Dungeon Crawl Stone Soup version 0.29-a0-23-ga79f92ac9c (webtiles) character file. Game seed: 11236073831932025075 250 raistware the Conjurer (level 6, -13/41 HPs) Began as a Human Conjurer on Jan 30, 2022. Mangled by a two-headed ogre (22 damage) ... on level 5 of the Dungeon. The game lasted 00:11:07 (4109 turns). raistware the Conjurer (Human Conjurer) Turns: 4109, Time: 00:11:07 Health: -13/41 AC: 3 Str: 4 XL: 6 Next: 35% Magic: 1/11 EV: 12 Int: 21 God: Gold: 177 SH: 0 Dex: 11 Spells: 1/11 levels left rFire . . . SeeInvis . k - +3 dagger of Hell's Wrath {protect, Fly rC+ Str-3} rCold + + . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . l - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.13/turn t - ring of protection from cold MPRegen 0.12/turn q - ring of flight @: flying A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 177 gold pieces. Inventory: Hand Weapons k - the +3 dagger of Hell's Wrath (weapon) {protect, Fly rC+ Str-3} (You found it on level 2 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (-3). rC: It protects you from cold. Fly: It grants you flight. x - a +1 falchion of electrocution B - a +2 mace of holy wrath Armour a - a +0 robe (worn) j - the +0 ring mail "Dusim" {rPois rF+ Slay+2} (You found it on level 2 of the Dungeon) Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rPois: It protects you from poison. l - a +0 helmet (worn) v - a +0 leather armour of poison resistance Jewellery g - an amulet of faith q - a ring of flight (right hand) t - a ring of protection from cold (left hand) y - a ring of positive energy Scrolls b - a scroll of enchant armour {unknown} d - 3 scrolls of fear {unknown} e - 4 scrolls of amnesia {unknown} f - 7 scrolls of identify {unknown} h - a scroll of silence {unknown} i - 2 scrolls of enchant weapon {unknown} o - 2 scrolls of teleportation {unknown} p - a scroll of holy word {unknown} u - a scroll of magic mapping {unknown} w - a scroll of vulnerability {unknown} z - a scroll of noise {unknown} Potions c - a potion of brilliance {unknown} m - 2 potions of invisibility {unknown} n - 2 potions of curing {unknown} r - a potion of degeneration {unknown} s - a potion of might {unknown} Skills: + Level 2.0 Armour - Level 3.0 Dodging + Level 2.2 Stealth + Level 3.4 Spellcasting + Level 5.1 Conjurations + Level 1.2 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Dazzling Flash Conj/Hex 34% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d4 13% 1 Frozen Ramparts Ice 6% 1d2 36% 3 Hailstorm Conj/Ice 14% 3d5 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Starburst Conj/Fire 7% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Shops: D:2 * D:4 ( Annotations: D:3 exclusion: oklob plant D:5 1 runed translucent door, Crazy Yiuf Message History You don't know that spell. The magic dart hits the two-headed ogre but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (90% to hit) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre. The two-headed ogre is moderately wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (moderately wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. (Press . to maintain the ray.) The two-headed ogre misses you. x2 The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre closely misses you. The two-headed ogre misses you. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ...# ############# ...# #...........# ...# #...........# ...# #..#####.#..# ...####..# #.#..# .........# #.#..# ...###...# #.#..# #.## #...# ..#..# ...###...# ###@.# .........#.....O..# ...####..#.#####..# ...# #..# #..# ...# #..# #..# ...# ..# #..# ...# #..# ...## #..# ....# You could see a two-headed ogre. Vanquished Creatures An ogre (D:4) An iguana (D:4) 2 hound skeletons 4 adders 3 worms 10 orcs 3 ball pythons 5 endoplasms 2 giant cockroaches 3 goblins 5 hobgoblins 3 jackals (D:4) 2 kobolds 2 quokkas 5 bats 2 frilled lizards A quokka skeleton (D:4) 8 rats 62 creatures vanquished. Vanquished Creatures (others) 6 fungi (D:3) 29 plants (D:3) 11 toadstools (D:3) 46 creatures vanquished. Grand Total: 108 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raistware the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 57 | D:1 | Found a faded altar of an unknown god. 248 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 251 | D:1 | Learned a level 2 spell: Searing Ray 602 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 606 | D:1 | Learned a level 3 spell: Dazzling Flash 974 | D:2 | Identified the +0 ring mail "Dusim" {rPois rF+ Slay+2} 980 | D:2 | Identified the +3 dagger of Hell's Wrath {protect, Fly rC+ | Str-3} 1291 | D:2 | Found Etzyaz's Assorted Antiques. 2072 | D:3 | Found a blossoming altar of Fedhas. 2093 | D:3 | Noticed an oklob plant 2170 | D:3 | Reached XP level 4. HP: 30/30 MP: 1/8 2515 | D:4 | Found Suem's Antique Weapon Boutique. 2523 | D:4 | Noticed an ogre 2669 | D:4 | Reached skill level 1 in Hexes 3062 | D:4 | Killed an ogre 3063 | D:4 | Reached skill level 1 in Armour 3063 | D:4 | Reached XP level 5. HP: 35/35 MP: 3/9 3201 | D:4 | Reached skill level 5 in Conjurations 3201 | D:4 | Reached XP level 6. HP: 36/41 MP: 3/10 3442 | D:4 | Learned a level 4 spell: Fulminant Prism 3448 | D:5 | Entered Level 5 of the Dungeon 3707 | D:5 | Found a runed translucent door. 3708 | D:5 | Noticed Crazy Yiuf 3915 | D:5 | Noticed a centaur warrior zombie 4100 | D:5 | Noticed a two-headed ogre 4109 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_loops_ring, basic_ecumenical_altar D:2: layout_rooms, serial_shops, nicolae_shop_waterfront, minmay_misc_feat_doors, minmay_cut_off D:3: layout_basic, tgw_fedhas D:4: layout_rooms, minmay_shop_grid_forest D:5: kennysheep_kobold_camp, layout_rooms, roderic_lattice_a, grunt_ministairs_4, dk_noncrumbling_2, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Hexes | 1 | 1.2 Spellcasting | 3 | 3.4 Armour | 1 2 | 2.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.1 Stealth | | 2.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Trident | 11 | 16 || 27 Dagger | | 29 || 29 Cast: Magic Dart | 57 | 49 || 106 Searing Ray | | 9 || 9 Armor: Robe | 5 | 21 || 26 Dodge: Dodged | 7 | 45 || 52 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4125 | 3967 | 158 | 256 | 3149 | 5 | 825.0 | Dungeon | 4125 | 3967 | 158 | 256 | 3149 | 5 | 825.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1104 daAuts D:4: 899 daAuts D:1: 898 daAuts D:2: 691 daAuts D:5: 531 daAuts