Dungeon Crawl Stone Soup version 0.29-a0-542-g075992c915 (webtiles) character file. Game seed: 4157081039887222422 899 raistware the Conjurer (level 8, 0/52 HPs) Began as a Human Conjurer on June 3, 2022. Slain by a two-headed ogre ... wielding a +0 giant club (15 damage) ... on level 5 of the Dungeon. The game lasted 00:09:06 (4308 turns). raistware the Conjurer (Human Conjurer) Turns: 4308, Time: 00:09:07 Health: 0/52 AC: 2 Str: 7 XL: 8 Next: 28% Magic: 9/16 EV: 12 Int: 21 God: Gold: 169 SH: 0 Dex: 12 Spells: 4/18 levels left rFire . . . SeeInvis . j - +2 dagger (venom) rCold + . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of magic regeneration HPRegen 0.17/turn v - ring of protection from cold MPRegen 0.55/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 259 gold pieces. You spent 90 gold pieces at shops. Inventory: Hand Weapons j - a +2 dagger of venom (weapon) Armour a - a +0 robe (worn) B - the +2 ring mail "Nipluv" {-Tele +Inv rF+ SInv} (You found it on level 4 of the Dungeon) rF: It protects you from fire. SInv: It lets you see invisible. +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. Magical Staves y - a staff of conjuration Jewellery c - an amulet of magic regeneration (around neck) v - a ring of protection from cold (left hand) Scrolls d - a scroll of teleportation {unknown} e - a scroll of acquirement {unknown} g - 4 scrolls of identify {unknown} i - 2 scrolls of amnesia {unknown} k - 2 scrolls of vulnerability {unknown} p - 2 scrolls of brand weapon {unknown} q - a scroll of blinking {unknown} r - a scroll of fog {unknown} u - a scroll of enchant armour {unknown} x - a scroll of magic mapping {unknown} A - a scroll of noise {unknown} Potions b - 2 potions of magic f - 2 potions of berserk rage {unknown} h - 2 potions of flight {unknown} l - a potion of degeneration {unknown} m - 2 potions of might {unknown} n - a potion of attraction {unknown} o - a potion of invisibility {unknown} s - 3 potions of heal wounds {unknown} t - a potion of ambrosia {unknown} w - a potion of haste {unknown} z - 2 potions of curing Skills: + Level 0.3 Fighting - Level 3.0 Dodging - Level 2.0 Stealth * Level 5.8 Spellcasting * Level 7.1 Conjurations + Level 1.1 Hexes + Level 0.3 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Dazzling Flash Conj/Hex 46% N/A 5% 3 d - Fulminant Prism Conj/Hex 11% 3d9 19% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 24% N/A 10% 1 Mephitic Cloud Conj/Pois/Air 16% N/A 11% 3 Portal Projectile Hex/Tloc 18% N/A 22% 3 Summon Guardian Golem Hex/Summ 8% N/A 24% 3 Call Canine Familiar Summ 6% N/A 30% 3 Ignite Poison Fire/Tmut/Pois 6% N/A 30% 3 Leda's Liquefaction Hex/Erth 4% N/A 61% 4 Freezing Cloud Conj/Ice/Air 8% 6-21 71% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Trog Zin Shops: D:2 ! Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 91% to hit) The searing ray misses the two-headed ogre. The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the scorpion. The scorpion is severely wounded. The two-headed ogre misses you. The two-headed ogre closely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray misses the scorpion. The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The two-headed ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 91% to hit) Okay, then. The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray hits the scorpion! You kill the scorpion! You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, 91% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant club! You die... ### #.####.# #......# #<# #@# #O# #†# #.# #.# #.# #.# #.# You could see a two-headed ogre. Vanquished Creatures Sigmund (D:2) A yak (D:4) A black bear (D:4) A phantom (D:4) A scorpion (D:5) 3 hounds (D:4) A jelly (D:4) An orc priest (D:4) Jessica (D:2) An iguana (D:4) Robin (D:2) 5 adders A worm (D:4) A dart slug (D:4) 8 orcs 3 ball pythons 7 bats 8 endoplasms 7 giant cockroaches 10 hobgoblins 4 jackals 7 kobolds 2 quokkas (D:4) A frilled lizard (D:1) 15 goblins 5 rats 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | raistware the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 457 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:2 | Found a faded altar of an unknown god. 581 | D:2 | Noticed Robin 588 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 600 | D:2 | Killed Robin 628 | D:2 | Reached XP level 4. HP: 23/30 MP: 6/8 791 | D:2 | Noticed Jessica 803 | D:2 | Killed Jessica 825 | D:2 | Found a bloodstained altar of Trog. 864 | D:2 | Found Uwuaveth's Distillery. 955 | D:2 | Noticed Sigmund 960 | D:2 | Killed Sigmund 961 | D:2 | Reached skill level 5 in Conjurations 961 | D:2 | Reached XP level 5. HP: 20/35 MP: 3/11 961 | D:2 | Reached XP level 6. HP: 23/41 MP: 3/12 965 | D:2 | Learned a level 3 spell: Dazzling Flash 970 | D:2 | Learned a level 4 spell: Fulminant Prism 1576 | D:3 | Found a stormy altar of Qazlal. 2672 | D:4 | Reached skill level 1 in Hexes 2672 | D:4 | Reached XP level 7. HP: 19/46 MP: 10/13 2922 | D:4 | Reached skill level 6 in Conjurations 3262 | D:4 | Reached skill level 5 in Spellcasting 3491 | D:4 | Found Zin's Purification Station. 3492 | D:4 | Found a glowing silver altar of Zin. 3500 | D:4 | Bought a potion of curing for 90 gold pieces 3917 | D:4 | Noticed a yak 3932 | D:4 | Killed a yak 3933 | D:4 | Reached skill level 7 in Conjurations 3933 | D:4 | Reached XP level 8. HP: 29/52 MP: 8/16 3973 | D:4 | Identified the +2 ring mail "Nipluv" {-Tele +Inv rF+ SInv} 4271 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 4298 | D:5 | Entered Level 5 of the Dungeon 4298 | D:5 | Noticed a two-headed ogre 4308 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_rooms, minmay_misc_feat_x, minmay_misc_feat_roman D:2: layout_loops_ring, basic_ecumenical_altar, serial_shops, nicolae_shop_stone, basic_altar, minmay_misc_feat_room, hangedman_decor_push, uniq_jessica, uniq_robin, uniq_sigmund D:3: layout_basic, lemuel_crystal_altar, chequers_avenue, minmay_misc_feat_plants D:4: layout_loops_ring, zin_purify, nzn_random_ring D:5: layout_basic, brannock_xom_greatest_gift, mainiacjoe_overflow_24_doors, uniq_blork_the_orc Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 | 5.8 Dodging | 3 | 3.0 Conjurations | 5 7 | 7.1 Hexes | 1 | 1.1 Fighting | | 0.3 Stealth | | 2.0 Translocations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Dagger | 13 | 54 | 34 || 101 Cast: Magic Dart | 40 | 39 | 35 || 114 Searing Ray | 2 | 3 | 10 || 15 Stab: Sleeping | | 4 | || 4 Armor: Robe | 7 | 12 | 4 || 23 Dodge: Dodged | 10 | 45 | 44 || 99 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4306 | 4169 | 137 | 7 | 3587 | 5 | 861.2 | Dungeon | 4306 | 4169 | 137 | 7 | 3587 | 5 | 861.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1803 daAuts D:2: 1049 daAuts D:3: 962 daAuts D:1: 480 daAuts D:5: 9 daAuts