raistware the Dungeon (0, 50, D) a +0 halberd of venom (unseen) (0, 51, D) a lightning rod (4/4) (0, 52, D) a +2 trident of protection (unseen) (1, 33, D) a +1 mace of protection (unseen) (1, 34, D) a +2 robe (unseen) (1, 50, D) a staff of death (unseen) (1, 51, D) a +2 antimagic dagger (unseen) (1, 52, D) a lightning rod (4/4) (2, 14, D) a +0 short sword (2, 15, D) a +0 dagger (2, 33, D) the +2 shortbow of Hisaczos {vorpal, *Corrode rElec Dex+2} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (2, 50, D) the Verses on the Boulder Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Leda's Liquefaction Hexes/Earth 4 (unseen) (2, 51, D) a +1 great sword of flaming (unseen) (2, 52, D) a +5 antimagic dagger (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 hand crossbow (3, 15, D) a phantom mirror (3, 16, D) a +0 short sword (3, 32, D) a +3 mace of protection (3, 33, D) a +3 mace of protection (3, 51, D) a box of beasts (3, 52, D) a staff of fire (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +2 long sword of protection (4, 18, D) a +3 triple crossbow of flaming a +0 longbow a +0 leather armour (4, 52, D) a staff of air (unseen) (5, 15, D) a +0 leather armour (5, 16, D) a +0 rapier a book of Unlife (5, 18, D) a +0 rapier a +0 rapier a +2 robe of cold resistance (5, 34, D) a staff of fire (unseen) (5, 50, D) a +5 shortbow of flaming (unseen) (5, 51, D) a staff of conjuration (unseen) (5, 52, D) an amulet of regeneration (6, 16, D) a +0 scimitar (6, 19, D) the +6 war axe "Pouss" {vorpal, rElec rCorr} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (6, 20, D) a +0 longbow a +0 leather armour (6, 32, D) a +3 falchion (unseen) (6, 33, D) a staff of death (6, 34, D) the +3 shortbow "Wopitetrud" {venom, rPois Dex+3} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). rPois: It protects you from poison. (unseen) (6, 42, D) a +0 plate armour (6, 50, D) a book of Minor Magic (6, 51, D) the +7 dagger of Amorality {holy, rF++ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (-5). rF: It greatly protects you from fire. (6, 52, D) a +1 vorpal spear (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) an amulet of the acrobat a phantom mirror (7, 15, D) a +0 leather armour (7, 16, D) a +0 dagger (7, 20, D) a +2 vorpal falchion a +0 leather armour (7, 21, D) a +0 longbow a +0 leather armour (7, 33, D) the +1 helmet of the Unstoppable Spines {rElec} rElec: It insulates you from electricity. (7, 34, D) a piece from Xom's chessboard (15/15) (7, 50, D) a book of Maledictions (7, 51, D) a staff of earth (7, 52, D) a staff of cold (unseen) (7, 56, D) a +1 demon whip of draining (unseen) (8, 14, D) a piece from Xom's chessboard (15/15) (8, 16, D) a phantom mirror (8, 21, D) the +11 hand axe of Perversion {vorpal, rF+ Dex+4 Stlth+} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. (8, 24, D) a +0 long sword (8, 34, D) a +1 great sword of holy wrath (unseen) (8, 40, D) a +6 ring of intelligence (8, 50, D) a +3 ring mail of fire resistance (8, 51, D) a condenser vane (8, 62, D) a +2 scimitar of flaming +2 fire dragon scales (9, 14, D) a box of beasts (9, 18, D) a +3 shortbow a +0 hand axe of freezing a +0 leather armour (9, 25, D) a +0 rapier of protection a +0 rapier of protection a +2 chain mail of fire resistance (9, 42, D) a +0 chain mail a +2 shortbow of freezing a +0 battleaxe (9, 50, D) a +1 chain mail of cold resistance (9, 51, D) the +7 falchion "Ziutyac Yvynt" {spect, rF+ rN+ rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 1, D) a +0 buckler a +0 scale mail (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of intelligence a +6 ring of dexterity (10, 14, D) a +0 rapier (10, 15, D) a phial of floods (10, 16, D) a phantom mirror (10, 17, D) the +6 mace of the People {vorpal, Drain Fly rCorr SInv} It inflicts extra damage upon your enemies. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (10, 19, D) a +0 longbow a +0 leather armour (10, 20, D) a +0 short sword (10, 23, D) a +0 rapier a +0 rapier a +1 scimitar of venom (10, 25, D) a +0 leather armour (10, 27, D) a +0 scimitar a +0 leather armour (10, 29, D) a +2 morningstar of holy wrath (10, 32, D) a lightning rod (4/4) (10, 41, D) a +0 battleaxe (10, 44, D) a +1 glaive of venom (still there?) a +4 scale mail of cold resistance (still there?) a scroll of brand weapon (still there?) (10, 47, D) a +4 short sword of flaming (still there?) a +1 robe of willpower (still there?) a ring of resist corrosion (still there?) (10, 50, D) the +4 double sword "Senie" {vorpal, Fragile rElec Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. (10, 51, D) a +2 demon whip of flaming (10, 52, D) a staff of fire (10, 62, D) a +0 scimitar of flaming (11, 0, D) a +5 arbalest a +0 trident the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a book of Unlife (11, 15, D) the +3 shortbow "Ovevinluqa" {venom, Will+} Any ammunition fired from it poisons the flesh of those it strikes. Will: It increases your willpower. (11, 16, D) a +1 dire flail of draining a box of beasts (11, 18, D) a +0 scimitar (11, 19, D) a +0 long sword a +0 long sword (11, 25, D) a +0 longbow a +1 scale mail of poison resistance (11, 27, D) a +0 short sword a +0 leather armour of cold resistance a ring of magical power (11, 33, D) a staff of poison (unseen) (11, 50, D) a condenser vane (11, 52, D) a box of beasts (11, 58, D) a +2 scimitar of flaming (11, 63, D) the +6 spear of Fedhas, Forging {venom, Drain rF++ Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). rF: It greatly protects you from fire. Drain: It drains your maximum health when unequipped. a +1 robe of willpower a +1 antimagic demon whip (11, 64, D) a +0 demon whip of pain the ring of the Barracuda {rN+ Int+4 Stlth-} [ring of positive energy] Int: It affects your intelligence (+4). rN: It protects you from negative energy. Stlth: It makes you less stealthy. a +0 scimitar of flaming (12, 14, D) a +0 leather armour (12, 15, D) a staff of conjuration (12, 16, D) a staff of air (12, 23, D) a +0 rapier a +0 rapier a +0 leather armour a ring of willpower (12, 24, D) a +0 long sword (12, 28, D) a +0 longbow a +0 leather armour (12, 32, D) a +0 flail (12, 33, D) a +0 robe (12, 34, D) a phantom mirror (12, 42, D) a +0 dagger a +0 robe (12, 51, D) a +1 whip of draining (12, 52, D) a lightning rod (4/4) (12, 63, D) a +0 demon whip of draining a +2 great mace of protection (13, 34, D) a +0 dagger (13, 42, D) a +0 great mace (still there?) a +2 vorpal sling (still there?) a +0 plate armour (still there?) (13, 43, D) a +0 battleaxe a +2 chain mail of cold resistance (13, 46, D) a +2 battleaxe a +0 chain mail a +0 short sword a +0 chain mail a +0 great mace (13, 47, D) a +3 great sword of holy wrath (13, 50, D) the +9 demon trident of Discord {freeze, *Rage rF+ rN+ Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It increases your willpower. (unseen) (13, 52, D) a +1 demon whip of flaming (unseen) (13, 58, D) a +2 great sword of flaming (13, 59, D) the +9 great sword "Vicvuz" {freeze, *Noise rF+ rN++} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It greatly protects you from negative energy. *Noise: It may make noises in combat. a +1 great sword of flaming a +1 scimitar of flaming a ring of protection from fire (14, 18, D) a +0 chain mail (14, 23, D) a +0 long sword (14, 25, D) a +0 longbow a +0 leather armour (14, 27, D) a +0 rapier a +0 rapier a +0 leather armour 3 potions of haste (14, 47, D) a +6 halberd of protection a +0 war axe a +0 plate armour a +6 ring of intelligence (14, 50, D) a tin of tremorstones (2/2) (15, 41, D) a +6 sling of freezing (still there?) the +6 glaive of Dividends {vorpal, rElec Str+5 SInv} (still there?) It inflicts extra damage upon your enemies. Str: It affects your strength (+5). rElec: It insulates you from electricity. SInv: It lets you see invisible. a +0 robe (still there?) (15, 43, D) a +0 robe a +2 chain mail of fire resistance (15, 46, D) a +7 shortbow of freezing a +0 morningstar a +0 robe a +0 war axe a +4 ring of evasion a +0 long sword (15, 47, D) a +0 battleaxe a +0 plate armour an amulet of faith (15, 59, D) +0 fire dragon scales (15, 60, D) a +4 ring of protection a +0 demon whip of draining a +3 scimitar of flaming a +0 demon whip an amulet of the acrobat a +0 demon whip (15, 65, D) a +3 scimitar of flaming (still there?) +0 fire dragon scales (still there?) (18, 33, D) an amulet of regeneration (18, 34, D) a +1 vorpal trident (unseen) (18, 48, D) a +2 quarterstaff of holy wrath (unseen) (18, 50, D) a +0 mace (19, 0, D) a +2 morningstar of flaming (unseen) (19, 16, D) a staff of cold (unseen) (19, 17, D) a lightning rod (4/4) (19, 49, D) a piece from Xom's chessboard (15/15) (19, 50, D) the +1 helmet of the Doomed God {rElec rPois MP-9} rElec: It insulates you from electricity. rPois: It protects you from poison. MP: It affects your magic capacity (-9). (unseen) (20, 0, D) a +2 rapier of protection (20, 1, D) the +9 great sword of the Toadstool {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (20, 16, D) a staff of poison (unseen) (20, 17, D) a phial of floods (20, 32, D) a +1 mace of draining (unseen) (20, 35, D) a +1 vorpal sling (unseen) (20, 48, D) a +0 war axe (20, 50, D) a staff of death (unseen) (21, 0, D) +2 ice dragon scales (21, 1, D) a ring of protection from fire (21, 16, D) the +2 chain mail "Idiameqit" {Will+ Str+2 SInv} Str: It affects your strength (+2). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (21, 17, D) Ucvuak's Anthology of the Entrancing Assassin Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Enfeeble Hexes 7 (unseen) (21, 48, D) a ring of ice (21, 49, D) a staff of cold (unseen) (21, 50, D) a staff of air (unseen) (22, 0, D) a box of beasts (22, 1, D) a phial of floods (22, 16, D) a +2 flail of draining (unseen) (22, 17, D) a +3 dagger of venom (unseen) (22, 31, D) a +2 short sword of venom (unseen) (22, 33, D) a ring of willpower (22, 34, D) an amulet of faith (22, 48, D) a +0 dagger (22, 50, D) a +0 trident (23, 0, D) a +2 lajatang of electrocution (unseen) (23, 1, D) a piece from Xom's chessboard (15/15) (23, 16, D) a phantom mirror (23, 18, D) a +2 rapier of venom (23, 48, D) a phial of floods (23, 49, D) a staff of fire (23, 50, D) a +0 scimitar (24, 1, D) a +1 leather armour of poison resistance (24, 6, D) a +0 robe (24, 7, D) a ring of willpower (24, 16, D) the +5 mace of Due Proportion {elec, rN++ Will+ Str+2 Int-4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). Int: It affects your intelligence (-4). rN: It greatly protects you from negative energy. Will: It increases your willpower. (24, 18, D) a +4 spectral quarterstaff (unseen) (24, 33, D) a condenser vane the +1 pair of boots of the Vestibule of Hell {Contam rCorr Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a staff of air a +2 vorpal long sword a staff of earth (24, 34, D) a +2 quarterstaff of speed (still there?) a lightning rod (4/4) (still there?) (24, 49, D) a +2 shortbow of flaming (24, 50, D) a +0 hand axe (25, 0, D) a staff of cold (unseen) (25, 1, D) the +0 ring mail "Archips" {rPois rF+ Stlth+} rF: It protects you from fire. rPois: It protects you from poison. Stlth: It makes you more stealthy. (25, 8, D) a +0 war axe (25, 16, D) the ring "Etrat" {Fly rF+ Str+3 Int+2} [ring of flight] Str: It affects your strength (+3). Int: It affects your intelligence (+2). rF: It protects you from fire. Fly: It grants you flight. (unseen) (25, 17, D) a staff of conjuration (unseen) (25, 18, D) a +0 plate armour of poison resistance (unseen) (25, 34, D) a +3 vorpal spear (25, 48, D) a box of beasts (25, 50, D) a +0 hand axe (25, 57, D) a +0 giant club an ogre corpse (skeletalised by now) (26, 0, D) a ring of ice (26, 1, D) a book of the Tundra (26, 16, D) a staff of air (unseen) (26, 17, D) the +3 scale mail of Valour {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (unseen) (26, 31, D) a staff of fire (still there?) a +1 vorpal spear (still there?) a staff of fire (still there?) (26, 33, D) a +1 pair of boots of flying (still there?) an amulet of regeneration (still there?) (26, 34, D) a lightning rod (4/4) (26, 48, D) a +0 dagger (26, 49, D) a staff of poison (26, 50, D) a +0 demon whip of flaming (unseen) (26, 58, D) a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) (26, 59, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (26, 61, D) a +0 scimitar (27, 0, D) a staff of cold (unseen) (27, 16, D) a +1 pair of boots of flying (unseen) (27, 17, D) a +2 plate armour of cold resistance (unseen) (27, 18, D) a +1 shortbow of flaming (unseen) (27, 34, D) the ring of Lippiunoco {rF- EV+4 Dex+2 SInv} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (27, 48, D) Johouloh's Atlas of the Gift and the Map Spells Type Level a - Lesser Beckoning Translocation 3 b - Corpse Rot Necromancy/Poison/Air 4 (27, 49, D) a +0 chain mail (27, 50, D) a book of Scorching (27, 58, D) a +2 broad axe of draining a +2 robe of willpower an amulet of magic regeneration (27, 59, D) a +0 long sword (still there?) the +0 leather armour "Cagemaw" {Rampage rC+ MP+9} (still there?) rC: It protects you from cold. MP: It affects your magic capacity (+9). Rampage: It bestows one free step when moving towards enemies. a +0 robe (still there?) a +0 chain mail (still there?) (28, 0, D) a +4 scale mail of positive energy (unseen) (28, 1, D) a +4 dagger of venom (28, 16, D) a ring of flight (28, 20, D) a +2 flail of protection (unseen) (28, 32, D) a +2 vorpal long sword (28, 34, D) a tin of tremorstones (2/2) (28, 49, D) a tin of tremorstones (2/2) (28, 50, D) a staff of death (unseen) (28, 57, D) a +0 war axe a +0 giant club (28, 58, D) a +2 chain mail of willpower (still there?) a +3 dire flail (still there?) the +7 Spriggan's Knife {stab, EV+4 Stlth+} (still there?) It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. a +0 troll leather armour (still there?) the ring "Xaneres" {rCorr MP+9 Str-2 SInv Stlth+} (still there?) [ring of magical power] Str: It affects your strength (-2). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (28, 59, D) a +0 arbalest a +3 great mace a +0 plate armour (28, 60, D) a ring of ice a +0 giant club 4 large rocks a +0 plate armour (29, 0, D) a phantom mirror (29, 16, D) a +2 dagger of draining (unseen) (29, 48, D) a +0 trident (29, 49, D) a phantom mirror (29, 57, D) a +0 morningstar of freezing (unseen) (29, 60, D) a +6 ring of intelligence a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (29, 61, D) 2 large rocks (29, 62, D) a +0 arbalest (still there?) a +2 battleaxe of freezing (still there?) (30, 50, D) a +0 leather armour of cold resistance (unseen) (30, 57, D) a +2 dagger of protection (unseen) (30, 60, D) a +0 scimitar a +0 giant club a +0 giant club a +0 spear (30, 61, D) a +1 vorpal quarterstaff (still there?) a +0 troll leather armour (still there?) (31, 49, D) a staff of conjuration (31, 50, D) the +1 spear of Dowdy Responsibility {pain, Fly SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (31, 59, D) a +0 plate armour a +3 war axe of venom a +0 chain mail a +1 battleaxe of flaming a +0 chain mail (31, 60, D) a +0 plate armour a +0 chain mail (31, 64, D) the +7 mace "Hiali" {flame, rPois rF+} (still there?) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rPois: It protects you from poison. a +2 chain mail of willpower (still there?) a +2 tower shield (still there?) (32, 48, D) the +1 ring mail of Ofagalo {rElec} rElec: It insulates you from electricity. (32, 63, D) 11 large rocks (33, 50, D) a +0 helmet of intelligence (unseen) (33, 61, D) 3 large rocks (33, 62, D) 4 large rocks (33, 63, D) a +0 giant club (33, 66, D) a +0 giant club (34, 28, D) a piece from Xom's chessboard (15/15) (34, 48, D) a condenser vane (34, 49, D) a +0 long sword (34, 55, D) a +0 rapier of draining (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) (34, 59, D) a +2 great mace of holy wrath a +2 robe of positive energy the ring of Danacwa {rPois EV+4 Dex-3 Slay+2} [ring of evasion] EV: It affects your evasion (+4). Dex: It affects your dexterity (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. (34, 61, D) a +0 arbalest a +0 dire flail (34, 62, D) a +1 vorpal great mace a +0 chain mail (34, 65, D) a +0 scimitar the +5 plate armour of Eternal Vigilance {Rampage} Rampage: It bestows one free step when moving towards enemies. a +1 vorpal great sword a +0 arbalest a +0 plate armour a +0 giant club (34, 66, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. a +0 plate armour (35, 0, D) the +5 crystal plate armour "Fuditueg" {rElec Will+} rElec: It insulates you from electricity. Will: It increases your willpower. (35, 15, D) the +4 spear of Extinguishment {drain, rPois} A truly terrible weapon, it drains the life of any living foe it strikes. rPois: It protects you from poison. (unseen) (35, 61, D) a +0 plate armour the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. a +0 plate armour (35, 64, D) a +0 arbalest a +0 great sword a +0 plate armour a +0 giant club (35, 65, D) a +0 short sword a +0 chain mail a +0 dagger the +0 robe "Wutomp" {Will+ Int+2} Int: It affects your intelligence (+2). Will: It increases your willpower. a +0 giant club (36, 0, D) a +0 hand axe (36, 14, D) a staff of fire a +2 pair of gloves of hurling (36, 15, D) a +1 dagger of venom (36, 28, D) a +2 halberd of freezing (36, 29, D) a +0 battleaxe a +4 giant spiked club (37, 0, D) a tin of tremorstones (2/2) (37, 15, D) a staff of earth (37, 29, D) a +2 vorpal quarterstaff (38, 1, D) a +4 longbow of flaming (38, 15, D) the ring "Ichoaneo" {Wiz +Blink rElec} [ring of wizardry] It improves your spell success rate. rElec: It insulates you from electricity. +Blink: It lets you blink. a phial of floods (38, 28, D) a +0 robe a +0 long sword of holy wrath (38, 30, D) a box of beasts a +6 ring of dexterity a +0 dagger (38, 48, D) a lightning rod (4/4) (38, 49, D) a +1 mace of protection (unseen) (38, 50, D) a +0 scale mail of poison resistance (unseen) (39, 0, D) a tin of tremorstones (2/2) (39, 1, D) a +2 hat of see invisible (unseen) (39, 16, D) a staff of earth (39, 28, D) a ring of magical power a ring of fire (39, 33, D) a +0 war axe a +0 plate armour (39, 48, D) a staff of earth (unseen) (39, 49, D) a +1 broad axe of flaming (unseen) (39, 50, D) a +5 hand axe of electrocution (unseen) (40, 0, D) the +4 shortbow "Dauh" {vorpal, rF+} Any ammunition fired from it inflicts extra damage upon your enemies. rF: It protects you from fire. (unseen) (40, 1, D) a +1 halberd of freezing (unseen) (40, 14, D) a staff of fire the +6 falchion of the Orange Skies {pain, rF+ Str+2 Dex+3 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Dex: It affects your dexterity (+3). rF: It protects you from fire. Stlth: It makes you less stealthy. a +1 helmet of intelligence (40, 18, D) a +0 battleaxe of freezing (40, 28, D) a +2 rapier of speed (40, 29, D) a ring of fire a ring of positive energy a +6 ring of strength a +0 dagger a +0 robe a +2 glaive of venom (40, 48, D) a +4 plate armour of cold resistance (unseen) (40, 50, D) the amulet "Jeateq" {Drain +Blink +Inv rElec Regen+} [amulet of regeneration] rElec: It insulates you from electricity. +Inv: It lets you turn invisible. +Blink: It lets you blink. Regen: It increases your rate of health regeneration. Drain: It drains your maximum health when unequipped. (unseen) (41, 0, D) a +0 hat of intelligence (unseen) (41, 1, D) a +0 trident (41, 13, D) a +3 vorpal scimitar (41, 29, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 scale mail of fire resistance (still there?) (41, 48, D) a staff of death (unseen) (41, 49, D) a +4 sling (41, 50, D) a +4 trident of freezing (42, 0, D) a lightning rod (4/4) (42, 1, D) a staff of earth (unseen) (42, 14, D) a +0 spear of venom a staff of poison (42, 16, D) a staff of cold (unseen) (42, 19, D) a +0 battleaxe of freezing (42, 28, D) the +3 ring mail of Music {rF- Dex+4 SInv} Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (42, 29, D) a +3 great mace of holy wrath (unseen) (42, 48, D) a +2 helmet of see invisible (unseen) (42, 49, D) a +0 pair of gloves of infusion (42, 50, D) a +3 vorpal flail (unseen) (43, 6, D) a +0 hand axe of electrocution (43, 18, D) a +0 battleaxe of freezing (43, 28, D) a piece from Xom's chessboard (15/15) (43, 29, D) the +4 leather armour of the True Pharaoh {rF+ rN+ Int-5} Int: It affects your intelligence (-5). rF: It protects you from fire. rN: It protects you from negative energy. (unseen) (43, 31, D) a +0 robe (43, 48, D) a ring of fire (43, 49, D) an amulet of guardian spirit (43, 50, D) a staff of air (44, 5, D) a +0 tower shield (44, 9, D) the ring of Summer {rPois MP+9 Str+4 Dex-5} [ring of poison resistance] Str: It affects your strength (+4). Dex: It affects your dexterity (-5). rPois: It protects you from poison. MP: It affects your magic capacity (+9). a +0 battleaxe a +0 robe (44, 28, D) a phantom mirror (44, 30, D) a +0 dagger a +0 robe (44, 34, D) a +0 dagger a +0 robe (44, 48, D) a condenser vane (44, 49, D) a lightning rod (4/4) (44, 50, D) a staff of poison (unseen) (44, 51, D) a lightning rod (4/4) (44, 58, D) 4 large rocks (45, 6, D) a +0 short sword a +0 robe (45, 8, D) a +0 whip a +0 robe a ring of poison resistance (45, 9, D) a +0 flail a +0 dire flail (45, 10, D) a +1 vampiric dagger (45, 48, D) the ring "Cuaff" {rElec rPois rF- rCorr Int-5} [ring of resist corrosion] Int: It affects your intelligence (-5). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (45, 50, D) a book of Iron (45, 51, D) a +1 glaive of flaming (unseen) (45, 55, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (46, 47, D) a +1 pair of gloves of stealth (46, 48, D) a +2 shortbow of freezing (unseen) (46, 49, D) a +3 demon whip of venom (46, 50, D) a +1 trident of flaming (46, 51, D) a condenser vane (47, 48, D) a staff of air (47, 49, D) a +2 dagger of venom (47, 50, D) the ring "Nuope" {rPois MP+9} [ring of magical power] rPois: It protects you from poison. MP: It affects your magic capacity (+9). (48, 48, D) a +6 ring of strength (48, 49, D) a +5 vorpal demon trident (48, 50, D) a +3 long sword of venom (48, 51, D) a lightning rod (4/4) (48, 53, D) a +0 mace (49, 1, D) a +6 ring of strength (49, 11, D) a +1 short sword of freezing (49, 12, D) a +2 mace of draining (49, 24, D) a phantom mirror (49, 36, D) a +0 hand axe (49, 48, D) a +2 plate armour of cold resistance (unseen) (49, 49, D) a lightning rod (4/4) (49, 50, D) a condenser vane (49, 56, D) 3 large rocks (49, 57, D) a +0 mace (50, 1, D) the +5 flail "Luvikker" {chaos, *Slow rF+ Str+2 Dex+4} Each time it hits an enemy it has a different, random effect. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rF: It protects you from fire. *Slow: It may slow you when you take damage. (unseen) (50, 13, D) a piece from Xom's chessboard (15/15) (50, 24, D) a phantom mirror (50, 36, D) a staff of fire (50, 39, D) a +9 plate armour of ponderousness (50, 48, D) a +1 helmet of intelligence (unseen) (50, 49, D) Cougiplu's Omnibus of Hot Changing Spells Type Level a - Foxfire Conjuration/Fire 1 b - Sting Transmutation/Poison 1 c - Fireball Conjuration/Fire 5 d - Storm Form Transmutation/Air 7 (50, 50, D) a +0 war axe of flaming (50, 59, D) a stone giant corpse (skeletalised by now) (50, 60, D) an iron dragon corpse (skeletalised by now) (50, 61, D) a quicksilver dragon corpse (skeletalised by now) (51, 0, D) the +1 ring mail of Impressiveness {Regen+ Dex+4} Dex: It affects your dexterity (+4). Regen: It increases your rate of health regeneration. (51, 1, D) a piece from Xom's chessboard (15/15) (51, 14, D) a +0 chain mail a +0 great sword (51, 15, D) a +0 chain mail a +0 battleaxe (51, 16, D) a +0 chain mail a +0 great sword (51, 17, D) a +0 chain mail a +0 dire flail (51, 18, D) a +0 plate armour a +1 great mace (51, 24, D) a +2 morningstar of holy wrath (51, 25, D) a +6 ring of intelligence (51, 36, D) a +2 vampiric rapier (51, 37, D) a +3 spectral quarterstaff (51, 49, D) the +3 falchion of Ekaqiaky {venom, SInv} It poisons the flesh of those it strikes. SInv: It lets you see invisible. (unseen) (51, 50, D) a ring of positive energy (51, 55, D) a +3 mace (unseen) (52, 0, D) a condenser vane (52, 1, D) a +3 battleaxe of freezing (52, 13, D) a staff of death (52, 17, D) a +0 plate armour a +0 battleaxe (52, 24, D) the +4 ring mail of Antique Knowledge {Str-3 Int+4} Str: It affects your strength (-3). Int: It affects your intelligence (+4). (52, 25, D) the +0 acid dragon scales "Layfoni" {Contam +Inv rElec rCorr Str+7} Str: It affects your strength (+7). rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (52, 37, D) a staff of conjuration (52, 41, D) the +7 quarterstaff of Dissolution {protect, rElec Str+2} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+2). rElec: It insulates you from electricity. (52, 42, D) a +0 dagger a +0 robe (52, 48, D) the +9 war axe of Extermination {flame, rElec rF+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rF: It protects you from fire. rElec: It insulates you from electricity. (52, 49, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. SH: It affects your SH (+8). (unseen) (52, 50, D) a +1 quarterstaff of draining (52, 59, D) a +0 flail 5 large rocks an iron dragon corpse (skeletalised by now) (52, 60, D) quicksilver dragon scales 5 large rocks an iron dragon corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (53, 1, D) a tin of tremorstones (2/2) (53, 2, D) a box of beasts (53, 12, D) a staff of conjuration (53, 13, D) a +0 vorpal war axe (53, 14, D) a +0 plate armour (still there?) a +2 bardiche of distortion (still there?) the ring of Deerchomy {*Slow rC++ Will+ Dex+3} (still there?) [ring of willpower] Dex: It affects your dexterity (+3). rC: It greatly protects you from cold. *Slow: It may slow you when you take damage. Will: It increases your willpower. (53, 16, D) a +0 kite shield a +0 chain mail a +0 war axe (53, 17, D) a +0 chain mail a +0 great mace (53, 24, D) the +10 dagger "Maam" {flame, rPois Str+5} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). rPois: It protects you from poison. (53, 43, D) a +2 long sword a +0 chain mail (53, 48, D) a +1 arbalest of flaming (53, 49, D) a staff of conjuration (unseen) (53, 50, D) a staff of fire (53, 59, D) a +0 flail (53, 60, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (53, 61, D) a +2 mace of protection (54, 3, D) the +1 spear "Cinoimn" {speed, *Noise rF+ rN+} Attacks with this weapon are significantly faster. rF: It protects you from fire. rN: It protects you from negative energy. *Noise: It may make noises in combat. (54, 12, D) a staff of conjuration (54, 16, D) a +0 plate armour a +0 vorpal great sword (54, 24, D) a +5 vampiric spear (54, 25, D) the +0 staff of Battle It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. (54, 36, D) a +4 plate armour of positive energy (54, 49, D) a +1 robe of cold resistance (54, 50, D) a staff of conjuration (55, 1, D) the amulet of Moodiness {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+4). (unseen) (55, 12, D) a box of beasts (55, 13, D) a +0 arbalest a +0 short sword of protection (55, 24, D) a box of beasts (55, 41, D) a +0 battleaxe (55, 42, D) a +0 robe of cold resistance (55, 43, D) a +0 battleaxe a +0 plate armour (59, 36, D) a staff of conjuration (59, 37, D) a +4 quarterstaff of chaos a +0 cloak a +6 ring of dexterity (60, 37, D) a +0 robe of willpower (60, 38, D) a +0 ring mail a +0 sling (60, 39, D) a +0 quarterstaff (60, 58, D) a +0 barding (60, 60, D) a wand of light (6) (still there?) the +10 dagger of Insomnia {flame, rPois rC+ Will- Int+2} (still there?) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rC: It protects you from cold. rPois: It protects you from poison. Will: It decreases your willpower. (61, 0, D) a +2 great sword of venom (unseen) (61, 26, D) a ring of flight (61, 37, D) a +4 mace of holy wrath (61, 43, D) a +1 rapier of electrocution (61, 44, D) a +1 scimitar of flaming a +2 robe (62, 0, D) the +1 troll leather armour of Upivalutt {rF++ Regen+ Dex+2} Dex: It affects your dexterity (+2). rF: It greatly protects you from fire. Regen: It increases your rate of health regeneration. (62, 1, D) a tin of tremorstones (2/2) (62, 8, D) a +2 quarterstaff of distortion (62, 9, D) a ring of poison resistance (62, 16, D) a +4 ring mail of willpower (62, 17, D) a +2 robe of cold resistance (62, 39, D) a +0 short sword a +0 leather armour (62, 42, D) a +4 scythe of flaming the +8 short sword of the Sneaky Friars {vorpal, Fly Will+} It inflicts extra damage upon your enemies. Fly: It grants you flight. Will: It increases your willpower. a +0 robe (62, 43, D) a +1 lajatang of electrocution a +2 robe of willpower (62, 60, D) a ring of ice (still there?) a +3 longbow of flaming (still there?) the +6 trident of a Labyrinth {drain, rElec rPois} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 61, D) a ring of protection from cold (still there?) a +3 ring mail of cold resistance (still there?) the kobold corpse of Sonja (still there?) the centaur corpse of Nessos (still there?) (63, 0, D) a ring of willpower (63, 8, D) a staff of cold (unseen) (63, 16, D) the +6 shortbow of Defilement {vorpal, rN+} Any ammunition fired from it inflicts extra damage upon your enemies. rN: It protects you from negative energy. (63, 22, D) a +0 hand axe a +0 robe (63, 26, D) a +2 dire flail of holy wrath (63, 27, D) a staff of poison (63, 36, D) a +0 robe a piece from Xom's chessboard (15/15) (63, 38, D) a +1 whip of freezing (63, 60, D) a +0 ring mail (still there?) a +0 chain mail of willpower (still there?) a +3 scimitar of electrocution (still there?) a +1 shortbow of freezing (still there?) (64, 12, D) a +0 short sword a +0 ring mail (64, 13, D) a +0 dagger a +0 shortbow a +0 leather armour (64, 16, D) a +5 vorpal falchion (64, 17, D) a staff of air (unseen) (64, 27, D) the +8 long sword of Fimbulwinter {flame, rF+ rCorr Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (64, 65, D) 3 curare-tipped darts (still there?) a +0 robe (still there?) (65, 13, D) a +0 rapier a +0 leather armour (65, 26, D) a +3 vorpal dire flail (65, 55, D) a +4 war axe of freezing (still there?) a +2 chain mail of poison resistance (still there?) an orb of light (still there?) a potion of lignification (still there?) a scroll of brand weapon (still there?) 3 throwing nets (still there?) the human corpse of Harold (still there?) (66, 60, D) a +5 longbow of freezing (still there?) the +6 battleaxe "Adiez" {flame, Fly rC+ Stlth+} (still there?) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. Fly: It grants you flight. Stlth: It makes you more stealthy. (66, 61, D) the human corpse of Frances the guardian serpent corpse of Aizul (67, 63, D) a +2 vorpal flail (still there?) a +2 chain mail of cold resistance (still there?) (67, 64, D) a +0 short sword of draining (still there?) a +3 war axe of freezing (still there?) the +2 leather armour of Chimes {Harm Int-4 Dex+4} (still there?) Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). Harm: It increases damage dealt and taken. (68, 0, D) a +2 antimagic quarterstaff (68, 54, D) a +2 great sword of electrocution (still there?) a +4 ring mail of willpower (still there?) (68, 65, D) the amulet of Nuqis {Faith Fly} [amulet of faith] It allows you to gain divine favour quickly. Fly: It grants you flight. a +0 battleaxe a +0 robe the orc corpse of Nergalle (69, 0, D) a +1 vorpal hand axe (69, 36, D) a staff of conjuration (69, 41, D) a +0 spear (69, 64, D) a +3 vorpal battleaxe (unseen) (70, 8, D) a +4 ring of evasion (70, 9, D) a +0 vorpal falchion (70, 36, D) a +0 dagger of protection (70, 37, D) the +4 scale mail of Lesser Demons {rC+++ Str-4 Int+2 Dex+2} Str: It affects your strength (-4). Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). rC: It renders you almost immune to cold. (70, 41, D) a +0 spear (71, 8, D) a phantom mirror (71, 16, D) the +3 shortbow "Royqyt" {flame, Str+8} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+8). (71, 17, D) the +2 Maxwell's thermic engine {flame, freeze} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It becomes more effective when it hits something. This effect fades over time. (71, 26, D) the +10 sling "Killer Bee's Doom" {freeze, Dex+3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (71, 27, D) the +2 great sword of Disgust {flame, rPois rC+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rPois: It protects you from poison. (unseen) (71, 30, D) a +0 trident 3 boomerangs a +0 trident (71, 36, D) a Young Poisoner's Handbook (71, 37, D) a ring of magical power (72, 8, D) an amulet of the acrobat (72, 16, D) a +0 chain mail of cold resistance (72, 17, D) a +1 chain mail of cold resistance (72, 27, D) the +2 ring mail "Xotol" {*Corrode rElec rC+++ SInv} rC: It renders you almost immune to cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (72, 30, D) a +0 trident 2 boomerangs (72, 31, D) 6 large rocks (72, 36, D) the +3 greatsling "Punk" {acid, rCorr} Any ammunition fired from it is coated in acid, damaging and corroding those it strikes. rCorr: It protects you from acid and corrosion. (72, 37, D) a +1 vorpal spear (unseen) (72, 42, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (72, 43, D) a +0 dagger a +0 robe a +0 buckler (73, 1, D) a +2 vorpal morningstar (73, 3, D) 5 large rocks (73, 16, D) a tin of tremorstones (2/2) (73, 17, D) a staff of earth (unseen) (73, 26, D) a staff of fire (unseen) (73, 27, D) the +8 long sword of Trauma {pain, rPois rN++ Str+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It greatly protects you from negative energy. (73, 30, D) a +0 trident (73, 36, D) a +1 trident of flaming (74, 3, D) a +0 giant club