45 | 6 | 1855 | 4 | 569.0 | Dungeon | 2276 | 2231 | 45 | 6 | 1855 | 4 | 569.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1191 daAuts D:2: 700 daAuts D:3: 369 daAuts D:6: 14 daAuts